Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
Templars are underpowered right now, the need more snares/roots stuns, it should be attached to every one of their class skills. CC is vastly underutilised in this game overall.
Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
TequilaFire wrote: »I have noticed several skills stun before they hit lately.
The NPC version of Crystal Frags which still stuns in cyro I get the stun first then the projectile hits is one example.
Could just be client/server desync.
Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
OP's not wrong. Once someone's targeted you with a charge, the game already stuns you before they even reach you.
Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
Templar is op AF atmcompared to the other classes. Anyone who says otherwise just doesn't want their ez mode taken away.
Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
Curious_Death wrote: »Sneaky way to call for nerf not using "nerf" word
sneaky, sneaky friend
Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
OP's not wrong. Once someone's targeted you with a charge, the game already stuns you before they even reach you.
Not the only templar skill that is broken. Backlash (both morphs) is too and sometimes hits for way more than the tooltip would indicate.
Olupajmibanan wrote: »A compromise maybe: how about making it immobilize rather than stun? Core functionality would remain the same - a gap closer that prevents movement, but it would promote active gameplay. You either dodgeroll from immobilize which leaves you open to Sweeps, or you stand still blocking/shielding and hardtanking the skill sequence that comes after Toppling Charge.
Not even saying that templar already has a strong ranged hard CC.
Olupajmibanan wrote: »A compromise maybe: how about making it immobilize rather than stun? Core functionality would remain the same - a gap closer that prevents movement, but it would promote active gameplay. You either dodgeroll from immobilize which leaves you open to Sweeps, or you stand still blocking/shielding and hardtanking the skill sequence that comes after Toppling Charge.
Not even saying that templar already has a strong ranged hard CC.
Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
OP's not wrong. Once someone's targeted you with a charge, the game already stuns you before they even reach you.
No it doesn't, I block TC's after I've seen the animation all the time and have mine blocked, so that's BS.Not the only templar skill that is broken. Backlash (both morphs) is too and sometimes hits for way more than the tooltip would indicate.
Tooltips don't tell you your crit value so every critable skill in game is broken.
Go ahead and stop polluting everyone with bs thanks.
Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
OP's not wrong. Once someone's targeted you with a charge, the game already stuns you before they even reach you.
No it doesn't, I block TC's after I've seen the animation all the time and have mine blocked, so that's BS.Not the only templar skill that is broken. Backlash (both morphs) is too and sometimes hits for way more than the tooltip would indicate.
Tooltips don't tell you your crit value so every critable skill in game is broken.
Go ahead and stop polluting everyone with bs thanks.
Alienoutlaw wrote: »the skill is not the issue, its a Dsync issue
Templars are underpowered right now, the need more snares/roots stuns, it should be attached to every one of their class skills. CC is vastly underutilised in this game overall.
Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
NeillMcAttack wrote: »Many of you may remember a number of years ago now, that every gap-closer in the game caused the victim to earn a 100% snare for about half a second. It was just how it was coded. But it felt terrible. You lost control of your toon, nobody liked it, and it was changed. In fact, they were addressed a couple times until they got it right. Now ambush and crit rush are in much better places.
I guess because toppling charge stunned at the end, the devs thought nobody would notice that this skill, and possibly shield charge though i haven't tested yet, causes the victim to lose control of their character in the worst possible way. It's not only a 100% snare, your toon actually freezes, for an amount of time determined by the attacking players gap close distance. Sure templars are very strong and bursty right now, but by far the most frustrating thing about playing against them is their ability to not only stun me, but freeze me and remove a GCD from me prior to even being able to break free of the inevitable stun.
Anyone can test this, try to block a toppling charge after you see the animation of the gap closer begin. You can't, you are already technically stunned, but worse, because you can't break free yet, and can take damage from any source. Crit rush, ambush, dragon leap, can all be blocked after you see the animation of the skill begin, but not this skill, because off the way it is coded.
I'm honestly surprised not more people are talking about this and how bad it feels every time I hit that button to block or dodge and think that it is lag, but no, someone has removed my inputs until a toppling charge is completed.
NeillMcAttack wrote: »Please just stop, why must every skill a person fails to be nerf'ed? IMO Templar has been the hardest ner'fed class since beta and the most disabled one until recently since beta, leave them alone.
OP's not wrong. Once someone's targeted you with a charge, the game already stuns you before they even reach you.
No it doesn't, I block TC's after I've seen the animation all the time and have mine blocked, so that's BS.Not the only templar skill that is broken. Backlash (both morphs) is too and sometimes hits for way more than the tooltip would indicate.
Tooltips don't tell you your crit value so every critable skill in game is broken.
Go ahead and stop polluting everyone with bs thanks.
You are the one with the wrong information. But your signature gives away your bias so it’s not unexpected. I am not calling for a nerf, especially if what you say is true, nothing will change except the fact that from the moment I am stunned I will be able to react instead of having to stand still, wait for the stun, and then be able to continue using my inputs.