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Toppling Charge is a broken skill. Please fix!!!

  • TequilaFire
    TequilaFire
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    Please bring back the lol button.
  • TheFM
    TheFM
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    TheFM wrote: »
    Skwor wrote: »
    Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.

    Templar is op AF atmcompared to the other classes. Anyone who says otherwise just doesn't want their ez mode taken away.

    Templar is strong for reasons other than the class itself. It’s just the class that has benefitted the most from the standardised approach taken by the devs with regards damage, healing, etc. It’s more to do with base scaling mechanics than the class itself. It’s toolkit just kind of shines this patch due to how healing and Crit healing works in PvP compared to Crit damage. But this thread is more about the broken mechanic of toppling charge not about the class itself and wether or not it needs a “nerf”.

    If its performing better than all other classes, it is by definition OP. No matter how you shine it.
  • TheFM
    TheFM
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    Templar’s are the most broken overpowered class in the game right now. Everything they do snares the target and reactively heals themselves. Templar’s have more burst damage than nb do

    Lets not forget the protection every other ability gives too.
  • regime211
    regime211
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    Skwor wrote: »
    Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.

    He did not ask for a nerf! He's asking for the skill to be looked at! By your response I can tell you did NOT read everything he wrote.
  • TequilaFire
    TequilaFire
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    You all just need to learn how to use the strengths of your classes better and stop putting CP into the forum whining star.
  • regime211
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    What you’re talking about isn’t exclusive to toppling but it happens with every gap closer. Zos readded the perma snare back to gap closers in one of the updates last year , I’m not sure which one.

    After looking I can’t find which update it was that they added the mechanic back , maybe someone else does. I do know with the last chapter they removed snares from gap closers but that’s not the hard snare we’re talking about.

    So if you cannot find it then it was never added back at all. The forums are pretty easy to navigate through on finding old and new updates.
  • BaiterOfZergs
    BaiterOfZergs
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    regime211 wrote: »
    What you’re talking about isn’t exclusive to toppling but it happens with every gap closer. Zos readded the perma snare back to gap closers in one of the updates last year , I’m not sure which one.

    After looking I can’t find which update it was that they added the mechanic back , maybe someone else does. I do know with the last chapter they removed snares from gap closers but that’s not the hard snare we’re talking about.

    So if you cannot find it then it was never added back at all. The forums are pretty easy to navigate through on finding old and new updates.

    There was a whole thread in the pts section. You most likely have no idea what I’m even talking about but thanks.

    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • BaiterOfZergs
    BaiterOfZergs
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    Improved the reliability of charge and teleport abilities when attempting to use them against high mobility targets. The snare that’s briefly applied when casting one of these abilities on the target has increased to 60% from 30%.

    And in 2016 this snare was “fixed” to be 200 percent, not 100 percent.
    Edited by BaiterOfZergs on January 10, 2020 6:02PM
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • Skwor
    Skwor
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    regime211 wrote: »
    Skwor wrote: »
    Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.

    He did not ask for a nerf! He's asking for the skill to be looked at! By your response I can tell you did NOT read everything he wrote.

    The skill is supposed to stun you, set you off balance and interrupt you. So what is left is to remove something - that is a nerf. As far as blockabale, several have already stated it is and can be, myself included. So regardless of not "asking directly" for a nerf the thread is asking for a nerf. If it is desync issue then state as such and get that fixed.
    Edited by Skwor on January 10, 2020 8:51PM
  • NeillMcAttack
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    Please bring back the lol button.

    Yes, that would be great, because these forums are nothing but a meme at this stage.
    You can not time a block on toppling charge because when the button is pressed it sends a message to the server, to deny the inputs of the victim, because they are about to be stunned. The very same as it did for ambush and crit rush a long time ago. But those skills had a snare attached to them instead of a stun. You can block it of course if you know it is coming but you have to block before the server tells you that they already initiated the attack, wait there, stun incoming.

    It's actually hilarious and somewhat sad that players will actually lie and say that it isn't coded to do that, all because they are seemingly desperate to have any and all advantages possible. These yokel's are the same ones that claim nerf is the worst n-word you could say around here, that it is destroying the game, even though the game is the most balanced it has ever been currently.

    Even when the issue isn't even a 'nerf call', but actual mechanical feedback in how a system feels to play. They are so scared maybe that big daddy ZOS will remove the stun and add a snare, and it would be so hilarious if they did , or removed the heal from sweeps, anything actually worth crying about. Because then the genius' may realize that if only ZOS understood that a possible reason templar are over-performing was mechanical, they could have adjusted that instead of having to nerf it. Ironically, fixing this could possibly benefit these clowns in the long run.

    I mean, it won't happen like that because ZOS are most likely very aware of it already. But perhaps they have not addressed it yet because they have more important issues. So here is a thread to hopefully inform them that this mechanic feels bad to play, it feels like lag or 'desync' when it isn't. It's worth looking at.
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  • Crixus8000
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    I highly doubt it's supposed to work this way. Being unable to move because some templar is spamming gap closer is just stupid.

    If you want to call it a nerf then sure, but realistically it's a fix.
  • BaiterOfZergs
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    Crixus8000 wrote: »
    I highly doubt it's supposed to work this way. Being unable to move because some templar is spamming gap closer is just stupid.

    If you want to call it a nerf then sure, but realistically it's a fix.

    That’s exactly how every gap closer is suppose to work. It was worse back in the day but for some reason zos feels like gap closers need a perma snare/stun that ignores any type of immunity. They’ve been tweaking it over the years but upped it back up with the last chapter.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • Kidgangster101
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    Does anyone actually remember when this skill was utter trash? It was the gap closer that never worked. It would lag you or would actually freeze your guy with a spear in his hand and get you killed? I remember this skill was great when it worked but you could never run it because it would get you killed more often than help.

    Point being please don't touch this skill because it might break again and go back to getting us killed. It took them at least 2 years to fix the damn move
  • TequilaFire
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    I still don't slot the skill from memories of it launching me into the sky when I used it.
    Crit charge, or Shield charge much more reliable.
    But they will come for those skills next. smh
    Back to the rolly polly NB Meta.
    Edited by TequilaFire on January 11, 2020 2:21PM
  • technohic
    technohic
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    Hmm very reactionary around here.

    OP, I can tell you for sure I have had toppling charge blocked. I've had it not even land because of lag and location desync. I've also seen it stun a second or 2 after the gap was closed. Ive seen the spear come out and my character start the Scoobydo looking animation and not go anywhere. This is to say I believe you have seen what you say, as its subject to a lot of issues, but why not provide video yourself rather than make claim and as others to do so to prove you wrong?

    As for the subject of snare in the target when activating gap closers. They did have a thread on it and were going to bring it back but people screamed so they decided not to.

    It is my opinion personally that a root/snare, or even a stun on a gap closer is needed at the moment as so many run enough speed or streak, that by the time the gap closer animation finishes, they are almost out of range again. But that is for a different discussion.
  • coletas
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    You can not time a block on toppling charge because when the button is pressed it sends a message to the server, to deny the inputs of the victim, because they are about to be stunned

    would love it that way, but no. The true is that you have press the key 37 times and when at 38 It fires you begin a journey through space and time where you usually end at several meters from the victim, sometimes even 10 meter behind where you was but stunned, rooted or death XD
  • BaiterOfZergs
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    technohic wrote: »
    Hmm very reactionary around here.

    OP, I can tell you for sure I have had toppling charge blocked. I've had it not even land because of lag and location desync. I've also seen it stun a second or 2 after the gap was closed. Ive seen the spear come out and my character start the Scoobydo looking animation and not go anywhere. This is to say I believe you have seen what you say, as its subject to a lot of issues, but why not provide video yourself rather than make claim and as others to do so to prove you wrong?

    As for the subject of snare in the target when activating gap closers. They did have a thread on it and were going to bring it back but people screamed so they decided not to.

    It is my opinion personally that a root/snare, or even a stun on a gap closer is needed at the moment as so many run enough speed or streak, that by the time the gap closer animation finishes, they are almost out of range again. But that is for a different discussion.

    That snare when activating a gap closer is already there and it ignores immunity, it’s not a regular snare. It locks you in place so the enemy can gap close to you. It’s not as bad as the old gap closers but it’s still terrible. They adjusted it in Elsweyr to specifically combat speedy builds as well. A 60% hard snare is very effective and punishing when multiple people are spamming gap closers.

    They did remove the snares that can be purged in the same patch but that snare is irrelevant for the most part.

    Anyways, it’s not even a toppling issue but a never ending gap closer issue. They either are broken in the sense that they’re too strong or broken in the sense that they hardly work.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
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