phoenixkungfu wrote: »After monster sets gameplay to general have reaction time to MOVE OUT OF WAY. all monster sets was balance to allow reaction time to be mobile and move out of way of proc. All sets except valkyn. This set player lock from begin to end. This set provides a unfair advantage over over monster set. I say buff all monster sets or nerf valkyn.
Engine IS JUST BROKEN. If I interrupt engine there should be a better reward then the proc remaining.
Anyone remember the good old days when Engine Guardian bodies could be Repented? :'(
phoenixkungfu wrote: »NordSwordnBoard wrote: »Maybe putting this mentality into a different scenario will help:
I love this sandwich shop. I have so many fond memories and happy moments related to the food there. However, they made some changes I didn't like which compounded with the existing things I disliked.
Every day, I go to the shop and argue with the owners about what to cook, ingredients to use, why they should change their sauce, use different bread, etc. I love this shop, so I don't want it to become something I dislike.
There are other shops in the area, but I have a repertoire with my favorite shop for better or worse. The reason I refuse to consider other options is the amount of time/money I've invested at this shop is irrevocable.
Eventually I will conquer their wills and make them do what I want, this is my belief. The facts that I don't own the shop, nor do I represent anything resembling a majority customer opinion will not hinder me from my objective. This isn't about other customers, or the owners of the shop - it's about me and what I want.
No it's more like this mentality into a scenario:
There is a family that has been going to the same car mechanic for years. To get oil changes. As the car gets older the engine light comes on. The mechanic recommended to change a head gasket. The family does it. 3 month later the engine light comes on again. So the family go to the mechanic again. This time the mechanic said to change the engine. The family say that dont sound right. The car only 5 years old from being brand new. So the family decided to go to a different mechanic. The different mechanic say all you need to do was change your spark plugs. Wow that other mechanic isn't honest. That about sums up the forums the last past 4 years.

phoenixkungfu wrote: »I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.
phoenixkungfu wrote: »Balogrth can provide 500 sp&wd for 10 seconds is broken no other monster set like it. No counter play to 10 seconds godmode
Bloodspawn gives resists & generates ultimate, nerf ulti gen too strong. No counterplay.
Chokethorn strong single target heal in game that can proc every 10 seconds, thats way too short to burst someone down and pvp is all about burst and pressure, hard to keep up pressure with it proccing all the time, no counter play.
Domihaus creates a protection ring around you to keep enemies away&provides wd/sp, too strong cant be outplayed needs to do only 1 of the two things above.
^thats how you sound. And i just took the first 4 monster sets from the eso sets website.
Omg did you just do the same thing you calm you did with monster set and just read the first 4 sentences. Your Logic makes No sense.
Counter gameplay was never the point as in all sets should have counter gameplay crazy. The point is if you bash something you expect it to work and counter gameplay. Engine monster sets just keep giving resources after bash or stun. That the point. The issue of your logic of every set should have counter play is just wtf. That's not the topic. WHAT ARE YOU SMOKING.
Your rant off topic into some crazy unreliable stuff. Is clearly not in the train of thought of sound logic. What is so special about valkyn that break the rules and target play lock when all other burst aoe set location lock. The argument is not on topic about is there counter gameplay.
The issue is clear. DO TRY TO KEEP UP. YOU LOOK SLOW
Azureblight Reaper
phoenixkungfu wrote: »I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.
phoenixkungfu wrote: »I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.
phoenixkungfu wrote: »Balogrth can provide 500 sp&wd for 10 seconds is broken no other monster set like it. No counter play to 10 seconds godmode
Bloodspawn gives resists & generates ultimate, nerf ulti gen too strong. No counterplay.
Chokethorn strong single target heal in game that can proc every 10 seconds, thats way too short to burst someone down and pvp is all about burst and pressure, hard to keep up pressure with it proccing all the time, no counter play.
Domihaus creates a protection ring around you to keep enemies away&provides wd/sp, too strong cant be outplayed needs to do only 1 of the two things above.
^thats how you sound. And i just took the first 4 monster sets from the eso sets website.
Omg did you just do the same thing you calm you did with monster set and just read the first 4 sentences. Your Logic makes No sense.
Counter gameplay was never the point as in all sets should have counter gameplay crazy. The point is if you bash something you expect it to work and counter gameplay. Engine monster sets just keep giving resources after bash or stun. That the point. The issue of your logic of every set should have counter play is just wtf. That's not the topic. WHAT ARE YOU SMOKING.
Your rant off topic into some crazy unreliable stuff. Is clearly not in the train of thought of sound logic. What is so special about valkyn that break the rules and target play lock when all other burst aoe set location lock. The argument is not on topic about is there counter gameplay.
The issue is clear. DO TRY TO KEEP UP. YOU LOOK SLOW
Azureblight Reaperphoenixkungfu wrote: »I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.
About monster sets, all of them are unique, you can always say about a monster set "it is the only set that does x y or z" and i gave earlier an example for that on the first 4 alphabetical monster sets... Thing is, why shouldn't monster sets be unique?
phoenixkungfu wrote: »phoenixkungfu wrote: »Balogrth can provide 500 sp&wd for 10 seconds is broken no other monster set like it. No counter play to 10 seconds godmode
Bloodspawn gives resists & generates ultimate, nerf ulti gen too strong. No counterplay.
Chokethorn strong single target heal in game that can proc every 10 seconds, thats way too short to burst someone down and pvp is all about burst and pressure, hard to keep up pressure with it proccing all the time, no counter play.
Domihaus creates a protection ring around you to keep enemies away&provides wd/sp, too strong cant be outplayed needs to do only 1 of the two things above.
^thats how you sound. And i just took the first 4 monster sets from the eso sets website.
Omg did you just do the same thing you calm you did with monster set and just read the first 4 sentences. Your Logic makes No sense.
Counter gameplay was never the point as in all sets should have counter gameplay crazy. The point is if you bash something you expect it to work and counter gameplay. Engine monster sets just keep giving resources after bash or stun. That the point. The issue of your logic of every set should have counter play is just wtf. That's not the topic. WHAT ARE YOU SMOKING.
Your rant off topic into some crazy unreliable stuff. Is clearly not in the train of thought of sound logic. What is so special about valkyn that break the rules and target play lock when all other burst aoe set location lock. The argument is not on topic about is there counter gameplay.
The issue is clear. DO TRY TO KEEP UP. YOU LOOK SLOW
Azureblight Reaperphoenixkungfu wrote: »I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.
About monster sets, all of them are unique, you can always say about a monster set "it is the only set that does x y or z" and i gave earlier an example for that on the first 4 alphabetical monster sets... Thing is, why shouldn't monster sets be unique?
I agree monster sets should be unique. My issue is when 1 of the things are not like the other. All other burst aoe set do not player lock. They location lock. Valkyn proc player lock as guarantee damage. It's my belief that all monster sets should do the same or valkyn should location lock like other sets.