Shadowasrial wrote: »Need I remind people that the class magic skills are already basically rune magic. You don’t need a staff to use them. You don’t need a magic melee weapon it doesn’t even make sense. Melee will do melee damage. Go back to your staffs and hands and be done with it
What's a "rune", btw? What do you imagine when you say a "rune"?
It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?
What's a "rune", btw? What do you imagine when you say a "rune"?
It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?
It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.
I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do.
Shadowasrial wrote: »Need I remind people that the class magic skills are already basically rune magic. You don’t need a staff to use them. You don’t need a magic melee weapon it doesn’t even make sense. Melee will do melee damage. Go back to your staffs and hands and be done with it
I would agree!kenneth.friisb16_ESO wrote: »But would like to add, that I would like other weapons added, such as a Spear line. That would be awesome.
First - "melee" is a range designation, NOT a damage designation.Shadowasrial wrote: »Need I remind people that the class magic skills are already basically rune magic. You don’t need a staff to use them. You don’t need a magic melee weapon it doesn’t even make sense. Melee will do melee damage. Go back to your staffs and hands and be done with it
A bit off-topic, but... yeah, it would be -very- neat if everyday mobs had some better fighting rules. If fire monsters took so little damage from fire attacks that you would -have- to switch weapons for them, but suffer greatly from ice attacks. That skeletons were almost immune to arrows but literally crumbled before maces. That undead took more damage from restoration staves, but were immune to poisons on account of, well, being dead.Red_Feather wrote: »I would like to see monsters get better strengths weaknesses and a skill line to help with that.
Shadowasrial wrote: »Need I remind people that the class magic skills are already basically rune magic. You don’t need a staff to use them. You don’t need a magic melee weapon it doesn’t even make sense. Melee will do melee damage. Go back to your staffs and hands and be done with it
I’m not an English native but isn’t it melee vs range or magic vs physical damage?
What's a "rune", btw? What do you imagine when you say a "rune"?
It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?
It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.
I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do. It could totally be anything not just a Rune though.
What's a "rune", btw? What do you imagine when you say a "rune"?
It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?
It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.
I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do. It could totally be anything not just a Rune though.
Ok let's make few things straight. What has been datamined is a picture without any context. People created lot of stories around it but to this day we do not have direct answer what this icon was standing for especially that there is lot of inconsistancies between all icons present in said folder and icons used today (for example there is no resto staff icon and s&b is signed as one handed). When somebody says "it stands for new skill line they never implemented but they had plans to add" - that is just made up story..
What's a "rune", btw? What do you imagine when you say a "rune"?
It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?
It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.
I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do. It could totally be anything not just a Rune though.
Ok let's make few things straight. What has been datamined is a picture without any context. People created lot of stories around it but to this day we do not have direct answer what this icon was standing for especially that there is lot of inconsistancies between all icons present in said folder and icons used today (for example there is no resto staff icon and s&b is signed as one handed). When somebody says "it stands for new skill line they never implemented but they had plans to add" - that is just made up story..
I don't understand what you're trying to counter-argument here. The datamined picture clearly states onehandandrune. That was the sole and whole point of what I've written. Idk if zos ever planned to add the skill line, but they clearly inteded to call something that way. Likely a skill line, since its original icon is now used for the ingame skills tab.
What's a "rune", btw? What do you imagine when you say a "rune"?
It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?
It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.
I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do. It could totally be anything not just a Rune though.
Ok let's make few things straight. What has been datamined is a picture without any context. People created lot of stories around it but to this day we do not have direct answer what this icon was standing for especially that there is lot of inconsistancies between all icons present in said folder and icons used today (for example there is no resto staff icon and s&b is signed as one handed). When somebody says "it stands for new skill line they never implemented but they had plans to add" - that is just made up story..
I don't understand what you're trying to counter-argument here. The datamined picture clearly states onehandandrune. That was the sole and whole point of what I've written. Idk if zos ever planned to add the skill line, but they clearly inteded to call something that way. Likely a skill line, since its original icon is now used for the ingame skills tab.
So I assume restoration staff does not exist because it's not present in that picture ?
Yes datamined picture states one hand and rune but what does that mean is unknown. Maybe it was initial idea for healing weapon tree but was scrapped down and changed to resto staff. Maybe it was just an icon ZoS planned to use in skillstab and they had to give it some name so they named it with 1st idea they had in mind because icon itself presents 1hand weapon with some magic effect.
There is lot of options as for why that icon exist. People like to jump to conclussion that it's definietly skill line that was planned but not released when there is no evidence supporting that claim and random icon is far from calling it an evidence.
When You say "It's basically a term ZOS used in early development for magic +1 hand weapon wielding" that is simply not true because noone knows what was the purpose of that term.