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Oh Boy I'm Excited For the NEW PvP Content!

  • munchkinxx
    munchkinxx
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    Casterial wrote: »
    DaveMoeDee wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    Incorrect.

    It has always been focused on PvE. Look at the difference in PvE content versus PvP since day one.

    For some reason, some PvP players listened to a video where PvP was listed as one of 3 end game activities and they concluded that PvP is the endgame. People hear what they want to hear.

    PvP was the only end game for a long time. For about ~2years actually. Most players came in around 2016/17, that wasn't the start of the game.

    I agree to a point but I see PVP as end game still but for veteran plyers, not the new casual breed of player that want everything handed to them that we struggled through Vet ranks to get and we are able to theory craft our own builds vs watching a you tube video to throw on a meta cheese build, leveling in Alikr to use one spammable skill....

    I was a pure trial healer for the first 3 years of the game and one of the first Grand master crafters etc etc on EU PS4. I still trial heal/DD but main a healer in PVP too and spend more time in PVP.

    I own every set, achieved everything in PVE...as in completed Caldwell's etc and all related achievements, all I needed for Platinum was Emperor.

    You PVE the end game content to get the gear to use in PVP ... majority of gear is useless in PVE...but in PVP, having all Monster sets and quite a range of overland/trial/dungeon gear, puts you above the rest.

    I haven't changed anything on my trial healer except CP...(which you change for diff content anyway) and added Summer set gear and a couple of Monster sets to my inventory on it.

    Zaans, Earthgore, etc ...VMA and VDSA gear, Vet dungeons....all PVE end game content utilised in PVP.

    You PVE to get mats/gold to maintain your PVP play.

    Majority of craftable sets are used in PVP than PVE.

    You learn a rotation in PVE but really hone your ability in PVP, having to be adaptable and if in a small, co ordinated group, like myself, group play is fast and harder than PVE...where you have "rinse and repeat".

    You use more variety of sets and foods/pots and skills in PVP than PVE and that's with having 16 chars split between PVE and PVP.

    In short, PVE is end game for the majority at the moment because of the veteran players that have quit in droves due to the instability, whether they were PVP or PVE focussed and so you are left with players that have no where completed as much content as we have.

    PVP is where the casual player is lost and finding it hard because of the lack of game knowledge and the instinct to adapt in play and so PVE offers more in terms of participating in end game activities.

    I am not dismissing the players that enjoy the PVE content more regardless of level. I have simply been there myself, so I get it.

    But in time, there is a point where you feel you need more of a challenge than the rinse and repeat and PVP is where you can find it.
    Edited by munchkinxx on January 17, 2020 3:59AM
  • mav1234
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    performance matters most, but, it is disappointing not to have them say ANYTHING about pvp really. A brief discussion of additions would have been nice.
  • Jcarson0408
    Jcarson0408
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    haelene wrote: »
    What exactly did you want?

    I feel like this needs to be asked again. We know what it is you DON'T want. What is it you DO want?
  • Heimpai
    Heimpai
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    kargen27 wrote: »
    New PvP content would ruin PvP. Players already complain about low population. Add a new area and the population will be even more spread out and the PvP world will appear all but empty.

    Population is low because of performance..instead of avoiding it they should actually fix it, new content but same mediocre servers won't make people happy
  • Zardayne
    Zardayne
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    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0
    Edited by Zardayne on January 17, 2020 4:10AM
  • DaveMoeDee
    DaveMoeDee
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    iCaliban wrote: »
    Aptonoth wrote: »
    They should kill pvp so they can balance pve and give full attention towards pve.

    They should kill pve so they can fix the only thing in this game with challenge

    This comment is odd. PvP is incredibly casual. It is mostly joking over Discord or Teamspeak back in the day. I actually have to pay attention in trials.

    And I'm not sure why any of that matters. I'm not sure why challenge matters. Narrative content is most important. Other stuff just fills in the gaps because it is too expensive to pump out enough narrative content to keep people around. PvP is important precisely because it can be neglected for years and people will just keep doing the same thing over and over again.
  • DaveMoeDee
    DaveMoeDee
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    Zardayne wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0

    The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.

    Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.
  • axi
    axi
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    Now imagine if that siege weapon would be a ladder :trollface:
  • munchkinxx
    munchkinxx
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    DaveMoeDee wrote: »
    Zardayne wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0

    The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.

    Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.

    The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.

    The amount of block animation cancelling is heavier in PVP vs PVE.

    Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?

    Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.

    A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.

    Cyro...not so easy with the game constantly changing with each update and it applying to there.

    It's trying to fix those and the PVE bugs without affecting the other negatively.

    I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.



  • Zardayne
    Zardayne
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    DaveMoeDee wrote: »
    iCaliban wrote: »
    Aptonoth wrote: »
    They should kill pvp so they can balance pve and give full attention towards pve.

    They should kill pve so they can fix the only thing in this game with challenge

    This comment is odd. PvP is incredibly casual. It is mostly joking over Discord or Teamspeak back in the day. I actually have to pay attention in trials.

    And I'm not sure why any of that matters. I'm not sure why challenge matters. Narrative content is most important. Other stuff just fills in the gaps because it is too expensive to pump out enough narrative content to keep people around. PvP is important precisely because it can be neglected for years and people will just keep doing the same thing over and over again.

    Sorry Dave but IMO, challenge matters quite a bit to some of us. I mean you can have the best narrative content in the world but when the quest arrow leads you right to the quest objective through a few groups of low hp, low skill, filler mobs, and a faceroll delve lead mob, where's the sense of accomplishment in that? Sure you got a nice little story but where's the excitement? Would you read all the way through a fantasy book where the whole way the story spoke about how incredibly powerful the main villain was only to have it end with a hero running him through before he finished his first line of dialogue? Sure the story was great and got you hooked initially into doing the quest but wouldn't you feel incredibly let down by that ending? I know I would.The buildup only to end on a flat note would be horrible IMO/ Wouldn't you want a bit of a fleshed out fight, that in the end felt satisfying? I always thought a little struggle made the ending even more bittersweet. To me, that's why challenge matters just as much as good narrative.
    Edited by Zardayne on January 17, 2020 4:45AM
  • Zer0_CooL
    Zer0_CooL
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    Dusk_Coven wrote: »
    Everyone guess what the siege weapon will be! Hopefully it won't be just a reskin.
    And since it's in Antiquities, it'll be lore related somehow...

    Siege towers
  • DaveMoeDee
    DaveMoeDee
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    munchkinxx wrote: »
    DaveMoeDee wrote: »
    Zardayne wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0

    The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.

    Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.

    The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.

    The amount of block animation cancelling is heavier in PVP vs PVE.

    Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?

    Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.

    A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.

    Cyro...not so easy with the game constantly changing with each update and it applying to there.

    It's trying to fix those and the PVE bugs without affecting the other negatively.

    I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.



    I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.
  • munchkinxx
    munchkinxx
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    DaveMoeDee wrote: »
    munchkinxx wrote: »
    DaveMoeDee wrote: »
    Zardayne wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0

    The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.

    Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.

    The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.

    The amount of block animation cancelling is heavier in PVP vs PVE.

    Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?

    Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.

    A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.

    Cyro...not so easy with the game constantly changing with each update and it applying to there.

    It's trying to fix those and the PVE bugs without affecting the other negatively.

    I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.



    I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.

    I figured you would miss the point.

    PVPers use PVE gear....skills....food ...pots etc.

    So if there is an issue because of the way they react in PVP...which is likely due to the amount of players using then in a local area and it's effect on the server, it's going to draw developers there too and effect pve equally.

    Developers are not necessarily going to be divided between the two.... Hence , Combat Issues etc affect all play....AOE skills revamp....affect all play and the like.
    Edited by munchkinxx on January 17, 2020 4:52AM
  • Iskiab
    Iskiab
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    Who cares about a new map or pvp stuff. All they need to do is fix the existing stuff.

    A cyrodiil overhaul to spread people out more would be a good move too.
    Edited by Iskiab on January 17, 2020 4:52AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • DaveMoeDee
    DaveMoeDee
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    Zardayne wrote: »
    DaveMoeDee wrote: »
    iCaliban wrote: »
    Aptonoth wrote: »
    They should kill pvp so they can balance pve and give full attention towards pve.

    They should kill pve so they can fix the only thing in this game with challenge

    This comment is odd. PvP is incredibly casual. It is mostly joking over Discord or Teamspeak back in the day. I actually have to pay attention in trials.

    And I'm not sure why any of that matters. I'm not sure why challenge matters. Narrative content is most important. Other stuff just fills in the gaps because it is too expensive to pump out enough narrative content to keep people around. PvP is important precisely because it can be neglected for years and people will just keep doing the same thing over and over again.

    Sorry Dave but IMO, challenge matters quite a bit to some of us. I mean you can have the best narrative content in the world but when the quest arrow leads you right to the quest objective through a few groups of low hp, low skill, filler mobs, and a faceroll delve lead mob, where's the sense of accomplishment in that? Sure you got a nice little story but where's the excitement? Would you read all the way through a fantasy book where the whole way the story spoke about how incredibly powerful the main villain was only to have it end with a hero running him through before he finished his first line of dialogue? Sure the story was great and got you hooked initially into doing the quest but wouldn't you feel incredibly let down by that ending? I know I would.The buildup only to end on a flat note would be horrible IMO/ Wouldn't you want a bit of a fleshed out fight, that in the end felt satisfying? I always thought a little struggle made the ending even more bittersweet. To me, that's why challenge matters just as much as good narrative.

    Read the comment I was responding to. It was a silly comment talking like gaming is only about challenge. That is why my response is a bit over the top.

    As someone who has recently started playing games at extremely low difficulty levels to rush through my backlog despite very limit time for gaming, I have found that the narratives still work quite fine. The ease had little impact. Don't get me wrong. I do enjoy challenging games. I like hard bosses. But I don't want it that often.

    Do you watch movies? Haven't you noticed that the heroes actually DO faceroll mobs until they come upon some boss? Watch Geralt taking out 8 guys like they were children in the Netflix series.
  • DaveMoeDee
    DaveMoeDee
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    munchkinxx wrote: »
    DaveMoeDee wrote: »
    munchkinxx wrote: »
    DaveMoeDee wrote: »
    Zardayne wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0

    The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.

    Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.

    The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.

    The amount of block animation cancelling is heavier in PVP vs PVE.

    Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?

    Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.

    A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.

    Cyro...not so easy with the game constantly changing with each update and it applying to there.

    It's trying to fix those and the PVE bugs without affecting the other negatively.

    I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.



    I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.

    I figured you would miss the point.

    PVPers use PVE gear....skills....food ...pots etc.

    So if there is an issue because of the way they react in PVP...which is likely due to the amount of players using then in a local area and it's effect on the server, it's going to draw developers there too and effect pve equally.

    Developers are not necessarily going to be divided between the two.... Hence , Combat Issues etc affect all play....AOE skills revamp....affect all play and the like.

    You aren't getting the point. There are a lot of people working on these things. What percentage do you think are crunching those numbers? What percentage do you think are writing stories, doing voice acting, creating NPCs, and building zones?
  • Zardayne
    Zardayne
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    DaveMoeDee wrote: »
    Zardayne wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0

    The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.

    Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.

    Everything we do in game is designed to keep us busy once implemented. You could say the same about pve dungeons as well. There's a ton of players sitting at undaunted camps day and night, waiting for the dungeon finder to pop, just for a chance at the piece of cheese they want. They run em over and over and over. After that dungeon is built, populated with mobs, and loot added, the dev effort is done on that one too.

    Maelstrom Arena is the same way. It keeps people busy. It's been out forever and people are still running it a lot.

    Pvp, especially RVR PVP, should be given more effort from the developers. As I mentioned in one of my previous posts with the old vid, they sold a lot of pvpers on that game mode in the beginning. Sure PVE is always the main moneymaker but to totally blow off PVP and not keep expanding on it too is wrong IMO.
    Edited by Zardayne on January 17, 2020 5:37AM
  • munchkinxx
    munchkinxx
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    DaveMoeDee wrote: »
    munchkinxx wrote: »
    DaveMoeDee wrote: »
    munchkinxx wrote: »
    DaveMoeDee wrote: »
    Zardayne wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0

    The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.

    Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.

    The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.

    The amount of block animation cancelling is heavier in PVP vs PVE.

    Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?

    Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.

    A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.

    Cyro...not so easy with the game constantly changing with each update and it applying to there.

    It's trying to fix those and the PVE bugs without affecting the other negatively.

    I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.



    I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.

    I figured you would miss the point.

    PVPers use PVE gear....skills....food ...pots etc.

    So if there is an issue because of the way they react in PVP...which is likely due to the amount of players using then in a local area and it's effect on the server, it's going to draw developers there too and effect pve equally.

    Developers are not necessarily going to be divided between the two.... Hence , Combat Issues etc affect all play....AOE skills revamp....affect all play and the like.

    You aren't getting the point. There are a lot of people working on these things. What percentage do you think are crunching those numbers? What percentage do you think are writing stories, doing voice acting, creating NPCs, and building zones?

    We were discussing developers and what they pay attention to.

    Not voice over actors and when an NPC praises me for saving their brothers village from Captain Blackheart...which happens at resources in PvP.....
  • munchkinxx
    munchkinxx
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    munchkinxx wrote: »
    DaveMoeDee wrote: »
    munchkinxx wrote: »
    DaveMoeDee wrote: »
    munchkinxx wrote: »
    DaveMoeDee wrote: »
    Zardayne wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0

    The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.

    Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.

    The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.

    The amount of block animation cancelling is heavier in PVP vs PVE.

    Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?

    Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.

    A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.

    Cyro...not so easy with the game constantly changing with each update and it applying to there.

    It's trying to fix those and the PVE bugs without affecting the other negatively.

    I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.



    I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.

    I figured you would miss the point.

    PVPers use PVE gear....skills....food ...pots etc.

    So if there is an issue because of the way they react in PVP...which is likely due to the amount of players using then in a local area and it's effect on the server, it's going to draw developers there too and effect pve equally.

    Developers are not necessarily going to be divided between the two.... Hence , Combat Issues etc affect all play....AOE skills revamp....affect all play and the like.

    You aren't getting the point. There are a lot of people working on these things. What percentage do you think are crunching those numbers? What percentage do you think are writing stories, doing voice acting, creating NPCs, and building zones?

    We were discussing developers and what they pay attention to.

    Not voice over actors and when an NPC praises me for saving their brothers village from Captain Blackheart...which happens at resources in PvP.....

    To be clear....when you say Developers....it is the front, middle and backend people that are the actual number Crunchers on here.

    Might want to google that one
    Edited by munchkinxx on January 17, 2020 5:02AM
  • DaveMoeDee
    DaveMoeDee
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    munchkinxx wrote: »
    DaveMoeDee wrote: »
    munchkinxx wrote: »
    DaveMoeDee wrote: »
    munchkinxx wrote: »
    DaveMoeDee wrote: »
    Zardayne wrote: »
    JJBoomer wrote: »
    this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.

    Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.

    In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.

    https://www.youtube.com/watch?v=9utl3m08Vu0

    The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.

    Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.

    The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.

    The amount of block animation cancelling is heavier in PVP vs PVE.

    Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?

    Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.

    A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.

    Cyro...not so easy with the game constantly changing with each update and it applying to there.

    It's trying to fix those and the PVE bugs without affecting the other negatively.

    I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.



    I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.

    I figured you would miss the point.

    PVPers use PVE gear....skills....food ...pots etc.

    So if there is an issue because of the way they react in PVP...which is likely due to the amount of players using then in a local area and it's effect on the server, it's going to draw developers there too and effect pve equally.

    Developers are not necessarily going to be divided between the two.... Hence , Combat Issues etc affect all play....AOE skills revamp....affect all play and the like.

    You aren't getting the point. There are a lot of people working on these things. What percentage do you think are crunching those numbers? What percentage do you think are writing stories, doing voice acting, creating NPCs, and building zones?

    We were discussing developers and what they pay attention to.

    Not voice over actors and when an NPC praises me for saving their brothers village from Captain Blackheart...which happens at resources in PvP.....

    Um, my comment started this, so why are you telling me what we are talking about:

    "Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers."

    For some reason you read that as only referring to balance designers. I am talking about the fact that you have to hire a bunch of people to create new PvE content while people continue to play the same PvP content over and over and over.
  • Zardayne
    Zardayne
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    DaveMoeDee wrote: »
    Zardayne wrote: »
    DaveMoeDee wrote: »
    iCaliban wrote: »
    Aptonoth wrote: »
    They should kill pvp so they can balance pve and give full attention towards pve.

    They should kill pve so they can fix the only thing in this game with challenge

    This comment is odd. PvP is incredibly casual. It is mostly joking over Discord or Teamspeak back in the day. I actually have to pay attention in trials.

    And I'm not sure why any of that matters. I'm not sure why challenge matters. Narrative content is most important. Other stuff just fills in the gaps because it is too expensive to pump out enough narrative content to keep people around. PvP is important precisely because it can be neglected for years and people will just keep doing the same thing over and over again.

    Sorry Dave but IMO, challenge matters quite a bit to some of us. I mean you can have the best narrative content in the world but when the quest arrow leads you right to the quest objective through a few groups of low hp, low skill, filler mobs, and a faceroll delve lead mob, where's the sense of accomplishment in that? Sure you got a nice little story but where's the excitement? Would you read all the way through a fantasy book where the whole way the story spoke about how incredibly powerful the main villain was only to have it end with a hero running him through before he finished his first line of dialogue? Sure the story was great and got you hooked initially into doing the quest but wouldn't you feel incredibly let down by that ending? I know I would.The buildup only to end on a flat note would be horrible IMO/ Wouldn't you want a bit of a fleshed out fight, that in the end felt satisfying? I always thought a little struggle made the ending even more bittersweet. To me, that's why challenge matters just as much as good narrative.

    Read the comment I was responding to. It was a silly comment talking like gaming is only about challenge. That is why my response is a bit over the top.

    As someone who has recently started playing games at extremely low difficulty levels to rush through my backlog despite very limit time for gaming, I have found that the narratives still work quite fine. The ease had little impact. Don't get me wrong. I do enjoy challenging games. I like hard bosses. But I don't want it that often.

    Do you watch movies? Haven't you noticed that the heroes actually DO faceroll mobs until they come upon some boss? Watch Geralt taking out 8 guys like they were children in the Netflix series.

    Haha yea you have a point on the movies..when I read that my first thought was Rambo mowing down 50 soldiers on a hill, not Geralt!

    Lately I've been going back playing some of the old RPGs looking for a good mix of narrative and challenge such as Baldurs Gate series. Those tend to be a good balance of both for me. After overcoming some of those tougher fights, I enjoy the sense of accomplishment I get.
    Edited by Zardayne on January 17, 2020 5:18AM
  • colossalvoids
    colossalvoids
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    Seriously at this point I'm fine with it, hope to see more fixes in place before some new ''features'' emerge.
  • Volrion
    Volrion
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    Casterial wrote: »
    PVP makes no money, its obvious ZOS only focus is to fix pvp, but if you want good pvp, head to another :)


    The chapters are just...lacking more and more. But it is what it is. I know so many who are pvpers and just lost even more hope.

    I'd be down for a new Cyrodiil or some revamp to pvp like more open world with pvp toggle on and off options or something... Something to make pvp feel more apart of the game. When I go into Cyrodiil the theme and player list is all thats there, it doesn't feel like ESO since it gets no love.


    Some of my favorite from the announcement...........

    https://www.twitch.tv/fengrush/clip/PoliteResourcefulPanBibleThump?filter=clips&range=7d&sort=time
    https://clips.twitch.tv/JazzyFriendlyNigiriOpieOP
    https://clips.twitch.tv/CleanBetterGoblinPunchTrees

    Also, while "Antique hunting" is neat, adding 2 new skill lines for it sounds bad...?

    PVP makes more money. See Fortnite. OW. Etc.

    If ESO was stable and people could play from all over the world without 500+ ping people would flock to the game.

    There is no other game like ESO. That’s why so many people have hung around so long, in spite of all the QoL issues.

    (I played non stop since launch but quit nearly three years ago now.) all the problems you guys are suffering through now, we’re all the same back when I was playing. ZOS doesn’t give a f. The game won’t improve for end game players. PVP was a *** show in 2015. It ain’t going to improve now.
  • Joy_Division
    Joy_Division
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    Would you invest in a small community who has done nothing but complain about every single inclusion into their domain and also screams about imbalances and "over-performing" builds? I wouldn't. And that comes from someone who has multiple 5 stars and would love for this game to be the only thing on my harddrive.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AndyMac
    AndyMac
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    Not surprised they didn’t bother much with PVP - Cyro is a laggy mess that’s not at all fun - basically a waste of pots atm.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Revokus
    Revokus
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    axi wrote: »
    Now imagine if that siege weapon would be a ladder :trollface:

    Would be pretty awesome TBH. We could finally go kill all those who spend their time afk in keeps talking crap in chat and do nothing else. :p
    Playing since January 23, 2016
  • Vorpan
    Vorpan
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    PVPers cry about Volendrung being added, but then want things added. :/

    But what things do you want, OP? Another BG map? More keeps? I'd honestly rather they work on the performance issues in Cyrodiil than add more PVP stuff.
  • Juhasow
    Juhasow
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    axi wrote: »
    Now imagine if that siege weapon would be a ladder :trollface:

    Lol. I mean that would be the biggest Cyrodill overhaul it got since quite some time :smiley:
  • Rampeal
    Rampeal
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    I honestly do not see why they would add new PvP zone/content. I mean they gave a entire new zone with imperial city and hardly anybody uses it. Majority of PvP is done in Cydrodi.

    Even the BGs are only used for leveling/daily with the few scoreboard chasers.

    Seems kinda pointless to ask for a new toy only to play with it once and abandon it.
  • Qbiken
    Qbiken
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    My guess is that the new siege will add even more to the current PvDoor elements of Cyrodil, which we definitely doesn't need......
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