Ah thx so i guess its deservs that costs because of the op snare ?
MaskedHuman wrote: »
Eruption costs 5670 and lasts 15 seconds
all other skills cost 3780 for 10 seconds
2/3 of 5670 is 3780.
When it comes to balance by spreadsheet, you can always trust ZoS
OG_Kaveman wrote: »with the new elf bane. the skill lasts for a whopping 24 seconds before you have to recast it. 5k mag every 24 seconds is not that bad.
OG_Kaveman wrote: »with the new elf bane. the skill lasts for a whopping 24 seconds before you have to recast it. 5k mag every 24 seconds is not that bad.
and you sacrifice 5 pieces for nothing but a longer duration.... awesome
its funny how ppl try to force dk in some niche setup
first the changes to combustion to encurage players using charged weapons (but only on the dk, not the other classes tho xD)
now this change to elfbane and i bet in zos mind thats the buff dk got this patch, to compensate the loss of flamelash and the volatile amor nerf
To remind you the only time elfbane saw some use was together with zaan and some niche pvp builds.
And its still good together with zaan but these days we have an entire raid where zaan cant hit a single one of the bosses
Eruption costs 5670 and lasts 15 seconds
all other skills cost 3780 for 10 seconds
2/3 of 5670 is 3780.
When it comes to balance by spreadsheet, you can always trust ZoS
OG_Kaveman wrote: »with the new elf bane. the skill lasts for a whopping 24 seconds before you have to recast it. 5k mag every 24 seconds is not that bad.
OG_Kaveman wrote: »with the new elf bane. the skill lasts for a whopping 24 seconds before you have to recast it. 5k mag every 24 seconds is not that bad.
and you sacrifice 5 pieces for nothing but a longer duration.... awesome
its funny how ppl try to force dk in some niche setup
first the changes to combustion to encurage players using charged weapons (but only on the dk, not the other classes tho xD)
now this change to elfbane and i bet in zos mind thats the buff dk got this patch, to compensate the loss of flamelash and the volatile amor nerf
To remind you the only time elfbane saw some use was together with zaan and some niche pvp builds.
And its still good together with zaan but these days we have an entire raid where zaan cant hit a single one of the bosses
OG_Kaveman wrote: »with the new elf bane. the skill lasts for a whopping 24 seconds before you have to recast it. 5k mag every 24 seconds is not that bad.
Is there any DD in PvE that runs Elf Bane?
. and you sacrifice 5 pieces for nothing but a longer duration.... awesome
ESO_Nightingale wrote: »yeah, so why does this skill really deserve to cost 5k mag again?
OG_Kaveman wrote: »ESO_Nightingale wrote: »yeah, so why does this skill really deserve to cost 5k mag again?
Cause it lasts 50% longer by default. Meaning you don't cast it as much, meaning you average the same magic cost as other skills. Easy.
Lughlongarm wrote: »OG_Kaveman wrote: »with the new elf bane. the skill lasts for a whopping 24 seconds before you have to recast it. 5k mag every 24 seconds is not that bad.
and you sacrifice 5 pieces for nothing but a longer duration.... awesome
its funny how ppl try to force dk in some niche setup
first the changes to combustion to encurage players using charged weapons (but only on the dk, not the other classes tho xD)
now this change to elfbane and i bet in zos mind thats the buff dk got this patch, to compensate the loss of flamelash and the volatile amor nerf
To remind you the only time elfbane saw some use was together with zaan and some niche pvp builds.
And its still good together with zaan but these days we have an entire raid where zaan cant hit a single one of the bosses
Sure, it may be niche , But I wouldn't discard the usefulness of the new Elf bane just yet.
Skills that get tons of value out of Elfbane:
-Burning Talons
-Eruption
-Engulfing Flames
-Dragonknight Standard
-Flames of Oblivion
If you calculate the added damage and sustain(for not reapplying these skills)+ the extra Combustion passive prc,
the value is insane(If you use most/all of the above skills). Seems like a nice setup for a group play PvP.
ESO_Nightingale wrote: »OG_Kaveman wrote: »ESO_Nightingale wrote: »yeah, so why does this skill really deserve to cost 5k mag again?
Cause it lasts 50% longer by default. Meaning you don't cast it as much, meaning you average the same magic cost as other skills. Easy.
oh it's 50%? i thought it was less.
Lughlongarm wrote: »OG_Kaveman wrote: »with the new elf bane. the skill lasts for a whopping 24 seconds before you have to recast it. 5k mag every 24 seconds is not that bad.
and you sacrifice 5 pieces for nothing but a longer duration.... awesome
its funny how ppl try to force dk in some niche setup
first the changes to combustion to encurage players using charged weapons (but only on the dk, not the other classes tho xD)
now this change to elfbane and i bet in zos mind thats the buff dk got this patch, to compensate the loss of flamelash and the volatile amor nerf
To remind you the only time elfbane saw some use was together with zaan and some niche pvp builds.
And its still good together with zaan but these days we have an entire raid where zaan cant hit a single one of the bosses
Sure, it may be niche , But I wouldn't discard the usefulness of the new Elf bane just yet.
Skills that get tons of value out of Elfbane:
-Burning Talons
-Eruption
-Engulfing Flames
-Dragonknight Standard
-Flames of Oblivion
If you calculate the added damage and sustain(for not reapplying these skills)+ the extra Combustion passive prc,
the value is insane(If you use most/all of the above skills). Seems like a nice setup for a group play PvP.
Elb bane IS CRAP!
it is a crappy set designerd (pun intended) to do crappy stuff, even now that has been "improved"
5 secs extra means just 2 extra ticks on engulfing, embers. It ads 5 ticks on skills that are casted on terrain, like standard or eruption, that are countered by WASD (just move away from the place). And even with that, as DoTs are purgeable/cloakable, the value of the sets is near to 0 in PvP
For the only thing Elf bane is useful is to increase Zaan dmg, and that can be done on any class in the game.
If the set increased DoT flame dmg on 1k it would be much, much better
OG_Kaveman wrote: »ESO_Nightingale wrote: »OG_Kaveman wrote: »ESO_Nightingale wrote: »yeah, so why does this skill really deserve to cost 5k mag again?
Cause it lasts 50% longer by default. Meaning you don't cast it as much, meaning you average the same magic cost as other skills. Easy.
oh it's 50%? i thought it was less.
10 seconds is the default, ie unstable wall, eruption is 15 seconds by default, 18.2 with the passives, meaning that you get 80% more uptime then the default. Even compared to the 14 seconds from elemental blockade, you get almost 30% more ticks.