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why wasnt harmony included in the PTS patch notes changes?

Bfish22090
Bfish22090
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it needs to be reworked its too op ATM
  • AMeanOne
    AMeanOne
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    Would you prefer light attacks and snipe only?
  • AgaTheGreat
    AgaTheGreat
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    No, it doesn't. It is amazing for tanking vet cloudrest.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Donny_Vito
    Donny_Vito
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    No, it doesn't. It is amazing for tanking vet cloudrest.

    Very true. Having at least one or two equipped when you are main tanking is necessary.
  • MentalxHammer
    MentalxHammer
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    Yes harmony is obviously overpowered please nerf this.

    To be honest I don't know how harmony and major protection are being overlooked... oh wait, they're too busy pooping on off balance...
  • cheifsoap
    cheifsoap
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    No it's not. Learn how to dodge a ballgroup. It isnt rocket science
  • GRXRG
    GRXRG
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    The skills changes we got so far in the 5.3.0 pts update are all or there will be other changes of skills in the next pts patches?
  • Royaji
    Royaji
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    Simple. It wasn't reworked because it's fine.
  • Revokus
    Revokus
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    L2P get good. Ball groups need to die faster and it’s far from op 1v1 against competent players. End of discussion.
    Edited by Revokus on January 22, 2020 9:27PM
    Playing since January 23, 2016
  • Sandman929
    Sandman929
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    I don't think there's anything wrong with Harmony. Arguably, there might be something wrong with a high damage self-synergy.
  • TequilaFire
    TequilaFire
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    Harmony isn't broken, the necro self synergy just needs removed.
  • ArchMikem
    ArchMikem
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    Revokus wrote: »
    L2P get good. Ball groups need to die faster and it’s far from op 1v1 against competent players. End of discussion.

    Far from OP in a 1v1? You think every fight is a fair one where you see the bomber coming? Come in from behind, click click boom 32k Gravity Crush or Grave Robber.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • MashmalloMan
    MashmalloMan
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    I think 105 % for 3 pieces is a bit much. That more than doubles effects. Just from a mathematical standpoint, it makes hard hitting synergies too powerful for little sacrifice and it doesn't just increase damage..

    Maybe 25-30% per piece is more reasonable.

    I'd hate to see the nerf requests get base synergies nerfed because of specialized builds and ball groups so a slight reduction may be warranted.

    The problem is ZOS, when ZOS nerfs they never use a chisel, they go straight for the bulldozer.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Harmony isn't broken, the necro self synergy just needs removed.
    And this is exactly my point, these jewelry traits and comments like this are the reason classes lose their identity.

    Yes, let's burn down the classes instead of sets that break the flow of combat...
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Revokus
    Revokus
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    ArchMikem wrote: »
    Revokus wrote: »
    L2P get good. Ball groups need to die faster and it’s far from op 1v1 against competent players. End of discussion.

    Far from OP in a 1v1? You think every fight is a fair one where you see the bomber coming? Come in from behind, click click boom 32k Gravity Crush or Grave Robber.

    You need to L2P there is no way grave robber does 32k unless you have a bad build with Divines Pyjamas.

    My grave robber hits between 3-6k with 3 gold harmony on a competent player with a good pvp build.

    Now of course if you stand in a ball group burst with nova’s and everything else going off at the same time you were already dead to begin with.
    Edited by Revokus on January 23, 2020 12:10AM
    Playing since January 23, 2016
  • BohnT2
    BohnT2
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    Revokus wrote: »
    ArchMikem wrote: »
    Revokus wrote: »
    L2P get good. Ball groups need to die faster and it’s far from op 1v1 against competent players. End of discussion.

    Far from OP in a 1v1? You think every fight is a fair one where you see the bomber coming? Come in from behind, click click boom 32k Gravity Crush or Grave Robber.

    You need to L2P there is no way grave robber does 32k unless you have a bad build with Divines Pyjamas.

    My grave robber hits between 3-6k with 3 gold harmony on a competent player with a good pvp build.

    Now of course if you stand in a ball group burst with nova’s and everything else going off at the same time you were already dead to begin with.

    Those numbers are completely off 3-6k with 3 harmony are impossible not even someone using brp dw gets hit for less then 7k if you were to run a good build.

    Anyone who has ever used 3x Harmony knows that it's overtuned and that it should be tuned down.
    Synergies with harmony hit for a lot more than ults from the same players or any other player for that matter.
    For the lousy cost of either 270 wpn damage you can gain huge amounts of extra damage that not even another 5pc set could reach.
  • notvenousdrake
    notvenousdrake
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    It didn’t need to be there because it’s only strong in certain situations and not for general use now shoo off

    [edited to for people to get the message better]
    Edited by notvenousdrake on January 29, 2020 3:21PM
  • XIIICaesar
    XIIICaesar
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    There's no need to Nerf something like Harmony that is literally only OP when combined with Necromancer or maybe gravity crush. If you're dying to either, it's the most basic thing in this game>>>GET OUT OF THE AOE.
  • Syrusthevirus187
    Syrusthevirus187
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    This thread is dumb
  • Canned_Apples
    Canned_Apples
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    literally the only thing necro has going for it.
    although It's a boring play style.
  • NBrookus
    NBrookus
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    ArchMikem wrote: »
    Revokus wrote: »
    L2P get good. Ball groups need to die faster and it’s far from op 1v1 against competent players. End of discussion.

    Far from OP in a 1v1? You think every fight is a fair one where you see the bomber coming? Come in from behind, click click boom 32k Gravity Crush or Grave Robber.

    Harmony is only strong as part of teamwork. There are 3 separate players in that example you included, and the one with 3 harmony is probably very squishy by herself. If you see a group proxied up and dropping ults together you need to not stand in the way of the train or follow them into chokes.

    There's only one class where harmony even functions solo, and it's a class that is about to lose it's instant stun. It's super annoying to try and 1v1 a guy standing in his graveyard on a melee ton because you know what's going to happen if you get close. Not every match-up is going to be equally balanced.
  • Juhasow
    Juhasow
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    They barely included any changes to the combat and gameplay. Fixing the performance was priority and it looks like it took team to much time to deal with it so they left balance part for update 26.
  • TBois
    TBois
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    I'd rather harmony be like it is than not in this current iteration of the game. I'm tired of this stale mate tank culture.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
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    Peti-T-Bois (Stamden) - AD
  • TequilaFire
    TequilaFire
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    Harmony isn't broken, the necro self synergy just needs removed.
    And this is exactly my point, these jewelry traits and comments like this are the reason classes lose their identity.

    Yes, let's burn down the classes instead of sets that break the flow of combat...

    No other class has a self activated synergy.
  • Ranger209
    Ranger209
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    I am starting to see more and more synergies that are doing incredible damage become more common. Started with grave robber, but now there are about 4 or 5 very hard hitting synergies that I am seeing quite a bit now. It may be leaving the niche market and moving more mainstream.
  • TipsyDrow
    TipsyDrow
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    Harmony allows entire groups to build into defense and heals then burst with novas and graveyards. This IS a tank meta. This allows for 6 person groups to be almost unkillabe by 20 players. It's every bit as bad for a pvp system as ball zergs. When these kind of compositions arise in every other MMO out there they are quickly killed by the dev team.
    Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?
    Love, Mistress Pigtails
  • ThePedge
    ThePedge
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    It's worse than swift and that got the nerf hammer.
  • MyPrist
    MyPrist
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    It is not overpowered at all, i do not use it, but if you have any problems with it - just learn to play.

    I am tired from constant nerfs, i think that ZOS must not listen each crayfish, that can not play good.
  • Iskiab
    Iskiab
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    I have a stamcro crafter and that’s it, but I still think it should be left as is. Ball groups are already almost invincible, no damage nerfs.
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  • essi2
    essi2
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    Harmony is fine, and very useful on PvE Tanks.
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  • Cinbri
    Cinbri
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    Harmony is main offender currently in balance apart from class balance. As people mentioned above its follow up is exactly same as was reason why Corrosive Armor ult was nerfed.
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