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New StoneFist - Ranged and cast time spammable feels bad

amir412
amir412
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The new StoneFist looks cool, but please dont make it a ranged spammable,

Adding a cast time to a spammable skill doesnt make sense at all.
Ranged spammable on "Stand their ground" class feels un-natural, I like the new StoneFist idea, it does look very cool:

https://www.youtube.com/watch?v=tBEgMNUFufc

But please make it melee instead of ranged, If wanted to play a ranged dk, i'd proably go for mag dk.
Edited by amir412 on January 22, 2020 9:23AM
  • Artorias24
    Artorias24
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    Ye, same. Melee would be better. The initial cast to get the Stone balls is already melee and it would be nice If the rest would be melee too.
  • Anyron
    Anyron
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    Why are you complaining you can use it for melee too
  • Crom_CCCXVI
    Crom_CCCXVI
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    why would anyone be using this worthless skill? when it lost the stun, it lost value.... oh wait, PVE right?
  • Artorias24
    Artorias24
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    why would anyone be using this worthless skill? when it lost the stun, it lost value.... oh wait, PVE right?

    It didnt lost its stun?
    Anyron wrote: »
    Why are you complaining you can use it for melee too

    Thats true but ranged skills are also getting balanced for being ranged. The risk is lower if you have range resulting in slighty less damage. If you would have this skill only melee i guess they would also increase the damage a bit for the higher risk you have.
  • MartiniDaniels
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    Anyron wrote: »
    Why are you complaining you can use it for melee too

    Because shimmering shield. What's the point of melee class spammable which is totally countered by one class while granting that class major heroism?
  • amir412
    amir412
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    Anyron wrote: »
    Why are you complaining you can use it for melee too

    Because shimmering shield. What's the point of melee class spammable which is totally countered by one class while granting that class major heroism?

    That, and it just feel wrong on stam dk.
    No one using this skill at live because its ranged.
  • MyPrist
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    amir412 wrote: »
    The new StoneFist looks cool, but please dont make it a ranged spammable,

    Ranged spammable on "Stand their ground" class feels un-natural, I like the new StoneFist idea, it does look very cool:

    https://www.youtube.com/watch?v=tBEgMNUFufc

    But please make it melee instead of ranged, If wanted to play a ranged dk, i'd proably go for mag dk.

    You mistake, it is not range at all. If you use it like range - you lose a lot of dps and light attacks with no bow.

    With bow snipe gives more dps for me.

    So it is ok now.

    First strike is melee skill, just 3 range strikes with not hard damage is not a problem, this skill is for buff dk dots, and LA and they are melee too.
  • Artorias24
    Artorias24
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    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.
  • MyPrist
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    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?
    Edited by MyPrist on January 21, 2020 10:42AM
  • amir412
    amir412
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    MyPrist wrote: »
    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?

    Yes, no one is using it in PVP unless they are gankers.
  • MyPrist
    MyPrist
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    amir412 wrote: »
    MyPrist wrote: »
    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?

    Yes, no one is using it in PVP unless they are gankers.

    Gankers use snipe - much more damage from it.

    And you can not gunk with dk skill - 1 st attack is melee, so 4 cast for 3 range strikes is week in damage. By the way skill is not hard heating by itself, it is more like debuff .
  • Artorias24
    Artorias24
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    MyPrist wrote: »
    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?

    The whole design about DK and stamdk in particular is "hold your ground". A ranged spammable doesnt fit this Theme and overall mechanics of DK. Giving it a hybrid melee/ranged spammable makes it akward to play. You need to be melee to apply your class dots and somehow have a ranged spammable where you want to be on your enemy anyway the whole time.

    And even the name stone FIST give a melee Feeling. Nothing much needs to be changed tbh. Remove the ranged part of this skill and change the Animation into something like you really slam your enemy with your Fist supported by the stone spheres on your hand.

    There you have a DK fitting spammable with nice visuals.
  • amir412
    amir412
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    Artorias24 wrote: »
    MyPrist wrote: »
    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?

    The whole design about DK and stamdk in particular is "hold your ground". A ranged spammable doesnt fit this Theme and overall mechanics of DK. Giving it a hybrid melee/ranged spammable makes it akward to play. You need to be melee to apply your class dots and somehow have a ranged spammable where you want to be on your enemy anyway the whole time.

    And even the name stone FIST give a melee Feeling. Nothing much needs to be changed tbh. Remove the ranged part of this skill and change the Animation into something like you really slam your enemy with your Fist supported by the stone spheres on your hand.

    There you have a DK fitting spammable with nice visuals.

    That's right, if main StamDK's spammable is ranged, then breath and claw should be ranged aswell.
    It's just feels super clunky.
  • ESO_Nightingale
    ESO_Nightingale
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    what if stamdk decked someone in the face with a poison brick :p
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • amir412
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    what if stamdk decked someone in the face with a poison brick :p

    Honestly i was thinking the same XDDDD
    It will sure be better than throwing p00p!
  • MyPrist
    MyPrist
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    Artorias24 wrote: »
    MyPrist wrote: »
    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?

    The whole design about DK and stamdk in particular is "hold your ground". A ranged spammable doesnt fit this Theme and overall mechanics of DK. Giving it a hybrid melee/ranged spammable makes it akward to play. You need to be melee to apply your class dots and somehow have a ranged spammable where you want to be on your enemy anyway the whole time.

    And even the name stone FIST give a melee Feeling. Nothing much needs to be changed tbh. Remove the ranged part of this skill and change the Animation into something like you really slam your enemy with your Fist supported by the stone spheres on your hand.

    There you have a DK fitting spammable with nice visuals.

    The fist version of the skill was ranged stun by the way, have no problem with this.

    You can play range skill as melee with no problems, i do not think, some body will use it like range spamable by the wat.

    May be only for 4 cast stan from this skill.

    I really do not see any problem, skill loks perfect, best animation i ever see.

    I really do not care about its range, even 10 meters is enough, but if you shorten its range - stun from it will be useless.

    So for now all is fine for me.
  • BohnT2
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    MyPrist wrote: »
    amir412 wrote: »
    MyPrist wrote: »
    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?

    Yes, no one is using it in PVP unless they are gankers.

    Gankers use snipe - much more damage from it.

    And you can not gunk with dk skill - 1 st attack is melee, so 4 cast for 3 range strikes is week in damage. By the way skill is not hard heating by itself, it is more like debuff .

    No one uses a ranged skill on a meele class unless it's horribly overperforming or they have no other choice at all (none of that is the case for DK at this point) because ranged skills have a minimum traveltime that make it impossible for the skill to reliably work and if you can't rely on your skill to get kills you don't use the skill because it's useless
  • MyPrist
    MyPrist
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    BohnT2 wrote: »
    MyPrist wrote: »
    amir412 wrote: »
    MyPrist wrote: »
    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?

    Yes, no one is using it in PVP unless they are gankers.

    Gankers use snipe - much more damage from it.

    And you can not gunk with dk skill - 1 st attack is melee, so 4 cast for 3 range strikes is week in damage. By the way skill is not hard heating by itself, it is more like debuff .

    No one uses a ranged skill on a meele class unless it's horribly overperforming or they have no other choice at all (none of that is the case for DK at this point) because ranged skills have a minimum traveltime that make it impossible for the skill to reliably work and if you can't rely on your skill to get kills you don't use the skill because it's useless

    It is not just spamable, it is not hard hitting ability, it is skill to pover up dots and other hits.

    You can not just kill some body with it. It is not uppercot or finisher, there are another idea behind this skill.
  • BohnT2
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    Anyron wrote: »
    Why are you complaining you can use it for melee too

    Because a ranged skill has the drawback of being affected by a minimum traveltime that makes it impossible to reliably hit people in meele range (the only range you'll fight people anyway)
  • BohnT2
    BohnT2
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    MyPrist wrote: »
    BohnT2 wrote: »
    MyPrist wrote: »
    amir412 wrote: »
    MyPrist wrote: »
    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?

    Yes, no one is using it in PVP unless they are gankers.

    Gankers use snipe - much more damage from it.

    And you can not gunk with dk skill - 1 st attack is melee, so 4 cast for 3 range strikes is week in damage. By the way skill is not hard heating by itself, it is more like debuff .

    No one uses a ranged skill on a meele class unless it's horribly overperforming or they have no other choice at all (none of that is the case for DK at this point) because ranged skills have a minimum traveltime that make it impossible for the skill to reliably work and if you can't rely on your skill to get kills you don't use the skill because it's useless

    It is not just spamable, it is not hard hitting ability, it is skill to pover up dots and other hits.

    You can not just kill some body with it. It is not uppercot or finisher, there are another idea behind this skill.

    And it's still trash, have you ever used it in PvP?
    Do you know that the damage increase on other skills is so weak that you can ignore it because it's reduced by battle spirit, CP and other mitigation adding pathetic damage numbers in PvP that mean nothing because the dots are already weak to begin with and don't get any better with the skill.

    Stamdks wanted a spammable and this skill isn't one it's just bad.
  • Artorias24
    Artorias24
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    The whole idea about stone fist is to give stamdk a class spammable and atm this feels quite weird.
  • amir412
    amir412
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    BohnT2 wrote: »
    MyPrist wrote: »
    BohnT2 wrote: »
    MyPrist wrote: »
    amir412 wrote: »
    MyPrist wrote: »
    For example:
    Silver bolts is range too.

    DK skill is really good now.
    Artorias24 wrote: »
    This skill is supposed to be the stamdk spammable and for this aspect it shouldnt be ranged. Period.

    Why it should not?
    Silver bolt is spamable and range as example - is there any problems?

    Yes, no one is using it in PVP unless they are gankers.

    Gankers use snipe - much more damage from it.

    And you can not gunk with dk skill - 1 st attack is melee, so 4 cast for 3 range strikes is week in damage. By the way skill is not hard heating by itself, it is more like debuff .

    No one uses a ranged skill on a meele class unless it's horribly overperforming or they have no other choice at all (none of that is the case for DK at this point) because ranged skills have a minimum traveltime that make it impossible for the skill to reliably work and if you can't rely on your skill to get kills you don't use the skill because it's useless

    It is not just spamable, it is not hard hitting ability, it is skill to pover up dots and other hits.

    You can not just kill some body with it. It is not uppercot or finisher, there are another idea behind this skill.

    And it's still trash, have you ever used it in PvP?
    Do you know that the damage increase on other skills is so weak that you can ignore it because it's reduced by battle spirit, CP and other mitigation adding pathetic damage numbers in PvP that mean nothing because the dots are already weak to begin with and don't get any better with the skill.

    Stamdks wanted a spammable and this skill isn't one it's just bad.

    Lets not forget the absurd cost of it aswell, which totally makes no sense to use as spammable.

    ehsi6mi9b6kx.png


  • Artorias24
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    Dont forget helping hands Amir, so the cost - 990 stam.
  • BohnT2
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    Also the cast time is just horrible stop implementing more cast times, they're not fun and they're not healthy
  • MyPrist
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    I try it on PVE build - it is really not bad spammable. It have more range , just to let you do not lose stacks more easy.

    It is not something, just to spam. You power up your dots with it.

    3 hits=200 dps to each tick.

    200 on la, 100 on each dot and poison status, 200 on relick and charge and hail.

    Like + 1000. Statick damage. Not just stupid spam for damage. Another idea behind it.

    And it is really interesting thing.

    You can use any other stupid spamable - you have a lot of them. It is really interesting skill unique for dk. Not just a spam spam, like little spamable debuff. If you make it melee you will lose stacks in a lot of situations.
  • Ivan04
    Ivan04
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    Please don't give it cast time, I don't want to feel like I'm choking every time I use this.
  • BohnT2
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    MyPrist wrote: »
    I try it on PVE build - it is really not bad spammable. It have more range , just to let you do not lose stacks more easy.

    It is not something, just to spam. You power up your dots with it.

    3 hits=200 dps to each tick.

    200 on la, 100 on each dot and poison status, 200 on relick and charge and hail.

    Like + 1000. Statick damage. Not just stupid spam for damage. Another idea behind it.

    And it is really interesting thing.

    You can use any other stupid spamable - you have a lot of them. It is really interesting skill unique for dk. Not just a spam spam, like little spamable debuff. If you make it melee you will lose stacks in a lot of situations.

    This post was entirely based on PvP and PvE means nothing in the discussion because NPCs don't react to incoming damage like players do.

    The skill is absolutely horrible for PvP and it comes down to its range, it's useless casttime and a pathetic secondary effect
  • Hotdog_23
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    I like the range. Please don't change it. Necro's and warden have ranged attacks why should the DK not have a ranged attack as well.
  • BohnT2
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    Hotdog_23 wrote: »
    I like the range. Please don't change it. Necro's and warden have ranged attacks why should the DK not have a ranged attack as well.

    Because it harms the skill more than it helps, the range doesn't benefit a class that's playing in meele range only
  • MyPrist
    MyPrist
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    BohnT2 wrote: »
    MyPrist wrote: »
    I try it on PVE build - it is really not bad spammable. It have more range , just to let you do not lose stacks more easy.

    It is not something, just to spam. You power up your dots with it.

    3 hits=200 dps to each tick.

    200 on la, 100 on each dot and poison status, 200 on relick and charge and hail.

    Like + 1000. Statick damage. Not just stupid spam for damage. Another idea behind it.

    And it is really interesting thing.

    You can use any other stupid spamable - you have a lot of them. It is really interesting skill unique for dk. Not just a spam spam, like little spamable debuff. If you make it melee you will lose stacks in a lot of situations.

    This post was entirely based on PvP and PvE means nothing in the discussion because NPCs don't react to incoming damage like players do.

    The skill is absolutely horrible for PvP and it comes down to its range, it's useless casttime and a pathetic secondary effect

    You have not got another spamables in pvp ? Or you just want the one that will just be your class skill ?

    I see people, thay say about pvp, but some of tham play pve as bad.... as i can not even say.

    If some one can not kill mob he is not pvp, he is bad player and need ltp.

    If player is pvp he can easely kill mobs, boss and etc.

    I am not the best in pvp, there are people who have more exp and play better. But i am not easy win for tham. I was emperror, have a lot of 3 in 1 on main and alt characters.

    But even i can say - it is not a problem to use another spamable in pvp.

    Even in pvp it is good. It gives stun, stager, looks really cool. No problem with it in pve or pvp now.

    I think that cast time was made for monster helmets and sets, that activates on cast. To make new sets work more simple on DK. But with mana on it may be i am wrong.
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