JumpmanLane wrote: »Cp is part of your build. Take it into consideration. Your pet no cp build won’t work in cp because you’ve overlooked it.
Cp has been frozen for so long that “power creep” is debunked.
Most of the cp buffs etc are percentage values thereby they are multiplicative not additive so...deal.
As there are cp and no cp options EXERCISE them, and spare us one, just one little nerf thread lol.
JumpmanLane wrote: »Cp is part of your build. Take it into consideration. Your pet no cp build won’t work in cp because you’ve overlooked it.
Cp has been frozen for so long that “power creep” is debunked.
Most of the cp buffs etc are percentage values thereby they are multiplicative not additive so...deal.
As there are cp and no cp options EXERCISE them, and spare us one, just one little nerf thread lol.
Exactly. Not to mention that both CP and Non CP options exist, giving the players a choice of which campaign they prefer. If PVP was not a broken mess, no CP would have a higher population than it currently does.
Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.
No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.
The guy you quoted summarised why bad players don't want this.
He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7
cyclonus11 wrote: »All PVP should be level 10! And no set bonuses!
Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.
No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.
The guy you quoted summarised why bad players don't want this.
He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7
Whatever you say it’s no secret there is absolutely no No-CP 1vX builds on youtube. Maybe if it was a thing I would believe you. In No-CP you’re carried by your group and you think the 1vX crowd in CP are carried ?? LOL I'm sure you won't be able to perform well either in No-CP against 8 potatoes spamming light attacks and proc sets/poisons. At least in CP you can fight back against this abuse.
People asking CP to be removed just want to continue having complete power over solo and small man in No-CP. This is because they cannot kill anything on their own they need a group.
cyclonus11 wrote: »All PVP should be level 10! And no set bonuses!
Kidgangster101 wrote: »
Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.
No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.
The guy you quoted summarised why bad players don't want this.
He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7
Whatever you say it’s no secret there is absolutely no No-CP 1vX builds on youtube. Maybe if it was a thing I would believe you. In No-CP you’re carried by your group and you think the 1vX crowd in CP are carried ?? LOL I'm sure you won't be able to perform well either in No-CP against 8 potatoes spamming light attacks and proc sets/poisons. At least in CP you can fight back against this abuse.
People asking CP to be removed just want to continue having complete power over solo and small man in No-CP. This is because they cannot kill anything on their own they need a group.
False all totally false lol. It is more than possible to 1vX 2vX or low man group vs a large group in no cp. I used to run in a very small group usually between 1 and 4 people and we used to be able to accomplish a lot. You can build super tanky and be a healer/kill people if you know how to actually play the game. (This taking skill because you are missing a lot of stats from crutch points).
You might not see many non cp builds on YouTube but there have been very experienced players here saying no cp is the most skillful pvp mode (including fengrush lol).
Just because you are not good enough to 1vX in no cp doesn't mean it can't be done.
Cp adds too much easy mode to the game (even in over when this game first launched there was no ditching the healer or tank for bonus damage but yet here we are today sometimes 4 dps vet content....... Not really hard to see cp is the actual issue)
And to top it off if you have 300 people inside cyrodil in CP the game data needs to keep checking everyone's cp hence stressing the server hence making it more laggy because it has to check everyone every second to see if a proc happened. What's your % of this stat compared to everyone else's % of their stats..... That is also creating the lag in pve content as well. Now you wonder why non cp isn't nearly as laggy? It has so much less stress on a server........ I didn't think I had to spell it out to people but guess we did in fact have to let you know how cp is breaking their spaghetti code even further lol.
Leave it at the door where it belongs. stop trying to balance no cp and cp. make it so its just for the PvE guys.
Kidgangster101 wrote: »
Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.
No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.
The guy you quoted summarised why bad players don't want this.
He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7
Whatever you say it’s no secret there is absolutely no No-CP 1vX builds on youtube. Maybe if it was a thing I would believe you. In No-CP you’re carried by your group and you think the 1vX crowd in CP are carried ?? LOL I'm sure you won't be able to perform well either in No-CP against 8 potatoes spamming light attacks and proc sets/poisons. At least in CP you can fight back against this abuse.
People asking CP to be removed just want to continue having complete power over solo and small man in No-CP. This is because they cannot kill anything on their own they need a group.
False all totally false lol. It is more than possible to 1vX 2vX or low man group vs a large group in no cp. I used to run in a very small group usually between 1 and 4 people and we used to be able to accomplish a lot. You can build super tanky and be a healer/kill people if you know how to actually play the game. (This taking skill because you are missing a lot of stats from crutch points).
You might not see many non cp builds on YouTube but there have been very experienced players here saying no cp is the most skillful pvp mode (including fengrush lol).
Just because you are not good enough to 1vX in no cp doesn't mean it can't be done.
Cp adds too much easy mode to the game (even in over when this game first launched there was no ditching the healer or tank for bonus damage but yet here we are today sometimes 4 dps vet content....... Not really hard to see cp is the actual issue)
And to top it off if you have 300 people inside cyrodil in CP the game data needs to keep checking everyone's cp hence stressing the server hence making it more laggy because it has to check everyone every second to see if a proc happened. What's your % of this stat compared to everyone else's % of their stats..... That is also creating the lag in pve content as well. Now you wonder why non cp isn't nearly as laggy? It has so much less stress on a server........ I didn't think I had to spell it out to people but guess we did in fact have to let you know how cp is breaking their spaghetti code even further lol.
You lost me at the Fengrush part he runs with an army every time he is on. I respect him because I know he’s a good player since long before he started doing No-CP. Not everyone has as many friends as him.
You know..me and my friend are used to kill 8-10 people sometimes more that run after us. In no-cp this is not possible because damage is a lot higher light attacks too less ressource/poisons.
People saying it takes more skill in no-cp sure I guess when you choose to gimp yourself even more with lesser odds of winning against a zerg. Is it skill or masochist who knows..
As for lag the’ve already made multiple tests. Cyrodiil is just as laggy without CP. There is just less people in No-CP like multiple people already said here.
I was there when they turned off CP in CP campaign couple years ago performance was just as bad.
SidewalkChalk5 wrote: »OP is right. Making all PvP non-CP would solve sooo many problems.
SidewalkChalk5 wrote: »OP is right. Making all PvP non-CP would solve sooo many problems.
Or make the majority of the PvP population quit the game. Because as we can see CP is clearly the more popular campaign.
The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
CP is a crutch for far too many players. I enjoy both but no cp is more balanced its about sets and skills not buffing yourself with a bunch of passives and extra stats. Things actually die and don't get carried by CP its the way PvP should be and the way it was before they brought in CP.
barney2525 wrote: »The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
CP is a crutch for far too many players. I enjoy both but no cp is more balanced its about sets and skills not buffing yourself with a bunch of passives and extra stats. Things actually die and don't get carried by CP its the way PvP should be and the way it was before they brought in CP.
By your logic Class skills are a crutch. And weapon skills are a crutch. And Passives are a crutch.
If it is part of the game.... it IS PART OF THE GAME
Deal with it
IMHO
The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
Except keeping CP is affecting non-CP, and vice versa, because balance changes are always taken into account with one over the other, not both.
People have been talking about players stacking well beyond 40-50k health in PvP for a while, when that's only ever an issue in CP. Non-CP, you can barely have above 20-21k without intentionally building into health. If Zenimax were to blanket reduce health in PvP, non-CP would become completely unplayable.
Both CP and non-CP are operating in two distinct extremes, and the game cannot be balanced properly when they are. If we want to see proper balance in PvP, one of them has to go. Personally, I'd prefer non-CP to stay since I think it is closer to proper balance, but ultimately, it doesn't matter, either way will end up at the same destination.
NeillMcAttack wrote: »No cp is dead, so I believe that a lot of players prefer there cp that they earned and can make builds the way they like
Non-CP is dead because the game's population can't support two active campaigns at the same time. Earlier this year, and especially as far back as a year ago or more, non-CP would get pretty active during prime time. It's because there's not a guarantee of pop, that it's now dead. People don't want to play in a dead campaign, no matter the balance or performance.
That sucks for NA, on EU during prime time both campaigns are pop locked for all 3 factions. The big difference between the two being that the CP campaign is akin to a power point presentation of what PvP could be, and no-CP is what has been presented in the power point presentation but fully functional.
My thoughts on this topic are that if CP PvP is to continue to not be playable with the numbers players and devs want, then the devs should absolutely balance for No-CP over CP. CP just doesn’t work, and one of the main causes for the lag is the CP that players defend. So it’s only sensible to focus on balancing the one that actually works over the other.
Also, implement an automatic No-CP duelling toggle!!
Or maybe all PvP should be max CP. Hmmmmm????
Nope. You have to fix a lot of other problems. Healing and tankiness are a big issue right now. Paired with CP its stupid easy to build unkillable survival. It's to the point dots create no pressure, and burst is the real focus. In noncp, dots always pressure your resources. Resources are limited in noncp. Resources are near limitless in cp. I've played the entire patch without a single piece of sustain or survival in my builds. CP covers everything you need. Building into it further just fortifies strong sets to the point of 'well how many people can I tank endlessly now?'
JumpmanLane wrote: »Or maybe all PvP should be max CP. Hmmmmm????
Nope. You have to fix a lot of other problems. Healing and tankiness are a big issue right now. Paired with CP its stupid easy to build unkillable survival. It's to the point dots create no pressure, and burst is the real focus. In noncp, dots always pressure your resources. Resources are limited in noncp. Resources are near limitless in cp. I've played the entire patch without a single piece of sustain or survival in my builds. CP covers everything you need. Building into it further just fortifies strong sets to the point of 'well how many people can I tank endlessly now?'
They nerfed dots, they nerfed defiles, they nerfed bleeds, they nerfed oblivion damage.
They buffed heals when they overtuned DOTs (before nerfing DOTs into the ground). They left the heals, nerfed the DOTs. Cp is not the reason folks are running so tanky in cp campaigns.
Now you want to nerf builds by removing cp? Much of the buffs you get from cp are percentage based therefore multiplicative. Diminishing returns and all. The more you add in one area the less it does.
ZOS screwed the pooch with respect to balance thereby creating tank meta. They overtuned DOTs and created DOT meta. They screwed up DW and created Glyph Meta. They overtuned oblivion damage and had SLOADS.
I’d say ZOS has a bigger problem balancing the game in general which has nothing to do with cp at all. They just don’t balance well. I’d guess it’s because they really don’t play the game. They read the forums and in house test with mediocre testers lol.
Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.
No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.
The guy you quoted summarised why bad players don't want this.
He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7
For all the experts who can't see past their own nose. It's not about not being able to kill anyone or l2p issues or anyone trying to force anything on you or taking away ur choice or whatever.
It's about the simple fact that PVP can't be balanced around both CP and No-Cp. It just won't happen. One of them has to go. With the current iteration of Cp, the easier solution is no-Cp because with CP, PVP is essentially going to be unplayable for anyone who isnt at or close to CP cap and
they'd have to create a new battle leveling system to scale low CP players to max CP.
If it can't be balanced around both then it should be obvious to everyone that they should get rid of the LEAST popular mode (no-CP) and just balance around the MOST popular (CP) because that is what the MAJORITY of the playerbase has clearly chosen
Mannix1958 wrote: »NeillMcAttack wrote: »No cp is dead, so I believe that a lot of players prefer there cp that they earned and can make builds the way they like
Non-CP is dead because the game's population can't support two active campaigns at the same time. Earlier this year, and especially as far back as a year ago or more, non-CP would get pretty active during prime time. It's because there's not a guarantee of pop, that it's now dead. People don't want to play in a dead campaign, no matter the balance or performance.
That sucks for NA, on EU during prime time both campaigns are pop locked for all 3 factions. The big difference between the two being that the CP campaign is akin to a power point presentation of what PvP could be, and no-CP is what has been presented in the power point presentation but fully functional.
My thoughts on this topic are that if CP PvP is to continue to not be playable with the numbers players and devs want, then the devs should absolutely balance for No-CP over CP. CP just doesn’t work, and one of the main causes for the lag is the CP that players defend. So it’s only sensible to focus on balancing the one that actually works over the other.
Also, implement an automatic No-CP duelling toggle!!
What evidence do you have that CP causes the lag? .I may have missed Devs stating or showing proof of this.