Ty very much - that 0.8s was exactly what I guessed - I try it to quick.Fossilized means your are double cc. So you have to break free of the hard cc, bur you are then immobilized from it. So you can cast retreating maneuvers or wait .8seconds and then dodge. Its buggy when you have two ccs on you so giving it a gcd cycle between break and roll is your best bet. Immovable pots are your best friend against a dk
Spell wall just kite them from range until it's up. They usually won't use it offensively so when you pressure them to burn an ult on spellwall treat it like a reset and get your resources back as well. Its going to be diffficult to get through that magic ranged so understand it's basically a hard counter to your build and adjust.
Seems like you are always looking to be on the offensive and push the opponent and have a difficult time with defensive based players. Woth these guys either dont engage or learn to wait for them to drop defense and make a mistake by over extending.
Ty - thats what I guessed and hoped because I didn't realized any damage on myself when I used it - but I'm not at the point where I can pay attention to everything and so I wasn't sure.Sanguinor2 wrote: »Force pulse is no projectile and doesnt get reflected by spell wall (atleast it shouldnt be). It still wont hit hard because it doesnt go through block.
Ok - I found some wrong spellings, but I'm not able to edit my post - this was my first thread and I didn't know edit is only possible on answers
Ok - I found some wrong spellings, but I'm not able to edit my post - this was my first thread and I didn't know edit is only possible on answers
You edit the first post, and title, by looking for the Gear Icon near the title of the thread. All other posts the Gear icon is in the upper right corner of the post.
Ok - I found some wrong spellings, but I'm not able to edit my post - this was my first thread and I didn't know edit is only possible on answers
You edit the first post, and title, by looking for the Gear Icon near the title of the thread. All other posts the Gear icon is in the upper right corner of the post.
TY - nice
@Iskiab - ty for your input. I have no Mistform and no space for another skill - but anyway I learned now that I could
break free - followed by RAT/Mistform/Shadow Image/Streak etc. instead of dodge roll.
I assume that all skills need a 0.8-1.0s gap after the break free...?
So - if there is more input coming I take it, but if nobody wants to claim that something written is/was false, I learned enough and now I can try that in the field.
Ty all - that was nice and quick!
Even if you didn't quote me - I assume you speak to meJoy_Division wrote: »Fossilize is strong, though I found more dangerous with the original Flame Lash mechanic. I'm almost positive Break Free interacts with GCDs (because of the old Eclipse skill).
The stun isn't a big deal. I think it's natural to dodge away, but I think there are times that's too passive and reeks a bit of desperation. If it's just the DK and you're not getting mobbed by a bunch of Xv1ers you could just stand there and fight. A DK could fossilize back, a templar could renew their ritual then (that was how I used it in my rotation fighting a DK), a sorc could use that opportunity to restack their shields, a Necro could say, "OK I'll fight here, have a boneyard." Because most of ESO's skills do not require you to be facing an opponent (big exception is Jabs), you can still fight effectively even when immobilized. What makes Fossilize most dangerous is when it's used by an Xv1ing DK, because that's the time you're going to want to LOS. At that point, well rounded builds should run some sort of snare/immobilization immunity so if it was not already up, after CC break is probably a good time to refresh that buff.
I suspect most of the time you're not doing anything "wrong," it's the Xv1 nature of the skill that is hard to deal with a lot of opponents.
You use "B" to break free? I used to bind it to a single key, but I've found binding it to mouse up (or down, depending on preference) is faster. Give it a try
Spell Wall, treat the same way as a DK with Corrosive, a Templar with Healing Ritual, or a Necro with Goliath: basically /sitchair until the ultimate falls off (though the DK you need to kite because Corrosive will kill you, but you get the point).
I don't have an issue with Spellwall because it isn't dangerous to me and thus opponents are usually just delaying their death. If you're not able to kill them in-between ultis, odds are it's because the player is just running a low damage "I don't want to die" build, which is the sort of personality that would slot this ulitmate in the first place. So, not a L2P issue, rather a learn when not to waste your time issue.
What mDKs hate the most are roots. So if you find a mDK that uses foss on you, and you have access to a root, just root him/her after breaking free. After that, if you have a stun available, just stun him (make sure your root has ended). Part of his/her stamina will be used and he will have less marging to block.
Don't forget to count to six after you broke free. At six he will likely foss you again. Just rinse and repeat
It's almost always better to break free from fossilize and then simply block. Roll becomes unreliable the more lag the server experiences (or you) where block does not, and block always has the added bonus of allowing you to still cast skills without delay.
Only bother rolling from the immobolize if you have an HoT on. Otherwise its better IMO to block after breaking free and heal and/or CC back.
My keyboard and mouse settings are 99% different then the defaultI want to strongly recommend binding your break free to something other than LMB-RMB combo. It's a ton easier. I used to use 6, now I use a foot pedal, but you can also use a mouse button or whatever works for you.
When fossilized, CC break, then use any root removal skill or ability. "No stam left" sounds like you are a magicka toon. You need at least enough stam to CC break every 6 seconds plus a dodge or two in there, or you will die. Roughly speaking, 15k+. Stamina management is not optional for mag toons.
Force Pulse is not reflectible.
You sound like a magsorc or magblade. Magsorc is very strong and versatile, but magblade is pvp hard mode if solo. Magblade bomber builds are essential in organized groups, however, so if you are maining a magblade you may want to look for friends.
Even if you didn't quote me - I assume you speak to meJoy_Division wrote: »Fossilize is strong, though I found more dangerous with the original Flame Lash mechanic. I'm almost positive Break Free interacts with GCDs (because of the old Eclipse skill).
The stun isn't a big deal. I think it's natural to dodge away, but I think there are times that's too passive and reeks a bit of desperation. If it's just the DK and you're not getting mobbed by a bunch of Xv1ers you could just stand there and fight. A DK could fossilize back, a templar could renew their ritual then (that was how I used it in my rotation fighting a DK), a sorc could use that opportunity to restack their shields, a Necro could say, "OK I'll fight here, have a boneyard." Because most of ESO's skills do not require you to be facing an opponent (big exception is Jabs), you can still fight effectively even when immobilized. What makes Fossilize most dangerous is when it's used by an Xv1ing DK, because that's the time you're going to want to LOS. At that point, well rounded builds should run some sort of snare/immobilization immunity so if it was not already up, after CC break is probably a good time to refresh that buff.
I suspect most of the time you're not doing anything "wrong," it's the Xv1 nature of the skill that is hard to deal with a lot of opponents.
You use "B" to break free? I used to bind it to a single key, but I've found binding it to mouse up (or down, depending on preference) is faster. Give it a try
Spell Wall, treat the same way as a DK with Corrosive, a Templar with Healing Ritual, or a Necro with Goliath: basically /sitchair until the ultimate falls off (though the DK you need to kite because Corrosive will kill you, but you get the point).
I don't have an issue with Spellwall because it isn't dangerous to me and thus opponents are usually just delaying their death. If you're not able to kill them in-between ultis, odds are it's because the player is just running a low damage "I don't want to die" build, which is the sort of personality that would slot this ulitmate in the first place. So, not a L2P issue, rather a learn when not to waste your time issue.
And even I was already done with that thread (specially with comments from people who were not reading my previous posts (or not good enough) - but so I have to answer your (again) usefull input.
Just to make it (to late) clear - I only had these problems with fossilize because there were 5+ others who are there - so yes it was Xvs1 (1 only in that second - in real it was XvsY).
(I only had one situation I can remember where I was in a 1vs1 situation and was hit by fossilize in all the other 20+ situations I was against a group)
In addition - the problem is that I have not much time in these situations and I tried to press all (to) fast and maybe was on GCD or the first break free wasnt accepted/recognised from the server.
So I was not sure if I even try the right counters - now I know that I have not a general understanding problem.
TY for the tip - but I have "break free" on my mouse since a long time already (but not on the mousewheel as I need more time to use that - but I guess this is too individual for a global "best to")
Spell Wall - my problem was almost always vs very strong player and the problem is for sure part of my build, as I have almost only projectile skills - but again I have no problem with it - Its ok when I cannot fight every fight...
To your list:
Corrosive: Costs 200 - haven't seen it often - is never casted in a "feels like spamable way".
Healing Ritual (not sure you mean Rite of Passage instead?): only 1sec and I can still attack - so makes no sence for me to compare.
Rite of Passage (just to get sure): I can still attack without hurting myself (even I would waste resources) and more important the caster cannot attack on his own like with the Spell Wall.
Goliath: I never had a situation with Goliath so far, but if I think about it, it looks like a mix of the other two, but the biggest differnce: 250 Ulti so after the 20s are done, there will be a much longer time before it will cast again.
So these moments against "very strong player" which can still attack me, and I can only go in a defensive mode stands unique for me in my view. Specially for my build - on a stam or as a templar I would not even think about
So again ty @Joy_Division - always appreciate your input!