Nemesis7884 wrote: »The_Old_Goat wrote: »Olupajmibanan wrote: »Hello.
Firstly, I would like to appologize for the photo of my screen. I know it's a nabish way to capture screenshots, but for some strange reason I can't capture screenshots during loading screens when playing in fullscreen mode (which I always do for optimal performance). Pressing Prtsc during loading screens does nothing and pressing Ctrl+Prtsc and then pasting into graphic editor will result in pasting a fully-black picture. When within a game, screenshots work just fine.
Now, the screenshot of a loading screen tip that tells you about existence of light attack weaving and actively promotes you to do so.
Guess, there is no counterargument to that, it's an indirect Zenimax statement and light attack weaving is here to stay, no matter if you like it or not.
Thats why 3/4 stopped playing and also lag and performance. I guess some people never learn when they get burned...
I can guarantee that nobody ever left this game because of animation canceling alone.
no but it doesnt make the games combat morw attractive either ... and honestly this game has enough issues because systems werent thought through when built...
ZOS knows how to change the game to remove AC. They don't because it would make for clunky gameplay. Or, people would only use skills or attacks that have the shortest animations.
They make adjustments to the animation timings to support gameplay using Animation Canceling.
AC is part of the game play. You may like it or not like it, but it is not evidence of something broken.
CassandraGemini wrote: »Olupajmibanan wrote: »exeeter702 wrote: »2) light attack weaving is not animation canceling
Wut? You cancel the animation of a light attack with an ability, but somehow it's not animation cancelling?
No, it's actually not. Light attack weaving only means the process of putting a light attack in between each skill, in the form of: Skill -> LA -> skill -> LA and so on.
Animation cancelling happens when you disrupt the animation of the light attack, so that the damage registers, while the next skill already fires. Animation cancelling is obviously based on the LA weaving, but they're not the same thing.
Siohwenoeht wrote: »exeeter702 wrote: »1) not news. This is common knowlege
2) light attack weaving is not animation canceling
3) animation canceling is not a bug or an exploit that zos couldnt fix
The best response to this is;exeeter702 wrote: »You do not know what you are talking about.
•••Olupajmibanan wrote: »exeeter702 wrote: »2) light attack weaving is not animation canceling
Wut? You cancel the animation of a light attack with an ability, but somehow it's not animation cancelling?
This ^.
You didn't read the other post? Weaving is following a skill with a LA while skills are on gcd. Do that fast enough and you ani-cancel the LA, but weaving doesn't necessarily mean cancelling.
Olupajmibanan wrote: »CassandraGemini wrote: »Olupajmibanan wrote: »exeeter702 wrote: »2) light attack weaving is not animation canceling
Wut? You cancel the animation of a light attack with an ability, but somehow it's not animation cancelling?
No, it's actually not. Light attack weaving only means the process of putting a light attack in between each skill, in the form of: Skill -> LA -> skill -> LA and so on.
Animation cancelling happens when you disrupt the animation of the light attack, so that the damage registers, while the next skill already fires. Animation cancelling is obviously based on the LA weaving, but they're not the same thing.
But putting LA between skills exists only because you can and do cancel the animation of a LA with an ability. Light attack weaving is just a form of animation cancelling. Block, Rolldodge or Barswap cancels are just another forms of animation cancelling, but the principle is the same - cancelling an animation.
The_Old_Goat wrote: »So the anti-animation canceling crowd can continue making these posts(that is your right) to garner more support but I'd like to remind you that every time one is made and or a poll, the majority of people weighing in are in support of animation canceling remaining.
The_Old_Goat wrote: »So the anti-animation canceling crowd can continue making these posts(that is your right) to garner more support but I'd like to remind you that every time one is made and or a poll, the majority of people weighing in are in support of animation canceling remaining.
Well, yes? Many of the so-called “anti-animation canceling crowd” would vote in support of animation canceling staying in the game too! Know why? Because folks routinely oversimplify and strawperson what we actually want to see with “you want to remove animation cancelling.” That isn’t what we are wanting. What we want is for abilities that are cancelled to actually cancel - for on-screen visuals to actually match what happens in the game.
Olupajmibanan wrote: »
The_Old_Goat wrote: »So the anti-animation canceling crowd can continue making these posts(that is your right) to garner more support but I'd like to remind you that every time one is made and or a poll, the majority of people weighing in are in support of animation canceling remaining.
Well, yes? Many of the so-called “anti-animation canceling crowd” would vote in support of animation canceling staying in the game too! Know why? Because folks routinely oversimplify and strawperson what we actually want to see with “you want to remove animation cancelling.” That isn’t what we are wanting. What we want is for abilities that are cancelled to actually cancel - for on-screen visuals to actually match what happens in the game.
ketsparrowhawk wrote: »Don't need a load screen to tell you that. Just look at skills like Funnel Health, Grim Focus, Lotus Blossom, Bound Armaments, etc. Those abilities wouldn't exist as they do now if the devs did not intend for you to LA weave.
ketsparrowhawk wrote: »Don't need a load screen to tell you that. Just look at skills like Funnel Health, Grim Focus, Lotus Blossom, Bound Armaments, etc. Those abilities wouldn't exist as they do now if the devs did not intend for you to LA weave.
that is simply a false statement.
at no time did they intend for that to be canceled to the point where it is unknown to your opponent what you did to kill their character in what looked like a 1/10nth of a second glitch that landed multiple attacks on them instantly.
you are suggesting that just because the long animations exist means that it was intended to cancel the animations, and that statement is False.
ketsparrowhawk wrote: »Don't need a load screen to tell you that. Just look at skills like Funnel Health, Grim Focus, Lotus Blossom, Bound Armaments, etc. Those abilities wouldn't exist as they do now if the devs did not intend for you to LA weave.
that is simply a false statement.
at no time did they intend for that to be canceled to the point where it is unknown to your opponent what you did to kill their character in what looked like a 1/10nth of a second glitch that landed multiple attacks on them instantly.
you are suggesting that just because the long animations exist means that it was intended to cancel the animations, and that statement is False.
ketsparrowhawk wrote: »Don't need a load screen to tell you that. Just look at skills like Funnel Health, Grim Focus, Lotus Blossom, Bound Armaments, etc. Those abilities wouldn't exist as they do now if the devs did not intend for you to LA weave.
that is simply a false statement.
at no time did they intend for that to be canceled to the point where it is unknown to your opponent what you did to kill their character in what looked like a 1/10nth of a second glitch that landed multiple attacks on them instantly.
you are suggesting that just because the long animations exist means that it was intended to cancel the animations, and that statement is False.
Not exactly.
We do know that Zos did not intend AC to be part of the game. They have clearly stated that much when they said it was an unintended consequence of the design of combat in the game.
However, since Zos has acknowledged that they have made changes to skills and added new skills and sets that advocate the weaving of basic attacks into our gameplay so the person you quoted is actually correct.
However I would have added Imbue Weapon and it's morphs to the list as it is only useful when weaving light attacks. Otherwise it is hard to get it to fire. Not to mention Zos has twice increased the damage LAs do over HAS. With the exception of spamming LAs in PvP the only reason to use them is if weaving them into skills, essentially canceling them.
So Zos is very specifically encouraging weaving LAs in multiple ways.
Animation canceling is just bad game design. It looks terrible, it is inelegant, and is contrary to how the Elder Scrolls games play. Many people don't use it because any logical person would assume something so stupid even exists.
How awesome would it be if the combat in ESO looked and felt liked the combat in Skyrim. Skyrim's combat felt grounded and impactful. Instead we have the mess of characters that look like they are having a stroke.
Outside of the multitude of coding problems, combat is the worst part of this game.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »Don't need a load screen to tell you that. Just look at skills like Funnel Health, Grim Focus, Lotus Blossom, Bound Armaments, etc. Those abilities wouldn't exist as they do now if the devs did not intend for you to LA weave.
that is simply a false statement.
at no time did they intend for that to be canceled to the point where it is unknown to your opponent what you did to kill their character in what looked like a 1/10nth of a second glitch that landed multiple attacks on them instantly.
you are suggesting that just because the long animations exist means that it was intended to cancel the animations, and that statement is False.
That's not at all what I'm saying. I'm saying that these skills would be designed completely differently if they weren't meant to be used with LA weaving. The skill animation is irrelevant.
Lotus Blossom / Siphoning Attacks would be 10000% useless if LA weaving didn't exist. Nobody is just going to sit there and spam ONLY light attacks to get that small HOT. It only makes sense if it's getting weaved in with other abilities. Same is true for Grim Focus.. Spamming 5 light attacks ONLY in a row to charge up the spectral bow would be a gigantic DPS loss unless you're weaving the LA's in with other abilities at the same time. Same is true for Bound Armaments. These abilities were clearly designed to be used with LA weaving. Nobody would slot them otherwise.
ketsparrowhawk wrote: »Don't need a load screen to tell you that. Just look at skills like Funnel Health, Grim Focus, Lotus Blossom, Bound Armaments, etc. Those abilities wouldn't exist as they do now if the devs did not intend for you to LA weave.
that is simply a false statement.
at no time did they intend for that to be canceled to the point where it is unknown to your opponent what you did to kill their character in what looked like a 1/10nth of a second glitch that landed multiple attacks on them instantly.
you are suggesting that just because the long animations exist means that it was intended to cancel the animations, and that statement is False.
Not exactly.
We do know that Zos did not intend AC to be part of the game. They have clearly stated that much when they said it was an unintended consequence of the design of combat in the game.
However, since Zos has acknowledged that they have made changes to skills and added new skills and sets that advocate the weaving of basic attacks into our gameplay so the person you quoted is actually correct.
However I would have added Imbue Weapon and it's morphs to the list as it is only useful when weaving light attacks. Otherwise it is hard to get it to fire. Not to mention Zos has twice increased the damage LAs do over HAS. With the exception of spamming LAs in PvP the only reason to use them is if weaving them into skills, essentially canceling them.
So Zos is very specifically encouraging weaving LAs in multiple ways.
wrong, they stated "light attacks"
not "skills"
they are only talking about and promoting light attacks animation canceling, not the skills.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »Don't need a load screen to tell you that. Just look at skills like Funnel Health, Grim Focus, Lotus Blossom, Bound Armaments, etc. Those abilities wouldn't exist as they do now if the devs did not intend for you to LA weave.
that is simply a false statement.
at no time did they intend for that to be canceled to the point where it is unknown to your opponent what you did to kill their character in what looked like a 1/10nth of a second glitch that landed multiple attacks on them instantly.
you are suggesting that just because the long animations exist means that it was intended to cancel the animations, and that statement is False.
That's not at all what I'm saying. I'm saying that these skills would be designed completely differently if they weren't meant to be used with LA weaving. The skill animation is irrelevant.
Lotus Blossom / Siphoning Attacks would be 10000% useless if LA weaving didn't exist. Nobody is just going to sit there and spam ONLY light attacks to get that small HOT. It only makes sense if it's getting weaved in with other abilities. Same is true for Grim Focus.. Spamming 5 light attacks ONLY in a row to charge up the spectral bow would be a gigantic DPS loss unless you're weaving the LA's in with other abilities at the same time. Same is true for Bound Armaments. These abilities were clearly designed to be used with LA weaving. Nobody would slot them otherwise.
we all know that during beta and early launch it was not like that.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »Don't need a load screen to tell you that. Just look at skills like Funnel Health, Grim Focus, Lotus Blossom, Bound Armaments, etc. Those abilities wouldn't exist as they do now if the devs did not intend for you to LA weave.
that is simply a false statement.
at no time did they intend for that to be canceled to the point where it is unknown to your opponent what you did to kill their character in what looked like a 1/10nth of a second glitch that landed multiple attacks on them instantly.
you are suggesting that just because the long animations exist means that it was intended to cancel the animations, and that statement is False.
That's not at all what I'm saying. I'm saying that these skills would be designed completely differently if they weren't meant to be used with LA weaving. The skill animation is irrelevant.
Lotus Blossom / Siphoning Attacks would be 10000% useless if LA weaving didn't exist. Nobody is just going to sit there and spam ONLY light attacks to get that small HOT. It only makes sense if it's getting weaved in with other abilities. Same is true for Grim Focus.. Spamming 5 light attacks ONLY in a row to charge up the spectral bow would be a gigantic DPS loss unless you're weaving the LA's in with other abilities at the same time. Same is true for Bound Armaments. These abilities were clearly designed to be used with LA weaving. Nobody would slot them otherwise.
we all know that during beta and early launch it was not like that.
roflcopter wrote: »ZOS knows how to change the game to remove AC. They don't because it would make for clunky gameplay. Or, people would only use skills or attacks that have the shortest animations.
They make adjustments to the animation timings to support gameplay using Animation Canceling.
AC is part of the game play. You may like it or not like it, but it is not evidence of something broken.
They have gone on record that it went from bug to feature so at some point it was "broken" but then made a feature of the game.
Just as one has to admit that AC is part of the game they should admit that it is "broken".
roflcopter wrote: »ZOS knows how to change the game to remove AC. They don't because it would make for clunky gameplay. Or, people would only use skills or attacks that have the shortest animations.
They make adjustments to the animation timings to support gameplay using Animation Canceling.
AC is part of the game play. You may like it or not like it, but it is not evidence of something broken.
They have gone on record that it went from bug to feature so at some point it was "broken" but then made a feature of the game.
Just as one has to admit that AC is part of the game they should admit that it is "broken". It's ok to admit both.
PlantersLogi wrote: »LA weaving seems intuitive, why wouldn't you use it? Any new player picks it up right away
