ZOS are you laughing at Magicka dragonknight?

Miloscpolski
Miloscpolski
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"The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
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"Off Balance is no longer reapplied to a target for 15 seconds once the original source of Off Balance ends. This cooldown is displayed as a debuff on targets once they are affected." -
cooldawn in 15 seconds is it impossible to use flame lash. Since patch "Morrowind" there are constant nerfs nerfs nerfs of magdk....Do not try to nerf off-balance just nerf "tactician" from champion system. This will solve the real problem of overuse adding cooldawn to this passive.
  • kaithuzar
    kaithuzar
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    They’ve been laughing at magicka nightblade for 3 months, sure, why not
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Miloscpolski
    Miloscpolski
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    kaithuzar wrote: »
    They’ve been laughing at magicka nightblade for 3 months, sure, why not

    I agree with you!
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    kaithuzar wrote: »
    They’ve been laughing at magicka nightblade for 3 months, sure, why not

    only 3 months?
  • kaithuzar
    kaithuzar
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    kaithuzar wrote: »
    They’ve been laughing at magicka nightblade for 3 months, sure, why not

    only 3 months?

    Well, we did ok when they buffed the hell out of dots around Sept/October~ish

    At least I felt more competitive than lately
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • WillhelmBlack
    WillhelmBlack
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    It's probably been so long since you've used/cared about the Power Lash morph that you didn't realise that got nerfed too.

    😂
    PC EU
  • Xvorg
    Xvorg
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    kaithuzar wrote: »
    They’ve been laughing at magicka nightblade for 3 months, sure, why not

    2 years
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • SeaUnicorn
    SeaUnicorn
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    Wut? MagDK is BIS mag dps currently in PvE.
  • Rahar
    Rahar
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    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?
    Edited by Rahar on January 21, 2020 7:28PM
    NeRf MaGsOrC
  • Kadoin
    Kadoin
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    Don't worry, it's fine because...elf bane, right? Right!?

    ...

    This patch if left alone will make me delete all my mag chars...
  • Miloscpolski
    Miloscpolski
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    slofwnd wrote: »
    Wut? MagDK is BIS mag dps currently in PvE.

    what does it have to do with pve???
  • Miloscpolski
    Miloscpolski
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    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!
  • Miloscpolski
    Miloscpolski
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    Kadoin wrote: »
    Don't worry, it's fine because...elf bane, right? Right!?

    ...

    This patch if left alone will make me delete all my mag chars...

    It's not fine, why should I and other magdk suffer (getting the strongest nerf) because the off-balance is too strong among staminaers?
  • MartiniDaniels
    MartiniDaniels
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    Like other people said - just switch to another class or find another game. After last several patches it is obvious DK and NB will always receive only bare minimum from new combat team.
  • Miloscpolski
    Miloscpolski
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    Like other people said - just switch to another class or find another game. After last several patches it is obvious DK and NB will always receive only bare minimum from new combat team.


    From what the hell should I and other magdks switch to another class if I devoted myself to this whole class? So you can tell anyone who is trying to protect their class from terrible nerfs.
  • Miloscpolski
    Miloscpolski
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    Like other people said - just switch to another class or find another game. After last several patches it is obvious DK and NB will always receive only bare minimum from new combat team.

    easier to score on everything and run from meta to meta...its stupid
  • Rahar
    Rahar
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    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.
    NeRf MaGsOrC
  • Xvorg
    Xvorg
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    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?
  • Rahar
    Rahar
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    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.
    NeRf MaGsOrC
  • ZarkingFrued
    ZarkingFrued
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    kaithuzar wrote: »
    They’ve been laughing at magicka nightblade for 3 months, sure, why not

    I agree with you!

    Please don't try to make this a thread about Nother class. Both are in a bad spot, but we should make another thread for that. Mag DK has been getting slapped every single patch with nothing to show for it. I literally play it now just to see what I'm capable of without competitive power, sustain, or survival
  • Miloscpolski
    Miloscpolski
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    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    its not hypocritical, its fact that wing got nerf because of nb.
  • ZarkingFrued
    ZarkingFrued
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    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    Your thread about wings is irrelevant
  • ZarkingFrued
    ZarkingFrued
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    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Guess the only thing worse than that is pressing one entirely sustainable key to become invisible to every player and remove dots. Make NB thread if you want to discuss cloak spam
    Edited by ZarkingFrued on January 21, 2020 9:46PM
  • Rahar
    Rahar
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    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    its not hypocritical, its fact that wing got nerf because of nb.

    No, it's a fact that wings got nerfed because there was no other skill that could singlehandedly shut down entire playstyles as effectively as old wings, and no other skill that could punish as hard for a single mistake as the old wings's reflect. It was broken.
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    Your thread about wings is irrelevant

    See the above on why you're wrong. Anyway, I'm not the one who brought up old wings to begin with.
    NeRf MaGsOrC
  • Miloscpolski
    Miloscpolski
    ✭✭✭
    Rahar wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    its not hypocritical, its fact that wing got nerf because of nb.

    No, it's a fact that wings got nerfed because there was no other skill that could singlehandedly shut down entire playstyles as effectively as old wings, and no other skill that could punish as hard for a single mistake as the old wings's reflect. It was broken.
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    Your thread about wings is irrelevant

    See the above on why you're wrong. Anyway, I'm not the one who brought up old wings to begin with.

    its absolutely fact, a lot of nbs complained about wings.
  • Rahar
    Rahar
    ✭✭✭✭
    Rahar wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    its not hypocritical, its fact that wing got nerf because of nb.

    No, it's a fact that wings got nerfed because there was no other skill that could singlehandedly shut down entire playstyles as effectively as old wings, and no other skill that could punish as hard for a single mistake as the old wings's reflect. It was broken.
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    Your thread about wings is irrelevant

    See the above on why you're wrong. Anyway, I'm not the one who brought up old wings to begin with.

    its absolutely fact, a lot of nbs complained about wings.

    NBs were just one class of many that got completely shut down by one cast.
    NeRf MaGsOrC
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Rahar wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    its not hypocritical, its fact that wing got nerf because of nb.

    No, it's a fact that wings got nerfed because there was no other skill that could singlehandedly shut down entire playstyles as effectively as old wings, and no other skill that could punish as hard for a single mistake as the old wings's reflect. It was broken.
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    Your thread about wings is irrelevant

    See the above on why you're wrong. Anyway, I'm not the one who brought up old wings to begin with.

    its absolutely fact, a lot of nbs complained about wings.

    It needed it.

    -Our class DoT reflected
    -Our class spammable reflected
    -Our class execute reflected
    -Our class burst skill reflected

    I don't really care either way about the Spikes. I will enjoy the Templar bubble not snaring me halfway across the map.
    Edited by brandonv516 on January 22, 2020 4:09AM
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    kaithuzar wrote: »
    They’ve been laughing at magicka nightblade for 3 months, sure, why not

    They been laughing at Magdk since IC
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    Rahar wrote: »
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    its not hypocritical, its fact that wing got nerf because of nb.

    No, it's a fact that wings got nerfed because there was no other skill that could singlehandedly shut down entire playstyles as effectively as old wings, and no other skill that could punish as hard for a single mistake as the old wings's reflect. It was broken.
    Rahar wrote: »
    Xvorg wrote: »
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.

    You know what's worst than a defensive skill with thorns? Detection pots. That's a no brainer and is thousand times worst than spiked armor, because you spend 0 resources just pressing one key to completely shut down a build.

    Yep. And I've said so in the past. The 'thorns' fix was a QoL change that I'm happy to see regardless. It even matches the range DK does damage in, not that there's much damage being done by the ability anyway.
    Rahar wrote: »
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?


    You will always lead out of stealth attacking the enemy. And do not drag here dk. MagDKs actually use Flame Lash! Some use in pvp molten whip, but that doesn’t mean that now you have to kill an entire skill!

    Nah -- It's not a reason at all. I'm not excusing it, but every mDK worth their salt that I've fought has had the glowing eyes molten whip buff up and unloaded it in the right time. Ideally, maybe they'll tweak this new Off Balance a bit and reduce the cooldown or change Flame Lash a little bit.

    But no, regardless of how an NB starts the offensive, the 'thorn' DK armor skills keeps NBs from going defensive for a few seconds at a time at any range. For example: resto lighting to proc the glyph cancel into cloak, defensive cloaking in response to being focused, etc. It's not as if that's anything game breaking, but it sure will be nice for the DK to have to use a little brains to get that cloak-cancelling feature.


    Because of you nerf wings, because of you nerf spikes, maybe stop complaining?

    Seems kind of hypocritical when you're the one that started the complaint thread about 2 nearly irrelevant corners of the game. DKs are really running out of things to cherry pick. Anyhow, I have a long and exhaustive post history detailing why wings needed to be taken down a few pegs.

    For the record, I agree with the Off Balance change being poorly thought out. I think we'll see revisions in further PTS cycles, because this is only the first of at least three.

    Your thread about wings is irrelevant

    See the above on why you're wrong. Anyway, I'm not the one who brought up old wings to begin with.

    its absolutely fact, a lot of nbs complained about wings.

    It needed it.

    -Our class DoT reflected
    -Our class spammable reflected
    -Our class execute reflected
    -Our class burst skill reflected

    I don't really care either way about the Spikes. I will enjoy the Templar bubble not snaring me halfway across the map.

    The dot shouldn’t of been reflectable but a skilled magblade could kill a Magdk with wings. It took a lot more skill but it was a l2p issue.
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • MaskedHuman
    MaskedHuman
    ✭✭✭
    Rahar wrote: »
    "The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    Spiked Armor and its morphs" - Do you really think this bothered someone? - terrible nerf
    This bothered the crap out of me on my Nightblade(s). DK brainlet could be yucking it up in his inventory halfway across the map when I attacked him and I'd be effectively unable to cloak for a second or two because the incoming damage would knock me out of it. This is a good change.

    Also why are we pretending that MagDKs actually use Flame Lash?

    I used flame lash, I've always used flame lash, molten whip is literally only good for xv1ing and pve
    EP MagDK - Former emperor, Magplar - The Flawless Conqueror, StamDK - The merciless, Stamden - The merciless, MagNB, The merciless.
    DC MagDK (Main) The Flawless Conquerer, StamDK - The Flawless Conqueror, Stamden - Former emperor, Stamsorc - The merciless, Stamblade - The merciless, StamDK - The merciless, Stamplar - The merciless, Stamnecro, The merciless.
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