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Stamina VS Magicka set

Tanis-Stormbinder
Tanis-Stormbinder
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It would seem that every time we have new sets drop stamina sets are usually OP and magicka set are underwhelming. The is new Draugrkin’s Grip set only has a 10% chance to proc its five piece damage bonus and The new Aegis Caller set is almost a 100% up time. I have jumped onto the PTS and tried the Drauqkin set out myself and feel its proc chance needs to be increase. Alcast has also dropped a very informative video on some of the new sets.
Edited by Tanis-Stormbinder on January 21, 2020 10:18PM
  • Tannus15
    Tannus15
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    Yes
    Stam has always had stronger sets.

    People were literally asking for years for a mag version of VO, and it's been BiS since it was added.
    We're all still using mothers sorrow which is the mag version of leviathan, an ok at best stam set.
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Aegis Caller – Medium Armor
    2 – Adds 129 Weapon Damage
    3 – Adds 129 Stamina Recovery
    4 – Adds 129 Weapon Damage
    5 – When you deal critical damage with a melee ability, summon a Lesser Aegis for 12 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 4880 Bleed Damage every 1 second. This effect can occur once every 10 seconds.

    I just don't understand how a set this good has no proc and Draugrkin's Grip comes out with only an 10% proc chance.

    Draugrkin’s Grip – Light Armor
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1487 Spell Penetration
    4 – Adds 129 Magicka Recovery
    5 – Dealing direct damage to an enemy has a 10% chance to place a ghostly curse on your enemy for 6 seconds. Cursed enemies take 530 extra damage from all your damage abilities. This effect can occur once every 6 seconds.
  • thadjarvis
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    Removed error post to not confuse
    Edited by thadjarvis on January 21, 2020 11:04PM
  • SodanTok
    SodanTok
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    Literally 2 totally different sets with totally different effects and conditions and uses.
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    To be clear not asking for nerfs to any sets, just would have like a little equality between Stamina and Magicka. Draugrkin’s Grip should have at least dropped with a 20 - 25% proc and adjust from there.
    Edited by Tanis-Stormbinder on January 21, 2020 11:08PM
  • MellowMagic
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    To be fair even though i hate to say it but aegis caller is not going to go live how it currently is, its way to good for a dungeon set imo(im not asking for nerfs i just think zos might have overlooked it). i agree though the proc chance should be at least 15 percent chance for a direct attack.
    Edited by MellowMagic on January 21, 2020 11:36PM
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • thadjarvis
    thadjarvis
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    Opps I read it wrong.


    What's the intended use of the light set?

    PvP: load up enemy with DoTs and proc with Force Shock? (is it enough damage?)

    AOE: a mag version of Azureblight? (can't see how to proc it reliably with 10% chance each GCD)

    ST: a mag relequen leveraging DoTs? (damage see way too low)

    something else?
  • WrathOfInnos
    WrathOfInnos
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    Part of the problem is that dungeon sets are released in groups of 3, 1 Light, 1 Medium, 1 Heavy. So Stamina DPS and tank builds always get a new set, but Healers and Magicka DPS have to alternate. Look at Scalebreaker DLC as an example, where two new healer sets (Z’en’s and Hollowfang) redefined the meta, Magicka DPS received no 5pc sets, and Stam got Azureblight and Drozakar’s (as well as Maarselok monster helm). Sure mag can use Grundwulf, but everyone can use Grundwulf.

    Wrathstone is another example of this, where Stam received 2 excellent 5pc sets: Tzogvin and Scavenging. Healers got no 5pc sets (just the Symphony monster helm), because both Light Amor sets were mediocre damage procs (Auroran’s and Icy Conjuerer).

    I don’t get why they handle dungeon sets differently than trial sets. Cloudrest and Sunspire both drop 4 sets, one for each of the 4 main build types. Healers (Olo and Navi) don’t have to share sets with Magicka DPS (Siroria and False Gods). Even in this example, Stam still got the best deal though, with Relequen and Lokkestiiz.
    Edited by WrathOfInnos on January 22, 2020 12:13AM
  • MashmalloMan
    MashmalloMan
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    God, ZOS, please don't nerf Aegis Caller, a PVE set that does less single target damage than Relequen and has a summon that doesn't move for 12 seconds (useless for PVP and fights where anything moves, can be completely wasted for the entire 12s). Aegis is interesting and is not BiS, it's competitive on a dummy where nothing is happening. It shares some of the same dummy dps humping and cons that makes Relequen powerful.

    1 thing I've appreciated about the mag BiS sets is their conditions aren't super narrow like Relequen which we've been using for 2 chapters now. False Gods + Mothers Sorrow means you can move anywhere, attack anything, it just buffs your base abilities. Relequen is annoying to keep up, can't tell you how many time I thought to myself... "Damn, I have to revive this person and lose all 20 stacks... maybe I shouldn't :D ..." But I do anyway. Lokke is just pretty OP though.... Mag deserves something similar to that.

    Plus, I'd love to have a perfected version of Vicious Ophidian.. that was by far my favourite era of the game when that set could be used as BiS. Back when you had a DD use Night Mothers Gaze and Sunderflame to break up group composition.

    But yeah I agree, this new set is basically Spell Strategist since it only effects the 1 enemy, except Spell Strategist can have close to 100% uptime. This set is also weaker than Scathing Mage with a lower proc chance. Add to the fact that Scathing Mage increases your own base damage instead of only your damage against 1 target. What is the point of this set?

    Draugrkin’s Grip
    • 2 – Adds 1096 Maximum Magicka
    • 3 – Adds 1487 Spell Penetration
    • 4 – Adds 129 Magicka Recovery
    • 5 – Dealing Direct Damage to an enemy has a 10% chance to place a ghostly curse on your enemy for 6 seconds. Cursed enemies take 530 extra damage from all your damage abilities. This effect can occur once every 6 seconds.

    Spell Strategist
    • 2 - Adds 1096 Maximum Magicka
    • 3 - Adds 129 Spell Damage
    • 4 - Adds 129 Spell Damage
    • 5 - When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.

    Scathing Mage
    • 2 - Adds 1096 Maximum Magicka
    • 3 - Adds 833 Spell Critical
    • 4 - Adds 833 Spell Critical
    • 5 - When you deal Direct Damage, you have a 20% chance to increase your Spell Damage by 516 for 5 seconds. This effect can occur once every 5 seconds.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Part of the problem is that dungeon sets are released in groups of 3, 1 Light, 1 Medium, 1 Heavy. So Stamina DPS and tank builds always get a new set, but Healers and Magicka DPS have to alternate. Look at Scalebreaker DLC as an example, where two new healer sets (Z’en’s and Hollowfang) redefined the meta, Magicka DPS received no 5pc sets, and Stam got Azureblight and Drozakar’s (as well as Maarselok monster helm). Sure mag can use Grundwulf, but everyone can use Grundwulf.

    Wrathstone is another example of this, where Stam received 2 excellent 5pc sets: Tzogvin and Scavenging. Healers got no 5pc sets (just the Symphony monster helm), because both Light Amor sets were mediocre damage procs (Auroran’s and Icy Conjuerer).

    I don’t get why they handle dungeon sets differently than trial sets. Cloudrest and Sunspire both drop 4 sets, one for each of the 4 main build types. Healers (Olo and Navi) don’t have to share sets with Magicka DPS (Siroria and False Gods). Even in this example, Stam still got the best deal though, with Relequen and Lokkestiiz.

    The real answer, ZOS has created a scheduled release pipeline for themselves, they very rarely stray from this in any form except when it's to provide less content like Dragonhold (still salty there was no arean or mini trial like the past 3 zone dlcs)

    It's like every Quarter they have to release the same reskinned content. Let me ask, why are we even still getting DLC dungeons anymore? They can surely see the playerbase can barely complete them on vet, they're entirly avoided for pledges. They're often too long and hard for pugs, if you're farming keys, why not just do base game dungeons on multiple alts.

    Sure, the dungeons are nice, but most people complete and farm them for the first week with little reason to ever do them again. Why don't they mix up 1 of the quarters with an arena esque release if they're so reluctant to include it with the Zone DLC. Leaderboards give reason to run it again and again. Just a thought. I can't imagine seeing more and more years of more DLC dungeons, the roster is already bigger than half the base game dungeons. It would be nice if they did something new for a change.

    Edit: Side note, mag specs are getting 2 mag specific monster sets this patch. 3000 shield is weak, but there is no way it's making it to live like that.
    Edited by MashmalloMan on January 22, 2020 12:37AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    God, ZOS, please don't nerf Aegis Caller, a PVE set that does less single target damage than Relequen and has a summon that doesn't move for 12 seconds (useless for PVP and fights where anything moves, can be completely wasted for the entire 12s). Aegis is interesting and is not BiS, it's competitive on a dummy where nothing is happening. It shares some of the same dummy dps humping and cons that makes Relequen powerful.

    1 thing I've appreciated about the mag BiS sets is their conditions aren't super narrow like Relequen which we've been using for 2 chapters now. False Gods + Mothers Sorrow means you can move anywhere, attack anything, it just buffs your base abilities. Relequen is annoying to keep up, can't tell you how many time I thought to myself... "Damn, I have to revive this person and lose all 20 stacks... maybe I shouldn't :D ..." But I do anyway. Lokke is just pretty OP though.... Mag deserves something similar to that.

    Plus, I'd love to have a perfected version of Vicious Ophidian.. that was by far my favourite era of the game when that set could be used as BiS. Back when you had a DD use Night Mothers Gaze and Sunderflame to break up group composition.

    But yeah I agree, this new set is basically Spell Strategist since it only effects the 1 enemy, except Spell Strategist can have close to 100% uptime. This set is also weaker than Scathing Mage with a lower proc chance. Add to the fact that Scathing Mage increases your own base damage instead of only your damage against 1 target. What is the point of this set?

    Draugrkin’s Grip
    • 2 – Adds 1096 Maximum Magicka
    • 3 – Adds 1487 Spell Penetration
    • 4 – Adds 129 Magicka Recovery
    • 5 – Dealing Direct Damage to an enemy has a 10% chance to place a ghostly curse on your enemy for 6 seconds. Cursed enemies take 530 extra damage from all your damage abilities. This effect can occur once every 6 seconds.

    Spell Strategist
    • 2 - Adds 1096 Maximum Magicka
    • 3 - Adds 129 Spell Damage
    • 4 - Adds 129 Spell Damage
    • 5 - When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.

    Scathing Mage
    • 2 - Adds 1096 Maximum Magicka
    • 3 - Adds 833 Spell Critical
    • 4 - Adds 833 Spell Critical
    • 5 - When you deal Direct Damage, you have a 20% chance to increase your Spell Damage by 516 for 5 seconds. This effect can occur once every 5 seconds.

    I totally agree with you whats the point of another useless set. Give magicka users something more useful and original, something worth while farming for.
    Edited by Tanis-Stormbinder on January 22, 2020 8:48AM
  • Tanis-Stormbinder
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    This is another missed opportunity much like the Grundwulf helm set. The 2nd piece bonus should have included another weapon and Spell crit chance.

    Grundwulf Set
    LEVEL 50 CHAMPION 160
    (1 item) Adds 833 Weapon Critical
    (1 item) Adds 833 Spell Critical
    (2 item) Whenever you deal critical damage, restore 1000 Magicka or Stamina, whichever maximum is higher. You also gain 500 of the other resource. This effect can occur once every 5 seconds
  • Dogzey
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    It would seem that every time we have new sets drop stamina sets are usually OP and magicka set are underwhelming. The is new Draugrkin’s Grip set only has a 10% chance to proc its five piece damage bonus and The new Aegis Caller set is almost a 100% up time. I have jumped onto the PTS and tried the Drauqkin set out myself and feel its proc chance needs to be increase. Alcast has also dropped a very informative video on some of the new sets.

    So what, theres 2 trials in the game that magicka can only do on vet/Vet hardmore seems like a fair trade to have a decent damage set other than relequen for once .. Plus you forget that there are sets like master architect, mother sorrow, burning spellweave, spell strategist, new moons acolayte etc that mags have .. Stams have rele and loki realistically
    Edited by Dogzey on January 22, 2020 10:47AM
    PS4 EU [810CP] - (Clairvoyance)

    PvE High Elf Mag DK - Irelia Dragneel (Voice of Reason) (Dro-m'Athra Destroyer)
    PvE Orc Stam DK - Minato Uzamaki
    PvE Breton Templar - Ashura Namikaze (Voice of Reason)
    PvE Altmer Magcro - Zeref Dragneel
    PvE Orc Stamcro - Saphira Dragonsbane (Dro-m'Athra Destroyer)
    PvE Orc Stam Sorc - Laxus Dreyar
    PvE Imperial DK Tank- Tartarus the Abyss
    PvE Dumner Magblade - Apex the Destroyer (Flawless Conqueror)
    PvE/PVP Orc Stamblade - IIzuna Uchiha
    PvE Altmer Warden Healer - Lady Netch

    PVP Dumner Mag DK - Lady Embers

    Clears
    vAS HM
    vMoL HM
    vHoF HM
    vCR +1
    vSS
    Craglorns HM
  • Runefang
    Runefang
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    Dogzey wrote: »
    It would seem that every time we have new sets drop stamina sets are usually OP and magicka set are underwhelming. The is new Draugrkin’s Grip set only has a 10% chance to proc its five piece damage bonus and The new Aegis Caller set is almost a 100% up time. I have jumped onto the PTS and tried the Drauqkin set out myself and feel its proc chance needs to be increase. Alcast has also dropped a very informative video on some of the new sets.

    So what, theres 2 trials in the game that magicka can only do on vet/Vet hardmore seems like a fair trade to have a decent damage set other than relequen for once .. Plus you forget that there are sets like master architect, mother sorrow, burning spellweave, spell strategist, new moons acolayte etc that mags have .. Stams have rele and loki realistically

    Stam have rele and lokki because they're so much better than the rest.There are other sets but nobody needs to even consider them.
  • Sanguinor2
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    Dogzey wrote: »

    So what, theres 2 trials in the game that magicka can only do on vet/Vet hardmore seems like a fair trade to have a decent damage set other than relequen for once .. Plus you forget that there are sets like master architect, mother sorrow, burning spellweave, spell strategist, new moons acolayte etc that mags have .. Stams have rele and loki realistically

    You can do all Trials on stam. Im assuming you refer to vAS hm and vCRhm, gryphon heart and redeemer have both been done by full stam Groups and iirc world record for vAS still belongs to a stam Group.
    Stam also has war machine and Leviathan, only that they are too weak for stam to consider in most circumstances, stam also has tzogvin and new moon and AY. So stam actually has many Counterpart sets of mag, they are just weaker than the BiS for stam.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Allow putting curses on different targets and increasing the proc percentage on this set would at least make it interesting.

    Draugrkin’s Grip
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1487 Spell Penetration
    4 – Adds 129 Magicka Recovery
    5 – Dealing Direct Damage to an enemy has a 10% chance to place a ghostly curse on your enemy for 6 seconds. Cursed enemies take 530 extra damage from all your damage abilities. This effect can occur once every 6 seconds.
    Edited by Tanis-Stormbinder on January 22, 2020 12:07PM
  • Nevasca
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    Yeah I don't get the low proc chance on this set either. It's not even a strong proc, it would be ok/decent if you could proc reliably.

    Why not just make it 100% proc chance but with a higher cd? Something like 10-12s.
  • Tanis-Stormbinder
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    The Draugrkin’s Grip set 5th piece bonus should curse the ground around an enemy for 6 seconds any enemies within the curse should take 530 extra damage from all your damage abilities. This would put it on par with the new Aegis Caller set. Of course the extra damage could be adjusted as needed.
    Edited by Tanis-Stormbinder on January 23, 2020 1:47PM
  • Grandma
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    it'd be funny if it weren't just sad. the BiS for magicka are sets that stamina has had for 6+ years. stamina gets a good set every single content update, sometimes so bis its broken [relequen]. This patch stam gets a super powerful pvp set and an AOE relequen with no buildup time. Mag gets a crappy healer set and an even worse dps set that does nothing. maybe that bone hand monster mask could be good on mag but it'll not outdps zaan/2pc crit in all likelihood.

    Stam always gets the innovative sets. Mag gets healer sets and roleplay sets (elemental damage 5 pieces). Imagine if, just once- just one single patch, stamina got a *** set that was all stam regen and the 5 piece did like 3k poison damage and that's it. And then magicka got a set that did 10k dps by itself (something stam gets handed on silver platters every update). would there be rioiting in the streets? no. But it just won't happen.

    It's funny cos mag users are begging for a tzog/ay equivalent for magicka... AY is as old as craglorn and we still don't have it. Even Tzog, which is technically inferior to AY but easier to farm and use, would STILL be better than mother's sorrow. and then no magicka users would ever use channeled acceleration. lol. imagine a world like that.

    The one and only consolation of all of this is that mag users just don't have to farm sets. I got a full BiS magicka setup in elsweyr patch and it still hasn't changed, and likely will not change this year either. Stamina has to farm new BiS sets every single patch.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Stibbons
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    Draugrkin’s Grip – Light Armor proc chance seems really really low. Just rewamp the whole set!
  • WrathOfInnos
    WrathOfInnos
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    Part of the problem is that dungeon sets are released in groups of 3, 1 Light, 1 Medium, 1 Heavy. So Stamina DPS and tank builds always get a new set, but Healers and Magicka DPS have to alternate. Look at Scalebreaker DLC as an example, where two new healer sets (Z’en’s and Hollowfang) redefined the meta, Magicka DPS received no 5pc sets, and Stam got Azureblight and Drozakar’s (as well as Maarselok monster helm). Sure mag can use Grundwulf, but everyone can use Grundwulf.

    Wrathstone is another example of this, where Stam received 2 excellent 5pc sets: Tzogvin and Scavenging. Healers got no 5pc sets (just the Symphony monster helm), because both Light Amor sets were mediocre damage procs (Auroran’s and Icy Conjuerer).

    I don’t get why they handle dungeon sets differently than trial sets. Cloudrest and Sunspire both drop 4 sets, one for each of the 4 main build types. Healers (Olo and Navi) don’t have to share sets with Magicka DPS (Siroria and False Gods). Even in this example, Stam still got the best deal though, with Relequen and Lokkestiiz.

    The real answer, ZOS has created a scheduled release pipeline for themselves, they very rarely stray from this in any form except when it's to provide less content like Dragonhold (still salty there was no arean or mini trial like the past 3 zone dlcs)

    It's like every Quarter they have to release the same reskinned content. Let me ask, why are we even still getting DLC dungeons anymore? They can surely see the playerbase can barely complete them on vet, they're entirly avoided for pledges. They're often too long and hard for pugs, if you're farming keys, why not just do base game dungeons on multiple alts.

    Sure, the dungeons are nice, but most people complete and farm them for the first week with little reason to ever do them again. Why don't they mix up 1 of the quarters with an arena esque release if they're so reluctant to include it with the Zone DLC. Leaderboards give reason to run it again and again. Just a thought. I can't imagine seeing more and more years of more DLC dungeons, the roster is already bigger than half the base game dungeons. It would be nice if they did something new for a change.

    Edit: Side note, mag specs are getting 2 mag specific monster sets this patch. 3000 shield is weak, but there is no way it's making it to live like that.

    Yeah, the shield monster set is a joke. I also did some testing with the new damage monster set, Kjalnar’s, on PTS and it’s not great. Much lower than Zaan, and on most classes mixing 2 different 1pc crit bonuses will be the same for single target DPS (and much better for AoE obviously).
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