Do we want a naval PvP mode?

Aigym_Hlervu
Aigym_Hlervu
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ON-load-Abecean_Sea.jpg

Hey, guys! I've just published my next Guide to Naval Warfare in the ESO here and in conclusion of it I wrote my views on how could that naval combat be portrayed in PvP. Here it is:

Three teams each using a single ship of an appropriate Alliance meet in the open sea or in a harbor (with one of the teams spawning at a coastal fort somewhere, say, in the Topal Bay). The game modes are almost the same we play in the Battlegrounds except they could all be applicable in the same match:
Deathmatch - kill enemies or destroy their ship by shooting it out, ramming it or exploding it;
Domination - Capture the Ship;
Capture the Relic - Capture the Ship Flag to gain points;
Crazy King - using your ship capture and try to hold capture points in the open sea that will regularly move to different locations;
Chaosball - capture the enemy captain and try to hold him which gives points but deals increasingly serious damage to the ship over time.

The respawn point is located on the lower deck inaccessible to a rival team. But in order to control the ship and earn points they have to get out to the upper deck. Any team can control any ship but respawn on the lower decks of their starting ships.
In order to move a ship the team mates must stay close to oars (if it is a Redguard galley) or masts (the same game mechanics as controlling a ram in Cyrodiil - the more people are close to them, the faster the ship goes, the harder the ramming strike is) with one man operating the steer wheel to control the ship's direction.
In order to use ballistae players have to buy them from a certain NPC crew member and (or) deploy them on the main deck.
In order to win, a ship crew must balance their positions: some guys are needed to move the ship. The others are needed to shoot the naval ballistae. The third group is needed to open portals (maybe the same way those NPC mages hold the Keep Shrine fires lit in Cyrodiil keeps and outposts) and the fourth group is needed to board a rival ship to control or destroy it since the portal is opened.
Ships can be destroyed by ramming them, shooting them or exploding them by planting charges at some certain parts of the hull and the deck (or decks).

I think it could give us lots of fun. What do you think, do we need such a PvP mode? Thanks!
Edited by Aigym_Hlervu on January 10, 2020 9:31PM

Do we want a naval PvP mode? 180 votes

Caramba! That's what a Jack-tar needs!
32%
Casterialdaryl.rasmusenb14_ESOVerboseQuipsAnonymousDaneMalthornej3crowAhPook_Is_HereMainman99SorisWoefulninja4444AliozFTWSolid_Metalpod88kkSJD_PhoenixMjolnirVilkasRunefangCerilonLyserusMilitan1404Emmagoldman 58 votes
No, I'm a shore loafer.
60%
weltlichgesinntCresberzerkdethb14_ESO1dcam86b14_ESOHanokihsssewallb14_ESOaubrey.baconb16_ESOKhenarthikwisatzDTStormfoxkenneth.friisb16_ESOMuizerola.wilhelmssonb16_ESOdennissomb16_ESONebthet78kari-pekka.hamalaineneb17_ESOrelentlessyouthofficialneb18_ESObeckamayJoanOfOrcEdaphon 109 votes
Sounds good! Here are my views on how should it be:
7%
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  • Royaji
    Royaji
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    No.
  • nafensoriel
    nafensoriel
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    You want a naval mode for a game that explicitly does not have very detailed water physics requiring a complete ground-up rework of quite bluntly every single thing to even get a basic concept of "boat floats" working?

    Congratulations. I am calling it right now folks. This is the most "impossible" request anyone will ever see on the forums for 2020.

    /edit Just in case. I know what you are asking for and it's still not really feasible because it would look like horse crap on bear vomit without a ton of work. I just felt like having fun with the "no" was more interesting than simply saying I disagree.
    Edited by nafensoriel on January 10, 2020 9:12PM
  • VaranisArano
    VaranisArano
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    We do see a brief glimpse of how naval combat would work in the Greenshade quest to deal with the Maomer invasion. Its nowhere near as detailed as this suggestion.

    I suspect that a battlegrounds arena could easily repurpose some of these ideas for players to fight on, such as multiple decks, boarding other ships through portals, or firing siege weapons at players on ships. I doubt that the movement/ramming aspect could be used without a substantial investment into a wholly new game mode, and ZOS isn't likely to do that when both IC and BGs have continuing population issues.
  • Aigym_Hlervu
    Aigym_Hlervu
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    Caramba! That's what a Jack-tar needs!
    You want a naval mode for a game that explicitly does not have very detailed water physics requiring a complete ground-up rework of quite bluntly every single thing to even get a basic concept of "boat floats" working?

    Congratulations. I am calling it right now folks. This is the most "impossible" request anyone will ever see on the forums for 2020.

    /edit Just in case. I know what you are asking for and it's still not really feasible because it would look like horse crap on bear vomit without a ton of work. I just felt like having fun with the "no" was more interesting than simply saying I disagree.

    The question was "Do we need it?". That was not a request to makd it or a discussion of what it's going to take to make it. It's just do we need it or not and, if it is a yes option, then some fresh ideas would be welcome. There is a quest Pelidil's End, there is the water map, there are siege physics and ship models. It is up to ZOS to decide. The poll is about our wishes only, that's it. Anyway, thank you for your opinion!
  • idk
    idk
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    Do we need this as the title as, clearly no. The game has made it this far without naval PvP so it clearly is not needed. There is no other answer to that question.

    If OP asked if we wanted Naval PvP that would be a different story.

    Personally, it would have to be an interesting design to be worth it and OP does not present a picture that looks all that interesting. If it is just what we have now but somehow water based it does not seem like much and that is what I see explained.
  • xWarbrain
    xWarbrain
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    Caramba! That's what a Jack-tar needs!
    I voted yes because I felt like it was the least I could do after the amount of time you put into your guide. Its highly unlikely that my vote will have any impact since this will never actually be added to the game.

    Good read though!
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Aigym_Hlervu
    Aigym_Hlervu
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    Caramba! That's what a Jack-tar needs!
    idk wrote: »
    Do we need this as the title as, clearly no. The game has made it this far without naval PvP so it clearly is not needed. There is no other answer to that question.

    If OP asked if we wanted Naval PvP that would be a different story.

    Personally, it would have to be an interesting design to be worth it and OP does not present a picture that looks all that interesting. If it is just what we have now but somehow water based it does not seem like much and that is what I see explained.

    Hmm.. You made me rethink the title. In my language the words "need" and "want" in the questions like the one in the title are total synonyms. Guys, I'm renaming it into "De we want...", cause that's what I meant actually. Idk, thank you!
  • Katahdin
    Katahdin
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    No, I'm a shore loafer.
    The only kind of naval warfare you'll see in this game is a battleground map where you fight opponents on some ships tied to a dock or docks.
    Beta tester November 2013
  • Mudcrabjedi
    Mudcrabjedi
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    No, I'm a shore loafer.
    Ya know, the idea sounds good on paper, it really does. The main problem, is that there are already so many bugs in the game that need to SERIOUSLY be addressed. I just don't see how this is feasible with the current state of the game.
  • Ratzkifal
    Ratzkifal
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    Sounds good! Here are my views on how should it be:
    Considering gunpowder is not a thing in the Elder Scrolls (beyond some Dragonbreak wonkiness), ships should be equipped with Balistas as their primary weapons. We can probably recycle the code from Cyrodiil's gates and walls to let different parts of the ships have different durability.

    Actual boats moving and being controlled by the players might be too much for this engine, so we need to consider the possibility of scripted manuvers for the boats or have an NPC at the steering wheel. This means that we need to come up with a way to make it fair rather than favoring the ship that has arbitrarily come in a position to fire first. It could be paired with mechanics on sails and oars to determine which ship is considered faster.
    In a sense this PvP mode would have "PvE" components where you need to do mechanics to come into a favorable position first for the upcoming PvP part of the battle, thus making the mode somewhat more casual, which is not necessarily a bad thing, considering a lot PvE players consider leveling alliance war a chore. We don't have something like that in the game yet, so it would definitely be an interesting addition and perhaps even ignite some of the lost faction pride in the PvE community.

    Because maps on sea would probably be (or feel) all the same for the most part, there could be different ship types to mix things up. Varying ship and fleet sizes would be cool, but most likely very impractical for such a gamemode. However the different cultures of Tamriel having different ship styles with different layouts and target areas is something worth looking into. If we consider that each of the nine races would have their own ship and that each ship type can be matched against 6 different types from the other alliances gives plenty variety already with 27 possible matchups (18 for each alliance) for only 9 ship types in total needing to be created.

    Asymetric gameplay, with one team on the attack and one on the defense, could also be a possibility. The defending ship only needs to survive to win, but doesn't have the same opportunities to sink the enemy as the attacker.
    Then there could also be a game modes with neutral (Imperial?) or indescriminately hostile (Maormer?) ships that serve as the objective or an additional hurdle that needs to be overcome.

    All in all I think the naval world of Tamriel has been criminally underdeveloped until now. We barely even know if whales exist not to speak of giant sea monsters! The only clue for a whale we have that I am aware of is the bridge made of a whale skeleton in Sovngarde seen in TESV. All we know is that the Altmer have an impressive fleet, the Redguards are known to be pirates, the Bretons are big in the naval trade and Nords are the toughest seafarers. We can assume that Bosmer, Argonians and Orcs don't have impressive battleships because none of them are all that technologically advanced and/or organized. That doesn't keep them from being good sailors though!
    This Bosmer was tortured to death. There is nothing left to be done.
  • FierceSam
    FierceSam
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    No, I'm a shore loafer.
    No pirate game ever came out smiling

    Assassins’ Creed jumped the shark when they went full pirate and has never recovered.

    I can’t think of many things I want less from ESO than open water PvP
  • Ratzkifal
    Ratzkifal
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    Sounds good! Here are my views on how should it be:
    To the people saying it's not feasible. All that is really needed is for this is an animation on the water and sails that makes it appear as if the ships are moving and if we give the steering wheel to an NPC, this could all be scripted.

    The biggest challenge is probably increasing/decreasing distances between ships and keeping the players attached to the boat's surface at the same time. This is already somewhat possible in housing with an addon that allows you to "fly" on a magic wooden plank and the challenges that the game's engine faces with the furniture limit would not be as big of a deal here considering the ships would most likely only consist of about 5 big chunks with a hitbox that needs to calculate collision etc. rather than 700 + collectibles. It's probably not as hard as it sounds if done smart.
    This Bosmer was tortured to death. There is nothing left to be done.
  • VaranisArano
    VaranisArano
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    I personally don't feel the desire for a ship v ship combat mode for 2 reasons.

    1. As described, the ship v ship combat greatly favors organized groups with voice comms. Random players would have a much harder time organizing and maneuvering their ship. Cyrodiil and Battlegrounds are already dominated by organized groups and premade teams. This is more of the same.

    2. I generally prefer to play in an organized group myself, but Cyrodiil offers me the most variety in terms of gameplay - everything from "capture the objective" to "just kill them all" without the complication of moving a ship around. Likewise, in Battlegrounds I can get right to the PVP fights without the complication of moving the ship around.

    I'd be down for a ship-themed Battlegrounds Arena.
    I don't think a ship-based battle mode would hold my interest, since it requires a pre-made group to play efficiently and offers me less variety than Cyrodiil and less immediate fights than Battlegrounds.

    Someone who is more excited about ships than I am could easily feel differently.
    Edited by VaranisArano on January 10, 2020 9:55PM
  • Kagukan
    Kagukan
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    No.
  • ChunkyCat
    ChunkyCat
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    Sounds like you want to play a completely different game than ESO.

    Can’t blame you.
  • Kalante
    Kalante
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    No, I'm a shore loafer.
    The game doesn't even work on land and you want it on water also? I could come up with many insults but Ill get banned.
  • JamieAubrey
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    Lets say we get this

    First thread once it goes live

    OMG NERF ARGONIAN SWIM SPEED !!!!! Y THEY SWIM FASTER THAN ME ?
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    If it could be as fun as Naval warfare in Assassin's Creed, then sure, I'm all for it. :p

    maxresdefault.jpg
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  • ArchMikem
    ArchMikem
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    No, I'm a shore loafer.
    You gonna suggest a new game engine to ZOS that can actually do this?
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Aigym_Hlervu
    Aigym_Hlervu
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    Caramba! That's what a Jack-tar needs!
    ChunkyCat wrote: »
    Sounds like you want to play a completely different game than ESO.

    Can’t blame you.

    Why different? Sea battles are well described in the lore. Sounds like the ESO is not a part of the 26 year history of the game universe development, but just another amusive MMORPG to you. Where have you been earlier to protest against making a multiplayer game in TES game series because of a completely different gameplay experience it could have brought? Can't blame you either.
  • EIGHTS
    EIGHTS
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    If ZOS doesn't remove Animation cancel, any mode of PvP in ESO are broken.
    I'm not native speaker in English. I hope that I don't make you misunderstand.
  • nafensoriel
    nafensoriel
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    Ratzkifal wrote: »
    To the people saying it's not feasible. All that is really needed is for this is an animation on the water and sails that makes it appear as if the ships are moving and if we give the steering wheel to an NPC, this could all be scripted.

    The biggest challenge is probably increasing/decreasing distances between ships and keeping the players attached to the boat's surface at the same time. This is already somewhat possible in housing with an addon that allows you to "fly" on a magic wooden plank and the challenges that the game's engine faces with the furniture limit would not be as big of a deal here considering the ships would most likely only consist of about 5 big chunks with a hitbox that needs to calculate collision etc. rather than 700 + collectibles. It's probably not as hard as it sounds if done smart.

    Curious...
    How many "moving platforms" have you seen in ESO that are interactable?

    Did you know one of the main engine upgrades between FO3 and FO4 was the ability to attach objects to objects in motion? Did you know that single thing was horrifically complex to do at the time? (and still is you can just copypasta parts)
    This single thing isn't a "challenge" is a ridiculous mountain that has so many minefields between you and that mountain you would commit suicide even attempting it without a crapton of money and talent set aside.

    Did you have any idea how hard it is to just "add animation" to water beyond a texture with no depth?

    This is one of those things that people love to say "Hey it's not that hard" while understanding .01% of what is required for actually doing it. If you didn't plan for it at the start of your project it absolutely is not something you just "patch in later".
  • EIGHTS
    EIGHTS
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    Royaji wrote: »
    EIGHTS wrote: »
    If ZOS doesn't remove Animation cancel, any mode of PvP in ESO are broken.

    Shooo. Go back to your hole. Make sure to slowly animate every step and wind-down motion while you are doing that too.

    Ha, People can't play ESO without macro. It's shame.
    I'm not native speaker in English. I hope that I don't make you misunderstand.
  • Strider__Roshin
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    They can't even get the ground combat down and you want them to take on naval?
  • Aigym_Hlervu
    Aigym_Hlervu
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    Caramba! That's what a Jack-tar needs!
    Daus wrote: »
    They can't even get the ground combat down and you want them to take on naval?

    I want to know if you want a naval PvP mode to be present in the game one way or another irrespectively of the land warfare troubles you meet and the difficulties the ZOS might encounter while making it. I gave an idea of another PvP mode, you vote, the ZOS decide if they will and are able to make it or not. World's peace is not riding on that naval PvP mode - personally I like the game in spite of the decision they make on that. It's simple.
  • Strider__Roshin
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    Daus wrote: »
    They can't even get the ground combat down and you want them to take on naval?

    I want to know if you want a naval PvP mode to be present in the game one way or another irrespectively of the land warfare troubles you meet and the difficulties the ZOS might encounter while making it. I gave an idea of another PvP mode, you vote, the ZOS decide if they will and are able to make it or not. World's peace is not riding on that naval PvP mode - personally I like the game in spite of the decision they make on that. It's simple.

    I'm not happy with the game so I'm not going to say one way or another. I'll leave the voting to those who actually login.
  • max_only
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    Sounds good! Here are my views on how should it be:
    Ever since the naval battle in the AD main quest line I’ve been wanting this.

    However, what you describe sounds like it takes a lot of voice communication and the PC population does not have that by default (many wouldn’t use it even if it was built in). Also it sounds more like a guild v guild mode because the teams need to be coordinated and therefore, premade.

    Premades are the death of battlegrounds. I won’t support anything that requires premades.
    Edited by max_only on January 11, 2020 2:10AM
    #FiteForYourRite Bosmer = Stealth
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  • Ratzkifal
    Ratzkifal
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    Sounds good! Here are my views on how should it be:
    Ratzkifal wrote: »
    To the people saying it's not feasible. All that is really needed is for this is an animation on the water and sails that makes it appear as if the ships are moving and if we give the steering wheel to an NPC, this could all be scripted.

    The biggest challenge is probably increasing/decreasing distances between ships and keeping the players attached to the boat's surface at the same time. This is already somewhat possible in housing with an addon that allows you to "fly" on a magic wooden plank and the challenges that the game's engine faces with the furniture limit would not be as big of a deal here considering the ships would most likely only consist of about 5 big chunks with a hitbox that needs to calculate collision etc. rather than 700 + collectibles. It's probably not as hard as it sounds if done smart.

    Curious...
    How many "moving platforms" have you seen in ESO that are interactable?

    Did you know one of the main engine upgrades between FO3 and FO4 was the ability to attach objects to objects in motion? Did you know that single thing was horrifically complex to do at the time? (and still is you can just copypasta parts)
    This single thing isn't a "challenge" is a ridiculous mountain that has so many minefields between you and that mountain you would commit suicide even attempting it without a crapton of money and talent set aside.

    Did you have any idea how hard it is to just "add animation" to water beyond a texture with no depth?

    This is one of those things that people love to say "Hey it's not that hard" while understanding .01% of what is required for actually doing it. If you didn't plan for it at the start of your project it absolutely is not something you just "patch in later".

    I find it hard to believe that World of Warcraft can do moving ships that players don't fly off of, but ESO somehow can't. There don't even have to be interactable objects on the ship (aside from Balistas I suppose). But alright, suppose that's true for the sake of the argument and it's really not possible to make moving ships. All that really means is that relative distances of the ships can't change.

    We can still create the illusion of movement by having ocean waves move past the ship as if everyone was moving. That is definitely within ESO's capabilities. There doesn't need to be actual land within view and ZOS likes to paste images of landscape onto the horizon anyway. It shouldn't be too hard to get those to cycle or move very slowly either to create the illusion of movement. Then we could probably toy with the inverse foot kinematic that ZOS is so proud of and use it to make it appear as if she ship was actually moving in the waves and our characters had to adjust to being gently shaken around.

    It's really not that hard to make it look good enough and this would probably be a big feature for ZOS to use as a selling point in a chapter and building the foundation for it will pave the way to recycle these tricks for future dungeon DLCs etc. Maybe we will have a dungeon on the open sea and fight a kraken one day?
    It's not as unrealistic as people claim, the question is if ZOS wants the game to go into that direction or not.

    I think it's worth it to give PvP more love and add some more interactions between the factions outside of Cyrodiil. It's not the only place the war is being fought at anyway and the open sea is not in the way of DLCs.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Royaji
    Royaji
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    Ratzkifal wrote: »
    Ratzkifal wrote: »
    To the people saying it's not feasible. All that is really needed is for this is an animation on the water and sails that makes it appear as if the ships are moving and if we give the steering wheel to an NPC, this could all be scripted.

    The biggest challenge is probably increasing/decreasing distances between ships and keeping the players attached to the boat's surface at the same time. This is already somewhat possible in housing with an addon that allows you to "fly" on a magic wooden plank and the challenges that the game's engine faces with the furniture limit would not be as big of a deal here considering the ships would most likely only consist of about 5 big chunks with a hitbox that needs to calculate collision etc. rather than 700 + collectibles. It's probably not as hard as it sounds if done smart.

    Curious...
    How many "moving platforms" have you seen in ESO that are interactable?

    Did you know one of the main engine upgrades between FO3 and FO4 was the ability to attach objects to objects in motion? Did you know that single thing was horrifically complex to do at the time? (and still is you can just copypasta parts)
    This single thing isn't a "challenge" is a ridiculous mountain that has so many minefields between you and that mountain you would commit suicide even attempting it without a crapton of money and talent set aside.

    Did you have any idea how hard it is to just "add animation" to water beyond a texture with no depth?

    This is one of those things that people love to say "Hey it's not that hard" while understanding .01% of what is required for actually doing it. If you didn't plan for it at the start of your project it absolutely is not something you just "patch in later".

    I find it hard to believe that World of Warcraft can do moving ships that players don't fly off of, but ESO somehow can't.

    I'd be careful with statements like this. World of Warcraft can make a working groupfinder and ESO somehow can't. I'd say moving platforms is a step up from that.
  • ArchangelIsraphel
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    Sounds good! Here are my views on how should it be:
    I think it would be an interesting idea, I know I'd participate in it. I'd just hope it would come off being as fun as the naval warfare in Assassins Creed, even if the mechanics would have to be entirely different. I don't have much to contribute mechanics wise, other than that I like a lot of the ideas I've seen in the thread.

    I'd personally like to throw in my desire to see customizable ships/sails/flags, though, because I have a dream of sailing a maormer vessel now that I've got my maormer fish skin >w>
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