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All PvP should be NO CP

  • D0PAMINE
    D0PAMINE
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    Cp is part of your build. Take it into consideration. Your pet no cp build won’t work in cp because you’ve overlooked it.

    Cp has been frozen for so long that “power creep” is debunked.

    Most of the cp buffs etc are percentage values thereby they are multiplicative not additive so...deal.

    As there are cp and no cp options EXERCISE them, and spare us one, just one little nerf thread lol.

    Exactly. Not to mention that both CP and Non CP options exist, giving the players a choice of which campaign they prefer. If PVP was not a broken mess, no CP would have a higher population than it currently does.
    Edited by D0PAMINE on January 10, 2020 8:17PM
  • Goregrinder
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    It would be a lot more competitive.
  • JumpmanLane
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    D0PAMINE wrote: »
    Cp is part of your build. Take it into consideration. Your pet no cp build won’t work in cp because you’ve overlooked it.

    Cp has been frozen for so long that “power creep” is debunked.

    Most of the cp buffs etc are percentage values thereby they are multiplicative not additive so...deal.

    As there are cp and no cp options EXERCISE them, and spare us one, just one little nerf thread lol.

    Exactly. Not to mention that both CP and Non CP options exist, giving the players a choice of which campaign they prefer. If PVP was not a broken mess, no CP would have a higher population than it currently does.

    Hi Dopamine!

    Yes I agree. PvP is a mess. Combat in general is a mess. ZOS makes it worse by their wild buff/nerf swings.

    Removing cp is not the answer because balancing both cp and no cp is not the problem. It’s poor balancing in general...Sloads, Glyph Meta, DOT Meta, Tank Meta etc are the result of bad balancing which had nothing at all to do with having to balance for No Cp and Cp or EVEN PvE and PvP. Just really bad ideas forced down the pike then walked back too far. Over buff followed by over nerf.

    The main problem is that the “balancers” at ZOS don’t play the game enough or at a high enough level to have a good feel for the game. They don’t see the implications of their ideas.

    They don’t listen to people who do. They “test” with in house testers; but, who are these testers? What are their bonafides? Who have they fought and reckt primetime anytime?

    They read the forums, panic and over buff or over nerf something. They are oblivious to the “sweet spot” with respect to builds and gameplay.

    Edited by JumpmanLane on January 10, 2020 11:27PM
  • khajiitNPC
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    Lol. Yeah — I enjoy both types CP and no cp. just because you’re getting rekt in CP-PvP on your no cp build isn’t our problem.

    Also come up against some of the top BG groups and tell me stuff dies easy. Just because you’re playing potatoes that die quickly in no cp, does not mean the same stuff doesn’t happen in no cp. but I mean I play BG nonstop with a competent group whose builds work and synergize with each other.
  • albertberku
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    no cp campaign: You cant 1vX when it is scientifically not possible :|
    Edited by albertberku on January 11, 2020 3:04AM
  • Revokus
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    BNOC wrote: »
    Bucky_13 wrote: »
    Revokus wrote: »

    Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.

    No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.

    The guy you quoted summarised why bad players don't want this.

    He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7

    Whatever you say it’s no secret there is absolutely no No-CP 1vX builds on youtube. Maybe if it was a thing I would believe you. In No-CP you’re carried by your group and you think the 1vX crowd in CP are carried ?? LOL I'm sure you won't be able to perform well either in No-CP against 8 potatoes spamming light attacks and proc sets/poisons. At least in CP you can fight back against this abuse.

    People asking CP to be removed just want to continue having complete power over solo and small man in No-CP. This is because they cannot kill anything on their own they need a group.
    Edited by Revokus on January 11, 2020 1:17AM
    Playing since January 23, 2016
  • cyclonus11
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    All PVP should be level 10! And no set bonuses!
  • The_Old_Goat
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    cyclonus11 wrote: »
    All PVP should be level 10! And no set bonuses!

    Death by boredom...an interesting concept but no thank you.
  • JumpmanLane
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    The very best player I know personally, CAN and has 1vXed in no cp and 1vxed plenty in cp who weren’t in fact potatoes ( tho they weren’t as good as they thought they were). He’s just that good.

    No build he’s ever run has ever been ANYWHERE online except for one long ago that just BECAME the meta...tho that was years ago.

    He most certainly ain’t running a tank build. He always preached damage first...at least on his MagDk and Magcro. For example, even though his Magcro IS tanky, the thing’s running 20k pen lol.
  • karekiz
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    All PvP. More Like the entire game.
  • Kidgangster101
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    Revokus wrote: »
    BNOC wrote: »
    Bucky_13 wrote: »
    Revokus wrote: »

    Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.

    No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.

    The guy you quoted summarised why bad players don't want this.

    He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7

    Whatever you say it’s no secret there is absolutely no No-CP 1vX builds on youtube. Maybe if it was a thing I would believe you. In No-CP you’re carried by your group and you think the 1vX crowd in CP are carried ?? LOL I'm sure you won't be able to perform well either in No-CP against 8 potatoes spamming light attacks and proc sets/poisons. At least in CP you can fight back against this abuse.

    People asking CP to be removed just want to continue having complete power over solo and small man in No-CP. This is because they cannot kill anything on their own they need a group.

    False all totally false lol. It is more than possible to 1vX 2vX or low man group vs a large group in no cp. I used to run in a very small group usually between 1 and 4 people and we used to be able to accomplish a lot. You can build super tanky and be a healer/kill people if you know how to actually play the game. (This taking skill because you are missing a lot of stats from crutch points).

    You might not see many non cp builds on YouTube but there have been very experienced players here saying no cp is the most skillful pvp mode (including fengrush lol).

    Just because you are not good enough to 1vX in no cp doesn't mean it can't be done.

    Cp adds too much easy mode to the game (even in over when this game first launched there was no ditching the healer or tank for bonus damage but yet here we are today sometimes 4 dps vet content....... Not really hard to see cp is the actual issue)

    And to top it off if you have 300 people inside cyrodil in CP the game data needs to keep checking everyone's cp hence stressing the server hence making it more laggy because it has to check everyone every second to see if a proc happened. What's your % of this stat compared to everyone else's % of their stats..... That is also creating the lag in pve content as well. Now you wonder why non cp isn't nearly as laggy? It has so much less stress on a server........ I didn't think I had to spell it out to people but guess we did in fact have to let you know how cp is breaking their spaghetti code even further lol.
  • JumpmanLane
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    cyclonus11 wrote: »
    All PVP should be level 10! And no set bonuses!

    That’s how I STARTED! Except for 3 pieces of twin sisters jewelry lol. In VIVEC! Full cp lol.
    Edited by JumpmanLane on January 11, 2020 2:59AM
  • albertberku
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    To everyone: Post one 1v3 video (of any player at any time) in no cp against three max cp players, where 1 kills 3 alone, all 3 fighting actively at the same time. I will gift you anything worth up to 4k crowns from the crown store. I promise.

    Pets, dodging, hiding, LoS, cheese, everything counts.
    Edited by albertberku on January 11, 2020 3:25AM
  • Revokus
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    Revokus wrote: »
    BNOC wrote: »
    Bucky_13 wrote: »
    Revokus wrote: »

    Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.

    No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.

    The guy you quoted summarised why bad players don't want this.

    He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7

    Whatever you say it’s no secret there is absolutely no No-CP 1vX builds on youtube. Maybe if it was a thing I would believe you. In No-CP you’re carried by your group and you think the 1vX crowd in CP are carried ?? LOL I'm sure you won't be able to perform well either in No-CP against 8 potatoes spamming light attacks and proc sets/poisons. At least in CP you can fight back against this abuse.

    People asking CP to be removed just want to continue having complete power over solo and small man in No-CP. This is because they cannot kill anything on their own they need a group.

    False all totally false lol. It is more than possible to 1vX 2vX or low man group vs a large group in no cp. I used to run in a very small group usually between 1 and 4 people and we used to be able to accomplish a lot. You can build super tanky and be a healer/kill people if you know how to actually play the game. (This taking skill because you are missing a lot of stats from crutch points).

    You might not see many non cp builds on YouTube but there have been very experienced players here saying no cp is the most skillful pvp mode (including fengrush lol).

    Just because you are not good enough to 1vX in no cp doesn't mean it can't be done.

    Cp adds too much easy mode to the game (even in over when this game first launched there was no ditching the healer or tank for bonus damage but yet here we are today sometimes 4 dps vet content....... Not really hard to see cp is the actual issue)

    And to top it off if you have 300 people inside cyrodil in CP the game data needs to keep checking everyone's cp hence stressing the server hence making it more laggy because it has to check everyone every second to see if a proc happened. What's your % of this stat compared to everyone else's % of their stats..... That is also creating the lag in pve content as well. Now you wonder why non cp isn't nearly as laggy? It has so much less stress on a server........ I didn't think I had to spell it out to people but guess we did in fact have to let you know how cp is breaking their spaghetti code even further lol.

    You lost me at the Fengrush part he runs with an army every time he is on. I respect him because I know he’s a good player since long before he started doing No-CP. Not everyone has as many friends as him.

    You know..me and my friend are used to kill 8-10 people sometimes more that run after us. In no-cp this is not possible because damage is a lot higher light attacks too less ressource/poisons.

    People saying it takes more skill in no-cp sure I guess when you choose to gimp yourself even more with lesser odds of winning against a zerg. Is it skill or masochist who knows..

    As for lag the’ve already made multiple tests. Cyrodiil is just as laggy without CP. There is just less people in No-CP like multiple people already said here.

    I was there when they turned off CP in CP campaign couple years ago performance was just as bad.
    Edited by Revokus on January 11, 2020 4:14AM
    Playing since January 23, 2016
  • StormeReigns
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    DRTE wrote: »
    Leave it at the door where it belongs. stop trying to balance no cp and cp. make it so its just for the PvE guys.

    I'm all for it.
    Although, there is a catch; if you and all the other pro No-CP'ers want to dictate and control what and how I can play, you gotta pay for all my medical expenses for a whole year.
    Don't worry I'll drop my insurance as well so you can have the full balanced experience.

    Just a simple week (estimated cost with no insurance $62'756)
    Physical Therapy 4 times a week.
    Dialysis twice a week.
    anti-inflammation injections once a week.

    And just think, you got 51 more weeks left - and I didn't even add in the cost for my prescriptions or everything for the soon to be replaced knee. Better get cracking there pals, ya want things done your way, gotta man up take care of everyone as well.

    Edited by StormeReigns on January 11, 2020 5:10AM
  • Kidgangster101
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    Revokus wrote: »
    Revokus wrote: »
    BNOC wrote: »
    Bucky_13 wrote: »
    Revokus wrote: »

    Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.

    No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.

    The guy you quoted summarised why bad players don't want this.

    He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7

    Whatever you say it’s no secret there is absolutely no No-CP 1vX builds on youtube. Maybe if it was a thing I would believe you. In No-CP you’re carried by your group and you think the 1vX crowd in CP are carried ?? LOL I'm sure you won't be able to perform well either in No-CP against 8 potatoes spamming light attacks and proc sets/poisons. At least in CP you can fight back against this abuse.

    People asking CP to be removed just want to continue having complete power over solo and small man in No-CP. This is because they cannot kill anything on their own they need a group.

    False all totally false lol. It is more than possible to 1vX 2vX or low man group vs a large group in no cp. I used to run in a very small group usually between 1 and 4 people and we used to be able to accomplish a lot. You can build super tanky and be a healer/kill people if you know how to actually play the game. (This taking skill because you are missing a lot of stats from crutch points).

    You might not see many non cp builds on YouTube but there have been very experienced players here saying no cp is the most skillful pvp mode (including fengrush lol).

    Just because you are not good enough to 1vX in no cp doesn't mean it can't be done.

    Cp adds too much easy mode to the game (even in over when this game first launched there was no ditching the healer or tank for bonus damage but yet here we are today sometimes 4 dps vet content....... Not really hard to see cp is the actual issue)

    And to top it off if you have 300 people inside cyrodil in CP the game data needs to keep checking everyone's cp hence stressing the server hence making it more laggy because it has to check everyone every second to see if a proc happened. What's your % of this stat compared to everyone else's % of their stats..... That is also creating the lag in pve content as well. Now you wonder why non cp isn't nearly as laggy? It has so much less stress on a server........ I didn't think I had to spell it out to people but guess we did in fact have to let you know how cp is breaking their spaghetti code even further lol.

    You lost me at the Fengrush part he runs with an army every time he is on. I respect him because I know he’s a good player since long before he started doing No-CP. Not everyone has as many friends as him.

    You know..me and my friend are used to kill 8-10 people sometimes more that run after us. In no-cp this is not possible because damage is a lot higher light attacks too less ressource/poisons.

    People saying it takes more skill in no-cp sure I guess when you choose to gimp yourself even more with lesser odds of winning against a zerg. Is it skill or masochist who knows..

    As for lag the’ve already made multiple tests. Cyrodiil is just as laggy without CP. There is just less people in No-CP like multiple people already said here.

    I was there when they turned off CP in CP campaign couple years ago performance was just as bad.

    Bro I play on PS4 na in the no cp campaign it is mostly red and yellow. Me my wife and 1-2 friends could take on a lot of them at once. It is all on how you build yourself and how you do combat much like how cp is. The damage is a bit lower but good players still get crazy amounts of kills (just look at battlegrounds for exact kill ratios and damage lol. There are a few people that go 20+ without dying and almost 1 mil damage but yet you say damage is so low? Lol)

    We used to fight for emporership (me and my wife got our emp runs even tho we were constantly being attacked by multiple people and had an emporer chasing us around the map). The difference is we can't build all raw dps sets and then get more tanky threw cp and get recovery from it..... Most good no cp pvpers run 1 sustain set 1 damage set and 1 defensive set. Crutch points eliminate the need to decide if you want to be tanky glass cannon or built to Outlast. It makes zero sense that people think cp doesn't make the game easier so people need less skill.

    And you can say what you want about that lag not being from cp lol. The reason I played no cp was because I was tired of casting a move waiting 10 seconds for it to work then repeat if I'm not dead. Yet I can have a huge 3 way war defending an emporership and my frame rate barely goes down....... I'm telling you it affects it terribly (even just standing in a populated town is causing disconnects and you mean to tell me that the game having to check 3000+ people's cp in that zone isn't causing a lot of lag?)
  • Gnortranermara
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    OP is right. Making all PvP non-CP would solve sooo many problems.
  • Revokus
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    OP is right. Making all PvP non-CP would solve sooo many problems.

    Or make the majority of the PvP population quit the game. Because as we can see CP is clearly the more popular campaign.
    Playing since January 23, 2016
  • Juhasow
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    Revokus wrote: »
    OP is right. Making all PvP non-CP would solve sooo many problems.

    Or make the majority of the PvP population quit the game. Because as we can see CP is clearly the more popular campaign.

    Looking at current Cyrodill numbers who cares lol.
  • barney2525
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    DRTE wrote: »
    You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.

    CP is a crutch for far too many players. I enjoy both but no cp is more balanced its about sets and skills not buffing yourself with a bunch of passives and extra stats. Things actually die and don't get carried by CP its the way PvP should be and the way it was before they brought in CP.



    By your logic Class skills are a crutch. And weapon skills are a crutch. And Passives are a crutch.

    If it is part of the game.... it IS PART OF THE GAME

    Deal with it

    IMHO

  • Juhasow
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    Turn off aliance lock. It clearly didnt help and most propably even made things worse.
  • Juhasow
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    barney2525 wrote: »
    DRTE wrote: »
    You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.

    CP is a crutch for far too many players. I enjoy both but no cp is more balanced its about sets and skills not buffing yourself with a bunch of passives and extra stats. Things actually die and don't get carried by CP its the way PvP should be and the way it was before they brought in CP.



    By your logic Class skills are a crutch. And weapon skills are a crutch. And Passives are a crutch.

    If it is part of the game.... it IS PART OF THE GAME

    Deal with it

    IMHO

    Fact that something "IS A PART OF THE GAME" doesnt mean it's not a crutch.

    Deal with it.

    IMHO
  • Mannix1958
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    jcm2606 wrote: »
    You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.

    Except keeping CP is affecting non-CP, and vice versa, because balance changes are always taken into account with one over the other, not both.

    People have been talking about players stacking well beyond 40-50k health in PvP for a while, when that's only ever an issue in CP. Non-CP, you can barely have above 20-21k without intentionally building into health. If Zenimax were to blanket reduce health in PvP, non-CP would become completely unplayable.

    Both CP and non-CP are operating in two distinct extremes, and the game cannot be balanced properly when they are. If we want to see proper balance in PvP, one of them has to go. Personally, I'd prefer non-CP to stay since I think it is closer to proper balance, but ultimately, it doesn't matter, either way will end up at the same destination.

    Weak
  • Mannix1958
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    jcm2606 wrote: »
    Heimpai wrote: »
    No cp is dead, so I believe that a lot of players prefer there cp that they earned and can make builds the way they like

    Non-CP is dead because the game's population can't support two active campaigns at the same time. Earlier this year, and especially as far back as a year ago or more, non-CP would get pretty active during prime time. It's because there's not a guarantee of pop, that it's now dead. People don't want to play in a dead campaign, no matter the balance or performance.

    That sucks for NA, on EU during prime time both campaigns are pop locked for all 3 factions. The big difference between the two being that the CP campaign is akin to a power point presentation of what PvP could be, and no-CP is what has been presented in the power point presentation but fully functional.

    My thoughts on this topic are that if CP PvP is to continue to not be playable with the numbers players and devs want, then the devs should absolutely balance for No-CP over CP. CP just doesn’t work, and one of the main causes for the lag is the CP that players defend. So it’s only sensible to focus on balancing the one that actually works over the other.

    Also, implement an automatic No-CP duelling toggle!!

    What evidence do you have that CP causes the lag? .I may have missed Devs stating or showing proof of this.
  • Mannix1958
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    FENGRUSH wrote: »
    Kagukan wrote: »
    Or maybe all PvP should be max CP. Hmmmmm????

    Nope. You have to fix a lot of other problems. Healing and tankiness are a big issue right now. Paired with CP its stupid easy to build unkillable survival. It's to the point dots create no pressure, and burst is the real focus. In noncp, dots always pressure your resources. Resources are limited in noncp. Resources are near limitless in cp. I've played the entire patch without a single piece of sustain or survival in my builds. CP covers everything you need. Building into it further just fortifies strong sets to the point of 'well how many people can I tank endlessly now?'

    And what outcry led to the over nerf of the Dots
    FENGRUSH wrote: »
    Kagukan wrote: »
    Or maybe all PvP should be max CP. Hmmmmm????

    Nope. You have to fix a lot of other problems. Healing and tankiness are a big issue right now. Paired with CP its stupid easy to build unkillable survival. It's to the point dots create no pressure, and burst is the real focus. In noncp, dots always pressure your resources. Resources are limited in noncp. Resources are near limitless in cp. I've played the entire patch without a single piece of sustain or survival in my builds. CP covers everything you need. Building into it further just fortifies strong sets to the point of 'well how many people can I tank endlessly now?'

    They nerfed dots, they nerfed defiles, they nerfed bleeds, they nerfed oblivion damage.

    They buffed heals when they overtuned DOTs (before nerfing DOTs into the ground). They left the heals, nerfed the DOTs. Cp is not the reason folks are running so tanky in cp campaigns.

    Now you want to nerf builds by removing cp? Much of the buffs you get from cp are percentage based therefore multiplicative. Diminishing returns and all. The more you add in one area the less it does.

    ZOS screwed the pooch with respect to balance thereby creating tank meta. They overtuned DOTs and created DOT meta. They screwed up DW and created Glyph Meta. They overtuned oblivion damage and had SLOADS.

    I’d say ZOS has a bigger problem balancing the game in general which has nothing to do with cp at all. They just don’t balance well. I’d guess it’s because they really don’t play the game. They read the forums and in house test with mediocre testers lol.

    This guy gets it
  • Mannix1958
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    BNOC wrote: »
    Bucky_13 wrote: »
    Revokus wrote: »

    Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.

    No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.

    The guy you quoted summarised why bad players don't want this.

    He can't play solo or 2 man with no CP, against other players, who also have no CP; The choices you have to make are too difficult for these people and that's why there's always fight back on this topic, because the majority are secretly incapable and scared of adjusting as to not be carried 24/7

    Weak
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    Katahdin wrote: »
    pieratsos wrote: »
    For all the experts who can't see past their own nose. It's not about not being able to kill anyone or l2p issues or anyone trying to force anything on you or taking away ur choice or whatever.

    It's about the simple fact that PVP can't be balanced around both CP and No-Cp. It just won't happen. One of them has to go. With the current iteration of Cp, the easier solution is no-Cp because with CP, PVP is essentially going to be unplayable for anyone who isnt at or close to CP cap and
    they'd have to create a new battle leveling system to scale low CP players to max CP.

    If it can't be balanced around both then it should be obvious to everyone that they should get rid of the LEAST popular mode (no-CP) and just balance around the MOST popular (CP) because that is what the MAJORITY of the playerbase has clearly chosen

    Balance is not a popularity contest. Anw if you are asking me id much rather they completely move away from CP altogether and create a new progression system that doesnt involve boring passives and bring softcaps back.
    Edited by pieratsos on January 11, 2020 12:35PM
  • Kidgangster101
    Kidgangster101
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    Mannix1958 wrote: »
    jcm2606 wrote: »
    Heimpai wrote: »
    No cp is dead, so I believe that a lot of players prefer there cp that they earned and can make builds the way they like

    Non-CP is dead because the game's population can't support two active campaigns at the same time. Earlier this year, and especially as far back as a year ago or more, non-CP would get pretty active during prime time. It's because there's not a guarantee of pop, that it's now dead. People don't want to play in a dead campaign, no matter the balance or performance.

    That sucks for NA, on EU during prime time both campaigns are pop locked for all 3 factions. The big difference between the two being that the CP campaign is akin to a power point presentation of what PvP could be, and no-CP is what has been presented in the power point presentation but fully functional.

    My thoughts on this topic are that if CP PvP is to continue to not be playable with the numbers players and devs want, then the devs should absolutely balance for No-CP over CP. CP just doesn’t work, and one of the main causes for the lag is the CP that players defend. So it’s only sensible to focus on balancing the one that actually works over the other.

    Also, implement an automatic No-CP duelling toggle!!

    What evidence do you have that CP causes the lag? .I may have missed Devs stating or showing proof of this.

    Basic performance is the proof....... Again the game doesn't remember your cp set up and has to check it probably every 3 seconds (even more in combat). So if 1000 people are in the same zone it has to check all 1000 cp every 3 seconds. Now 400 of you guys are fighting it goes from every 3 seconds to every 1 second. It has to then compare your cp vs every person you are fighting (maybe a 1V8) so someone steps in your aoe the game has to look for your damage output in cp combine it with your gear then compare it to 8 other people's cp because their resistances thus putting huge stress on the server. It isn't rocket science it's how coding has to work.

    All above isn't even including walls being hit with balistas or npc fighting a long side others in pvp. This affects pvp and you can even see it in pve now. But yet the game feels 100% better inside non cp.............
  • ZOS_Mika
    ZOS_Mika
    admin
    Due to continued baiting and rude commentary, we have decided to go ahead and close this thread down. Thank you for your understanding.
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