Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

My view on whats really hurting pve/pvp content in Eso many of you might even agree on some of it.

  • Psijic42
    Psijic42
    ✭✭✭
    Psijic42 wrote: »
    I completely disagree with this post. One of the features that I like the most about eso is there is a lot of diversity of choice in sets in PvP. Are there “meta” sets? Yes... kinda, but there is far far more than just one cookie cutter. Making items for PvP or PvE only would limit one of the central feature of the game: play as you want.

    I’m sorry to sound rude but 9 times of out 10 these posts come across like pve carebears who die in a PvP fight because they’re new and get super frustrated. I get it. It’s really frustrating to not feel like the powerful mage warrior, but everyone wants to, and some people have figured it out. Study your play and get better, don’t limit other people’s creativity.

    Now if you want to talk about nerfing the PvP tank meta then ya ok that’s a decent thread...

    Well I'm the type of person that dies a lot in pvp if i do say battle grounds. I do sometimes try to keep alive or stick to a group but i'm not one of those players that is afraid of my characters dieing in a pvp match because why Respawn. Nor am I one that will ask for nerfs because something killed me because I'm causal enough that I'm garbage at pvp and meta and builds. But I'm satisfied if I can mange to get kills sometimes or assists or even points. I'm satisfied even getting second place win in battlegrounds because still get the exp daily rewards and rewards. I do at least try to get battle grounds team to second place if not first at times. Because first or second get the same reward might get more with first but getting second still get the reward for queuing.
    If I have a couple of kills if lucky or zero kills some assists or have high score but zero kills and like 11 to 15 to 16 deaths you likely might be seeing someone like me. As I'm that type of player. The one that has maybe one or two set peices and just garbage gear being worn. Maybe better gear if I'm lucky to get ahold of it but I don't chase meta. Don't need to chase meta sometimes its just about having fun.
    I do love to roleplay though but I've been detracted by other things lately. I'd Say I'm more roleplayer then Pver, or Pvper. But I have done all three in Eso.
    This isn't about pve or pvp care bears its about the way things are done that tends to hurt one side or the other. Plus the constant trend every patch that just isn't helping.



    Hey,
    I appreciate your honesty. I feel like you would have more fun if properly geared, even with primarily focusing on RP. What I can honestly say is put together 5 piece of either Bone Pirate (stam) or Bright Throat (mag) with Shacklbreaker (make your jewelry as protective trait) and monster helm set of your choice (bloodspawn being the first go to and branch out from there). You will feel really good in this combo, promises. Hit me up in game if you want PvP tips, no joke @psijic42 glhf
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    Abilities are more difficult to balance. But a debuff of what they can do on players or separate form of damage for them when it comes to abilties would be something that can partly separate the two.

    We already have this in PvP. It is called Battle Spirit Reduces all damage and healing done by 50%. Heck of a debuff

    Well they need more then just a passive debuff maybe coding it into the abilties themselves. So they can manage them without having to hurt one side or another. Even with a reduction in damage and healing output there would still be lots of issues and complaints about stuff and the demand for nerfs. If they have to nerf something it should be the content they are nerfing it for and not other content that the abilties are very needed in. There has to be a total or almost seperation of pvp and pve in this game and its one of the reason why these problems keep poping up.

    They keeping making changes that hurts one side or the other. Every single big update. Whens the last time they just left class and item set mechanics and all combat mechanics alone does anyone even know? I'm not trying to rant but well you seee nerf threads all the time along with big changes to many mechanics. Each big patch.I did not make this thread to rant even if it sounds like one Its not for myself but some of it is my feelings on the issue. Because I'm a more causual pver and sometimes pvper but mainly a roleplayer and people take the builds thing way to seriously.. I made this thread for the player base in general so there could be a constructive conversation about this because its an issue and its sad players can't do the content they want if they nerf something that makes it so they have to redo their builds just do to the content they want to do. Every single big update. I do think there has to be a change they can't keep going on like this forever. At some point people will just leave in mass. Because they can't keep their game stable.

    Hopefully things change they will add in a change that makes it so they don't have to keeping changing things over and over and over again. I do hope Zenimax is trying to do this for once. So they can focus more on adding great story content and have to spend less time on changing game mechanics each time. Because of someone upset that they died in a pvp match or because some ability that does high damage killed them. Its not just about your death recap this isn't real life you can respawn your character and only pve really damages your gear from what I understand so a pvp death isn't as big of a deal but more of an annoyance. If an ability is way out of tune they will adjust it. But we shouldn't be demanding it even if its op. If its op they will know its op they have the data they know which abilties are way overused and they adjust accordingly.

    I really do not think you understand. Zos has specifically said they refuse to balance skills separately in PvP than in PvE. So using your example of fatigue effects should only happen in PvP, that is not going to happen. Further, the fatigue effects we have are really of no significant consequence in PvE.

    So in the end we have one option and that is the current debuff system in place.

    Also, you seem to miss that Zos has been doing a complete overhaul of the combat system for better or worse. These heavy handed changes are not due to PvP/PvE as much but that Zos is trying to get the game to where they can actually manage it (maybe) and reduce the load on the servers. Even if the game did not have PvP these changes would be happening.
Sign In or Register to comment.