OP must die a lot against just about every type of playstyle.
@phoenixkungfu, type in /played on your main and post a screenshot. Or on all your PvP characters and add them up. I'd like to see how much PvP experience you have to be advocating all these terrible changes to the game.
Wait, what? Are we even playing the same game?phoenixkungfu wrote: »counter gameplay no not with engineering guardian. 100 to 90% uptime.
Last time I tried the Engine Guardian set, the stupid thing would always refuse to proc when it's needed - and even when it procs it would give me the wrong (already full) resource at least half of the time
I've heard that the summoned guardian can be interrupted, but I've never seen it happen myself. Perhaps it inherits CC immunity status from its owner?
MashmalloMan wrote: »OP Is worse than Deparis. Stop flooding the forum threads with nerf requests. You are not a game designer, yet you treat your opinions about game balance as law. I don't think I've ever seen you backdown from your original opinion so there is no point in arguing with you any longer.

The problem with your "opinions" is that you refuse to believe or hear anything that contradicts them. You state your view and won't listen to counter arguments.
Do you really think they are THAT much better?? They have their pros but they aren't "OP". These sets don't generate ult, provide Major Protection, maim, slow, stun, immobilize, pull, give resistances, defile, guarantee heal, or have any group utility whatsoever.
Like most of your complaints, Valkyn Skoria can JUST BE BLOCKED. HOLD BLOCK. FFS LEARN TO USE BLOCK.
Not every set and ability can be the exact same. If that were the case there is literally no reason to have equipment or skills other than light attack.
phoenixkungfu wrote: »OP must die a lot against just about every type of playstyle.
@phoenixkungfu, type in /played on your main and post a screenshot. Or on all your PvP characters and add them up. I'd like to see how much PvP experience you have to be advocating all these terrible changes to the game.
5 stars in pvp. Emperor achieve. Over a year of total hours played in eso. Despite overwhelming numbers of gameplay time and ultra rare achievements. None of that matters right is right, value of opinion is about every person. No matter rank or time play. Sorry but these monster set STAND OUT. It's clear to see why its because they are over preforming. The counter play is 1 sided. engine, should allow the opponent to counter gameplay and proc goes away. However the proc will remain after stun or interrupt?
Valkyn proc should be based off of once per effect max. However r and g. Can guarantee multi proc that target lock? Valkyn target locks but other monster dont? If the past direction was cast times on monster set all would be fair but valkyn stands out as a monster set that breaks the gameplay direction and make you think wtf no wonder it pays to be tanky as a meta. Just apply some dots
phoenixkungfu wrote: »OP must die a lot against just about every type of playstyle.
@phoenixkungfu, type in /played on your main and post a screenshot. Or on all your PvP characters and add them up. I'd like to see how much PvP experience you have to be advocating all these terrible changes to the game.
5 stars in pvp. Emperor achieve. Over a year of total hours played in eso. Despite overwhelming numbers of gameplay time and ultra rare achievements. None of that matters right is right, value of opinion is about every person. No matter rank or time play. Sorry but these monster set STAND OUT. It's clear to see why its because they are over preforming. The counter play is 1 sided. engine, should allow the opponent to counter gameplay and proc goes away. However the proc will remain after stun or interrupt?
Valkyn proc should be based off of once per effect max. However r and g. Can guarantee multi proc that target lock? Valkyn target locks but other monster dont? If the past direction was cast times on monster set all would be fair but valkyn stands out as a monster set that breaks the gameplay direction and make you think wtf no wonder it pays to be tanky as a meta. Just apply some dots
hmm, and that means you know how to play? In what serever do you play, EU? USA? maybe console?
Anyone can be emperor by just healing and being connected 16 hrs a day. Same as being grand OL... not to mention
Nevertheless, I highly doubt about those statements...
phoenixkungfu wrote: »phoenixkungfu wrote: »OP must die a lot against just about every type of playstyle.
@phoenixkungfu, type in /played on your main and post a screenshot. Or on all your PvP characters and add them up. I'd like to see how much PvP experience you have to be advocating all these terrible changes to the game.
5 stars in pvp. Emperor achieve. Over a year of total hours played in eso. Despite overwhelming numbers of gameplay time and ultra rare achievements. None of that matters right is right, value of opinion is about every person. No matter rank or time play. Sorry but these monster set STAND OUT. It's clear to see why its because they are over preforming. The counter play is 1 sided. engine, should allow the opponent to counter gameplay and proc goes away. However the proc will remain after stun or interrupt?
Valkyn proc should be based off of once per effect max. However r and g. Can guarantee multi proc that target lock? Valkyn target locks but other monster dont? If the past direction was cast times on monster set all would be fair but valkyn stands out as a monster set that breaks the gameplay direction and make you think wtf no wonder it pays to be tanky as a meta. Just apply some dots
hmm, and that means you know how to play? In what serever do you play, EU? USA? maybe console?
Anyone can be emperor by just healing and being connected 16 hrs a day. Same as being grand OL... not to mention
Nevertheless, I highly doubt about those statements...
You make no sense, points were pointed out. In this general statement
phoenixkungfu wrote: »After monster sets gameplay to general have reaction time to MOVE OUT OF WAY. all monster sets was balance to allow reaction time to be mobile and move out of way of proc. All sets except valkyn. This set player lock from begin to end. This set provides a unfair advantage over over monster set. I say buff all monster sets or nerf valkyn.
Engine IS JUST BROKEN. If I interrupt engine there should be a better reward then the proc remaining.
phoenixkungfu wrote: »Valkyn player lock from being to end of proc. While doing aoe damage. This Also is a rule breaker.
phoenixkungfu wrote: »It's simple as this contribution to be tanky as a meta. The very definition of advantage is at work here. Who is using dots. The tanky support classes. Which monster sets player lock from being to end. Valkyn only. A advantage is a advantage and therefore not balance no matter what the counter play is. ITS MAJOR PRESSURE to have a universal guarantee target lock damage proc set. This valkyn set is a rule breaker not because of counter gameplay but because at player lock and not location lock like other sets. Damage is damage, pressure is pressure. If its block or not is is still pressure. Therefore a unfair advantage.
BalticBlues wrote: »Engine Guardian SUCKS in Cyrodiil.
Why? Because it often DOES NOT PROC AT ALL.
Probably because with all the lag not all players send confirmation to the server.
I never use EG in Cyro anymore - IMHO it is worthless in heavy combat situations.
Balogrth can provide 500 sp&wd for 10 seconds is broken no other monster set like it. No counter play to 10 seconds godmode
Bloodspawn gives resists & generates ultimate, nerf ulti gen too strong. No counterplay.
Chokethorn strong single target heal in game that can proc every 10 seconds, thats way too short to burst someone down and pvp is all about burst and pressure, hard to keep up pressure with it proccing all the time, no counter play.
Domihaus creates a protection ring around you to keep enemies away&provides wd/sp, too strong cant be outplayed needs to do only 1 of the two things above.
^thats how you sound. And i just took the first 4 monster sets from the eso sets website.
phoenixkungfu wrote: »Balogrth can provide 500 sp&wd for 10 seconds is broken no other monster set like it. No counter play to 10 seconds godmode
Bloodspawn gives resists & generates ultimate, nerf ulti gen too strong. No counterplay.
Chokethorn strong single target heal in game that can proc every 10 seconds, thats way too short to burst someone down and pvp is all about burst and pressure, hard to keep up pressure with it proccing all the time, no counter play.
Domihaus creates a protection ring around you to keep enemies away&provides wd/sp, too strong cant be outplayed needs to do only 1 of the two things above.
^thats how you sound. And i just took the first 4 monster sets from the eso sets website.
Omg did you just do the same thing you calm you did with monster set and just read the first 4 sentences. Your Logic makes No sense.
Counter gameplay was never the point as in all sets should have counter gameplay crazy. The point is if you bash something you expect it to work and counter gameplay. Engine monster sets just keep giving resources after bash or stun. That the point. The issue of your logic of every set should have counter play is just wtf. That's not the topic. WHAT ARE YOU SMOKING.
Your rant off topic into some crazy unreliable stuff. Is clearly not in the train of thought of sound logic. What is so special about valkyn that break the rules and target play lock when all other burst aoe set location lock. The argument is not on topic about is there counter gameplay.
The issue is clear. DO TRY TO KEEP UP. YOU LOOK SLOW
thadjarvis wrote: »I haven't put on engine guardian this year because the three 2019 sustain monsters sets are stronger and more reliable for sustain and Troll King is a more reliable heal proc. If it's perceived as OP, then wear I guess, but there are other options more tailored to the reason one would consider putting it on to begin with (except the decoy shield in PvP).
In PvE it's basically only used by tanks as a poor man's Stonekeeper. I think this is a PvP thread but mentioning PvE bc I thought PvP goes here https://forums.elderscrollsonline.com/en/categories/PvP-combat-skills
NordSwordnBoard wrote: »Maybe putting this mentality into a different scenario will help:
I love this sandwich shop. I have so many fond memories and happy moments related to the food there. However, they made some changes I didn't like which compounded with the existing things I disliked.
Every day, I go to the shop and argue with the owners about what to cook, ingredients to use, why they should change their sauce, use different bread, etc. I love this shop, so I don't want it to become something I dislike.
There are other shops in the area, but I have a repertoire with my favorite shop for better or worse. The reason I refuse to consider other options is the amount of time/money I've invested at this shop is irrevocable.
Eventually I will conquer their wills and make them do what I want, this is my belief. The facts that I don't own the shop, nor do I represent anything resembling a majority customer opinion will not hinder me from my objective. This isn't about other customers, or the owners of the shop - it's about me and what I want.
Ariades_swe wrote: »This guy again...
He won't be happy until all we can do is run naked
light attacking each other.