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juttaa77b16_ESO wrote: »Yes, and for goodness sake, please, clip the toenails on multiple character models. My high elf shouldn't look like she'll slit your throat with her foot. Have fun all
I'm no programmer and you probably aren't either, so we can't reliably comment on this, but a simple read of relevant Wikipedia article says that the main advantage of Dx12 is lowering driver overhead, lowering the load on the CPU, which in ESO's case seems to be exactly what's needed as the game is not as GPU intensive as it post probably is CPU-bound (and especially running the game with (lots of) addons).nafensoriel wrote: »/edit Oh as to DX12... Please don't be one of those people.
DX12 is not a performance increase. It is a giant headache. The only time it is a performance increase is when you exceed draw calls for a given scene and only games like Planet Coaster where you can put an absurd amount of things on screen will this ever matter.
I don't think you're wrong, unfortunatelyIt's what is, most likely. But even if we weren't getting any better textures, at least some of the existing stuff could and should be improved, like the character models and lighting.
I'm no programmer and you probably aren't either, so we can't reliably comment on this, but a simple read of relevant Wikipedia article says that the main advantage of Dx12 is lowering driver overhead, lowering the load on the CPU, which in ESO's case seems to be exactly what's needed as the game is not as GPU intensive as it post probably is CPU-bound (and especially running the game with (lots of) addons).nafensoriel wrote: »/edit Oh as to DX12... Please don't be one of those people.
DX12 is not a performance increase. It is a giant headache. The only time it is a performance increase is when you exceed draw calls for a given scene and only games like Planet Coaster where you can put an absurd amount of things on screen will this ever matter.
I don't want this to derail into a Dx12 discussion though.
I don't think you're wrong, unfortunatelyIt's what is, most likely. But even if we weren't getting any better textures, at least some of the existing stuff could and should be improved, like the character models and lighting.
It's exactly the opposite. We are already getting better textures on new stuff. Summerset does look better than Auridon. But there is very little chance any of the existing stuff is going to be overhauled soon. Because once again, they can't monetize it.
wild_kmacdb16_ESO wrote: »I don't think you're wrong, unfortunatelyIt's what is, most likely. But even if we weren't getting any better textures, at least some of the existing stuff could and should be improved, like the character models and lighting.
It's exactly the opposite. We are already getting better textures on new stuff. Summerset does look better than Auridon. But there is very little chance any of the existing stuff is going to be overhauled soon. Because once again, they can't monetize it.
If the core game looks bad then the pool of players to buy new stuff will be significantly less
Maybe they are artistically better, but technically they seem to be exactly the same resolution, which makes sense from consistency point of view.I don't think you're wrong, unfortunatelyIt's what is, most likely. But even if we weren't getting any better textures, at least some of the existing stuff could and should be improved, like the character models and lighting.
It's exactly the opposite. We are already getting better textures on new stuff. Summerset does look better than Auridon. But there is very little chance any of the existing stuff is going to be overhauled soon. Because once again, they can't monetize it.
This is the worst suggestion ever. It doesn't fix anything, eats extra performance, and IIRC it only changes colours for different feel. No solution for anything.You should look up reshade and use it game looks modern again
Oh I did read it was noticeably more work to implement than Dx11.nafensoriel wrote: »While YES dx12 can have a lower overhead it requires a good bit more work to do the same task initially than dx11. This is partially because we have a ton of tools for dx11 and barely any for dx12 after all this time and partially because it takes more complexity to do something in DX12 for many tasks.
The issue is DX12 offers no practical performance improvement for the extra time it takes to go down the dx12 route. This is even excluding the fact that currently you cant just do dx12 so adding it is double the work.
The only functional advantage of dx12 over dx11 is the fact that some tasks(like drawcalls) can be split across multiple threads. There aren't many games right now that need that kind of horsepower except the aforementioned planet coaster and that is exclusively because its a sandbox that can be horrifically abused by the end-user.
/edit To further clarify you don't see anyone developing dx12 except as a "beta"(Creative Assembly/gearbox) for primary performance reasons. Civ6 has some advantages with using it but that is because anything that reduces cpu usage in civ6 is mint for turn times.
You see dx12 development because new features are coming out that exclusively use that threading function and other native benefits of dx12.
Maybe they are artistically better, but technically they seem to be exactly the same resolution, which makes sense from consistency point of view.I don't think you're wrong, unfortunatelyIt's what is, most likely. But even if we weren't getting any better textures, at least some of the existing stuff could and should be improved, like the character models and lighting.
It's exactly the opposite. We are already getting better textures on new stuff. Summerset does look better than Auridon. But there is very little chance any of the existing stuff is going to be overhauled soon. Because once again, they can't monetize it.
I really think new stuff just looks nicer because it's new, not necessarily because it's of higher quality. It would make sense as well, because after you spend a few years looking at the same stuff, you start to nitpick and notice details and whatnot.This is the worst suggestion ever. It doesn't fix anything, eats extra performance, and IIRC it only changes colours for different feel. No solution for anything.You should look up reshade and use it game looks modern againOh I did read it was noticeably more work to implement than Dx11.nafensoriel wrote: »While YES dx12 can have a lower overhead it requires a good bit more work to do the same task initially than dx11. This is partially because we have a ton of tools for dx11 and barely any for dx12 after all this time and partially because it takes more complexity to do something in DX12 for many tasks.
The issue is DX12 offers no practical performance improvement for the extra time it takes to go down the dx12 route. This is even excluding the fact that currently you cant just do dx12 so adding it is double the work.
The only functional advantage of dx12 over dx11 is the fact that some tasks(like drawcalls) can be split across multiple threads. There aren't many games right now that need that kind of horsepower except the aforementioned planet coaster and that is exclusively because its a sandbox that can be horrifically abused by the end-user.
/edit To further clarify you don't see anyone developing dx12 except as a "beta"(Creative Assembly/gearbox) for primary performance reasons. Civ6 has some advantages with using it but that is because anything that reduces cpu usage in civ6 is mint for turn times.
You see dx12 development because new features are coming out that exclusively use that threading function and other native benefits of dx12.
Are you also saying it's even more difficult to implement on existing product? That would make sense I guess.
No idea if Vulkan is any different from this point of view, but ESO might benefit from either. Since nothing new happened since 2016 though, I presume it's safe to say it's not going to happen ever.
All I know my addons add like 20 seconds to any loading, so having more CPU power available could definitely be beneficial.
Congratulations, you’re not OCD.".
Oh I did read it was noticeably more work to implement than Dx11.
Are you also saying it's even more difficult to implement on existing product? That would make sense I guess.
No idea if Vulkan is any different from this point of view, but ESO might benefit from either. Since nothing new happened since 2016 though, I presume it's safe to say it's not going to happen ever.
All I know my addons add like 20 seconds to any loading, so having more CPU power available could definitely be beneficial.
agree.
pc shouldn't be held back just bc consoles can't cope with the graphics.
rework is badly needed in some areas.