
nafensoriel wrote: »You want a naval mode for a game that explicitly does not have very detailed water physics requiring a complete ground-up rework of quite bluntly every single thing to even get a basic concept of "boat floats" working?
Congratulations. I am calling it right now folks. This is the most "impossible" request anyone will ever see on the forums for 2020.
/edit Just in case. I know what you are asking for and it's still not really feasible because it would look like horse crap on bear vomit without a ton of work. I just felt like having fun with the "no" was more interesting than simply saying I disagree.
Do we need this as the title as, clearly no. The game has made it this far without naval PvP so it clearly is not needed. There is no other answer to that question.
If OP asked if we wanted Naval PvP that would be a different story.
Personally, it would have to be an interesting design to be worth it and OP does not present a picture that looks all that interesting. If it is just what we have now but somehow water based it does not seem like much and that is what I see explained.

Sounds like you want to play a completely different game than ESO.
Can’t blame you.
To the people saying it's not feasible. All that is really needed is for this is an animation on the water and sails that makes it appear as if the ships are moving and if we give the steering wheel to an NPC, this could all be scripted.
The biggest challenge is probably increasing/decreasing distances between ships and keeping the players attached to the boat's surface at the same time. This is already somewhat possible in housing with an addon that allows you to "fly" on a magic wooden plank and the challenges that the game's engine faces with the furniture limit would not be as big of a deal here considering the ships would most likely only consist of about 5 big chunks with a hitbox that needs to calculate collision etc. rather than 700 + collectibles. It's probably not as hard as it sounds if done smart.
They can't even get the ground combat down and you want them to take on naval?
Cygemai_Hlervu wrote: »They can't even get the ground combat down and you want them to take on naval?
I want to know if you want a naval PvP mode to be present in the game one way or another irrespectively of the land warfare troubles you meet and the difficulties the ZOS might encounter while making it. I gave an idea of another PvP mode, you vote, the ZOS decide if they will and are able to make it or not. World's peace is not riding on that naval PvP mode - personally I like the game in spite of the decision they make on that. It's simple.
nafensoriel wrote: »To the people saying it's not feasible. All that is really needed is for this is an animation on the water and sails that makes it appear as if the ships are moving and if we give the steering wheel to an NPC, this could all be scripted.
The biggest challenge is probably increasing/decreasing distances between ships and keeping the players attached to the boat's surface at the same time. This is already somewhat possible in housing with an addon that allows you to "fly" on a magic wooden plank and the challenges that the game's engine faces with the furniture limit would not be as big of a deal here considering the ships would most likely only consist of about 5 big chunks with a hitbox that needs to calculate collision etc. rather than 700 + collectibles. It's probably not as hard as it sounds if done smart.
Curious...
How many "moving platforms" have you seen in ESO that are interactable?
Did you know one of the main engine upgrades between FO3 and FO4 was the ability to attach objects to objects in motion? Did you know that single thing was horrifically complex to do at the time? (and still is you can just copypasta parts)
This single thing isn't a "challenge" is a ridiculous mountain that has so many minefields between you and that mountain you would commit suicide even attempting it without a crapton of money and talent set aside.
Did you have any idea how hard it is to just "add animation" to water beyond a texture with no depth?
This is one of those things that people love to say "Hey it's not that hard" while understanding .01% of what is required for actually doing it. If you didn't plan for it at the start of your project it absolutely is not something you just "patch in later".
nafensoriel wrote: »To the people saying it's not feasible. All that is really needed is for this is an animation on the water and sails that makes it appear as if the ships are moving and if we give the steering wheel to an NPC, this could all be scripted.
The biggest challenge is probably increasing/decreasing distances between ships and keeping the players attached to the boat's surface at the same time. This is already somewhat possible in housing with an addon that allows you to "fly" on a magic wooden plank and the challenges that the game's engine faces with the furniture limit would not be as big of a deal here considering the ships would most likely only consist of about 5 big chunks with a hitbox that needs to calculate collision etc. rather than 700 + collectibles. It's probably not as hard as it sounds if done smart.
Curious...
How many "moving platforms" have you seen in ESO that are interactable?
Did you know one of the main engine upgrades between FO3 and FO4 was the ability to attach objects to objects in motion? Did you know that single thing was horrifically complex to do at the time? (and still is you can just copypasta parts)
This single thing isn't a "challenge" is a ridiculous mountain that has so many minefields between you and that mountain you would commit suicide even attempting it without a crapton of money and talent set aside.
Did you have any idea how hard it is to just "add animation" to water beyond a texture with no depth?
This is one of those things that people love to say "Hey it's not that hard" while understanding .01% of what is required for actually doing it. If you didn't plan for it at the start of your project it absolutely is not something you just "patch in later".
I find it hard to believe that World of Warcraft can do moving ships that players don't fly off of, but ESO somehow can't.