Because nameplates also reveals things that should not be revealed. The game was designed to be used without them, and adding them seemed to have cause other issues. It was said early in the game dev, there'll be no nameplates, no counters/indicators, as little as possible on the interface, and that visual and audio clues would be the essence of combats in ESO, within the first month of ESO being announced... Sorry to say, but if you want them, this is against what the game was originally designed to be. It is not like they were removed at the last minute
Because nameplates also reveals things that should not be revealed. The game was designed to be used without them, and adding them seemed to have cause other issues. It was said early in the game dev, there'll be no nameplates, no counters/indicators, as little as possible on the interface, and that visual and audio clues would be the essence of combats in ESO, within the first month of ESO being announced... Sorry to say, but if you want them, this is against what the game was originally designed to be. It is not like they were removed at the last minute
No one will make a name for themselves in PVP without these. DAOC thrived because people made names, and were hunted for it.
Sticking to lore and making a bad decision are not mutually exclusive. There is no negative to having names, if you can turn them off. Making a name for yourself is part of an MMO. If you don't want names, go play Skyrim. MMOs thrive on community, not anonymity.
Sorry to say, but if you want them, this is against what the game was originally designed to be. It is not like they were removed at the last minute
They had them in Beta so the technology actually exists with no issue. They were taken out for immersion. Used to be a /nameplate to turn em off and on.
DEVs want immersion, users want UX. I think the ability to turn them on and off fixes the problem.
Because nameplates also reveals things that should not be revealed. The game was designed to be used without them, and adding them seemed to have cause other issues. It was said early in the game dev, there'll be no nameplates, no counters/indicators, as little as possible on the interface, and that visual and audio clues would be the essence of combats in ESO, within the first month of ESO being announced... Sorry to say, but if you want them, this is against what the game was originally designed to be. It is not like they were removed at the last minute
No one will make a name for themselves in PVP without these. DAOC thrived because people made names, and were hunted for it.
Sticking to lore and making a bad decision are not mutually exclusive. There is no negative to having names, if you can turn them off. Making a name for yourself is part of an MMO. If you don't want names, go play Skyrim. MMOs thrive on community, not anonymity.
Because nameplates also reveals things that should not be revealed. The game was designed to be used without them, and adding them seemed to have cause other issues. It was said early in the game dev, there'll be no nameplates, no counters/indicators, as little as possible on the interface, and that visual and audio clues would be the essence of combats in ESO, within the first month of ESO being announced... Sorry to say, but if you want them, this is against what the game was originally designed to be. It is not like they were removed at the last minute
No one will make a name for themselves in PVP without these. DAOC thrived because people made names, and were hunted for it.
Sticking to lore and making a bad decision are not mutually exclusive. There is no negative to having names, if you can turn them off. Making a name for yourself is part of an MMO. If you don't want names, go play Skyrim. MMOs thrive on community, not anonymity.
"Make a name for themselves"
What, you want to become e-famous or something? guffaw
PjBrunelleub17_ESO wrote: »Usually in an MMO you see the same people over and over, you recognize their name, you see a guild tag over and over, and reputations are formed, communities develop. Not in this game. I couldn't name another guild in my home campaign besides my own, I don't know if the guy fighting next to me is the guy that was fighting next to me at the farm 10 minutes ago (Yes I know you can 'mouse' over them and get their name) I know my guild, and maybe some guy that uses /zone way too much.
The game needs nametags, and guild tags. I'm fine with the enemy being anonymous, but to create a community you can't just have a bunch of anonymous people, which from my experience is what ESO is at this point. I don't know what kind of a hit the engine would take having to generate them, but i'll take it just for the sake of some sort of community to develop.
PjBrunelleub17_ESO wrote: »Usually in an MMO you see the same people over and over, you recognize their name, you see a guild tag over and over, and reputations are formed, communities develop. Not in this game. I couldn't name another guild in my home campaign besides my own, I don't know if the guy fighting next to me is the guy that was fighting next to me at the farm 10 minutes ago (Yes I know you can 'mouse' over them and get their name) I know my guild, and maybe some guy that uses /zone way too much.
The game needs nametags, and guild tags. I'm fine with the enemy being anonymous, but to create a community you can't just have a bunch of anonymous people, which from my experience is what ESO is at this point. I don't know what kind of a hit the engine would take having to generate them, but i'll take it just for the sake of some sort of community to develop.
jonephesb14_ESO wrote: »Why don't you ask the guy if he is in a guild?
Ragnar_Lodbrok wrote: »I cant wait for these wow clone lovers to leave for wildstar orwhatever is the next thing. Then we can stop hearing the nameplate crybaby crowd.
deggar13b16_ESO wrote: »I agree with the OP. I've had to turn on friendly player health bars so that I know who is a player and who is an NPC otherwise trying to interact with an NPC merchant can prove difficult when there's 7 other players around them, especially at a Blacksmith or Bank