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The Most Useless Set nomination

  • Jaraal
    Jaraal
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    Seriously, whats the point of the Sithis set? It would be awesome if you could use Blade of Woe in pvp but as it is now, the set is total and absolute trash.

    The only place Sithis' Touch is actually useful is in Thieves Guild heists.

    Since there's no bounty for killing in heists, you can Blade of Woe the first person you see and then run through guns blazing with Major Berserk and slaughtering everybody, including those aoe detection ring guards. When your 20 seconds are up, BoW somebody else and continue until you have retieved all the caches.

    You won't get the bonus for beating the timer undetected, but you'll get in and out of Dodge and get your reward and your Thieves Guild points in record time.
  • Olupajmibanan
    Olupajmibanan
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    Lady_Linux wrote: »
    CompM4s wrote: »
    Sithis Touch
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 833 Spell Critical
    (4 items) Adds 833 Weapon Critical
    (5 items) When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%
    CompM4s wrote: »
    Sithis Touch
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 833 Spell Critical
    (4 items) Adds 833 Weapon Critical
    (5 items) When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%

    this could be useful if you are using blade of woe and are facing more than one enemy on a thieves guild or dark brotherhood quest. so while it may not suit 12 man trials it does have its use. You give up a lot to play stealth so a buff for using blade of woe could be useful if you wished to play that way but honestly there are other sets id rater use. it's not useless it's just not a build anyone wants, these two things are not equal


    adept rider is useless

    If you are in a zone where you can use Blade of Woe, why would you even bother wasting potions, resources, time, whatever instead of just BladeofWoing everything? If you can kill mobs with Blade of Woe, you can do that even naked, therefore the set is useless.
  • TigressCreed
    TigressCreed
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    D0PAMINE wrote: »
    I knew of someone who golded out their Sitnis Touch...
    RIP

    Xbox NA TigressCreed
  • zaria
    zaria
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    akdave0 wrote: »
    Night Mothers
    (2 items) Adds 1096 Max Stamina
    (3 items) Adds 129 Weapon Damage
    (4 items) Adds 129 Stamina Recovery
    (5 items) Adds 129 Weapon Damage
    (5 items) Reduce the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%
    This an nice set for TG or DB quests or general stealing / pick pocketing.
    Its an non combat set for stealing like sets like coward is for farming.

    And no Sithis Touch does not count as them as you don't need damage bonuses overland. Night mother is way more useful.
    Prayer shawl was my favorite but Sithis Touch is weaker.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
    idk
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    Stibbons wrote: »
    All healer sets are bad: Vestments of Olorime, The Worm’s Raiment, Healing Mage,.. They are really nothing more than buff other players and make your own character weaker at healing and damage.

    All of them work well for healers and you are very wrong that they make the character wearing them weaker.
    • Olorime buffs the casters spell damage as long as they are smart enough to also step into the buff area. If they are not then that is a personal issue.
    • Worm buffs the healers sustain which is important for serious healing. So if a healer is asked to wear that they profit just as well.
    • Healing mage reduces the damage of the boss/mobs which is a win/win situation for healers.

    So this notion it makes the character weaker is nonsense.

    Edit: regardless, no one has to wear those sets to heal, or any specific set. Running with a group that requires to you wear a set you do not want to then stand up for yourself and tell them to find someone else to heal if that is how they want things. Then find a group that works for you or form your own group. It really is that simple.
    Edited by idk on January 18, 2020 9:09PM
  • Ladislao
    Ladislao
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    Lady_Linux wrote: »
    CompM4s wrote: »
    Sithis Touch
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 833 Spell Critical
    (4 items) Adds 833 Weapon Critical
    (5 items) When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%
    CompM4s wrote: »
    Sithis Touch
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 833 Spell Critical
    (4 items) Adds 833 Weapon Critical
    (5 items) When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%

    this could be useful if you are using blade of woe and are facing more than one enemy on a thieves guild or dark brotherhood quest. so while it may not suit 12 man trials it does have its use. You give up a lot to play stealth so a buff for using blade of woe could be useful if you wished to play that way but honestly there are other sets id rater use. it's not useless it's just not a build anyone wants, these two things are not equal


    adept rider is useless

    If you are in a zone where you can use Blade of Woe, why would you even bother wasting potions, resources, time, whatever instead of just BladeofWoing everything? If you can kill mobs with Blade of Woe, you can do that even naked, therefore the set is useless.

    20 seconds of Major Berserk is a huge boost which can be triggered from backbar rigth before ganging or fighting near humanoid camps in Cyrodiil/IC. At the same time, for example, Clever Alchemist (somewhat similar set) cannot be used outside of combat.

    Is Sithis' Touch useless? I wouldn't say so at all. This is definitely a niche set that is better than many others.
    Everything is viable
  • Jaraal
    Jaraal
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    Lady_Linux wrote: »
    CompM4s wrote: »
    Sithis Touch
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 833 Spell Critical
    (4 items) Adds 833 Weapon Critical
    (5 items) When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%
    CompM4s wrote: »
    Sithis Touch
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 833 Spell Critical
    (4 items) Adds 833 Weapon Critical
    (5 items) When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%

    this could be useful if you are using blade of woe and are facing more than one enemy on a thieves guild or dark brotherhood quest. so while it may not suit 12 man trials it does have its use. You give up a lot to play stealth so a buff for using blade of woe could be useful if you wished to play that way but honestly there are other sets id rater use. it's not useless it's just not a build anyone wants, these two things are not equal


    adept rider is useless

    If you are in a zone where you can use Blade of Woe, why would you even bother wasting potions, resources, time, whatever instead of just BladeofWoing everything? If you can kill mobs with Blade of Woe, you can do that even naked, therefore the set is useless.

    Blade of Woe only works on certain humanoids, you have to be behind and crouched, and other humanoids (including guards) will come assist your victim if you are spotted. Plus, you can rack up hundreds of thousands of gold in bounty very quickly by killing citizens.... which basically renders your character useless for questing, crafting, etc. Also, non human enemies are alerted by the violence and will come to attack you when they see you.

    BoW is a very situational effect.... unfortunately the set is not well thought out as Major Berserk and successful BoWing are very different situations. The benefit is useful only in a very narrow set of circumstances.
  • Lady_Linux
    Lady_Linux
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    Jaraal wrote: »
    Lady_Linux wrote: »
    CompM4s wrote: »
    Sithis Touch
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 833 Spell Critical
    (4 items) Adds 833 Weapon Critical
    (5 items) When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%
    CompM4s wrote: »
    Sithis Touch
    (2 items) Adds 1206 Max Health
    (3 items) Adds 1206 Max Health
    (4 items) Adds 833 Spell Critical
    (4 items) Adds 833 Weapon Critical
    (5 items) When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%

    this could be useful if you are using blade of woe and are facing more than one enemy on a thieves guild or dark brotherhood quest. so while it may not suit 12 man trials it does have its use. You give up a lot to play stealth so a buff for using blade of woe could be useful if you wished to play that way but honestly there are other sets id rater use. it's not useless it's just not a build anyone wants, these two things are not equal


    adept rider is useless

    If you are in a zone where you can use Blade of Woe, why would you even bother wasting potions, resources, time, whatever instead of just BladeofWoing everything? If you can kill mobs with Blade of Woe, you can do that even naked, therefore the set is useless.

    Blade of Woe only works on certain humanoids, you have to be behind and crouched, and other humanoids (including guards) will come assist your victim if you are spotted. Plus, you can rack up hundreds of thousands of gold in bounty very quickly by killing citizens.... which basically renders your character useless for questing, crafting, etc. Also, non human enemies are alerted by the violence and will come to attack you when they see you.

    BoW is a very situational effect.... unfortunately the set is not well thought out as Major Berserk and successful BoWing are very different situations. The benefit is useful only in a very narrow set of circumstances.

    if you have a bounty you can sneak into town, grab the daily crafting board posts, sneak out of town, port to guild hall, complete the writs, sneak back into town and turn them in... there are usu no guards at the spots you go to turn in the writs.. picking them up from the writ board can add bounty to you if you arent careful...
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Iskiab
    Iskiab
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    Undaunted unweaver. Light armour set with stam stats, you get a bonus when you use an ability that costs stamina.

    (2 items) Adds 1096 Max Stamina
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 833 Spell Critical
    (5 items) When you use an ability that costs Stamina, your Light Attacks deal 774 additional damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.
    Edited by Iskiab on January 18, 2020 9:37PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Jaraal
    Jaraal
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    Iskiab wrote: »
    Undaunted unweaver. Light armour set with stam stats, you get a bonus when you use an ability that costs stamina.

    (2 items) Adds 1096 Max Stamina
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 833 Spell Critical
    (5 items) When you use an ability that costs Stamina, your Light Attacks deal 774 additional damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.

    But you can equip three pieces of jewelry and fill two weapon slots with it, and still wear 7 pc of heavy or medium armor. Or 1 piece of it in light for the Undaunted Mettle passive, etc.

  • Iskiab
    Iskiab
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    Jaraal wrote: »
    Iskiab wrote: »
    Undaunted unweaver. Light armour set with stam stats, you get a bonus when you use an ability that costs stamina.

    (2 items) Adds 1096 Max Stamina
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 833 Spell Critical
    (5 items) When you use an ability that costs Stamina, your Light Attacks deal 774 additional damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.

    But you can equip three pieces of jewelry and fill two weapon slots with it, and still wear 7 pc of heavy or medium armor. Or 1 piece of it in light for the Undaunted Mettle passive, etc.

    Yea I guess, so it’s a light armour tanking set?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Jaraal
    Jaraal
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    Iskiab wrote: »
    Jaraal wrote: »
    Iskiab wrote: »
    Undaunted unweaver. Light armour set with stam stats, you get a bonus when you use an ability that costs stamina.

    (2 items) Adds 1096 Max Stamina
    (3 items) Adds 1096 Max Stamina
    (4 items) Adds 833 Spell Critical
    (5 items) When you use an ability that costs Stamina, your Light Attacks deal 774 additional damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.

    But you can equip three pieces of jewelry and fill two weapon slots with it, and still wear 7 pc of heavy or medium armor. Or 1 piece of it in light for the Undaunted Mettle passive, etc.

    Yea I guess, so it’s a light armour tanking set?

    You don't have to wear any light armor to get the set bonus. Two weapons, weapon and shield, (or one 2 hander), plus 2 rings and a necklace, and then wear the 5 pc heavy armor set and 2 pc heavy monster set of your choice.

    The place where this set shines is on a medium armor werewolf build (or at least before they nerfed us into Oblivion), where your light attacks are already doing big damage from the bleeds. Plus, if you take the Berserker morph, the heavy attack splash damage is augmented by the set. The uptime is maximized when weaving your abilities between slaps.

    And TBH, a little extra personal bonus damage is not really what I'd be looking for in a group tanking set.


    Edited by Jaraal on January 18, 2020 10:31PM
  • MellowMagic
    MellowMagic
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    Ice Furnace

    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 833 Spell Critical
    (4 items) Adds 129 Spell Damage
    (5 items) When you deal DIRECT damage with a Frost Damage ability, you have a 50% chance to deal an additional 1026 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

    Why it is the worst:
    1. It is a heavy set needs to be transmuted
    2. Proc conditions are Direct damage with frost damage which is : Frost touch, force pulse, light attacks
    3. 50 percent chance to proc 1k damage with a perfect weave
    4. gimping yourself with a frost staff for 1k dmg
    Edited by MellowMagic on January 19, 2020 1:02AM
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • ZonasArch
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    Browart wrote: »
    most of craft and overlands sets

    And most trial sets and dungeon sets and AP sets... What else? Most sets suck even for fun nichy builds.
  • Stebarnz
    Stebarnz
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    akdave0 wrote: »
    Stebarnz wrote: »
    Stibbons wrote: »
    All healer sets are bad: Vestments of Olorime, The Worm’s Raiment, Healing Mage,.. They are really nothing more than buff other players and make your own character weaker at healing and damage.

    A healers role should be changed to support! The only thing a healer should be doing is buffing the dps and keeping hots running with some burst heal for 'problem' moments in trials. Also providing 20k dps ~

    [snip].

    If that's the case, DPS should never allow the healer to be attacked, ever. I cant do my job if they aren't doing theirs.

    [edited quoted content]

    That's the tanks job!, Tank, taunts adds and chains into a kill ball or keep boss agg. dps kill, support role (your healer) buffs and hots and back up dps's. When I see a support role stading there spamming springs and BoL with the odd heavy attack resto I weep for that persons skill level. Providing Maj courage and solid combat prayer uptime is mandatory along with blue balls.

    Im afraid the 'im a healer, I heal' attitude is long dead if you wanna run top tier content.
    Edited by Stebarnz on January 18, 2020 10:53PM
  • ZonasArch
    ZonasArch
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    Ice Furnace

    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 833 Spell Critical
    (4 items) Adds 129 Spell Damage
    (5 items) When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 1026 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

    Free damage easy proc, how's that a contender for the worse set?
  • MellowMagic
    MellowMagic
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    ZonasArch wrote: »
    Ice Furnace

    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 833 Spell Critical
    (4 items) Adds 129 Spell Damage
    (5 items) When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 1026 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

    Free damage easy proc, how's that a contender for the worse set?

    Have you ever used it? btw how many direct damage frost skills are there? For 1k dmg? Its complete garbage.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • MellowMagic
    MellowMagic
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    ZonasArch wrote: »
    Ice Furnace

    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 833 Spell Critical
    (4 items) Adds 129 Spell Damage
    (5 items) When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 1026 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

    Free damage easy proc, how's that a contender for the worse set?

    Oh and btw it's also a heavy set
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • ZonasArch
    ZonasArch
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    ZonasArch wrote: »
    Ice Furnace

    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 833 Spell Critical
    (4 items) Adds 129 Spell Damage
    (5 items) When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 1026 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

    Free damage easy proc, how's that a contender for the worse set?

    Have you ever used it? btw how many direct damage frost skills are there? For 1k dmg? Its complete garbage.

    Yeah, I did. It's not the best, but this isn't a "best" contest. It's a worst, and this isn't the worst. Nit by a loooooong stretch.

    And its only a heavy set if you use body pieces ;)

    I had a fully AoE based warden ice mage, the uptime on this set was basically 100%. Fit the theme and wasn't anything like sithis touch or the crafting one for when you're riding mounts or whatever. Forgot the name of that one. Adept rider?

    Anyway... My point is simple... Sucking is just sucking. We need the ultimate "just delete the game files ready".
  • MellowMagic
    MellowMagic
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    ZonasArch wrote: »
    ZonasArch wrote: »
    Ice Furnace

    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 833 Spell Critical
    (4 items) Adds 129 Spell Damage
    (5 items) When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 1026 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

    Free damage easy proc, how's that a contender for the worse set?

    Have you ever used it? btw how many direct damage frost skills are there? For 1k dmg? Its complete garbage.

    Yeah, I did. It's not the best, but this isn't a "best" contest. It's a worst, and this isn't the worst. Nit by a loooooong stretch.

    And its only a heavy set if you use body pieces ;)

    I had a fully AoE based warden ice mage, the uptime on this set was basically 100%. Fit the theme and wasn't anything like sithis touch or the crafting one for when you're riding mounts or whatever. Forgot the name of that one. Adept rider?

    Anyway... My point is simple... Sucking is just sucking. We need the ultimate "just delete the game files ready".

    Lmfao okay transmute 3 pieces of jewelry for an absolute max of 1k dps which probably still wouldnt happen. It is a terrible set, 3 trait crafted sets blow it out of the water, someone had ashen grip listed which beats this set by a mile? If you're going for an aoe frost themed mage then winterborn and ysgramor or spell succession would actually make it useful and not a joke.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • MellowMagic
    MellowMagic
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    ZonasArch wrote: »
    ZonasArch wrote: »
    Ice Furnace

    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 833 Spell Critical
    (4 items) Adds 129 Spell Damage
    (5 items) When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 1026 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

    Free damage easy proc, how's that a contender for the worse set?

    Have you ever used it? btw how many direct damage frost skills are there? For 1k dmg? Its complete garbage.

    Yeah, I did. It's not the best, but this isn't a "best" contest. It's a worst, and this isn't the worst. Nit by a loooooong stretch.

    And its only a heavy set if you use body pieces ;)

    I had a fully AoE based warden ice mage, the uptime on this set was basically 100%. Fit the theme and wasn't anything like sithis touch or the crafting one for when you're riding mounts or whatever. Forgot the name of that one. Adept rider?

    Anyway... My point is simple... Sucking is just sucking. We need the ultimate "just delete the game files ready".

    And I doubt ur getting 100 percent uptime cause its procs on direct damage which is either light attacks, force pulse or frost touch. Even weaving perfectly it would be hard to maintain 100 percent it has a 50 percent chance to proc. This set is the worst because it has no niche it is as bad as adept rider, it isnt a set for dps, it isnt a tanking set nor a healing one its has zero use.
    Edited by MellowMagic on January 19, 2020 12:27AM
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • Lisutaris
    Lisutaris
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    Hircine.
    No heal wants to equip it, because stam stats.
    No tank wants to do it because stam reg.... Bah.
    No dd wants to use it because dps loss.

    Awesome at christmas combined with ebon armory and some green, red, white, golden colors. Grants you and your surroundings the spirit of christmas. Woohoo
    Edited by Lisutaris on January 19, 2020 1:13AM
  • NBrookus
    NBrookus
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    Stam support exists in PVP and Hircine is a good group buff.

    Adept Rider is not good for anything.
  • Na0cho
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    It’s funny how people look at things. Some people prioritize pve and rate the sets that way, and others like myself am always thinking how they would work in a pvp setting.

    Honestly Zos could probably cut half the sets from the game and not many would notice.

    Or maybe fold some of the underwhelming sets together and make something that might be niche but still usable.


    Lot of good suggestions itt, but I would have to say adept rider.

    Or any set with conditions that require you to die or be very low in health that aren’t “save my butt” sets like troll Kings
  • Tannus15
    Tannus15
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    Easily Spelunker:

    2 items: Adds 1096 Maximum Stamina
    3 items: Adds 129 Stamina Recovery
    4 items: Adds 129 Weapon Damage
    5 items: Adds 400 Weapon and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore 1500 Stamina.
  • Schmetterfrosch
    Schmetterfrosch
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    Lisutaris wrote: »
    Hircine.
    No heal wants to equip it, because stam stats.
    No tank wants to do it because stam reg.... Bah.
    No dd wants to use it because dps loss.

    Awesome at christmas combined with ebon armory and some green, red, white, golden colors. Grants you and your surroundings the spirit of christmas. Woohoo

    hircine is actually a must-have-set for raid healers.
    if you have some stam-dds
    Das Leben ist doch nur ein Rollenspiel
  • Lisutaris
    Lisutaris
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    Lisutaris wrote: »
    Hircine.
    No heal wants to equip it, because stam stats.
    No tank wants to do it because stam reg.... Bah.
    No dd wants to use it because dps loss.

    Awesome at christmas combined with ebon armory and some green, red, white, golden colors. Grants you and your surroundings the spirit of christmas. Woohoo

    hircine is actually a must-have-set for raid healers.
    if you have some stam-dds

    Maybe if there are more stam than magicka, but then.... Why would you want 4+stam melees in a raid.
    Have not seen that set for ages... And i am in a lot if trial grps...thankfully with more range than melee.
  • ccfeeling
    ccfeeling
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    ZOS has a reason to keep those useless sets in the game .

    More and more useless sets release on new chapter and DLC too ;)
  • Saucy_Jack
    Saucy_Jack
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    @Saucy_Jack BEST SET COMPETITION GO!

    Hmmm....*strokes beard*

    Wouldn't this eventually just come down to the number of stamina-based players vs the number of magic-based players? Like, everyone plays in the various zones; everyone through the quests or previous games interacts with the various deities, but there are players who've never touched certain sets and have no intention on doing so.

    I mean, if we can figure out a way to make it even remotely unbiased, I'd be all for the idea.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • Olupajmibanan
    Olupajmibanan
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    Tannus15 wrote: »
    Easily Spelunker:

    2 items: Adds 1096 Maximum Stamina
    3 items: Adds 129 Stamina Recovery
    4 items: Adds 129 Weapon Damage
    5 items: Adds 400 Weapon and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore 1500 Stamina.

    Have you tried this with new orbs on whole party? Instant stamina restore from 0 to 100%.
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