Because ZOS likes to enable very bad players. That's not to say everyone who uses it isn't good at ESO, but that's the purpose of sets like that.
Canned_Apples wrote: »
Not really, Zaan is currently one of the few top-tier (offensive) proc sets in this game along with Caluurion and Velidreth. A magdk can stun you when Zaan procs, Caluurion is very effective for magblades, and Velidreth doesn't have an apparent visual cue.
-Auroran's Thunder and Grothdarr are good in No-CP.
Selene works about 25% of the time- when the opponent is out of stamina, Nerien'eth looks good for Lich build but never hits, Stormfist never gets off it's second (burst) hit, Tremorscale does garbage damage and is attached to a horrible/heavily nerfed killl (on top of being easy to avoid,) Skoria has a big visual cue- similar to Meteor (garbage ult unless you're a sorc,)
-I'm not even going to bother with the rest. Point is, most (offensive) proc sets are now completely useless in fights, and one of the reasons why almost everyone uses Bloodspawn/Troll King.
They need to reduce the "build up" time by 50% for them to be even close to viable.
No, free damage is a terrible design. No one should get free damage from proc sets. If it were up to me I would change them entirely. Proc sets just lower the skill ceiling in this game.
MartiniDaniels wrote: »Because ZOS likes to enable very bad players. That's not to say everyone who uses it isn't good at ESO, but that's the purpose of sets like that.
Tbh, it is times more comfortable (=easy) to run bloodspawn/balorgh etc with a thought that you won't kill some tanky players, then run zaan with a thought that you might kill almost anybody if you line up your burst perfectly.
Zaan requires:
- self-control on light attacks, you should always think when to weave and not to weave, one spontaneous light attack from distance and you are on cooldown for another 18 seconds. And visual cue is so abrupt and short that you might even don't know if proc already wasted
- this is magicka set but should be used in point blank range, i.e. not 5 meters, but 1-2 meters, so opponent won't get away with one roll-dodge
- preferably you must have cc-immunity (recently break free)
- your target must be not cc-immune (so when you run zaan you can't just spam cc waiting for burst opening)
- you must have gap closer + speed buffs up
Overall, zaan alone won't kill anybody with proper build and it has trash 1-piece bonus. So you sacrifice a lot and zaan's proper use complicates things a lot. I don't see how all of that makes it good for "bad" player and bad for good player.
Canned_Apples wrote: »Canned_Apples wrote: »
Not really, Zaan is currently one of the few top-tier (offensive) proc sets in this game along with Caluurion and Velidreth. A magdk can stun you when Zaan procs, Caluurion is very effective for magblades, and Velidreth doesn't have an apparent visual cue.
-Auroran's Thunder and Grothdarr are good in No-CP.
Selene works about 25% of the time- when the opponent is out of stamina, Nerien'eth looks good for Lich build but never hits, Stormfist never gets off it's second (burst) hit, Tremorscale does garbage damage and is attached to a horrible/heavily nerfed killl (on top of being easy to avoid,) Skoria has a big visual cue- similar to Meteor (garbage ult unless you're a sorc,)
-I'm not even going to bother with the rest. Point is, most (offensive) proc sets are now completely useless in fights, and one of the reasons why almost everyone uses Bloodspawn/Troll King.
They need to reduce the "build up" time by 50% for them to be even close to viable.
No, free damage is a terrible design. No one should get free damage from proc sets. If it were up to me I would change them entirely. Proc sets just lower the skill ceiling in this game.
how's that any different from free ult generation + resists? or burst heals... etc... it's the same only in reverse.
Canned_Apples wrote: »Canned_Apples wrote: »
Not really, Zaan is currently one of the few top-tier (offensive) proc sets in this game along with Caluurion and Velidreth. A magdk can stun you when Zaan procs, Caluurion is very effective for magblades, and Velidreth doesn't have an apparent visual cue.
-Auroran's Thunder and Grothdarr are good in No-CP.
Selene works about 25% of the time- when the opponent is out of stamina, Nerien'eth looks good for Lich build but never hits, Stormfist never gets off it's second (burst) hit, Tremorscale does garbage damage and is attached to a horrible/heavily nerfed killl (on top of being easy to avoid,) Skoria has a big visual cue- similar to Meteor (garbage ult unless you're a sorc,)
-I'm not even going to bother with the rest. Point is, most (offensive) proc sets are now completely useless in fights, and one of the reasons why almost everyone uses Bloodspawn/Troll King.
They need to reduce the "build up" time by 50% for them to be even close to viable.
No, free damage is a terrible design. No one should get free damage from proc sets. If it were up to me I would change them entirely. Proc sets just lower the skill ceiling in this game.
how's that any different from free ult generation + resists? or burst heals... etc... it's the same only in reverse.
CleymenZero wrote: »Joinovikova wrote: »CleymenZero wrote: »Joinovikova wrote: »There is no reason for somuch dmg
Move 8m away from enemy and it breaks the tether...
If you stand next to him and expect to be able to soak up the zaan damage plus wtv enemy is throwing at you then it is L2P.
I started using Zaan after getting burned a few times by this mag blade.
It's very simple, that monster set applies so much pressure on the enemy so that you force him into a defensive/evasive position. Your heals over time can top you up in the meantime and you can just go all out on the enemy.
I don't even need the Zaan damage to kill, I just need it to force the enemy to switch from all out attack to healing himself.
THIS IS NOT working he/she was able to keep Zaan on me evenI use 2 streaks .. still get zaan but my question is quite diffrenet why the set has to much dmg..
Single target dps from a difficult dungeon. Must be used in melee and can easily be broken. High risk high reward. Even then ive seen a lot of people just shrug it off. Since youre a sorc, just spam your ward or block mitigate it.
Yeah, honestly, I just shrug it off on magdk and magsorc. Not wasting stam on running away.
Canned_Apples wrote: »Canned_Apples wrote: »
Not really, Zaan is currently one of the few top-tier (offensive) proc sets in this game along with Caluurion and Velidreth. A magdk can stun you when Zaan procs, Caluurion is very effective for magblades, and Velidreth doesn't have an apparent visual cue.
-Auroran's Thunder and Grothdarr are good in No-CP.
Selene works about 25% of the time- when the opponent is out of stamina, Nerien'eth looks good for Lich build but never hits, Stormfist never gets off it's second (burst) hit, Tremorscale does garbage damage and is attached to a horrible/heavily nerfed killl (on top of being easy to avoid,) Skoria has a big visual cue- similar to Meteor (garbage ult unless you're a sorc,)
-I'm not even going to bother with the rest. Point is, most (offensive) proc sets are now completely useless in fights, and one of the reasons why almost everyone uses Bloodspawn/Troll King.
They need to reduce the "build up" time by 50% for them to be even close to viable.
No, free damage is a terrible design. No one should get free damage from proc sets. If it were up to me I would change them entirely. Proc sets just lower the skill ceiling in this game.
how's that any different from free ult generation + resists? or burst heals... etc... it's the same only in reverse.
No it's not. Ult generation and resists need player input to get the most out of them. Burst heals and free damage do not. They do it passively for you
MartiniDaniels wrote: »Because ZOS likes to enable very bad players. That's not to say everyone who uses it isn't good at ESO, but that's the purpose of sets like that.
Tbh, it is times more comfortable (=easy) to run bloodspawn/balorgh etc with a thought that you won't kill some tanky players, then run zaan with a thought that you might kill almost anybody if you line up your burst perfectly.
Zaan requires:
- self-control on light attacks, you should always think when to weave and not to weave, one spontaneous light attack from distance and you are on cooldown for another 18 seconds. And visual cue is so abrupt and short that you might even don't know if proc already wasted
- this is magicka set but should be used in point blank range, i.e. not 5 meters, but 1-2 meters, so opponent won't get away with one roll-dodge
- preferably you must have cc-immunity (recently break free)
- your target must be not cc-immune (so when you run zaan you can't just spam cc waiting for burst opening)
- you must have gap closer + speed buffs up
Overall, zaan alone won't kill anybody with proper build and it has trash 1-piece bonus. So you sacrifice a lot and zaan's proper use complicates things a lot. I don't see how all of that makes it good for "bad" player and bad for good player.
Because it can Proc from a light attack and do insane dmg. Simple as that. "complexity" and "conditions" doesn't change the design of the set which is horrible. It doesn't need a nerf. It needs a complete redesign just like every Proc set which has the capabilities of being used as a reliable source of damage. Players should play the game, not their sets.
Canned_Apples wrote: »Canned_Apples wrote: »Canned_Apples wrote: »
Not really, Zaan is currently one of the few top-tier (offensive) proc sets in this game along with Caluurion and Velidreth. A magdk can stun you when Zaan procs, Caluurion is very effective for magblades, and Velidreth doesn't have an apparent visual cue.
-Auroran's Thunder and Grothdarr are good in No-CP.
Selene works about 25% of the time- when the opponent is out of stamina, Nerien'eth looks good for Lich build but never hits, Stormfist never gets off it's second (burst) hit, Tremorscale does garbage damage and is attached to a horrible/heavily nerfed killl (on top of being easy to avoid,) Skoria has a big visual cue- similar to Meteor (garbage ult unless you're a sorc,)
-I'm not even going to bother with the rest. Point is, most (offensive) proc sets are now completely useless in fights, and one of the reasons why almost everyone uses Bloodspawn/Troll King.
They need to reduce the "build up" time by 50% for them to be even close to viable.
No, free damage is a terrible design. No one should get free damage from proc sets. If it were up to me I would change them entirely. Proc sets just lower the skill ceiling in this game.
how's that any different from free ult generation + resists? or burst heals... etc... it's the same only in reverse.
No it's not. Ult generation and resists need player input to get the most out of them. Burst heals and free damage do not. They do it passively for you
They all require the same amount of "player input." Ult+Resist--->Get hit by any ability Heal--->apply a hot Damage--->apply x type of damage to proc.
precambria wrote: »Lol @ all the "procz not skill man I only ONSLAUGHT JABS, REAL SKILL" the most broken things in this game by far right now are =/= procs it's harmony and penetration scaling lol
Honestly running a proc set does take more skill because you have to play off of the proc and adjust to randomness instead of just spam rotations, because if you don't your proc will be wasted and basically that 5 pc set bonus is wasted, spirggans ect requires 0 adjustment of play style IT"S NOT FREE DMG IT COMES AT THE COST OF A SET BONUS half the procs can be blocked or dodged OR require excessive adjustment of builds to make them even work EG: Azureblight, Zaans.
Proc sets are OP for killing people who are unaware of how they work or how to counter things in PVP they are mostly garbage, if the "skill ceiling" for magsorcs and stamplars (the classes that never run procs huh) got lowered any more in this game there would be nowhere for them to even stand.
BalticBlues wrote: »Zaan it is a Magicka set that only works in melee mode. Ask yourself: Do MagPlayers want to go melee in PvP? Certainly not. Therefore, in PvP I rather see this as a defense set than an offense set for MagPlayers. Moreover, Zaan only works on one player and does only "so much dmg" to poor players who do not realize how easy it is to counter. In NoCP BGs with just one or two opponents it is useful, but in Cyrodiil CP PvP with usually many opponents, I find it hardly useful.
Canned_Apples wrote: »Canned_Apples wrote: »Canned_Apples wrote: »
Not really, Zaan is currently one of the few top-tier (offensive) proc sets in this game along with Caluurion and Velidreth. A magdk can stun you when Zaan procs, Caluurion is very effective for magblades, and Velidreth doesn't have an apparent visual cue.
-Auroran's Thunder and Grothdarr are good in No-CP.
Selene works about 25% of the time- when the opponent is out of stamina, Nerien'eth looks good for Lich build but never hits, Stormfist never gets off it's second (burst) hit, Tremorscale does garbage damage and is attached to a horrible/heavily nerfed killl (on top of being easy to avoid,) Skoria has a big visual cue- similar to Meteor (garbage ult unless you're a sorc,)
-I'm not even going to bother with the rest. Point is, most (offensive) proc sets are now completely useless in fights, and one of the reasons why almost everyone uses Bloodspawn/Troll King.
They need to reduce the "build up" time by 50% for them to be even close to viable.
No, free damage is a terrible design. No one should get free damage from proc sets. If it were up to me I would change them entirely. Proc sets just lower the skill ceiling in this game.
how's that any different from free ult generation + resists? or burst heals... etc... it's the same only in reverse.
No it's not. Ult generation and resists need player input to get the most out of them. Burst heals and free damage do not. They do it passively for you
They all require the same amount of "player input." Ult+Resist--->Get hit by any ability Heal--->apply a hot Damage--->apply x type of damage to proc.
Canned_Apples wrote: »Canned_Apples wrote: »Canned_Apples wrote: »
Not really, Zaan is currently one of the few top-tier (offensive) proc sets in this game along with Caluurion and Velidreth. A magdk can stun you when Zaan procs, Caluurion is very effective for magblades, and Velidreth doesn't have an apparent visual cue.
-Auroran's Thunder and Grothdarr are good in No-CP.
Selene works about 25% of the time- when the opponent is out of stamina, Nerien'eth looks good for Lich build but never hits, Stormfist never gets off it's second (burst) hit, Tremorscale does garbage damage and is attached to a horrible/heavily nerfed killl (on top of being easy to avoid,) Skoria has a big visual cue- similar to Meteor (garbage ult unless you're a sorc,)
-I'm not even going to bother with the rest. Point is, most (offensive) proc sets are now completely useless in fights, and one of the reasons why almost everyone uses Bloodspawn/Troll King.
They need to reduce the "build up" time by 50% for them to be even close to viable.
No, free damage is a terrible design. No one should get free damage from proc sets. If it were up to me I would change them entirely. Proc sets just lower the skill ceiling in this game.
how's that any different from free ult generation + resists? or burst heals... etc... it's the same only in reverse.
No it's not. Ult generation and resists need player input to get the most out of them. Burst heals and free damage do not. They do it passively for you
They all require the same amount of "player input." Ult+Resist--->Get hit by any ability Heal--->apply a hot Damage--->apply x type of damage to proc.
No they dont. We are talking about player input as in actually requiring the player to play the game effectively. You get ult but that aint gonna do anything for you if you dont know how to use it. Still needs a proper build and proper combo to be used effectively meaning that it still requires the player to play the game effectively. While on the other hand you have a set that doesnt give a damn about whether you have an actual proper build, can play effectively, do combos, keep ur buffs up etc. You just "light attack" people and the set essentially does the rest. Literally does the rest.
Only thing I hate about Zaan is sometimes LoS doesn't break it. Like I'll run around a wall and the beam will be going right through wall full strength. But that's more likely a lag issue.
Crixus8000 wrote: »Only thing I hate about Zaan is sometimes LoS doesn't break it. Like I'll run around a wall and the beam will be going right through wall full strength. But that's more likely a lag issue.
Since zaan was released I have never broken it with line of sight. I have been in tower fights where I jump down the stairs and it's hitting me through the roof. I have had it go through a wall and a tree at the same time. And liek I said, it also ignores block.
I don't think zaan should be as strong as it is for how easy it is but I think they should at least give it more counterplay by making it blockable, and affected by line of sight, so it actually breaks when you move behined objects, just like other beam attacks.