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No new skill line or class in GreyMoor?

  • svartorn
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    I already have like 200 skills I don't use.
  • Anotherone773
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    Seraphayel wrote: »
    You dont even know what the scope of this chapter is going to be. Youre making assumptions based on a few teasers. Its like watching a movie trailer and trying to convince us you know the entire story and how its going to end.

    Also if its not worth it to you, dont buy it? Wait until Q2 2021 and you will get it for free if its unworthy of your wallet.

    We exactly know the scope of the Chapter as they already told us: the zone will have the standard Chapter-zone-layout and the trial has only 3 bosses.

    No they dropped teasers and you are actually incorrect in the layout. I am guessing you either wasnt watching the feed or wasnt paying attention? The zone will consist of a typical zone above ground and Blackreach below ground. Blackreach is going consist of about 40% of the explorable zone are while the above ground will be 60%. Please point me to a current chapter that has this layout.
  • Seraphayel
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    Seraphayel wrote: »
    You dont even know what the scope of this chapter is going to be. Youre making assumptions based on a few teasers. Its like watching a movie trailer and trying to convince us you know the entire story and how its going to end.

    Also if its not worth it to you, dont buy it? Wait until Q2 2021 and you will get it for free if its unworthy of your wallet.

    We exactly know the scope of the Chapter as they already told us: the zone will have the standard Chapter-zone-layout and the trial has only 3 bosses.

    No they dropped teasers and you are actually incorrect in the layout. I am guessing you either wasnt watching the feed or wasnt paying attention? The zone will consist of a typical zone above ground and Blackreach below ground. Blackreach is going consist of about 40% of the explorable zone are while the above ground will be 60%. Please point me to a current chapter that has this layout.

    You realize that this doesn’t matter at all? It still has the same size as every Chapter zone. They even mentioned how many delves and group dungeons will be there, the same amount as every Chapter had.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Gnortranermara
    Gnortranermara
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    Scrying line
    Excavating line
    Blood Scion line
    +3 skills to base Vampire line

    That's better than what we got in Elsweyr.
  • max_only
    max_only
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    SeaGtGruff wrote: »
    I was hoping for 1h and rune/spell... :s

    Was that based on a "datamined" icon that's been used in plain sight for a specific purpose within the game for years, if not from the very beginning, which is now being claimed to have a different purpose?
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    I was hoping for 1h and rune/spell... :s

    Was that based on a "datamined" icon that's been used in plain sight for a specific purpose within the game for years, if not from the very beginning, which is now being claimed to have a different purpose?

    No, my hopes were based on the fact that magicka players don´t have a close combat weapon, and also that 1h and spell was something incredibly popular in Skyrim.

    But were there any posts expressing a hope for this in the ESO forums before the thread about that "datamined" icon?

    Yes there were threads before that icon was found. Also, npcs currently use it. Screenshots and names of those npcs where provided so anyone can go check it out themselves. It’s not “just an icon”. I get that it’s not important to you, there’s still no reason to down play it, be dismissive or be disingenuous about player interest.

    Op:
    Greymoor looks less exciting than previous paid expansions, I’m still waiting to see if they can make it worthwhile. As is, it feels like I’m paying for a meal and it’s missing the sides.
    #FiteForYourRite Bosmer = Stealth
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    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Kittytravel
    Kittytravel
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    Artorias24 wrote: »
    This tressure hunting is quite of an pve/casual thing and nothing for the endgame playerbase.

    Antiquities offers Mythics, Mounts, Costumes, Housing Items, and a variety of other things.
    So please explain how there is "nothing" for the endgame player base? Because Mythics have the potential of being game changing combat wise.
  • The_Drop_Bear
    The_Drop_Bear
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    Artorias24 wrote: »
    I am also disappointed tbh. This tressure hunting is quite of an pve/casual thing and nothing for the endgame playerbase. Ofc we get loot from it that may be usefull in endgame content but thats not enough for me to buy a whole chapter.

    I am want new Systems combat wise. Every chapter had this. Nee class or skill line. This is just not enough....

    The endgame get get a trial, also the while point if the treasurer hunting is it will be useful for all
  • Dusk_Coven
    Dusk_Coven
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    perolord wrote: »
    But this is MMORPG... not only RPG... and the biggest difference in MMO is combat... PVP... Eso can be lucky that majority of plyaers play this game because of SKYRIM... otherwise, this game will die a long time ago already... MMORPG is not all about story - one of the biggest things in MMORPG is combat, which is evolving throught the years in game...

    Massively MultiPLAYER doesn't necessarily imply combat. It just means lots of people playing the same game online. A game with MANY ACTIVITIES. Not just combat.

    For example, traders just need massive amount of suckers to buy their overpriced goods they bought cheaply from an NPC vendor to make their millions. That's the MMO portion for those gamers. Nothing to do with combat. Some of those whales probably don't even touch combat and just like to watch their gold counter go up.
  • barney2525
    barney2525
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    Lemme get this straight....

    Forums is filled with complaints about the skill lines we have now, and say these skills need to be fixed....

    And you are upset because they are not adding even more skill lines into the mix

    alrightythen

    :#
  • Niruah
    Niruah
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    Artorias24 wrote: »
    For you it May be endgame but endgame is indeed pvp and trials as 90% of the players would agree with. We dont know how strong those new mythical items will be but from what i heared its nothing completly new. Some increased movement speed is not a new mechanic.

    The last DLC was already nothing for endgame players. We got a new Overland Zone with some questing. The last end year dlcs had much more. New Trial (Asylum) with 12 new ability altering weapons and murkmire Had a new Arena with also new weapons. End year dlc from 2019 was just trash content wise. It was just some overland questing.

    i dont feel anything special in this chapter tho. We will see how strong those artifacts are. Prolly really strong to sell the chapter cause there is nothing else :D

    And what? The WHOLE game is about endgame, or what? The whole game's purpose is = endgame? Hah no. If that would be the case the game would be dead as only veteran people would play it, with new and casual players losing interest.
    And anyway what good is a game with only killing killing and killing. Boooooooooooring.
    Go play Street Fighter people, there you only have to kick butts.

    PS.: Last DLC was my favourite overland DLC so far. You know there are not just people who only want super hard killing content to be able to enjoy the game. The game is not only about go and kill and finish the hardest combat stuff in the game to get a stupid reward. Some people indeed enjoy the quests and stories and lore much more, than dungeons and trials bleh.
    If you do not accept that the game is not only go and kill then there are many games out there with more PvP content, one with only PvP mode, go play that. (many people who finishes a game or has nothing else to do in it just goes and searches for others games to play with)

    Also the new chapter is special. It is by story wise and atmosphere wise (it finally has a nice dark gothic feeling). Excuse me but it seems to me that you only care about power, and being stong to be the best combat player out there, and nothing else, no love for story, no landscape, no atmosphere no... nothing. Wow
    Edited by Niruah on January 21, 2020 10:09AM
  • starkerealm
    starkerealm
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    Scrying line
    Excavating line
    Blood Scion line
    +3 skills to base Vampire line

    That's better than what we got in Elsweyr.

    Elsweyr was three new skill lines. So, that matches up, and we don't even know if Scrying and Excavating will even have active abilities (my bet is no, like what we saw with Dark Brotherhood, Thieves Guild, and Legerdemain.)
  • Grianasteri
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    Libonotus wrote: »
    Disappointing to say the least, especially for the price being at the same level of the chapters that had a lot of content

    Arnt Vamps getting revamped?

    If not, and there are no new skill lines, classes or races, then this DLC is a fail before its even released...
  • Niruah
    Niruah
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    perolord wrote: »
    Nyladreas wrote: »
    Do we play RPGs for the story and the world, do we play them like a huge open book anymore?? I'm honestly baffled why people care so much about some skill lines when there's such a huge opportunity to learn about the world, the history and such. It pains me more knowing I'll be missing out on the lore than new combat honestly.

    Get off the dopamine addiction lol.

    But this is MMORPG... not only RPG... and the biggest difference in MMO is combat... PVP... Eso can be lucky that majority of plyaers play this game because of SKYRIM... otherwise, this game will die a long time ago already... MMORPG is not all about story - one of the biggest things in MMORPG is combat, which is evolving throught the years in game...

    Excuse me but in an MMO you can play with your friends and witness the stories together. That is also a big point in an MMO.
    Where on earth can you play a normal RPG with your friends? If it has co-op mode probably, most times it has not.

    Also you already got your MMO elements from previous updates and chapters. Thats it, embrace the fact its also RPG not just combat MMO. Also every MMO is different, there are more combat oriented ones out there. This one should be half-half or more rpg like with friends playing together. And again, can't stress enough an MMO also for friends play together. The universe of TES is full of LORE and unique interesting stories. Many people want to travel the world of Nirn together, and enjoying its stories not just killing infinitely. So this world is more rpg oriented, and not combat. Thats it.
    Edited by Niruah on January 21, 2020 10:15AM
  • UltraMex
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    Wanted to skip this one due to no new class, don't really care about story anymore since i know i will be missing alot without subscribing or buy dlc permanently, to me combat is important in an MMOrpg since that is what you'll be doing for years.
  • Niruah
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    UltraMex wrote: »
    Wanted to skip this one due to no new class, don't really care about story anymore since i know i will be missing alot without subscribing or buy dlc permanently, to me combat is important in an MMOrpg since that is what you'll be doing for years.

    I understand your point. Though, if they release combat stuff with each DLC and chapter (trials, dungeons, new skill lines, classes etc.) then you still have to either subscribe or buy those DLCs chapters permanently to acces the new combat stuff. If you want to access it. If you do not subscribe/buy them permanently you will miss combat stuffs too.
    So whats your point?
    Edited by Niruah on January 21, 2020 10:19AM
  • r34lian
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    Why add new things when they can just sell chapter having "SKYRIM" title
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • redgreensunset
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    heaven13 wrote: »
    Libonotus wrote: »
    Disappointing to say the least, especially for the price being at the same level of the chapters that had a lot of content

    1) We already have 9000 skill lines with about 2 skills each that people use. We dont need another.
    2) They are avoiding adding combat stuff this year because they are fixing combat stuff this year and adding to it would only add more complications to the process.
    3) They are fixing a bunch of things this year including performance issues, combat, and id say we will be seeing a new leveling system before the year is out.

    People complain because they add new stuff and dont fix the old stuff. Then when they fix the old stuff, finally.... people complain because they didnt add ENOUGH new stuff. I think people just like to complain.
    Artorias24 wrote: »
    I am also disappointed tbh. This tressure hunting is quite of an pve/casual thing and nothing for the endgame playerbase. Ofc we get loot from it that may be usefull in endgame content but thats not enough for me to buy a whole chapter.

    I am want new Systems combat wise. Every chapter had this. Nee class or skill line. This is just not enough....
    Speak for yourself. I plan on using some of that mythic gear on my characters. Those furnishings are going in my house. And treasure hunting is a great end game activity for me. Endgame just isnt trials and Cyro.

    None of these are acceptable reasons, imo, to charge the same as chapters that introduced new classes. While I get that performance needs to be fixed, they could have very easily lowered the price, even to the same as what they charged initially for Summerset since they aren't planning on including as much content.
    • Morrowind: new zone, new class, new game style (BGs), new trial = $40
    • Summerset: new zone, new guild, new crafting line, new mini trial = $30
    • Elsweyr: new zone, new class, new trial = $40
    • Skyrim: new zone, new trial, new...mini games? = $40
    • Skyrim: new zone, new trial, two new skill lines + minigame, complete overhaul of old skill line that's been sorely needing it, (hopefully) serious performance updates.

    Yes two of those are technically part of the base game and therefore something everyone gets access to, but the company still have to pay the devs for making that stuff so the cost will be put in the chapter they sell.
  • redgreensunset
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    In all honesty I’ll only be happy if...
    The Orb of Golden Death
    34-C1927.jpg
    Is buried and can be found through Antiquing

    Wrong universe and franchise. Sorry.
  • wolfbone
    wolfbone
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    Scrying line
    Excavating line
    Blood Scion line
    +3 skills to base Vampire line

    That's better than what we got in Elsweyr.

    Elsweyr was three new skill lines. So, that matches up, and we don't even know if Scrying and Excavating will even have active abilities (my bet is no, like what we saw with Dark Brotherhood, Thieves Guild, and Legerdemain.)

    did it? unless you're counting the class, i dont think it did
  • Vietfox
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    Nyladreas wrote: »
    Do we play RPGs for the story and the world, do we play them like a huge open book anymore?? I'm honestly baffled why people care so much about some skill lines when there's such a huge opportunity to learn about the world, the history and such. It pains me more knowing I'll be missing out on the lore than new combat honestly.

    Get off the dopamine addiction lol.

    No, i play RPGs to go to the pvp areas, kill other players (or get killed by them), tbagging and also for the salt. Screw the lore.
  • heaven13
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    Artorias24 wrote: »

    For you it May be endgame but endgame is indeed pvp and trials as 90% of the players would agree with. We dont know how strong those new mythical items will be but from what i heared its nothing completly new. Some increased movement speed is not a new mechanic.

    Endgame is what people do at the end of the game. I can promise you only a minority of players pvp and do trials once they reach endgame. So while 90% of your friends might agree that is endgame, it is not what 90% of people do once the reach endgame.

    Just so we are clear endgame is defined as "The gameplay available in mostly massively multiplayer online role-playing games for characters that have completed/nearly completed their level progression." I can assure you most of the CP810s running around in game are doing neither trials nor PVP. If they do PVP it wont be competitively. The rest of your post is irrelevant because you think endgame means " only what i am interested in and nothing for anyone else"




    heaven13 wrote: »
    Libonotus wrote: »
    Disappointing to say the least, especially for the price being at the same level of the chapters that had a lot of content

    1) We already have 9000 skill lines with about 2 skills each that people use. We dont need another.
    2) They are avoiding adding combat stuff this year because they are fixing combat stuff this year and adding to it would only add more complications to the process.
    3) They are fixing a bunch of things this year including performance issues, combat, and id say we will be seeing a new leveling system before the year is out.

    People complain because they add new stuff and dont fix the old stuff. Then when they fix the old stuff, finally.... people complain because they didnt add ENOUGH new stuff. I think people just like to complain.
    Artorias24 wrote: »
    I am also disappointed tbh. This tressure hunting is quite of an pve/casual thing and nothing for the endgame playerbase. Ofc we get loot from it that may be usefull in endgame content but thats not enough for me to buy a whole chapter.

    I am want new Systems combat wise. Every chapter had this. Nee class or skill line. This is just not enough....
    Speak for yourself. I plan on using some of that mythic gear on my characters. Those furnishings are going in my house. And treasure hunting is a great end game activity for me. Endgame just isnt trials and Cyro.

    None of these are acceptable reasons, imo, to charge the same as chapters that introduced new classes. While I get that performance needs to be fixed, they could have very easily lowered the price, even to the same as what they charged initially for Summerset since they aren't planning on including as much content.
    • Morrowind: new zone, new class, new game style (BGs), new trial = $40
    • Summerset: new zone, new guild, new crafting line, new mini trial = $30
    • Elsweyr: new zone, new class, new trial = $40
    • Skyrim: new zone, new trial, new...mini games? = $40

    You dont even know what the scope of this chapter is going to be. Youre making assumptions based on a few teasers. Its like watching a movie trailer and trying to convince us you know the entire story and how its going to end.

    Also if its not worth it to you, dont buy it? Wait until Q2 2021 and you will get it for free if its unworthy of your wallet.

    I'm well aware of the "vote with your wallet" principle. Doesn't mean I can't give feedback as well so long as I continue to do so politely and reasonably. Does my comparison between chapters somehow threaten its success? No.

    As for what we know:
    • New zone is roughly the same size as previous chapter zones though it will look smaller on the map, since a portion of it is underground.
    • The trial will follow the same format as Sunspire: 3 bosses, each with their own hardmode. As hard or harder than Sunspire, according to Finn.
    • Antiquities: fishing, but in the dirt. 2 skill lines to help proficiency with the mini-games related to digging antiquities. Are BoP and cannot be sold or traded. At least some items come in pieces where all pieces need to be collected first.
    • Mythic items which come from antiquities. Can only wear 1 at a time.
    • Harrowstorms, the Skyrim version of Dark Anchors and geysers.
    • Vampire revamp will be a base game update that is released alongside the chapter and thus is free, rather than part of the cost.
    If there were any other major selling points like a new class, new weapon line, new guild, etc it would be in the selling points of the chapter purchase, just like they have been for every other chapter. What remains to be seen is how the above things are implemented. Could be good, could be bad. I still stand by my opinion that what they're selling isn't worth what they're charging, based on prior chapter releases.
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  • UltraMex
    UltraMex
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    Niruah wrote: »
    UltraMex wrote: »
    Wanted to skip this one due to no new class, don't really care about story anymore since i know i will be missing alot without subscribing or buy dlc permanently, to me combat is important in an MMOrpg since that is what you'll be doing for years.

    I understand your point. Though, if they release combat stuff with each DLC and chapter (trials, dungeons, new skill lines, classes etc.) then you still have to either subscribe or buy those DLCs chapters permanently to acces the new combat stuff. If you want to access it. If you do not subscribe/buy them permanently you will miss combat stuffs too.
    So whats your point?

    My point is don't care about DLC or story, the more i care the sadder i will be, just have to wait till either dlc or crown are on sale so i can buy mega dlc pack which i really want, other DLC don't offer stuffs that i really need which is a good thing....i guess?
    Edited by UltraMex on January 22, 2020 12:11AM
  • L_Nici
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    Well technically we get a new Vampire Skill line, siince the old one will get completely reworked.
    PC|EU
  • heaven13
    heaven13
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    L_Nici wrote: »
    Well technically we get a new Vampire Skill line, siince the old one will get completely reworked.

    Technically that is a base game update. You will not have to buy the chapter to access it.
    PC/NA
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    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
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  • Maxx7410
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    Unit117 wrote: »
    It really annoys me that the base classes have been playing pretty much the same for like 5 years. This game desperately needs a new subclasses added or the move pools expanded for each of the classes. It’s stale. It’s ridiculous how much they are charging on top of the subscriptions we pay each month that they aren’t further developing our combat experiences.

    We are giving them like 230 bucks a year for the last 5 years. Why the hell has dragonknights, sorcerers, Templar’s, and nightblades not seen any sort of expansions in thier theme?

    1000% this!!! We need sublasses for ALL classes!
  • RazielSR
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    Some people around here is completely fool if they think the game is gonna serve those 100 hardcore metabuilders out there.

    Zos is doing perfectly with not adding more combat and trying to fix the existing problems.

    The new antiquity system seems awesome and will add a lot more than some bland new skill line.

    If you can't understand the money is not in a new combat skill line then you are really naive.

    Hardcore combat players are not funding the game(and Im a bit of those anyway).
    This is a TES game and this kind of topics are always rising since beta days. The game is more an online rpg than an mmo. And that's great and that's why the game still alive.
    Edited by RazielSR on January 21, 2020 4:13PM
  • max_only
    max_only
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    RazielSR wrote: »
    Some people around here is completely fool if they think the game is gonna serve those 100 hardcore metabuilders out there.

    Zos is doing perfectly with not adding more combat and trying to fix the existing problems.

    The new antiquity system seems awesome and will add a lot more than some bland new skill line.

    If you can't understand the money is not in a new combat skill line then you are really naive.

    Hardcore combat players are not funding the game(and Im a bit of those anyway).
    This is a TES game and this kind of topics are always rising since beta days. The game is more an online rpg than an mmo. And that's great and that's why the game still alive.

    The most requested combat skill lines aren’t requested by hardcore combat players. One could even say it’s RPers who want them. For example 1h/rune is requested by people who want to do hybrids. and in this game hybrids are factually weaker because of how damage scaling works. People who want to be hybrid bards/spellswords/Monks whatever are not hardcore. They want variety and versatility not PHAT DEEPS.

    Combat is one way of developing a character’s personality.
    Would it be nice if those requested skill lines equaled the current ones in terms of raw output? SURE! Realistically we just want something new to play with thematically.
    #FiteForYourRite Bosmer = Stealth
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    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • starkerealm
    starkerealm
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    wolfbone wrote: »
    Scrying line
    Excavating line
    Blood Scion line
    +3 skills to base Vampire line

    That's better than what we got in Elsweyr.

    Elsweyr was three new skill lines. So, that matches up, and we don't even know if Scrying and Excavating will even have active abilities (my bet is no, like what we saw with Dark Brotherhood, Thieves Guild, and Legerdemain.)

    did it? unless you're counting the class, i dont think it did

    You did not, I did.

    I mean, there is a more complicated discussion on whether skill lines, "count," when they're on a class, because those are new skill lines, but they're only available at the expense of existing ones, and with the annoyance of having to level a new class.

    In that sense, I'm kinda glad we aren't getting a "Blood Scion," class that's permanently a Vampire. It'd be cool, but I'm not ready to level another 4-5 characters.
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