The only diminishing returns should be in the gains you get from the Champion System.
There is the defacto one from Resistance that we have always had.
Shokasegambit1 wrote: »I've been doing some testing to one toon and testing some builds, seems like deadly strike is not being calculated correctly. Or ... There are certain abilities now that have soft caps ? I do know the Necro bash ult is soft capped, because theirs no way I can have 9k weapon damage and still be under 12k per bash. Also seems like soul splitting trap or a selective few dots are soft capped also ... few other things but im super confused about whats happening to eso from 6 months ago ?
And is anybody having the same issues in thoerycrafting builds ?
KillsAllElves wrote: »Shokasegambit1 wrote: »I've been doing some testing to one toon and testing some builds, seems like deadly strike is not being calculated correctly. Or ... There are certain abilities now that have soft caps ? I do know the Necro bash ult is soft capped, because theirs no way I can have 9k weapon damage and still be under 12k per bash. Also seems like soul splitting trap or a selective few dots are soft capped also ... few other things but im super confused about whats happening to eso from 6 months ago ?
And is anybody having the same issues in thoerycrafting builds ?
When you have points in master at arms both slimecraw and deadly strike are doodoo juice. These sets shine in battlegrounds and or no CP pvp.
KillsAllElves wrote: »
Who has cp in master of arms ? I was giving an example of Necro, thats something that is soft capped.
Shokasegambit1 wrote: »KillsAllElves wrote: »
Who has cp in master of arms ? I was giving an example of Necro, thats something that is soft capped.
Alot of players do! It increases damage and this part of the cp tree effects damage when deadly strike is used on the character. This is A reason why deadly strike is buns in any cp activity. Regardless of class.
When something is soft capped its best to put focus on something else. Few hours ago i tested deadly strike out and i was not getting the 20% plus damage. Either zos has stealtyherd nerfed/abilities or the set doesnt work correctly.
blendertoes wrote: »
MashmalloMan wrote: »
faeeichenlaub wrote: »I've noticed a drop in damage about a month ago numbers where down about 8k. Which was really disappointing. Could not explain why testing out crit but the deadly strike set wasn't doing what it used too.
- Adjusted the standards from Damage over Time abilities to no longer deal approximately 2.5x the damage of a traditional “spammable” attack, such as Force Shock or Lava Whip, and now deal approximately 1.5x the damage over their duration. Specific changes will be listed in the skill line section.
- Area of Effect Damage over Time abilities will now once again mirror the damage of their single target counterparts, instead of dealing approximately 33% less damage. To ensure they do not always beat out their single target counterpart, they will now cost approximately 66% more resources per second to maintain than their single target counterparts, up from 30%. Their standard durations have increased to 10 seconds from 8 seconds as well.
- Healing over Time abilities (both single target and Area of Effect) no longer adhere to the Damage over Time standards due to their limited application and accessibility. They have not received any adjustments this patch, but are being closely monitored.
- Many morphs that change the behavior of their original parent (such as Eruption or Solar Barrage) are not fully adhered to some of these adjustments, such as power or cost.