Dusk_Coven wrote: »like this is necessary if we want fluid and responsive combat.
I'd prefer a game where I can actually see the fancy animations happening.
If you don't even care to see animations in a power fantasy game... you're playing the wrong game. You want a tap-clicker. Just click fast and you win.
Dusk_Coven wrote: »(1) Those are class defining skills.
Not yet relevant.
IF there were a change to Light Attack mechanics, THEN the skills that depend on it would have to be re-examined.
A basic mechanic should not be dictated by a specific skill that depends on it. It should be the other way around.
Decide on Light Attack first, THEN use it in skill design.
@Nyladreas you are a clown. Plain and simple. When you thought the poll was going your way you told me I needed to read the poll.
Like Nyladreas smart me dumb, no can read poll.
Again, if the poll leaned towards your opinion you'd say, "see, everyone wants it removed."
But when it doesnt support your opinion it's a worthless poll because it doesnt represent the majority of community, that you yourself stated wanted animation canceling gone.
(How could you possibly know this?)
@Jayroo I'm sorry about your RA, I have arthritis but not on that level. So, I get where you are coming from and the reasons you are asking for this.
CassandraGemini wrote: »Wait, what are you exactly asking about? LA weaving or animation cancelling, as in one or the other? Or both? Because they're not one and the same.
LA weaving is a subset of animation cancelling. The one subset that adds nothing to the gameplay, and after a month everyone would forget existed, because they realize how much better off the game would be without it.