Elwendryll wrote: »Actually It's 3 possible Power Lashes. And you can make them in a 6s window.
ZarkingFrued wrote: »So you force Stam to use offbalance to stun, and then you add a 15 second cool down on offbalance itself. So now you have to wait 15 seconds, use an ability or roll dodge to cause offbalance, and then use a slow heavy attack or slow Dizzy swing to stun . Realistically this stun is happening once every 18-20 seconds at most. Meanwhile multiple classes will be stunning you on cool down 3x as much as you can stun.
Just to mention, there are multiple threads about how this is also a direct Nerf to MagDK again when the class is already one of the worst classes in the game,. 2 possible Power Lashes in 22 seconds. People can literally Ulti that often.
Literally no one was complaining that they needed 15 seconds to recover from Offbalance. It telegraph's exactly what the player's next move is the moment you see you're offbalance anyhow. Now people will just roll and block for that 7 seconds and have 15 seconds to go make a ham sandwich while they wait on the next offbalance you proc. What exactly are you thinking here?
ZarkingFrued wrote: »So you force Stam to use offbalance to stun, and then you add a 15 second cool down on offbalance itself. So now you have to wait 15 seconds, use an ability or roll dodge to cause offbalance, and then use a slow heavy attack or slow Dizzy swing to stun . Realistically this stun is happening once every 18-20 seconds at most. Meanwhile multiple classes will be stunning you on cool down 3x as much as you can stun.
Just to mention, there are multiple threads about how this is also a direct Nerf to MagDK again when the class is already one of the worst classes in the game,. 2 possible Power Lashes in 22 seconds. People can literally Ulti that often.
Literally no one was complaining that they needed 15 seconds to recover from Offbalance. It telegraph's exactly what the player's next move is the moment you see you're offbalance anyhow. Now people will just roll and block for that 7 seconds and have 15 seconds to go make a ham sandwich while they wait on the next offbalance you proc. What exactly are you thinking here?
ZarkingFrued wrote: »Elwendryll wrote: »Actually It's 3 possible Power Lashes. And you can make them in a 6s window.
3 second cool down , you're not hitting those 3 "possible" power lashes lol. You're hitting one 80% of the time. Skill will not be slotted by anyone who has any understanding of ESO if these changes stay as projected. I know you guys love your spreadsheet stats here just like ZoS, but if you account for a single rolldodge or you getting stunned ect. you're left with one weak Powerlash hitting in the time frame. I guess you could always slot it to hit a target dummy tho.
Elwendryll wrote: »ZarkingFrued wrote: »Elwendryll wrote: »Actually It's 3 possible Power Lashes. And you can make them in a 6s window.
3 second cool down , you're not hitting those 3 "possible" power lashes lol. You're hitting one 80% of the time. Skill will not be slotted by anyone who has any understanding of ESO if these changes stay as projected. I know you guys love your spreadsheet stats here just like ZoS, but if you account for a single rolldodge or you getting stunned ect. you're left with one weak Powerlash hitting in the time frame. I guess you could always slot it to hit a target dummy tho.
Excuse me. I know absolutely nothing about mag DK. I logged in on the PTS, read the tooltip that says 2s cooldown, and tried with a guildie, we both noticed that we could proc it 3 times on a window. There is nothing else to say and I didn't even talk about how it would be used in PvP.
Elwendryll wrote: »ZarkingFrued wrote: »Elwendryll wrote: »Actually It's 3 possible Power Lashes. And you can make them in a 6s window.
3 second cool down , you're not hitting those 3 "possible" power lashes lol. You're hitting one 80% of the time. Skill will not be slotted by anyone who has any understanding of ESO if these changes stay as projected. I know you guys love your spreadsheet stats here just like ZoS, but if you account for a single rolldodge or you getting stunned ect. you're left with one weak Powerlash hitting in the time frame. I guess you could always slot it to hit a target dummy tho.
Excuse me. I know absolutely nothing about mag DK. I logged in on the PTS, read the tooltip that says 2s cooldown, and tried with a guildie, we both noticed that we could proc it 3 times on a window. There is nothing else to say and I didn't even talk about how it would be used in PvP.
Then why'd you reply in such an "ackshually..." fashion, if you don't even know what you're talking about beyond just hopping on PTS and using it against practically a target dummy?
Elwendryll wrote: »Elwendryll wrote: »ZarkingFrued wrote: »Elwendryll wrote: »Actually It's 3 possible Power Lashes. And you can make them in a 6s window.
3 second cool down , you're not hitting those 3 "possible" power lashes lol. You're hitting one 80% of the time. Skill will not be slotted by anyone who has any understanding of ESO if these changes stay as projected. I know you guys love your spreadsheet stats here just like ZoS, but if you account for a single rolldodge or you getting stunned ect. you're left with one weak Powerlash hitting in the time frame. I guess you could always slot it to hit a target dummy tho.
Excuse me. I know absolutely nothing about mag DK. I logged in on the PTS, read the tooltip that says 2s cooldown, and tried with a guildie, we both noticed that we could proc it 3 times on a window. There is nothing else to say and I didn't even talk about how it would be used in PvP.
Then why'd you reply in such an "ackshually..." fashion, if you don't even know what you're talking about beyond just hopping on PTS and using it against practically a target dummy?
I don't even know what you're crusading against. I didn't assume or spreadsheet anything. I logged in, tested, got results, shared them. Such an intense reaction for a simple statement.
In actuality, you're lucky to land a Power Lash immediately following your stun, since you need that stun to set up that Power Lash (1 second), then need to follow that up immediately with a leap to ensure your leap lands (2 seconds), then land your Power Lash (3 seconds).
Your opponent has 2-3 full seconds to block or dodge your Power Lash, at which point you've missed your burst window and you get the heal super late.
Elwendryll wrote: »
In actuality, you're lucky to land a Power Lash immediately following your stun, since you need that stun to set up that Power Lash (1 second), then need to follow that up immediately with a leap to ensure your leap lands (2 seconds), then land your Power Lash (3 seconds).
Your opponent has 2-3 full seconds to block or dodge your Power Lash, at which point you've missed your burst window and you get the heal super late.
Sure. But in that particular instance I was talking about procs of the ability, and cast opportunities, and that has nothing to do with my knowledge of the class. Whether it lands or not wasn't really in the scope of what I tested, because some people looked genuinely confused regarding how the new mechanic works, i.e. off balance not being consumed by anything and always lasting 7 seconds.
juhislihis19 wrote: »Less Off Balance means even less damage. So tank meta prevails!
Joy_Division wrote: »I haven't played the game much in months so I'm a little fuzzy with off-balance. What is the cooldown for off blanace on Live? I know they put one in a few patches ago.
Joy_Division wrote: »I haven't played the game much in months so I'm a little fuzzy with off-balance. What is the cooldown for off blanace on Live? I know they put one in a few patches ago.
Against players? Pretty sure there isn't one.
There is a 15 second cooldown against bosses, which is probably the reason for this change, they're trying to line off balance behaviour against players up with off balance behaviour against bosses.
Problem is, they're completely ignoring that the two aren't comparable at all, as always.
Off Balance will now properly update its size against the varying Target Dummies.
Updated Off Balance to behave more consistently across content in the game.
Off Balance now lasts 7 seconds from player sourced abilities and sets.
Off Balance is no longer reapplied to a target for 15 seconds once the original source of Off Balance ends. This cooldown is displayed as a debuff on targets once they are affected.
Off Balance is no longer consumed on targets from Heavy Attacks or abilities.
Note these rules may be irrelevant in some areas, such as tutorials, where the core focus is teaching the behavior of what Off Balance does
OG_Kaveman wrote: »Joy_Division wrote: »I haven't played the game much in months so I'm a little fuzzy with off-balance. What is the cooldown for off blanace on Live? I know they put one in a few patches ago.
Against players? Pretty sure there isn't one.
There is a 15 second cooldown against bosses, which is probably the reason for this change, they're trying to line off balance behaviour against players up with off balance behaviour against bosses.
Problem is, they're completely ignoring that the two aren't comparable at all, as always.
that is the thing, i dont see anywhere in the patch notes that say that off balances cool down will be applying to players as well.
OG_Kaveman wrote: »Joy_Division wrote: »I haven't played the game much in months so I'm a little fuzzy with off-balance. What is the cooldown for off blanace on Live? I know they put one in a few patches ago.
Against players? Pretty sure there isn't one.
There is a 15 second cooldown against bosses, which is probably the reason for this change, they're trying to line off balance behaviour against players up with off balance behaviour against bosses.
Problem is, they're completely ignoring that the two aren't comparable at all, as always.
that is the thing, i dont see anywhere in the patch notes that say that off balances cool down will be applying to players as well.Off Balance will now properly update its size against the varying Target Dummies.
Updated Off Balance to behave more consistently across content in the game.
Off Balance now lasts 7 seconds from player sourced abilities and sets.
Off Balance is no longer reapplied to a target for 15 seconds once the original source of Off Balance ends. This cooldown is displayed as a debuff on targets once they are affected.
Off Balance is no longer consumed on targets from Heavy Attacks or abilities.
Note these rules may be irrelevant in some areas, such as tutorials, where the core focus is teaching the behavior of what Off Balance does
nowhere does this say that this applies to players.
Off Balance will now properly update its size against the varying Target Dummies.
Updated Off Balance to behave more consistently across content in the game.
Off Balance now lasts 7 seconds from player sourced abilities and sets.
Off Balance is no longer reapplied to a target for 15 seconds once the original source of Off Balance ends. This cooldown is displayed as a debuff on targets once they are affected.
Off Balance is no longer consumed on targets from Heavy Attacks or abilities.
Note these rules may be irrelevant in some areas, such as tutorials, where the core focus is teaching the behavior of what Off Balance does
Joy_Division wrote: »I haven't played the game much in months so I'm a little fuzzy with off-balance. What is the cooldown for off blanace on Live? I know they put one in a few patches ago.
Against players? Pretty sure there isn't one.
There is a 15 second cooldown against bosses, which is probably the reason for this change, they're trying to line off balance behaviour against players up with off balance behaviour against bosses.
Problem is, they're completely ignoring that the two aren't comparable at all, as always.