Araneae6537 wrote: »In crafting, skip the passives for spotting resources. At least for me, I didn’t find it that helpful, just took getting used to what to look for. I would also skip the hireling, although I’ve heard many say it was useful, but even on my character with maxed crafting skill (all 10 skill points) I just got mats that I already have in abundance (but I am always looting and gathering).
Skill points is why I think most make a character they’re completing story quests / exploration / etc. their main crafter as you’ll have an abundance of skill points on them anyway. Only when I was first staring out did I feel like I was compromising between crafting and combat. Now I’m leveling up ledgerdomain and thieves guild with them.
Main point, your main crafter should be a character you play a lot (and so you’ll have the skill points anyway) unless you don’t mind grinding skill points or buying skyshards for them.
LadySinflower wrote: »My main character is a fighter and a crafter. But I didn't put the points into the crafting skills first. It takes a while to level up your crafting and do research to where you can make everything. Move your points to other skills until your crafting levels are fully finished. Then you'll have a well-rounded character who can fight and craft and still has skill points left over.
LadySinflower wrote: »My main character is a fighter and a crafter. But I didn't put the points into the crafting skills first. It takes a while to level up your crafting and do research to where you can make everything. Move your points to other skills until your crafting levels are fully finished. Then you'll have a well-rounded character who can fight and craft and still has skill points left over.
I think that sounds like the best path