Ones got to change and since soo many of battle grounds achievements are based on kills, it seems more sensible for endless fury to be the one, it creates slight problems in other forms of the game, mostly with the kill steal stealing ulti gen, however in battlegrounds the problem is incredibly frustrating. I constantly see magsorc top board in tdm and most of the time its with 40-60% of the damage done of another player usually on something like a dk or warden. I can understand the lack of an execute and playstyle of these classes causing this to some degree and the purpose of variety and class identity etc. but why focus so intensely on finishing blows when there is an ability designed purely to steal them.
In b4 “NeRf SoRc ThReAd” and “change battle grounds this way or that way” comments, why change an entire pvp mode, other skills and passives, when tweaks to 1 skill can solve the problem