DaveMoeDee wrote: »Strider__Roshin wrote: »this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
Incorrect.
It has always been focused on PvE. Look at the difference in PvE content versus PvP since day one.
For some reason, some PvP players listened to a video where PvP was listed as one of 3 end game activities and they concluded that PvP is the endgame. People hear what they want to hear.
PvP was the only end game for a long time. For about ~2years actually. Most players came in around 2016/17, that wasn't the start of the game.
New PvP content would ruin PvP. Players already complain about low population. Add a new area and the population will be even more spread out and the PvP world will appear all but empty.
this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
https://www.youtube.com/watch?v=9utl3m08Vu0 this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.https://www.youtube.com/watch?v=9utl3m08Vu0
DaveMoeDee wrote: »this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.https://www.youtube.com/watch?v=9utl3m08Vu0
The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.
Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.
DaveMoeDee wrote: »
This comment is odd. PvP is incredibly casual. It is mostly joking over Discord or Teamspeak back in the day. I actually have to pay attention in trials.
And I'm not sure why any of that matters. I'm not sure why challenge matters. Narrative content is most important. Other stuff just fills in the gaps because it is too expensive to pump out enough narrative content to keep people around. PvP is important precisely because it can be neglected for years and people will just keep doing the same thing over and over again.
Dusk_Coven wrote: »Everyone guess what the siege weapon will be! Hopefully it won't be just a reskin.
And since it's in Antiquities, it'll be lore related somehow...
munchkinxx wrote: »DaveMoeDee wrote: »this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.https://www.youtube.com/watch?v=9utl3m08Vu0
The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.
Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.
The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.
The amount of block animation cancelling is heavier in PVP vs PVE.
Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?
Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.
A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.
Cyro...not so easy with the game constantly changing with each update and it applying to there.
It's trying to fix those and the PVE bugs without affecting the other negatively.
I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.
DaveMoeDee wrote: »munchkinxx wrote: »DaveMoeDee wrote: »this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.https://www.youtube.com/watch?v=9utl3m08Vu0
The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.
Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.
The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.
The amount of block animation cancelling is heavier in PVP vs PVE.
Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?
Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.
A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.
Cyro...not so easy with the game constantly changing with each update and it applying to there.
It's trying to fix those and the PVE bugs without affecting the other negatively.
I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.
I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.
DaveMoeDee wrote: »
This comment is odd. PvP is incredibly casual. It is mostly joking over Discord or Teamspeak back in the day. I actually have to pay attention in trials.
And I'm not sure why any of that matters. I'm not sure why challenge matters. Narrative content is most important. Other stuff just fills in the gaps because it is too expensive to pump out enough narrative content to keep people around. PvP is important precisely because it can be neglected for years and people will just keep doing the same thing over and over again.
Sorry Dave but IMO, challenge matters quite a bit to some of us. I mean you can have the best narrative content in the world but when the quest arrow leads you right to the quest objective through a few groups of low hp, low skill, filler mobs, and a faceroll delve lead mob, where's the sense of accomplishment in that? Sure you got a nice little story but where's the excitement? Would you read all the way through a fantasy book where the whole way the story spoke about how incredibly powerful the main villain was only to have it end with a hero running him through before he finished his first line of dialogue? Sure the story was great and got you hooked initially into doing the quest but wouldn't you feel incredibly let down by that ending? I know I would.The buildup only to end on a flat note would be horrible IMO/ Wouldn't you want a bit of a fleshed out fight, that in the end felt satisfying? I always thought a little struggle made the ending even more bittersweet. To me, that's why challenge matters just as much as good narrative.
munchkinxx wrote: »DaveMoeDee wrote: »munchkinxx wrote: »DaveMoeDee wrote: »this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.https://www.youtube.com/watch?v=9utl3m08Vu0
The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.
Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.
The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.
The amount of block animation cancelling is heavier in PVP vs PVE.
Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?
Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.
A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.
Cyro...not so easy with the game constantly changing with each update and it applying to there.
It's trying to fix those and the PVE bugs without affecting the other negatively.
I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.
I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.
I figured you would miss the point.
PVPers use PVE gear....skills....food ...pots etc.
So if there is an issue because of the way they react in PVP...which is likely due to the amount of players using then in a local area and it's effect on the server, it's going to draw developers there too and effect pve equally.
Developers are not necessarily going to be divided between the two.... Hence , Combat Issues etc affect all play....AOE skills revamp....affect all play and the like.
DaveMoeDee wrote: »this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.https://www.youtube.com/watch?v=9utl3m08Vu0
The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.
Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.
DaveMoeDee wrote: »munchkinxx wrote: »DaveMoeDee wrote: »munchkinxx wrote: »DaveMoeDee wrote: »this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.https://www.youtube.com/watch?v=9utl3m08Vu0
The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.
Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.
The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.
The amount of block animation cancelling is heavier in PVP vs PVE.
Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?
Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.
A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.
Cyro...not so easy with the game constantly changing with each update and it applying to there.
It's trying to fix those and the PVE bugs without affecting the other negatively.
I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.
I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.
I figured you would miss the point.
PVPers use PVE gear....skills....food ...pots etc.
So if there is an issue because of the way they react in PVP...which is likely due to the amount of players using then in a local area and it's effect on the server, it's going to draw developers there too and effect pve equally.
Developers are not necessarily going to be divided between the two.... Hence , Combat Issues etc affect all play....AOE skills revamp....affect all play and the like.
You aren't getting the point. There are a lot of people working on these things. What percentage do you think are crunching those numbers? What percentage do you think are writing stories, doing voice acting, creating NPCs, and building zones?
munchkinxx wrote: »DaveMoeDee wrote: »munchkinxx wrote: »DaveMoeDee wrote: »munchkinxx wrote: »DaveMoeDee wrote: »this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.https://www.youtube.com/watch?v=9utl3m08Vu0
The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.
Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.
The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.
The amount of block animation cancelling is heavier in PVP vs PVE.
Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?
Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.
A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.
Cyro...not so easy with the game constantly changing with each update and it applying to there.
It's trying to fix those and the PVE bugs without affecting the other negatively.
I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.
I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.
I figured you would miss the point.
PVPers use PVE gear....skills....food ...pots etc.
So if there is an issue because of the way they react in PVP...which is likely due to the amount of players using then in a local area and it's effect on the server, it's going to draw developers there too and effect pve equally.
Developers are not necessarily going to be divided between the two.... Hence , Combat Issues etc affect all play....AOE skills revamp....affect all play and the like.
You aren't getting the point. There are a lot of people working on these things. What percentage do you think are crunching those numbers? What percentage do you think are writing stories, doing voice acting, creating NPCs, and building zones?
We were discussing developers and what they pay attention to.
Not voice over actors and when an NPC praises me for saving their brothers village from Captain Blackheart...which happens at resources in PvP.....
munchkinxx wrote: »DaveMoeDee wrote: »munchkinxx wrote: »DaveMoeDee wrote: »munchkinxx wrote: »DaveMoeDee wrote: »this game is literally 90% PVE and you think its an injustice that thats what makes up most of the new content? I mean, you're just setting yourself up for disappointment my dudes. ESO has never been focused on PvP. Thats not what the game is about. If anything its an extra. A big giant addon to the rest of the game.
Sorry if thats not what you want to hear. But thats the reality. Your acting as if this is a PvP focused game. its not. Just because that might be some people's main interest in the game, doesn't change that this is a PvE mmo with pvp thrown in because mmo's have to have it pretty much.
In the beginning ESO sold a lot of us old Daoc/Warhammer players with videos of RVR PVP and they made it seem like it was a major component. To say this game has always been fully PVE focused is BS. This vid was from 2013.https://www.youtube.com/watch?v=9utl3m08Vu0
The game has always been PvE/narrative focused and PvP has always been a major component. I'm not sure what the contradiction is there.
Just keep in mind that PvP is important because it keeps people busy while not requiring as much effort from developers.
The first part I agree with. The second though....the major problem with PVP is what causes the lag...the proc set and debuff calculations and the effects of these on a population of players.
The amount of block animation cancelling is heavier in PVP vs PVE.
Proc set/aoe/block/skill changes are primarily caused by the load on the server and it's effects in PVP... Where in a dungeon or trial do you see up to 60 players or more over loading the server with all of the above and more?
Yes, a trial group can de-sync and blue screen too but not exactly the same variety and load of issues for developers to try and come up with a solution for.
A trial is a localised instant with a small population. Much easier to look at and pull apart... They knew what the issues were with Maw and took their time fixing it but can apply hot fixes easily enough and do.
Cyro...not so easy with the game constantly changing with each update and it applying to there.
It's trying to fix those and the PVE bugs without affecting the other negatively.
I think the developers are plenty busy and have their hands tied enough with PVP as much, if not more than PVE.
I strongly doubt the number of resources working on PvP is anywhere close to the number working on PvE.
I figured you would miss the point.
PVPers use PVE gear....skills....food ...pots etc.
So if there is an issue because of the way they react in PVP...which is likely due to the amount of players using then in a local area and it's effect on the server, it's going to draw developers there too and effect pve equally.
Developers are not necessarily going to be divided between the two.... Hence , Combat Issues etc affect all play....AOE skills revamp....affect all play and the like.
You aren't getting the point. There are a lot of people working on these things. What percentage do you think are crunching those numbers? What percentage do you think are writing stories, doing voice acting, creating NPCs, and building zones?
We were discussing developers and what they pay attention to.
Not voice over actors and when an NPC praises me for saving their brothers village from Captain Blackheart...which happens at resources in PvP.....
DaveMoeDee wrote: »DaveMoeDee wrote: »
This comment is odd. PvP is incredibly casual. It is mostly joking over Discord or Teamspeak back in the day. I actually have to pay attention in trials.
And I'm not sure why any of that matters. I'm not sure why challenge matters. Narrative content is most important. Other stuff just fills in the gaps because it is too expensive to pump out enough narrative content to keep people around. PvP is important precisely because it can be neglected for years and people will just keep doing the same thing over and over again.
Sorry Dave but IMO, challenge matters quite a bit to some of us. I mean you can have the best narrative content in the world but when the quest arrow leads you right to the quest objective through a few groups of low hp, low skill, filler mobs, and a faceroll delve lead mob, where's the sense of accomplishment in that? Sure you got a nice little story but where's the excitement? Would you read all the way through a fantasy book where the whole way the story spoke about how incredibly powerful the main villain was only to have it end with a hero running him through before he finished his first line of dialogue? Sure the story was great and got you hooked initially into doing the quest but wouldn't you feel incredibly let down by that ending? I know I would.The buildup only to end on a flat note would be horrible IMO/ Wouldn't you want a bit of a fleshed out fight, that in the end felt satisfying? I always thought a little struggle made the ending even more bittersweet. To me, that's why challenge matters just as much as good narrative.
Read the comment I was responding to. It was a silly comment talking like gaming is only about challenge. That is why my response is a bit over the top.
As someone who has recently started playing games at extremely low difficulty levels to rush through my backlog despite very limit time for gaming, I have found that the narratives still work quite fine. The ease had little impact. Don't get me wrong. I do enjoy challenging games. I like hard bosses. But I don't want it that often.
Do you watch movies? Haven't you noticed that the heroes actually DO faceroll mobs until they come upon some boss? Watch Geralt taking out 8 guys like they were children in the Netflix series.
PVP makes no money, its obvious ZOS only focus is to fix pvp, but if you want good pvp, head to another
The chapters are just...lacking more and more. But it is what it is. I know so many who are pvpers and just lost even more hope.
I'd be down for a new Cyrodiil or some revamp to pvp like more open world with pvp toggle on and off options or something... Something to make pvp feel more apart of the game. When I go into Cyrodiil the theme and player list is all thats there, it doesn't feel like ESO since it gets no love.
Some of my favorite from the announcement...........
https://www.twitch.tv/fengrush/clip/PoliteResourcefulPanBibleThump?filter=clips&range=7d&sort=time
https://clips.twitch.tv/JazzyFriendlyNigiriOpieOP
https://clips.twitch.tv/CleanBetterGoblinPunchTrees
Also, while "Antique hunting" is neat, adding 2 new skill lines for it sounds bad...?