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One Hand and Rune/Magic, do you want to see this added!?

  • Chaos2088
    Chaos2088
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    Definitely yes!
    GIMME GIMME GIMME!!!!!
    @Chaos2088 PC EU Server | AD-PvP
  • Shadowasrial
    Shadowasrial
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    Definitely no.
    Need I remind people that the class magic skills are already basically rune magic. You don’t need a staff to use them. You don’t need a magic melee weapon it doesn’t even make sense. Melee will do melee damage. Go back to your staffs and hands and be done with it
  • Nyladreas
    Nyladreas
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    Definitely yes!
    Need I remind people that the class magic skills are already basically rune magic. You don’t need a staff to use them. You don’t need a magic melee weapon it doesn’t even make sense. Melee will do melee damage. Go back to your staffs and hands and be done with it

    It's still a whole lot cooler to run a weapon combination that fits spellsword, whether it makes sense or not. Having a fully functional 1 hand melee weapon while effectively using magic of all kinds is amazing.

    And besides that, it can open up a lot of new build options AND add the so much desired, needed and asked for diversity in magicka weapons and fighting styles. More skills, more fun. And if it shifts the meta, good. It's been getting old lately anyways :D
    Edited by Nyladreas on January 9, 2020 5:02PM
  • Drachenfier
    Drachenfier
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    Definitely yes!
    YES

    I am sick of having staves as the only magicka option.

    SICK OF IT!
  • TheImperfect
    TheImperfect
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    Yes.
    It could be cool, can't help thinking that the rune thing would be like the signs a little from The Witcher and everyone will end up being Geralt. Probably not though since Eso people are very creative and imaginative.

    Would it be like Nordic runes or old Ayleid script magic or Daedric symbols?
    Edited by TheImperfect on January 9, 2020 8:31PM
  • GrimTheReaper45
    GrimTheReaper45
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    Definitely yes!
    I would like to see it at some point, maybe not right now though. Im really not a fan of combat right now, think the skill audit was definitely a mistake. It would be nice if they focused on adding some off the fun back into combat, improving useless and redundant skills, improving class identity and working on giving them back playstyles that have stopped being viable and giving more options for each class to choose from as a whole.

  • leeux
    leeux
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    Neutral opinion
    What's a "rune", btw? What do you imagine when you say a "rune"?

    It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?
    Edited by leeux on January 9, 2020 9:12PM
    PC/NA - Proud old member of the Antique Ordinatus Populus

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    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • Nyladreas
    Nyladreas
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    Definitely yes!
    leeux wrote: »
    What's a "rune", btw? What do you imagine when you say a "rune"?

    It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?

    It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.

    I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do. It could totally be anything not just a Rune though.
    Edited by Nyladreas on January 9, 2020 9:17PM
  • leeux
    leeux
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    Neutral opinion
    Nyladreas wrote: »
    leeux wrote: »
    What's a "rune", btw? What do you imagine when you say a "rune"?

    It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?

    It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.

    I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do.

    Oh gotcha... it's has a precedent then. Sorry, I had to ask, I didn't know about that it was something that was datamined!
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • svartorn
    svartorn
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    Definitely yes!
    Sure! I think it would be fun.

    Performance/reliability server upgrades are higher priority for me though.
  • Soris
    Soris
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    Neutral opinion
    If the animation looks just like as it is in skyrim (1h/spell, instead of rune tablets or whatever) then yes.

    By the time, as a side feature they could improve fp perspective as a whole. Like adjustable camera height and visual effects for buffs/debuffs etc.
    Welkynd [Templar/AD/EU]
  • Freakin_Hytte
    Freakin_Hytte
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    Definitely yes!
    Need I remind people that the class magic skills are already basically rune magic. You don’t need a staff to use them. You don’t need a magic melee weapon it doesn’t even make sense. Melee will do melee damage. Go back to your staffs and hands and be done with it

    Sure it doesn't make a lot of sense, but spellswords do exist quite extensively in The elder scrolls games and I wouldn't mind another magicka weapon skill line. Just to add some diversity, it could also open up for hybrid builds a bit more.

    On topic: I would really like some extra diversity for magicka classes and maybe open up a bit for hybrid builds. But I would like them to focus on giving back class identity and make some of the skills that aren't used more useful. I think they took the whole homogenization of skills way to far and it cost a lot for some classes.
  • Red_Feather
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    I would like to see monsters get better strengths weaknesses and a skill line to help with that. To give the pve fighting more depth.
  • TheShadowScout
    TheShadowScout
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    Definitely yes!
    But would like to add, that I would like other weapons added, such as a Spear line. That would be awesome.
    I would agree!
    But I would say so, would I not?
    Considering: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
    Need I remind people that the class magic skills are already basically rune magic. You don’t need a staff to use them. You don’t need a magic melee weapon it doesn’t even make sense. Melee will do melee damage. Go back to your staffs and hands and be done with it
    First - "melee" is a range designation, NOT a damage designation.
    Second - there are already magic damage effects that are to be used at melee range.
    Third - more options are usually a -good- thing, especially when "what flavor staff do you like" gets boring after a while.
    Fourth - people have been asking for magica weapons that cover different range brackets for ages!
    Fifth - ever since they changed things up a bit, "hands" alonw are a loosing proposition as mages too need the heavy attack for resource management.

    Conclusion - it would make a lot of sense to get more magica weapon options!

    I would like to see monsters get better strengths weaknesses and a skill line to help with that.
    A bit off-topic, but... yeah, it would be -very- neat if everyday mobs had some better fighting rules. If fire monsters took so little damage from fire attacks that you would -have- to switch weapons for them, but suffer greatly from ice attacks. That skeletons were almost immune to arrows but literally crumbled before maces. That undead took more damage from restoration staves, but were immune to poisons on account of, well, being dead.
    Et cetera...
  • Deathlord92
    Deathlord92
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    My main a stamblade but I do love my magblade to nb only class I play so yes I would love melee magblade to be strong as it suits my style better.
  • Recent
    Recent
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    Neutral opinion
    A dinner plate instead of a rune and a giant fork would be great for my chef
  • Fermian
    Fermian
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    Yes.
    Need I remind people that the class magic skills are already basically rune magic. You don’t need a staff to use them. You don’t need a magic melee weapon it doesn’t even make sense. Melee will do melee damage. Go back to your staffs and hands and be done with it

    I’m not an English native but isn’t it melee vs range or magic vs physical damage?
  • killed_Persephone
    killed_Persephone
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    Definitely yes!
    Fermian wrote: »
    I’m not an English native but isn’t it melee vs range or magic vs physical damage?

    All current meelee 1h weapons (mace, axe, sword, dagger) runs on physical damage and stamina as ressource.

    Magicka weapons which are focused on magic damage are staves which are running on magicka as ressource. Staves are ranged weapons, like Bows.

    All we want is a 1h magicka meelee weapon.

    PC-EU ~|~ CP 1200+ ~|~ UserID: 'killed.Persephone' | Gilde: Tamriels Häkelfreunde & Smile ~|~ MainChar: Rhíann Runenstein
    XBOX-EU ~|~ CP 400+ ~|~ UserID: ’Persephone7634’ ~|~ MainChar: Caoihme Direnni
  • Juhasow
    Juhasow
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    Nyladreas wrote: »
    leeux wrote: »
    What's a "rune", btw? What do you imagine when you say a "rune"?

    It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?

    It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.

    I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do. It could totally be anything not just a Rune though.

    Ok let's make few things straight. What has been datamined is a picture without any context. People created lot of stories around it but to this day we do not have direct answer what this icon was standing for especially that there is lot of inconsistancies between all icons present in said folder and icons used today (for example there is no resto staff icon and s&b is signed as one handed). When somebody says "it stands for new skill line they never implemented but they had plans to add" - that is just made up story..
  • Nyladreas
    Nyladreas
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    Definitely yes!
    Juhasow wrote: »
    Nyladreas wrote: »
    leeux wrote: »
    What's a "rune", btw? What do you imagine when you say a "rune"?

    It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?

    It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.

    I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do. It could totally be anything not just a Rune though.

    Ok let's make few things straight. What has been datamined is a picture without any context. People created lot of stories around it but to this day we do not have direct answer what this icon was standing for especially that there is lot of inconsistancies between all icons present in said folder and icons used today (for example there is no resto staff icon and s&b is signed as one handed). When somebody says "it stands for new skill line they never implemented but they had plans to add" - that is just made up story..

    I don't understand what you're trying to counter-argument here. The datamined picture clearly states onehandandrune. That was the sole and whole point of what I've written. Idk if zos ever planned to add the skill line, but they clearly inteded to call something that way. Likely a skill line, since its original icon is now used for the ingame skills tab.
    Edited by Nyladreas on January 10, 2020 11:33AM
  • mateosalvaje
    mateosalvaje
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    Definitely yes!
    Wands please
    I've been wrong before, and I'll be wrong again.
  • Megatto
    Megatto
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    Definitely yes!
    We'll finally be able to make a true spellsword if they add this to the game
    Remove loot boxes or riot
  • Juhasow
    Juhasow
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    Nyladreas wrote: »
    Juhasow wrote: »
    Nyladreas wrote: »
    leeux wrote: »
    What's a "rune", btw? What do you imagine when you say a "rune"?

    It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?

    It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.

    I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do. It could totally be anything not just a Rune though.

    Ok let's make few things straight. What has been datamined is a picture without any context. People created lot of stories around it but to this day we do not have direct answer what this icon was standing for especially that there is lot of inconsistancies between all icons present in said folder and icons used today (for example there is no resto staff icon and s&b is signed as one handed). When somebody says "it stands for new skill line they never implemented but they had plans to add" - that is just made up story..

    I don't understand what you're trying to counter-argument here. The datamined picture clearly states onehandandrune. That was the sole and whole point of what I've written. Idk if zos ever planned to add the skill line, but they clearly inteded to call something that way. Likely a skill line, since its original icon is now used for the ingame skills tab.

    So I assume restoration staff does not exist because it's not present in that picture ?

    Yes datamined picture states one hand and rune but what does that mean is unknown. Maybe it was initial idea for healing weapon tree but was scrapped down and changed to resto staff. Maybe it was just an icon ZoS planned to use in skillstab and they had to give it some name so they named it with 1st idea they had in mind because icon itself presents 1hand weapon with some magic effect.

    There is lot of options as for why that icon exist. People like to jump to conclussion that it's definietly skill line that was planned but not released when there is no evidence supporting that claim and random icon is far from calling it an evidence.

    When You say "It's basically a term ZOS used in early development for magic +1 hand weapon wielding" that is simply not true because noone knows what was the purpose of that term.
    Edited by Juhasow on January 10, 2020 5:54PM
  • Nyladreas
    Nyladreas
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    Definitely yes!
    Juhasow wrote: »
    Nyladreas wrote: »
    Juhasow wrote: »
    Nyladreas wrote: »
    leeux wrote: »
    What's a "rune", btw? What do you imagine when you say a "rune"?

    It's there something similar that exists already in the Elder Scrolls universe? I don't remember something like that ever being mentioned anywhere... so why a "rune"? Why not, I don't know... talismans, wands, even chakrams?

    It's basically a term ZOS used in early development for magic +1 hand weapon wielding. It has been datamined a long time ago.

    I imagine a Rune would be there to grant stats and a set piece and basically alter the current elements or school of magic you would be using at the moment. Kind of like staves do. It could totally be anything not just a Rune though.

    Ok let's make few things straight. What has been datamined is a picture without any context. People created lot of stories around it but to this day we do not have direct answer what this icon was standing for especially that there is lot of inconsistancies between all icons present in said folder and icons used today (for example there is no resto staff icon and s&b is signed as one handed). When somebody says "it stands for new skill line they never implemented but they had plans to add" - that is just made up story..

    I don't understand what you're trying to counter-argument here. The datamined picture clearly states onehandandrune. That was the sole and whole point of what I've written. Idk if zos ever planned to add the skill line, but they clearly inteded to call something that way. Likely a skill line, since its original icon is now used for the ingame skills tab.

    So I assume restoration staff does not exist because it's not present in that picture ?

    Yes datamined picture states one hand and rune but what does that mean is unknown. Maybe it was initial idea for healing weapon tree but was scrapped down and changed to resto staff. Maybe it was just an icon ZoS planned to use in skillstab and they had to give it some name so they named it with 1st idea they had in mind because icon itself presents 1hand weapon with some magic effect.

    There is lot of options as for why that icon exist. People like to jump to conclussion that it's definietly skill line that was planned but not released when there is no evidence supporting that claim and random icon is far from calling it an evidence.

    When You say "It's basically a term ZOS used in early development for magic +1 hand weapon wielding" that is simply not true because noone knows what was the purpose of that term.

    Oh I see your point now. Would be cool if we could at least get someone to explain how it was :D
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