
I still don't understand the reasoning behind people calling for it to be removed. It's available to every player, every class, every level ,every role, every race, every everything.
Are people simply saying "I can't figure out how to do it so I want it removed for everyone else?"
Olupajmibanan wrote: »
It wasn't intended by design. It's an unfortunate exploit of the awful animation system. Rather than damage being dealt when an attack visually connects with an opponent (hitbox and frame design) damage in ESO is dealt immediately as you press a button - the animation is irrelevant. Players then realized they could exploit that by cancelling a light attack into a skill before they've even begun raising their weapon to swing it, and the damage would still be dealt. You can then also cancel that skill into a block, so you're light attacking and skill attacking at the same time with full block damage mitigation. The other problem with this archaic design is that it prohibits reactive combat (timed blocks/dodges when you see an attack incoming). This only works on cast time skills and heavy attacks in ESO. If you "see" a light attack incoming the damage has already been dealt to you regardless of your action.I still don't understand the reasoning behind people calling for it to be removed. It's available to every player, every class, every level ,every role, every race, every everything.
Are people simply saying "I can't figure out how to do it so I want it removed for everyone else?"
Darkstorne wrote: »I still don't understand the reasoning behind people calling for it to be removed. It's available to every player, every class, every level ,every role, every race, every everything.
Are people simply saying "I can't figure out how to do it so I want it removed for everyone else?"
So when people say they want animation cancelling fixed, they don't mean removing the ability to cancel one attack into another, or into a block or dodge. They mean if you do cancel like that then the cancelled attack just shouldn't deal damage. Essentially they're asking for a functional combat system that would then open up reactive playstyles and baiting in PVP (see For Honor for a good combat system with animation cancelling).
Darkstorne wrote: »It wasn't intended by design. It's an unfortunate exploit of the awful animation system. Rather than damage being dealt when an attack visually connects with an opponent (hitbox and frame design) damage in ESO is dealt immediately as you press a button - the animation is irrelevant. Players then realized they could exploit that by cancelling a light attack into a skill before they've even begun raising their weapon to swing it, and the damage would still be dealt. You can then also cancel that skill into a block, so you're light attacking and skill attacking at the same time with full block damage mitigation. The other problem with this archaic design is that it prohibits reactive combat (timed blocks/dodges when you see an attack incoming). This only works on cast time skills and heavy attacks in ESO. If you "see" a light attack incoming the damage has already been dealt to you regardless of your action.I still don't understand the reasoning behind people calling for it to be removed. It's available to every player, every class, every level ,every role, every race, every everything.
Are people simply saying "I can't figure out how to do it so I want it removed for everyone else?"
So when people say they want animation cancelling fixed, they don't mean removing the ability to cancel one attack into another, or into a block or dodge. They mean if you do cancel like that then the cancelled attack just shouldn't deal damage. Essentially they're asking for a functional combat system that would then open up reactive playstyles and baiting in PVP (see For Honor for a good combat system with animation cancelling).
ZOS' acceptance of the current state of the combat system is an ironically beautiful single player Bethesda game thing to do and say: "It's not a bug, it's a feature!"
Olupajmibanan wrote: »
Animation canceling is just bad game design. It looks terrible, it is inelegant, and is contrary to how the Elder Scrolls games play. Many people don't use it because any logical person would assume something so stupid even exists.
How awesome would it be if the combat in ESO looked and felt liked the combat in Skyrim. Skyrim's combat felt grounded and impactful. Instead we have the mess of characters that look like they are having a stroke.
Outside of the multitude of coding problems, combat is the worst part of this game.
Olupajmibanan wrote: »Hello.
Firstly, I would like to appologize for the photo of my screen. I know it's a nabish way to capture screenshots, but for some strange reason I can't capture screenshots during loading screens when playing in fullscreen mode (which I always do for optimal performance). Pressing Prtsc during loading screens does nothing and pressing Ctrl+Prtsc and then pasting into graphic editor will result in pasting a fully-black picture. When within a game, screenshots work just fine.
Now, the screenshot of a loading screen tip that tells you about existence of light attack weaving and actively promotes you to do so.
Guess, there is no counterargument to that, it's an indirect Zenimax statement and light attack weaving is here to stay, no matter if you like it or not.
exeeter702 wrote: »2) light attack weaving is not animation canceling
Olupajmibanan wrote: »exeeter702 wrote: »2) light attack weaving is not animation canceling
Wut? You cancel the animation of a light attack with an ability, but somehow it's not animation cancelling?
Darkstorne wrote: »It wasn't intended by design. It's an unfortunate exploit of the awful animation system. Rather than damage being dealt when an attack visually connects with an opponent (hitbox and frame design) damage in ESO is dealt immediately as you press a button - the animation is irrelevant. Players then realized they could exploit that by cancelling a light attack into a skill before they've even begun raising their weapon to swing it, and the damage would still be dealt. You can then also cancel that skill into a block, so you're light attacking and skill attacking at the same time with full block damage mitigation. The other problem with this archaic design is that it prohibits reactive combat (timed blocks/dodges when you see an attack incoming). This only works on cast time skills and heavy attacks in ESO. If you "see" a light attack incoming the damage has already been dealt to you regardless of your action.I still don't understand the reasoning behind people calling for it to be removed. It's available to every player, every class, every level ,every role, every race, every everything.
Are people simply saying "I can't figure out how to do it so I want it removed for everyone else?"
So when people say they want animation cancelling fixed, they don't mean removing the ability to cancel one attack into another, or into a block or dodge. They mean if you do cancel like that then the cancelled attack just shouldn't deal damage. Essentially they're asking for a functional combat system that would then open up reactive playstyles and baiting in PVP (see For Honor for a good combat system with animation cancelling).
Nemesis7884 wrote: »turning a bug into a feature instead of fixing the system....that is bethesda in a nutshell for you....
exeeter702 wrote: »1) not news. This is common knowlege
2) light attack weaving is not animation canceling
3) animation canceling is not a bug or an exploit that zos couldnt fix
exeeter702 wrote: »You do not know what you are talking about.
Olupajmibanan wrote: »exeeter702 wrote: »2) light attack weaving is not animation canceling
Wut? You cancel the animation of a light attack with an ability, but somehow it's not animation cancelling?
I still don't understand the reasoning behind people calling for it to be removed. It's available to every player, every class, every level ,every role, every race, every everything.
Are people simply saying "I can't figure out how to do it so I want it removed for everyone else?"
Olupajmibanan wrote: »Hello.
Firstly, I would like to appologize for the photo of my screen. I know it's a nabish way to capture screenshots, but for some strange reason I can't capture screenshots during loading screens when playing in fullscreen mode (which I always do for optimal performance). Pressing Prtsc during loading screens does nothing and pressing Ctrl+Prtsc and then pasting into graphic editor will result in pasting a fully-black picture. When within a game, screenshots work just fine.
Now, the screenshot of a loading screen tip that tells you about existence of light attack weaving and actively promotes you to do so.
Guess, there is no counterargument to that, it's an indirect Zenimax statement and light attack weaving is here to stay, no matter if you like it or not.
Thats why 3/4 stopped playing and also lag and performance. I guess some people never learn when they get burned...
exeeter702 wrote: »1) not news. This is common knowlege
2) light attack weaving is not animation canceling
3) animation canceling is not a bug or an exploit that zos couldnt fix
The best response to this is;exeeter702 wrote: »You do not know what you are talking about.
•••Olupajmibanan wrote: »exeeter702 wrote: »2) light attack weaving is not animation canceling
Wut? You cancel the animation of a light attack with an ability, but somehow it's not animation cancelling?
This ^.
The_Old_Goat wrote: »Olupajmibanan wrote: »Hello.
Firstly, I would like to appologize for the photo of my screen. I know it's a nabish way to capture screenshots, but for some strange reason I can't capture screenshots during loading screens when playing in fullscreen mode (which I always do for optimal performance). Pressing Prtsc during loading screens does nothing and pressing Ctrl+Prtsc and then pasting into graphic editor will result in pasting a fully-black picture. When within a game, screenshots work just fine.
Now, the screenshot of a loading screen tip that tells you about existence of light attack weaving and actively promotes you to do so.
Guess, there is no counterargument to that, it's an indirect Zenimax statement and light attack weaving is here to stay, no matter if you like it or not.
Thats why 3/4 stopped playing and also lag and performance. I guess some people never learn when they get burned...
I can guarantee that nobody ever left this game because of animation canceling alone.