Enemies you've left alive are trying to catch up/killing/targetting you. Therefore, you are still in combat.
Don't skip and if you do... don't fail and die. Problem solved.
Lady_Linux wrote: »That's what you get for skipping.... Stiop skipping... It takes more time to deal with the errors of skipping content then it does just to face it. Every time.
I solo-tank dungeons (yeah, I know it's awkward but I currently have no other char who can solo dungeons) AND I skip when on a tight schedule, and I ran into this issue for the first time today... though not in FGI but Wayrest Sewers I where I didn't skip anything (or did I? The croc perhaps, but I don't remember).IndianaJames7 wrote: »Why do you care if I skip? Would you rather I fake queued as tank to run dungeons?
Ye_Olde_Crowe wrote: »The mobs were just running around, shouting and hacking at ... whatever, who knows
Ye_Olde_Crowe wrote: »I solo-tank dungeons (yeah, I know it's awkward but I currently have no other char who can solo dungeons) AND I skip when on a tight schedule, and I ran into this issue for the first time today... though not in FGI but Wayrest Sewers I where I didn't skip anything (or did I? The croc perhaps, but I don't remember).IndianaJames7 wrote: »Why do you care if I skip? Would you rather I fake queued as tank to run dungeons?
Never happened before, but perhaps that 's because I never wiped in one of the easy dungeons before. - Anyway, as I lay there dead I watched Allene's adds run around fighting something I couldn't see, and I thought 'huh? I'm dead, so who are they fighting?'. I briefly suspected my clannfear of having cheated death somehow, but as I said I couldn't see anybody. The mobs were just running around, shouting and hacking at ... whatever, who knows. After about two minutes they had bested their imaginary foe, and I was allowed to rise from the ashes and fight Allene again.
IndianaJames7 wrote: »Enemies you've left alive are trying to catch up/killing/targetting you. Therefore, you are still in combat.
Don't skip and if you do... don't fail and die. Problem solved.
That is not correct. Successfully completing the dungeon does not fix the issue, as you will 100% still be in combat from enemies still alive in the dungeon. I went back after final boss was dead to bloodspawn (which is always supposed to take you out of combat) but instead it basically locked my game (which should never happen).
IndianaJames7 wrote: »Enemies you've left alive are trying to catch up/killing/targetting you. Therefore, you are still in combat.
Don't skip and if you do... don't fail and die. Problem solved.
That is not correct. Successfully completing the dungeon does not fix the issue, as you will 100% still be in combat from enemies still alive in the dungeon. I went back after final boss was dead to bloodspawn (which is always supposed to take you out of combat) but instead it basically locked my game (which should never happen).
Can't you just teleport out of it? Skipping isnt intended (pov dev).
IndianaJames7 wrote: »Lady_Linux wrote: »That's what you get for skipping.... Stiop skipping... It takes more time to deal with the errors of skipping content then it does just to face it. Every time.
Why do you care if I skip? Would you rather I fake queued as tank to run dungeons? Even if I had premade a group, you cannot even requeue for a dungeon without it bugging so you have to break group and reform which would probably end up taking longer that just completing the dungeon myself.
Stop pretending like ZOS' bugs are a players fault for their choice of gameplay. How I choose to run dungeons on my own does not affect other players in any way.
IndianaJames7 wrote: »Lady_Linux wrote: »That's what you get for skipping.... Stiop skipping... It takes more time to deal with the errors of skipping content then it does just to face it. Every time.
Why do you care if I skip? Would you rather I fake queued as tank to run dungeons? Even if I had premade a group, you cannot even requeue for a dungeon without it bugging so you have to break group and reform which would probably end up taking longer that just completing the dungeon myself.
Stop pretending like ZOS' bugs are a players fault for their choice of gameplay. How I choose to run dungeons on my own does not affect other players in any way.
It's not a bug. Your strategy to bypass the bosses is not working. Go back and kill the bosses and mobs that you aggroed as you zoomed to the end. Those mobs are still looking for you.
I solo run this dungeon, and never once have I been stuck in there. I don't kill all the bosses, either. I do kill the ones that I aggro.
IndianaJames7 wrote: »Lady_Linux wrote: »That's what you get for skipping.... Stiop skipping... It takes more time to deal with the errors of skipping content then it does just to face it. Every time.
Why do you care if I skip? Would you rather I fake queued as tank to run dungeons? Even if I had premade a group, you cannot even requeue for a dungeon without it bugging so you have to break group and reform which would probably end up taking longer that just completing the dungeon myself.
Stop pretending like ZOS' bugs are a players fault for their choice of gameplay. How I choose to run dungeons on my own does not affect other players in any way.
It's not a bug. Your strategy to bypass the bosses is not working. Go back and kill the bosses and mobs that you aggroed as you zoomed to the end. Those mobs are still looking for you.
I solo run this dungeon, and never once have I been stuck in there. I don't kill all the bosses, either. I do kill the ones that I aggro.
IndianaJames7 wrote: »My God... I understand that I'm getting stuck in combat because unkilled enemies are aggroed; that is not the issue. The issue is that when you wipe, they are supposed to reset and allow you to res but instead my game became locked and I had to entirely control-alt-delete and restant eso. Did you even read what I wrote?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Skipping in FG1 is probably why all the later dungeons are such corridor races rather than open spaces (and all the more boring for it)
OP seems to want to cheat/skip/game the dungeon to acquire loot more quickly and then wants ZOS to ‘fix it’ when this strategy fails....
ZOS might argue that the dungeon will work fine if he just kills all the bosses
IndianaJames7 wrote: »however I cannot res. My screen says 'waiting for the battle to end...'
SJD_Phoenix wrote: »All these “StOp ChEaTiNg”
Dude is literally feeding back that when he dies he cannot resurrect. He’s the only one in the instance so therefore all aggro should drop. The context behind it doesn’t matter. This is legitimately not working as mechanically intended.
This is a really bad idea, for the reason you have already discovered. Don't do that.IndianaJames7 wrote: »After killing kragh I am of course still stuck in combat so I go to clatterclaw to get him to kill me so I can res out of combat and port out...