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Does anybody know "all" the diminishing returns and soft caps for sets and abilities for Stamina ?

WeylandLabs
WeylandLabs
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I've been doing some testing to one toon and testing some builds, seems like deadly strike is not being calculated correctly. Or ... There are certain abilities now that have soft caps ? I do know the Necro bash ult is soft capped, because theirs no way I can have 9k weapon damage and still be under 12k per bash. Also seems like soul splitting trap or a selective few dots are soft capped also ... few other things but im super confused about whats happening to eso from 6 months ago ?

And is anybody having the same issues in thoerycrafting builds ?

Best Answer

  • idk
    idk
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    Nestor wrote: »
    The only diminishing returns should be in the gains you get from the Champion System.

    There is the defacto one from Resistance that we have always had.

    Pretty much this.

    Ofc, there are points where adding more of one stat vs another would be more beneficial such as the balance between base damage stats, crit chance and crit multiplier. However, that really varies by build and class and is not truly diminishing returns.
    Answer ✓
  • Nestor
    Nestor
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    The only diminishing returns should be in the gains you get from the Champion System.

    There is the defacto one from Resistance that we have always had.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • KillsAllElves
    KillsAllElves
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    I've been doing some testing to one toon and testing some builds, seems like deadly strike is not being calculated correctly. Or ... There are certain abilities now that have soft caps ? I do know the Necro bash ult is soft capped, because theirs no way I can have 9k weapon damage and still be under 12k per bash. Also seems like soul splitting trap or a selective few dots are soft capped also ... few other things but im super confused about whats happening to eso from 6 months ago ?

    And is anybody having the same issues in thoerycrafting builds ?

    When you have points in master at arms both slimecraw and deadly strike are doodoo juice. These sets shine in battlegrounds and or no CP pvp.
  • WeylandLabs
    WeylandLabs
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    I've been doing some testing to one toon and testing some builds, seems like deadly strike is not being calculated correctly. Or ... There are certain abilities now that have soft caps ? I do know the Necro bash ult is soft capped, because theirs no way I can have 9k weapon damage and still be under 12k per bash. Also seems like soul splitting trap or a selective few dots are soft capped also ... few other things but im super confused about whats happening to eso from 6 months ago ?

    And is anybody having the same issues in thoerycrafting builds ?

    When you have points in master at arms both slimecraw and deadly strike are doodoo juice. These sets shine in battlegrounds and or no CP pvp.

    Who has cp in master of arms ? I was giving an example of Necro, thats something that is soft capped.
  • KillsAllElves
    KillsAllElves
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    Who has cp in master of arms ? I was giving an example of Necro, thats something that is soft capped. [/quote]

    Alot of players do! It increases damage and this part of the cp tree effects damage when deadly strike is used on the character. This is A reason why deadly strike is buns in any cp activity. Regardless of class.

    When something is soft capped its best to put focus on something else. Few hours ago i tested deadly strike out and i was not getting the 20% plus damage. Either zos has stealtyherd nerfed/abilities or the set doesnt work correctly.

    Edited by KillsAllElves on January 19, 2020 9:00AM
  • WeylandLabs
    WeylandLabs
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    Who has cp in master of arms ? I was giving an example of Necro, thats something that is soft capped.

    Alot of players do! It increases damage and this part of the cp tree effects damage when deadly strike is used on the character. This is A reason why deadly strike is buns in any cp activity. Regardless of class.

    When something is soft capped its best to put focus on something else. Few hours ago i tested deadly strike out and i was not getting the 20% plus damage. Either zos has stealtyherd nerfed/abilities or the set doesnt work correctly.

    [/quote]

    Thats what im saying what is going on and why are they punishing thoerycrafting ?
  • KillsAllElves
    KillsAllElves
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    Who has cp in master of arms ? I was giving an example of Necro, thats something that is soft capped.

    Alot of players do! It increases damage and this part of the cp tree effects damage when deadly strike is used on the character. This is A reason why deadly strike is buns in any cp activity. Regardless of class.

    When something is soft capped its best to put focus on something else. Few hours ago i tested deadly strike out and i was not getting the 20% plus damage. Either zos has stealtyherd nerfed/abilities or the set doesnt work correctly.

    Thats what im saying what is going on and why are they punishing thoerycrafting ? [/quote]

    I dont know the reason... Or if some sets arent giving their 5th piece bonus. It makes me wonder.

    I tried deadly strike today, the 20% additional damage was almost 4k extra damage when i jade the calculation - i didnt get the number i came up with.

  • blendertoes
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    [/quote]

    I tried deadly strike today, the 20% additional damage was almost 4k extra damage when i jade the calculation - i didnt get the number i came up with.

    [/quote]

    How are you calculating the damage increase? Do you have screenshots that break down your DoT damage both with and without Deadly Strike?
  • KillsAllElves
    KillsAllElves
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    I tried deadly strike today, the 20% additional damage was almost 4k extra damage when i jade the calculation - i didnt get the number i came up with.

    [/quote]

    How are you calculating the damage increase? Do you have screenshots that break down your DoT damage both with and without Deadly Strike?
    [/quote]

    Silver leash 13.000 tool tip, 20% additional is 2.600 + 13.000 is 15.600. After extensive testing on a friens, 2 dummies and a few insects that have 0 resistance i never got the damage buff. Thats 1 example also DS works for all physical abilities.

    I went to BGs i noticed the set was giving me the buff.
  • blendertoes
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    Silver leash is not a damage over time or channeled ability so it does not get buffed. Re-read the set description for Deadly Strike.
  • MashmalloMan
    MashmalloMan
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    Jesus, can you guys quote correctly. It's driving me mad :D :'(

    @blendertoes @KillsAllElves
    Edited by MashmalloMan on January 20, 2020 12:26AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • blendertoes
    blendertoes
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    Jesus, can you guys quote correctly. It's driving me mad :D :'(

    @blendertoes @KillsAllElves

    @MashmalloMan The mobile U/I for this forum is not the greatest. Is this better?
  • MasterSpatula
    MasterSpatula
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    Is it 2015 again?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • faeeichenlaub
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    I've noticed a drop in damage about a month ago numbers where down about 8k. Which was really disappointing. Could not explain why testing out crit but the deadly strike set wasn't doing what it used too.
    "Azura give me strength, Let my voice change the world as long as I am in it."
  • MashmalloMan
    MashmalloMan
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    Are you sure you're calculating it correctly?

    You can't expect to see a +20% damage increase. You need to consider what damage done % multipliers you already have.

    Necro has +15% to all dot damage as a passive, CP you can get +17->21% or so, CP Physical/Poison/Disease damage also increased by 9-11%, and finally you may have minor berserk for +8%.

    So.. Lets say you have 53% from all those factors.

    A 10,000 damage dot with +53% would be a 15300 tooltip, you think to yourself, +20% should be 18,360, but really you're adding +20% to 15,300 instead of the base 10,000.

    So, the actual number would be 17,300.

    The other problem is.. I can't remember how CP and damage done buffs like sets or minor berserk are all calculated together, I'm assuming it's additive, but it could be multiplicative between the different types.

    There was once a damage calculation thread by Maesel you may be able to find to cover this.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    I've noticed a drop in damage about a month ago numbers where down about 8k. Which was really disappointing. Could not explain why testing out crit but the deadly strike set wasn't doing what it used too.

    You're probably thinking of Dragonhold, all dots were reduced from a multiplier of 2.5 times a typical spammable to about 1.5 times. 2.5 was too much, 1.5 is too little, so that's where the current patch is. In most dps rotations, dot damage is a huge part of the damage you deal since you can have it running while you do a direct damage spammable for instance. When they reduced them, Deadly Srike and Necro passive was buffed to compensate. Necro went from 10% to 15% dot damage and reduction. Deadly Strike went from 14% to 20%.

    These minor buffs don't compensate a 66% decrease in all dot damage.

    66% down, than 11% up is tiny, you would of probably seen a dot damage loss of around 60-62%. Math is hard. Many factors to consider.
    • Adjusted the standards from Damage over Time abilities to no longer deal approximately 2.5x the damage of a traditional “spammable” attack, such as Force Shock or Lava Whip, and now deal approximately 1.5x the damage over their duration. Specific changes will be listed in the skill line section.
      • Area of Effect Damage over Time abilities will now once again mirror the damage of their single target counterparts, instead of dealing approximately 33% less damage. To ensure they do not always beat out their single target counterpart, they will now cost approximately 66% more resources per second to maintain than their single target counterparts, up from 30%. Their standard durations have increased to 10 seconds from 8 seconds as well.
      • Healing over Time abilities (both single target and Area of Effect) no longer adhere to the Damage over Time standards due to their limited application and accessibility. They have not received any adjustments this patch, but are being closely monitored.
      • Many morphs that change the behavior of their original parent (such as Eruption or Solar Barrage) are not fully adhered to some of these adjustments, such as power or cost.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
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