WrathOfInnos wrote: »Part of the problem is that dungeon sets are released in groups of 3, 1 Light, 1 Medium, 1 Heavy. So Stamina DPS and tank builds always get a new set, but Healers and Magicka DPS have to alternate. Look at Scalebreaker DLC as an example, where two new healer sets (Z’en’s and Hollowfang) redefined the meta, Magicka DPS received no 5pc sets, and Stam got Azureblight and Drozakar’s (as well as Maarselok monster helm). Sure mag can use Grundwulf, but everyone can use Grundwulf.
Wrathstone is another example of this, where Stam received 2 excellent 5pc sets: Tzogvin and Scavenging. Healers got no 5pc sets (just the Symphony monster helm), because both Light Amor sets were mediocre damage procs (Auroran’s and Icy Conjuerer).
I don’t get why they handle dungeon sets differently than trial sets. Cloudrest and Sunspire both drop 4 sets, one for each of the 4 main build types. Healers (Olo and Navi) don’t have to share sets with Magicka DPS (Siroria and False Gods). Even in this example, Stam still got the best deal though, with Relequen and Lokkestiiz.
MashmalloMan wrote: »God, ZOS, please don't nerf Aegis Caller, a PVE set that does less single target damage than Relequen and has a summon that doesn't move for 12 seconds (useless for PVP and fights where anything moves, can be completely wasted for the entire 12s). Aegis is interesting and is not BiS, it's competitive on a dummy where nothing is happening. It shares some of the same dummy dps humping and cons that makes Relequen powerful.
1 thing I've appreciated about the mag BiS sets is their conditions aren't super narrow like Relequen which we've been using for 2 chapters now. False Gods + Mothers Sorrow means you can move anywhere, attack anything, it just buffs your base abilities. Relequen is annoying to keep up, can't tell you how many time I thought to myself... "Damn, I have to revive this person and lose all 20 stacks... maybe I shouldn't..." But I do anyway. Lokke is just pretty OP though.... Mag deserves something similar to that.
Plus, I'd love to have a perfected version of Vicious Ophidian.. that was by far my favourite era of the game when that set could be used as BiS. Back when you had a DD use Night Mothers Gaze and Sunderflame to break up group composition.
But yeah I agree, this new set is basically Spell Strategist since it only effects the 1 enemy, except Spell Strategist can have close to 100% uptime. This set is also weaker than Scathing Mage with a lower proc chance. Add to the fact that Scathing Mage increases your own base damage instead of only your damage against 1 target. What is the point of this set?
Draugrkin’s Grip
- 2 – Adds 1096 Maximum Magicka
- 3 – Adds 1487 Spell Penetration
- 4 – Adds 129 Magicka Recovery
- 5 – Dealing Direct Damage to an enemy has a 10% chance to place a ghostly curse on your enemy for 6 seconds. Cursed enemies take 530 extra damage from all your damage abilities. This effect can occur once every 6 seconds.
Spell Strategist
- 2 - Adds 1096 Maximum Magicka
- 3 - Adds 129 Spell Damage
- 4 - Adds 129 Spell Damage
- 5 - When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
Scathing Mage
- 2 - Adds 1096 Maximum Magicka
- 3 - Adds 833 Spell Critical
- 4 - Adds 833 Spell Critical
- 5 - When you deal Direct Damage, you have a 20% chance to increase your Spell Damage by 516 for 5 seconds. This effect can occur once every 5 seconds.
Tanis-Stormbinder wrote: »It would seem that every time we have new sets drop stamina sets are usually OP and magicka set are underwhelming. The is new Draugrkin’s Grip set only has a 10% chance to proc its five piece damage bonus and The new Aegis Caller set is almost a 100% up time. I have jumped onto the PTS and tried the Drauqkin set out myself and feel its proc chance needs to be increase. Alcast has also dropped a very informative video on some of the new sets.
Tanis-Stormbinder wrote: »It would seem that every time we have new sets drop stamina sets are usually OP and magicka set are underwhelming. The is new Draugrkin’s Grip set only has a 10% chance to proc its five piece damage bonus and The new Aegis Caller set is almost a 100% up time. I have jumped onto the PTS and tried the Drauqkin set out myself and feel its proc chance needs to be increase. Alcast has also dropped a very informative video on some of the new sets.
So what, theres 2 trials in the game that magicka can only do on vet/Vet hardmore seems like a fair trade to have a decent damage set other than relequen for once .. Plus you forget that there are sets like master architect, mother sorrow, burning spellweave, spell strategist, new moons acolayte etc that mags have .. Stams have rele and loki realistically
So what, theres 2 trials in the game that magicka can only do on vet/Vet hardmore seems like a fair trade to have a decent damage set other than relequen for once .. Plus you forget that there are sets like master architect, mother sorrow, burning spellweave, spell strategist, new moons acolayte etc that mags have .. Stams have rele and loki realistically
MashmalloMan wrote: »WrathOfInnos wrote: »Part of the problem is that dungeon sets are released in groups of 3, 1 Light, 1 Medium, 1 Heavy. So Stamina DPS and tank builds always get a new set, but Healers and Magicka DPS have to alternate. Look at Scalebreaker DLC as an example, where two new healer sets (Z’en’s and Hollowfang) redefined the meta, Magicka DPS received no 5pc sets, and Stam got Azureblight and Drozakar’s (as well as Maarselok monster helm). Sure mag can use Grundwulf, but everyone can use Grundwulf.
Wrathstone is another example of this, where Stam received 2 excellent 5pc sets: Tzogvin and Scavenging. Healers got no 5pc sets (just the Symphony monster helm), because both Light Amor sets were mediocre damage procs (Auroran’s and Icy Conjuerer).
I don’t get why they handle dungeon sets differently than trial sets. Cloudrest and Sunspire both drop 4 sets, one for each of the 4 main build types. Healers (Olo and Navi) don’t have to share sets with Magicka DPS (Siroria and False Gods). Even in this example, Stam still got the best deal though, with Relequen and Lokkestiiz.
The real answer, ZOS has created a scheduled release pipeline for themselves, they very rarely stray from this in any form except when it's to provide less content like Dragonhold (still salty there was no arean or mini trial like the past 3 zone dlcs)
It's like every Quarter they have to release the same reskinned content. Let me ask, why are we even still getting DLC dungeons anymore? They can surely see the playerbase can barely complete them on vet, they're entirly avoided for pledges. They're often too long and hard for pugs, if you're farming keys, why not just do base game dungeons on multiple alts.
Sure, the dungeons are nice, but most people complete and farm them for the first week with little reason to ever do them again. Why don't they mix up 1 of the quarters with an arena esque release if they're so reluctant to include it with the Zone DLC. Leaderboards give reason to run it again and again. Just a thought. I can't imagine seeing more and more years of more DLC dungeons, the roster is already bigger than half the base game dungeons. It would be nice if they did something new for a change.
Edit: Side note, mag specs are getting 2 mag specific monster sets this patch. 3000 shield is weak, but there is no way it's making it to live like that.