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Balance or back door server fix?

Alienoutlaw
Alienoutlaw
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so after re-reading the combat direction and the latest post about combat changes i am beginning to wonder whether these changes have anything to do with balanced combat and class identity at all rather a soft way to fix certain server issues due to increased player base and loads, the latest post from the combat team list server load as a reason for block casting changes, i am wondering how many other changes we have seen are actually to ease server pressure, increasing cost of skills means less skills can be cast, increasing channel times and GCD on other skills also reduce the amount of skills being cast at anyone time and subsequently server load having to deal with each client request, i may even go so far to say that some of the login errors are nothing more than a soft queuing system to stagger server load at peak times, i could very well be wrong.........
  • essi2
    essi2
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    Some of the combat changes are w/o a doubt to improve server performance.
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  • FierceSam
    FierceSam
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    It’s probably a combination of both. This would not be a bad thing.

    As long as the end goal is better quality, more balanced combat, that’s fine.

    Not sure I see the downsides of either better balance or reduced server load in any case.
  • Gythral
    Gythral
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    Both, as they involve very different skills

    and both teams are needed most of the time!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
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