Maybe the Zo$ complaints have some merit after all.
People usually pick rogues as their first class. We might be going into a DLC stamclass meta. Good way to keep the treadmill going.
MartiniDaniels wrote: »Maybe the Zo$ complaints have some merit after all.
People usually pick rogues as their first class. We might be going into a DLC stamclass meta. Good way to keep the treadmill going.
But what benefits to stamblade after this patch? none. We don't know how new blastbones will work, but given nerf of dizzy, looks like 100% stamplar's patch.
I do not want to see a generic burst heal for magblade. The class healing was always based arround HoTs and it used to be fine, so instead of more homogenisation i'd prefer to see nerfs reverted and/or buffs that bring back old strength. No need to change the class into something completely different than what it used to be. If you want to play a class with a burst heal, there are others to choose from.
MartiniDaniels wrote: »Maybe the Zo$ complaints have some merit after all.
People usually pick rogues as their first class. We might be going into a DLC stamclass meta. Good way to keep the treadmill going.
But what benefits to stamblade after this patch? none. We don't know how new blastbones will work, but given nerf of dizzy, looks like 100% stamplar's patch.
Nerf? I read dizzy getting a buff. No damage reduction and will now stun with off balance.
I do not want to see a generic burst heal for magblade. The class healing was always based arround HoTs and it used to be fine, so instead of more homogenisation i'd prefer to see nerfs reverted and/or buffs that bring back old strength. No need to change the class into something completely different than what it used to be. If you want to play a class with a burst heal, there are others to choose from.
Aside from this, lack of survivability isn't even the main issue with magblade.
I do not want to see a generic burst heal for magblade. The class healing was always based arround HoTs and it used to be fine, so instead of more homogenisation i'd prefer to see nerfs reverted and/or buffs that bring back old strength. No need to change the class into something completely different than what it used to be. If you want to play a class with a burst heal, there are others to choose from.
Aside from this, lack of survivability isn't even the main issue with magblade.
Sounds good in theory, but in practice I don’t think this will work.
If you read between the lines in the patch notes damage will be going way up. Detect pots will also allow people to target you with single target abilities.
Hots could work but they’d need to be a lot stronger then they are now. The last time magblade was competitive it was because of the high mitigation combined with hots. Mitigation went down and hots didn’t go up, so it went as expected.
Damage would have to be crazy buffed to be competitive, which will never happen because it’ll break pve.
Someone who knows what they’re doing can kill people in 2 GCDs by damage stacking. I don’t think boys are going to cut it.
MartiniDaniels wrote: »MartiniDaniels wrote: »Maybe the Zo$ complaints have some merit after all.
People usually pick rogues as their first class. We might be going into a DLC stamclass meta. Good way to keep the treadmill going.
But what benefits to stamblade after this patch? none. We don't know how new blastbones will work, but given nerf of dizzy, looks like 100% stamplar's patch.
Nerf? I read dizzy getting a buff. No damage reduction and will now stun with off balance.
It is one time stun, after that cooldown for 15 seconds or such...
YandereGirlfriend wrote: »I feel like I'm missing something here.
Admittedly, I only recently made a Dunmer magBlade, but when I took her to non-CP Cyrodiil the single-target damage was comparable to or even better than on my magSorc.
Troll tanks were still a chore (...what else is new?) but for everyone else my newbie magBlade Lotus Fan -> Incap -> Spectral Bow -> Execute (if even needed) combo was more than enough to bump people off. Of course, quality of opponent does vary, which could well contribute to some of that success.
I haven't played on her enough to really master the ways of cloak spam, but using Swallow Soul as a spammable kept me topped up when fighting at range and when things got too rowdy I could usually get away with Mist and LoSing until it was safe to cloak again.
IDK, to me Nightblades are meant to avoid and evade damage rather than tanking or healing through it, such is the way of the rogue after all.
I think I agree with this. Magblade playstyle used to be healing through damage and that is arguably still somewhat viable, albeit I, for one, feel the need to use Troll King to make that work.thankyourat wrote: »With magblade I don’t think the main problem is a burst heal. I think the main problem is magblade damage is pitiful so you can’t kill anyone. Magblade has multiple ways to escape and reset fights the problem is you don’t have the burst damage to make that maneuverability mean anything. I think ZoS is intending to make magblade a Mobile but squishy class so they have invisibility and a teleport in place of a burst heal. That game design is fine in my opinion. ZoS should take steps into making magblade competitive while playing that way.
A damage boost will let magblade keep that edgy play style that they intended while making it a viable class for players to use. Currently magblade is more an annoyance to fight against than they are a legitimate threat to kill you. I’m not actually against a burst heal though I just think that ZoS should try to fix magblade using what they intended to be it’s class identity before they rework the class completely.
MartiniDaniels wrote: »Well, everyone received at least small buffs. Nightblades receives nothing, typical.
Class is not under-performing by opinion of majority of PVP community. No needs to buff NB, no sir.
/s
You have a very powerful bow and teleport, you're suppose to be a glass cannon more or so.
YandereGirlfriend wrote: »I feel like I'm missing something here.
Admittedly, I only recently made a Dunmer magBlade, but when I took her to non-CP Cyrodiil the single-target damage was comparable to or even better than on my magSorc.
Troll tanks were still a chore (...what else is new?) but for everyone else my newbie magBlade Lotus Fan -> Incap -> Spectral Bow -> Execute (if even needed) combo was more than enough to bump people off. Of course, quality of opponent does vary, which could well contribute to some of that success.
I haven't played on her enough to really master the ways of cloak spam, but using Swallow Soul as a spammable kept me topped up when fighting at range and when things got too rowdy I could usually get away with Mist and LoSing until it was safe to cloak again.
IDK, to me Nightblades are meant to avoid and evade damage rather than tanking or healing through it, such is the way of the rogue after all.
Agreed about the cast time Ults. This more than any other change has put mNB in the attic.
Soul Harvest has a cast time and Crescent Sweep does not?
Consider the difference between power level and number of people playing mNB vs. magplar.