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Why not let people pvp in all zones, if they choose to?

  • Juhasow
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    Sorbin wrote: »
    What, and risk the game having interesting content? Are cosmetics and lootboxes not endgame enough for you?

    Interresting for who ? For 2% of playerbase ?
  • MattT1988
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    Sorbin wrote: »
    What, and risk the game having interesting content? Are cosmetics and lootboxes not endgame enough for you?

    If the game isn’t interesting to you, then don’t play.
  • joaaocaampos
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    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Edit1: Even better, since we already have instances. Put PvPers in the same instances.

    Edit2:
    simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.

    No one is going to kill you in the wilds and loot all your belongings.

    That would be interesting... in Cyrodiil!

    Many people yearn for a Cyrodiil PvE. That would be a great alternative.

    P.S.: Leave the PvE Zones alone. ¬¬
  • Kiralyn2000
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    Sorbin wrote: »
    What, and risk the game having interesting content?

    Players punching each other over & over isn't "content". It's an easy way to skip needing to produce content (see: all the modern pvp shooters - toss out a small map or two every few months, and people shooting each other repeatedly fills in for 'content'.)

    Are cosmetics and lootboxes not endgame enough for you?

    Which, ironically, all the pure-pvp games are full of.
  • kargen27
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    Gilvoth wrote: »
    i would Love to PvP in ALL zones.
    just let us flagg on / off if want to pvp you turn on flagg for it, if dont want to pvp then simply turn off your pvp flagg - which is set by default to "off"
    its simple and fun and safe :)

    It would not be fun. It would be a few people looking all across zones with no checkpoints for someone to battle until they get bored and just go back to regular PvP.

    As an example of how bad it would be head to Tarlain Bandit Camp in Grahtwood and try to find someone willing to duel you. It also can't be anything so simple as toggle on and off. To stop abuses there would need to be a timer involved so you can't toggle on, attack and toggle off. It would be safe though because there wouldn't be any other PvP'rs anywhere near you most of the time.
    and then the parrot said, "must be the water mines green too."
  • Juzz
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    It should be forced to pvp in all zones with a penalty system instead choosin’ to do so, it’ll make the game more interesting, dammit!
    Make Skyrim great again.
  • Juzz
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    ayu_fever wrote: »
    the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.

    all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.

    pve cant have nice things because of pvp.

    if you want proper pvp, go play a pvp game like fortnite or call of duty.

    the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.

    #PVEplayersmatter

    So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?
    Make Skyrim great again.
  • Bobby_V_Rockit
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    Juzz wrote: »
    ayu_fever wrote: »
    the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.

    all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.

    pve cant have nice things because of pvp.

    if you want proper pvp, go play a pvp game like fortnite or call of duty.

    the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.

    #PVEplayersmatter

    So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?

    Wut?
  • MattT1988
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    Juzz wrote: »
    ayu_fever wrote: »
    the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.

    all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.

    pve cant have nice things because of pvp.

    if you want proper pvp, go play a pvp game like fortnite or call of duty.

    the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.

    #PVEplayersmatter

    So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?

    Do you want to type that again in English?
  • Hapexamendios
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    Juzz wrote: »
    It should be forced to pvp in all zones with a penalty system instead choosin’ to do so, it’ll make the game more interesting, dammit!

    Go play Fallout 76.
  • Sevn
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    Juzz wrote: »
    ayu_fever wrote: »
    the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.

    all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.

    pve cant have nice things because of pvp.

    if you want proper pvp, go play a pvp game like fortnite or call of duty.

    the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.

    #PVEplayersmatter

    So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?


    Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • SydneyGrey
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    I'd rather not have to do quests/crafting while a full-scale battle was going on around the quest-giver or crafting stations, thanks.
  • Grianasteri
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    No I do not like this idea. I have briefly detailed what I believe is a better alternative below.

    1st, what we need is a NEW Cyrodiil area. New concept, new map, new quests, new forts and resources, new rewards, new campaigns etc.

    2nd, re the original idea - What I would countenance, is organised guild v guild, group v group PVP in PVE zones, via a function that allows preformed groups to "duel". So for instance each group (up to max 12), groups up, with only the Crown holder having an option to invite and accept "group duels", with the other crown holder.

    The duel then progresses in much the same way as 1v1 duels already do, until one group is eliminated etc

    Discuss...
    .
    Edited by Grianasteri on January 7, 2020 12:00PM
  • JKorr
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    Sorbin wrote: »
    What, and risk the game having interesting content? Are cosmetics and lootboxes not endgame enough for you?

    Depends on whether the player thinks pvp is interesting content or not. If the player doesn't, then adding more pvp makes the game even less interesting.
  • albertberku
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    i am starting to believe that many (not all) people have some kind of hatred against PvP players and PvP in general, not because they dont find it interesting or it is going to break the game but because of the simple fact that they have some kind of trauma by getting beaten a lot by other players throughout the years. Because no matter how hard i try to explain my ideas, that seems like the only think they read: PvP. So i made it even easier for you. You are welcome.
  • SpacemanSpiff1
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    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Edit1: Even better, since we already have instances. Put PvPers in the same instances.

    Edit2:
    simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.

    No one is going to kill you in the wilds and loot all your belongings.

    i like the instance idea. put all the duelers/pvpers together in their own place. maybe do the same with pet builds. get that crap out of towns.
  • idk
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    people who say there is no demand for pvp in this game and there are not many people doing it even in cyrodiil, i recommend you to go to cyrodiil to check it first. And not at 4 am in the morning.

    and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.

    No one is going to kill you in the wilds and loot all your belongings, dont be afraid. This is not Ultima Online, chill.

    Oh no, there is a demand for PvP in this game. It has merely been a greater demand for PvE but that is irrelevant.

    It can be done but the only way a "flag" system works is if it puts the player in a PvP specific instance that would be void of players that had not chosen PvP. It is the only system that works well.

    It is quite simple in concept and there is no valid reason for a player to object regardless of their interest. Although a flag system to place players into specific instances was something Zos was working on until shortly before launched. Within a couple months of launch Zos announced they would scrap such a design.

    In other words, people should shot bickering over petty differences. If anyone is truly interested in PvP in the PvE zones they need address why Zos scrapped such a system and convince Zos they should reconsider. Ignore those who balk at the idea since this design makes their argument irrelevant.
  • January1171
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    There is literally another active thread right now about fully separating pve from pvp zones. There are a bunch of people on both sides- those that want pvp everywhere, and those that want the ability to 100% opt out. ZOS is gonna take the middle of the road option, which is also the least amount of work, and keep pvp the way it is currently set up.
  • Kiralyn2000
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    i am starting to believe that many (not all) people have some kind of hatred against PvP players and PvP in general, not because they dont find it interesting or it is going to break the game but because of the simple fact that they have some kind of trauma by getting beaten a lot by other players throughout the years. Because no matter how hard i try to explain my ideas, that seems like the only think they read: PvP. So i made it even easier for you. You are welcome.

    Or, rather than some assumption that they're "traumatized" by being beaten - they're just not into that whole competitive/jock/macho scene. In an amazing turn of events, not everyone enjoys the same stuff. No need to read some deep psychological issues into it. /shrug



    ----
    But it is always a bit odd how 90% PvE/10% PvP MMOs always seem to have a subset of Really Super Dedicated PvP players who want the game to change to be as PvP as possible (janky & imbalanced as the PvP systems dangling off the side of PvE MMOs always end up being)... rather than trying to find a real PvP game, that was designed & balanced for PvP from the ground up.

    MMOs/RPGs, with their levels, and rare gear drops, and gear locked behind PvE raids, etc - seem like a really bad place to find good PvP. Where it's skill-based, not "who ground for the better gear/enchants/stats".
    Edited by Kiralyn2000 on January 7, 2020 4:02PM
  • JKorr
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    Juzz wrote: »
    Sevn wrote: »
    Juzz wrote: »
    ayu_fever wrote: »
    the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.

    all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.

    pve cant have nice things because of pvp.

    if you want proper pvp, go play a pvp game like fortnite or call of duty.

    the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.

    #PVEplayersmatter

    So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?


    Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?

    Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆

    Another pvper who doesn't get at least one of the the actual issues.

    I'm not afraid of being ganked. The problem for pvper is - I don't care about pvp. I'm not competitive. Your character is uber armed and armored, min/maxed stat to the stratosphere, good for you. Your character can kill my character by blinking in her general direction, congratulations. Your character's attacks are so powerful the fabric of the universe shreds apart, super fabulous. Good on you, the ultimate walking engine of total devastation..... Now please get out of my way so I can play the story content. I really don't care that you're better. I'm not going to cry when you kill me over and over while I try to do the pve story. I'm also not going to fight back. You might be rabidly competitive and need to constantly prove whatever, but I'm not. I avoid pvp not because I'm afraid of getting killed, or the trash talk, or any of the rest of the immature behavior but because needing to deal with the hyper competitive pvpers ruins the story pve for me. Fighting you, whether I lose or win means absolutely nothing to me, other than I just wasted time pvping instead of doing the story content.
  • Marcus684
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    Juzz wrote: »
    Sevn wrote: »
    Juzz wrote: »
    ayu_fever wrote: »
    the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.

    all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.

    pve cant have nice things because of pvp.

    if you want proper pvp, go play a pvp game like fortnite or call of duty.

    the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.

    #PVEplayersmatter

    So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?


    Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?

    Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆
    i am starting to believe that many (not all) people have some kind of hatred against PvP players and PvP in general, not because they dont find it interesting or it is going to break the game but because of the simple fact that they have some kind of trauma by getting beaten a lot by other players throughout the years. Because no matter how hard i try to explain my ideas, that seems like the only think they read: PvP. So i made it even easier for you. You are welcome.

    As a fan of ESO pvp, this kind of attitude from fellow pvpers is luckily fairly uncommon, but still ridiculous. Just because you’re so competitive that you felt compelled to put in the time to get good at pvp doesn’t mean that everyone else has to. This game is full of people who are happy to play cooperatively, or go solo and enjoy the story. As others have said, if you feel the need to compete with other players constantly, go find a game that caters to that, and stop trying to force this game down that path.
  • ZOS_FalcoYamaoka
    Greetings,

    Some posts have been removed due to violating our rules on baiting. Please refer to our community rules when posting on the forums.
    Staff Post
  • Juzz
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    JKorr wrote: »
    Juzz wrote: »
    Sevn wrote: »
    Juzz wrote: »
    ayu_fever wrote: »
    the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.

    all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.

    pve cant have nice things because of pvp.

    if you want proper pvp, go play a pvp game like fortnite or call of duty.

    the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.

    #PVEplayersmatter

    So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?


    Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?

    Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆

    Another pvper who doesn't get at least one of the the actual issues.

    I'm not afraid of being ganked. The problem for pvper is - I don't care about pvp. I'm not competitive. Your character is uber armed and armored, min/maxed stat to the stratosphere, good for you. Your character can kill my character by blinking in her general direction, congratulations. Your character's attacks are so powerful the fabric of the universe shreds apart, super fabulous. Good on you, the ultimate walking engine of total devastation..... Now please get out of my way so I can play the story content. I really don't care that you're better. I'm not going to cry when you kill me over and over while I try to do the pve story. I'm also not going to fight back. You might be rabidly competitive and need to constantly prove whatever, but I'm not. I avoid pvp not because I'm afraid of getting killed, or the trash talk, or any of the rest of the immature behavior but because needing to deal with the hyper competitive pvpers ruins the story pve for me. Fighting you, whether I lose or win means absolutely nothing to me, other than I just wasted time pvping instead of doing the story content.

    Lol, I bet, ye usin’ this prayer too often, don’t ye? 😁
    So touchy self-justification makes yer arguments less miserable only for yerself, tough guy
    Edited by Juzz on January 7, 2020 4:54PM
    Make Skyrim great again.
  • Sevn
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    Juzz wrote: »
    JKorr wrote: »
    Juzz wrote: »
    Sevn wrote: »
    Juzz wrote: »
    ayu_fever wrote: »
    the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.

    all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.

    pve cant have nice things because of pvp.

    if you want proper pvp, go play a pvp game like fortnite or call of duty.

    the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.

    #PVEplayersmatter

    So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?


    Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?

    Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆

    Another pvper who doesn't get at least one of the the actual issues.

    I'm not afraid of being ganked. The problem for pvper is - I don't care about pvp. I'm not competitive. Your character is uber armed and armored, min/maxed stat to the stratosphere, good for you. Your character can kill my character by blinking in her general direction, congratulations. Your character's attacks are so powerful the fabric of the universe shreds apart, super fabulous. Good on you, the ultimate walking engine of total devastation..... Now please get out of my way so I can play the story content. I really don't care that you're better. I'm not going to cry when you kill me over and over while I try to do the pve story. I'm also not going to fight back. You might be rabidly competitive and need to constantly prove whatever, but I'm not. I avoid pvp not because I'm afraid of getting killed, or the trash talk, or any of the rest of the immature behavior but because needing to deal with the hyper competitive pvpers ruins the story pve for me. Fighting you, whether I lose or win means absolutely nothing to me, other than I just wasted time pvping instead of doing the story content.

    Lol, I bet, ye usin’ this prayer too often, don’t ye? 😁
    So touchy self-justification makes yer arguments less miserable only for yerself, tough guy


    You just don't get it. We don't care how good you are beating another person clicking buttons. Glad you seem so proud of it. Now go play a real pvp game and stop hiding in Eso pretending to be a real pvper. Your very attitude is a complete turn off and highlights why many avoid what could be enjoyable content.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • jecks33
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    3 campaigns over 4 are completely empty. Go there and leave pve zones alone
    PC-EU
  • alanmatillab16_ESO
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    Juzz wrote: »

    Lol, I bet, ye usin’ this prayer too often, don’t ye? 😁
    So touchy self-justification makes yer arguments less miserable only for yerself, tough guy

    You are doing a perfect job of proving why pvp in open world areas is a bad idea. The main group interested in open world pvp are those that don't actually want pvp they just want to jump on players questing. You see them all the time in games like WoW or EVE, they chat the billy-big-balls when on forums and ganking questers but as soon as someone who can pvp comes along they soon disappear.

    Attracting more of that sort of player is NOT what ESO needs.

  • Jayne_Doe
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    First of all, you can already PvP anywhere - it's called dueling.

    Second, if players should be allowed to PvP anywhere, then we should be allowed to PvE anywhere, meaning I can activate a passive mode and enter Cyrodiil/IC just to quest.

    Dumping PvPers in their own instance? Fine. Then dump PvEers in their own instance of Cyrodill/IC - no campaign/PvP going on, just an instance where they can quest. Only seems fair if PvPers were to be allowed to PvP everywhere.
  • Tandor
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    idk wrote: »
    people who say there is no demand for pvp in this game and there are not many people doing it even in cyrodiil, i recommend you to go to cyrodiil to check it first. And not at 4 am in the morning.

    and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.

    No one is going to kill you in the wilds and loot all your belongings, dont be afraid. This is not Ultima Online, chill.

    Oh no, there is a demand for PvP in this game. It has merely been a greater demand for PvE but that is irrelevant.

    It can be done but the only way a "flag" system works is if it puts the player in a PvP specific instance that would be void of players that had not chosen PvP. It is the only system that works well.

    It is quite simple in concept and there is no valid reason for a player to object regardless of their interest. Although a flag system to place players into specific instances was something Zos was working on until shortly before launched. Within a couple months of launch Zos announced they would scrap such a design.

    In other words, people should shot bickering over petty differences. If anyone is truly interested in PvP in the PvE zones they need address why Zos scrapped such a system and convince Zos they should reconsider. Ignore those who balk at the idea since this design makes their argument irrelevant.

    One valid reason is that it would be a waste of scarce developer resources to implement it, not least at a time when there are clearly many more important issues needing attention - not least of which is the game's performance in existing PvP content.
  • JKorr
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    Juzz wrote: »
    JKorr wrote: »
    Juzz wrote: »
    Sevn wrote: »
    Juzz wrote: »
    ayu_fever wrote: »
    the last thing ESO needs is more pvp. i would love it if pvp was scrapped entirely in this game.

    all that will happen as a result of more pvp is tons more things getting nerfed because of pvp whiners.

    pve cant have nice things because of pvp.

    if you want proper pvp, go play a pvp game like fortnite or call of duty.

    the elder scrolls is a pve paradise, not a cesspool of pvp toxicity thats all about the K/D.

    #PVEplayersmatter

    So why don’t ye go and play some jolly farm instead of tellin’, that killin game as the most part of TES series are not for killin’ as pve as pvp?


    Better question, why don't you all who want to change the game go play a real pvp game instead of hiding in Eso's version of it? Scared to fight other players who are willing and prepared to fight an evenly matched encounter?

    Better ye do so and play some single player instead of cryin’ for being afraid being ganked in mmo 😆

    Another pvper who doesn't get at least one of the the actual issues.

    I'm not afraid of being ganked. The problem for pvper is - I don't care about pvp. I'm not competitive. Your character is uber armed and armored, min/maxed stat to the stratosphere, good for you. Your character can kill my character by blinking in her general direction, congratulations. Your character's attacks are so powerful the fabric of the universe shreds apart, super fabulous. Good on you, the ultimate walking engine of total devastation..... Now please get out of my way so I can play the story content. I really don't care that you're better. I'm not going to cry when you kill me over and over while I try to do the pve story. I'm also not going to fight back. You might be rabidly competitive and need to constantly prove whatever, but I'm not. I avoid pvp not because I'm afraid of getting killed, or the trash talk, or any of the rest of the immature behavior but because needing to deal with the hyper competitive pvpers ruins the story pve for me. Fighting you, whether I lose or win means absolutely nothing to me, other than I just wasted time pvping instead of doing the story content.

    Lol, I bet, ye usin’ this prayer too often, don’t ye? 😁
    So touchy self-justification makes yer arguments less miserable only for yerself, tough guy

    :snicker: Yeah, okay, whatever you say macho guy; you need to feel better about something, I guess. No idea what "prayer" you're referring to, since the attunable stations arrived I no longer have to even think about you manly macho pvpers. I can ignore Cyrodiil/IC completely. You all can tear each other to shreds to be the best at whatever it is pvp is supposed to be teh bestest at while shouting to the world you are teh uberest leetest godplayer evah. Your post deserves a nice cookie. :hands over cookie and pats the top of the helmet: Go kill each other politely now. :goes back to ignoring pvp and doing story content rabid pvpers never see:
  • idk
    idk
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    Tandor wrote: »
    idk wrote: »
    people who say there is no demand for pvp in this game and there are not many people doing it even in cyrodiil, i recommend you to go to cyrodiil to check it first. And not at 4 am in the morning.

    and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.

    No one is going to kill you in the wilds and loot all your belongings, dont be afraid. This is not Ultima Online, chill.

    Oh no, there is a demand for PvP in this game. It has merely been a greater demand for PvE but that is irrelevant.

    It can be done but the only way a "flag" system works is if it puts the player in a PvP specific instance that would be void of players that had not chosen PvP. It is the only system that works well.

    It is quite simple in concept and there is no valid reason for a player to object regardless of their interest. Although a flag system to place players into specific instances was something Zos was working on until shortly before launched. Within a couple months of launch Zos announced they would scrap such a design.

    In other words, people should shot bickering over petty differences. If anyone is truly interested in PvP in the PvE zones they need address why Zos scrapped such a system and convince Zos they should reconsider. Ignore those who balk at the idea since this design makes their argument irrelevant.

    One valid reason is that it would be a waste of scarce developer resources to implement it, not least at a time when there are clearly many more important issues needing attention - not least of which is the game's performance in existing PvP content.

    I would suggest you actually read the sentence you made bold as it is dealing with the player level. Further, if you read the entire post you quoted I point out Zos chose to scrap a similar system for a reason and that players interested in PvP in the PvE zones would need to address that.

    As it is, your reply would be reasoning for Zos to not add any DLC zone or dungeon or any more skill lines until server performance is at a reasonable level because in the past few years that have added to the game in a manner that has severally impacted the games performance. The fact that supports that statement is BGs added to the AF were what pushed that system past it's capacity.

    Cheers
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