albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Edit1: Even better, since we already have instances. Put PvPers in the same instances.
Edit2:albertberku wrote: »simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.
No one is going to kill you in the wilds and loot all your belongings.
What, and risk the game having interesting content?
Are cosmetics and lootboxes not endgame enough for you?
i would Love to PvP in ALL zones.
just let us flagg on / off if want to pvp you turn on flagg for it, if dont want to pvp then simply turn off your pvp flagg - which is set by default to "off"
its simple and fun and safe
the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.
all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.
pve cant have nice things because of pvp.
if you want proper pvp, go play a pvp game like fortnite or call of duty.
the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.
#PVEplayersmatter
the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.
all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.
pve cant have nice things because of pvp.
if you want proper pvp, go play a pvp game like fortnite or call of duty.
the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.
#PVEplayersmatter
So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?
the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.
all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.
pve cant have nice things because of pvp.
if you want proper pvp, go play a pvp game like fortnite or call of duty.
the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.
#PVEplayersmatter
So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?
the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.
all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.
pve cant have nice things because of pvp.
if you want proper pvp, go play a pvp game like fortnite or call of duty.
the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.
#PVEplayersmatter
So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?
albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Edit1: Even better, since we already have instances. Put PvPers in the same instances.
Edit2:albertberku wrote: »simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.
No one is going to kill you in the wilds and loot all your belongings.
albertberku wrote: »people who say there is no demand for pvp in this game and there are not many people doing it even in cyrodiil, i recommend you to go to cyrodiil to check it first. And not at 4 am in the morning.
and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.
No one is going to kill you in the wilds and loot all your belongings, dont be afraid. This is not Ultima Online, chill.
albertberku wrote: »i am starting to believe that many (not all) people have some kind of hatred against PvP players and PvP in general, not because they dont find it interesting or it is going to break the game but because of the simple fact that they have some kind of trauma by getting beaten a lot by other players throughout the years. Because no matter how hard i try to explain my ideas, that seems like the only think they read: PvP. So i made it even easier for you. You are welcome.
the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.
all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.
pve cant have nice things because of pvp.
if you want proper pvp, go play a pvp game like fortnite or call of duty.
the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.
#PVEplayersmatter
So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?
Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?
Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆
the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.
all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.
pve cant have nice things because of pvp.
if you want proper pvp, go play a pvp game like fortnite or call of duty.
the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.
#PVEplayersmatter
So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?
Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?
Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆
albertberku wrote: »i am starting to believe that many (not all) people have some kind of hatred against PvP players and PvP in general, not because they dont find it interesting or it is going to break the game but because of the simple fact that they have some kind of trauma by getting beaten a lot by other players throughout the years. Because no matter how hard i try to explain my ideas, that seems like the only think they read: PvP. So i made it even easier for you. You are welcome.
the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.
all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.
pve cant have nice things because of pvp.
if you want proper pvp, go play a pvp game like fortnite or call of duty.
the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.
#PVEplayersmatter
So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?
Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?
Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆
Another pvper who doesn't get at least one of the the actual issues.
I'm not afraid of being ganked. The problem for pvper is - I don't care about pvp. I'm not competitive. Your character is uber armed and armored, min/maxed stat to the stratosphere, good for you. Your character can kill my character by blinking in her general direction, congratulations. Your character's attacks are so powerful the fabric of the universe shreds apart, super fabulous. Good on you, the ultimate walking engine of total devastation..... Now please get out of my way so I can play the story content. I really don't care that you're better. I'm not going to cry when you kill me over and over while I try to do the pve story. I'm also not going to fight back. You might be rabidly competitive and need to constantly prove whatever, but I'm not. I avoid pvp not because I'm afraid of getting killed, or the trash talk, or any of the rest of the immature behavior but because needing to deal with the hyper competitive pvpers ruins the story pve for me. Fighting you, whether I lose or win means absolutely nothing to me, other than I just wasted time pvping instead of doing the story content.
the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.
all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.
pve cant have nice things because of pvp.
if you want proper pvp, go play a pvp game like fortnite or call of duty.
the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.
#PVEplayersmatter
So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?
Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?
Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆
Another pvper who doesn't get at least one of the the actual issues.
I'm not afraid of being ganked. The problem for pvper is - I don't care about pvp. I'm not competitive. Your character is uber armed and armored, min/maxed stat to the stratosphere, good for you. Your character can kill my character by blinking in her general direction, congratulations. Your character's attacks are so powerful the fabric of the universe shreds apart, super fabulous. Good on you, the ultimate walking engine of total devastation..... Now please get out of my way so I can play the story content. I really don't care that you're better. I'm not going to cry when you kill me over and over while I try to do the pve story. I'm also not going to fight back. You might be rabidly competitive and need to constantly prove whatever, but I'm not. I avoid pvp not because I'm afraid of getting killed, or the trash talk, or any of the rest of the immature behavior but because needing to deal with the hyper competitive pvpers ruins the story pve for me. Fighting you, whether I lose or win means absolutely nothing to me, other than I just wasted time pvping instead of doing the story content.
Lol, I bet, ye usin’ this prayer too often, don’t ye? 😁
So touchy self-justification makes yer arguments less miserable only for yerself, tough guy
Lol, I bet, ye usin’ this prayer too often, don’t ye? 😁
So touchy self-justification makes yer arguments less miserable only for yerself, tough guy
albertberku wrote: »people who say there is no demand for pvp in this game and there are not many people doing it even in cyrodiil, i recommend you to go to cyrodiil to check it first. And not at 4 am in the morning.
and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.
No one is going to kill you in the wilds and loot all your belongings, dont be afraid. This is not Ultima Online, chill.
Oh no, there is a demand for PvP in this game. It has merely been a greater demand for PvE but that is irrelevant.
It can be done but the only way a "flag" system works is if it puts the player in a PvP specific instance that would be void of players that had not chosen PvP. It is the only system that works well.
It is quite simple in concept and there is no valid reason for a player to object regardless of their interest. Although a flag system to place players into specific instances was something Zos was working on until shortly before launched. Within a couple months of launch Zos announced they would scrap such a design.
In other words, people should shot bickering over petty differences. If anyone is truly interested in PvP in the PvE zones they need address why Zos scrapped such a system and convince Zos they should reconsider. Ignore those who balk at the idea since this design makes their argument irrelevant.
the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.
all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.
pve cant have nice things because of pvp.
if you want proper pvp, go play a pvp game like fortnite or call of duty.
the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.
#PVEplayersmatter
So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?
Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?
Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆
Another pvper who doesn't get at least one of the the actual issues.
I'm not afraid of being ganked. The problem for pvper is - I don't care about pvp. I'm not competitive. Your character is uber armed and armored, min/maxed stat to the stratosphere, good for you. Your character can kill my character by blinking in her general direction, congratulations. Your character's attacks are so powerful the fabric of the universe shreds apart, super fabulous. Good on you, the ultimate walking engine of total devastation..... Now please get out of my way so I can play the story content. I really don't care that you're better. I'm not going to cry when you kill me over and over while I try to do the pve story. I'm also not going to fight back. You might be rabidly competitive and need to constantly prove whatever, but I'm not. I avoid pvp not because I'm afraid of getting killed, or the trash talk, or any of the rest of the immature behavior but because needing to deal with the hyper competitive pvpers ruins the story pve for me. Fighting you, whether I lose or win means absolutely nothing to me, other than I just wasted time pvping instead of doing the story content.
Lol, I bet, ye usin’ this prayer too often, don’t ye? 😁
So touchy self-justification makes yer arguments less miserable only for yerself, tough guy
albertberku wrote: »people who say there is no demand for pvp in this game and there are not many people doing it even in cyrodiil, i recommend you to go to cyrodiil to check it first. And not at 4 am in the morning.
and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.
No one is going to kill you in the wilds and loot all your belongings, dont be afraid. This is not Ultima Online, chill.
Oh no, there is a demand for PvP in this game. It has merely been a greater demand for PvE but that is irrelevant.
It can be done but the only way a "flag" system works is if it puts the player in a PvP specific instance that would be void of players that had not chosen PvP. It is the only system that works well.
It is quite simple in concept and there is no valid reason for a player to object regardless of their interest. Although a flag system to place players into specific instances was something Zos was working on until shortly before launched. Within a couple months of launch Zos announced they would scrap such a design.
In other words, people should shot bickering over petty differences. If anyone is truly interested in PvP in the PvE zones they need address why Zos scrapped such a system and convince Zos they should reconsider. Ignore those who balk at the idea since this design makes their argument irrelevant.
One valid reason is that it would be a waste of scarce developer resources to implement it, not least at a time when there are clearly many more important issues needing attention - not least of which is the game's performance in existing PvP content.