World of warcraft is a pathetically simple engine compared to ESO. There is no real physics in warcraft compared to pretty much anything else. It is, bluntly, an incredibly simple engine and it shows. Remember WOW is built on an engine that was released in 2002 meaning it is even older than that(considerably older actually).I find it hard to believe that World of Warcraft can do moving ships that players don't fly off of, but ESO somehow can't. There don't even have to be interactable objects on the ship (aside from Balistas I suppose). But alright, suppose that's true for the sake of the argument and it's really not possible to make moving ships. All that really means is that relative distances of the ships can't change.
Doing that isn't as easy as you think. ESOs water is basically flat no matter how 3D it looks.To make a wave you'd either have to physically simulate the water, use terrain deformation(voxel), or animate. It's not simple. That's why most "water" techs are demos right now and why pretty much every game is just a half *** trick fest to simulate it.We can still create the illusion of movement by having ocean waves move past the ship as if everyone was moving. That is definitely within ESO's capabilities. There doesn't need to be actual land within view and ZOS likes to paste images of landscape onto the horizon anyway. It shouldn't be too hard to get those to cycle or move very slowly either to create the illusion of movement. Then we could probably toy with the inverse foot kinematic that ZOS is so proud of and use it to make it appear as if she ship was actually moving in the waves and our characters had to adjust to being gently shaken around.
Yes, unfortunately, it is. No part of the ESO engine was built around water. There is no groundwork there because it was never intended to be a major element of the game. Doing ANYTHING in water beyond "hey look pretty water" is going to be a significant amount of work.It's really not that hard to make it look good enough and this would probably be a big feature for ZOS to use as a selling point in a chapter and building the foundation for it will pave the way to recycle these tricks for future dungeon DLCs etc. Maybe we will have a dungeon on the open sea and fight a kraken one day?
It's not as unrealistic as people claim, the question is if ZOS wants the game to go into that direction or not.
I think it's worth it to give PvP more love and add some more interactions between the factions outside of Cyrodiil. It's not the only place the war is being fought at anyway and the open sea is not in the way of DLCs.
No pirate game ever came out smiling
Assassins’ Creed jumped the shark when they went full pirate and has never recovered.
I can’t think of many things I want less from ESO than open water PvP
Assassins’ Creed jumped the shark when they went full pirate and has never recovered.

/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑Closest I imagine you would get to that idea, would be a water themed battleground map, a few islands, ships connected by
gangplanks, lots of choke points, maybe even a chance to make use of those grapple hooks or even some basic siege weapons placed on the ships, since I am not certain if Elder Scrolls has cannons in some form or another.
All surrounded by deep water filled with those ever so friendly slaughterfish, that you can gently nudge people so they can see them up close, with large portions of the map having no way to get back to dry land in time.
precambria wrote: »Have you pvp'ed in this game recently lol. Adding boats to complete dysfunction seems like actually a brilliant idea, WHY NOT I GUESS
Cygemai_Hlervu wrote: »Where have I written that I want the ZOS to make it now without fixing current glitches?precambria wrote: »Have you pvp'ed in this game recently lol. Adding boats to complete dysfunction seems like actually a brilliant idea, WHY NOT I GUESS
Cygemai_Hlervu wrote: »/snipsnipsnip
A good idea, especially because space travel has already been created in the lore! Timetravel is something new to me in this universe. Anyway, a good idea. But not to be discussed within this poll. Thanks for voting, Zyk!
It would be cool if the game didnt run like garbage, so no. it would just make it run worse, sadly. Archeage is fun though, and has pretty good naval combat.