As an aside: The guy I encountered was actually really fast and that's coming from someone (me) who is built for maximum speed on my magblade (3x gold Swift, Steed, Windrunning, RAT, Concealed).Moonsorrow wrote: »So as said, Magicka necro has 1 (one) time every 20 seconds to try this combo.. with any other class in 20 seconds i do WAY more damage and be more flexible, and with Infused or Swift trait on jewelry for better utility than what Harmony brings to solo player.
If you get caught inside a grave robber synergy the first thing you should ask yourself is:
"Why did I fail so horrible at positioning myself so I got caught in a potential high damage burst?"
The only way those synergies will hit you for 17-18k (assuming you aren´t running a full-blown glass canon with sub 20k resistance) is if you get hit by colossus ultimate prior to the synergy (30% more damage taken). There will be 2 groups of people using this synergy:
1. Organized small-and medium scale group
2. Organized large-scale groups.
Both of these groups are after fighting forces of greater numbers than themselves (generally speaking), and god forbid that there´s a tool to deal with zergs. There´s already enough advantage of being in greater numbers as a zerg, so there should definitely come some trade offs while doing so (aka you´re more vulnerable to AoE burst such as grave-robber and proximity detonation etc....)
Pro-tip to avoid getting deleted by this: Use your brain and stop chasing the groups that will most likely use it against you, or be confident enough with your own group so that you know how to counter it. The skill and harmony trait is balanced as it is.
this.
i hate this synergy and OH GOD HOW I WISH DK BANNER has the ability to trigger our own synergy..... *hhnnggggghhhhh*
BUT
after figuring out the issue and how Harmony trait plays into this, I learn to...
*ehm*
wait for it..
....
wait for it...........
drumroll please.........
*avoid the red circles*
Problem freakin solved.
Like, seriously. Forget Cyrodiil, even in BG, there's very few spots you can get cornered into a space you can't get out of. (the tiny room in the bridge tower comes to mind lol)
Seriously. Just... don't stay in the red circle.
Threat. Gone.
Bullseyebudx wrote: »
If you get caught inside a grave robber synergy the first thing you should ask yourself is:
"Why did I fail so horrible at positioning myself so I got caught in a potential high damage burst?"
The only way those synergies will hit you for 17-18k (assuming you aren´t running a full-blown glass canon with sub 20k resistance) is if you get hit by colossus ultimate prior to the synergy (30% more damage taken). There will be 2 groups of people using this synergy:
1. Organized small-and medium scale group
2. Organized large-scale groups.
Both of these groups are after fighting forces of greater numbers than themselves (generally speaking), and god forbid that there´s a tool to deal with zergs. There´s already enough advantage of being in greater numbers as a zerg, so there should definitely come some trade offs while doing so (aka you´re more vulnerable to AoE burst such as grave-robber and proximity detonation etc....)
Pro-tip to avoid getting deleted by this: Use your brain and stop chasing the groups that will most likely use it against you, or be confident enough with your own group so that you know how to counter it. The skill and harmony trait is balanced as it is.
this.
i hate this synergy and OH GOD HOW I WISH DK BANNER has the ability to trigger our own synergy..... *hhnnggggghhhhh*
BUT
after figuring out the issue and how Harmony trait plays into this, I learn to...
*ehm*
wait for it..
....
wait for it...........
drumroll please.........
*avoid the red circles*
Problem freakin solved.
Like, seriously. Forget Cyrodiil, even in BG, there's very few spots you can get cornered into a space you can't get out of. (the tiny room in the bridge tower comes to mind lol)
Seriously. Just... don't stay in the red circle.
Threat. Gone.
Very true, but staying out of the red circle is not always possible.
I’ll give you an example, I think Dracarys uses clever alchemist and all pot at the same time. They fight for a bit with big burst then run away covering their tracks with the fear circles. It’s a good strategy, and the counter seems to be to stay on them so you can hit them without their clever alchemist buff and hit their sustain.
In this situation - no, staying out of the red isn’t the solution. If you let them break away they will come back and roll you.
In this case though I still don’t think the self synergy is too much. What’s too much is the fear circles and break free being buggy in lag. It’s actually the fear circle with the ability that makes the combo OP... and a buggy break free in general. In a no lag environment the colossus plus synergy would be easy to counter.
Bullseyebudx wrote: »
Bullseyebudx wrote: »
i mean, dude, CC-ing someone than unleashing your combo isn't an issue with necro... that's Cyrodiil 101
Bullseyebudx wrote: »
it takes a second or so to trigger the synergy.
my roll button is mapped to a button on my mouse. break free is also on another button. it's literally 2 clicks for me (a stamDK) to get away.
that being said.....If you get caught inside a grave robber synergy the first thing you should ask yourself is:
"Why did I fail so horrible at positioning myself so I got caught in a potential high damage burst?"
The only way those synergies will hit you for 17-18k (assuming you aren´t running a full-blown glass canon with sub 20k resistance) is if you get hit by colossus ultimate prior to the synergy (30% more damage taken). There will be 2 groups of people using this synergy:
1. Organized small-and medium scale group
2. Organized large-scale groups.
Both of these groups are after fighting forces of greater numbers than themselves (generally speaking), and god forbid that there´s a tool to deal with zergs. There´s already enough advantage of being in greater numbers as a zerg, so there should definitely come some trade offs while doing so (aka you´re more vulnerable to AoE burst such as grave-robber and proximity detonation etc....)
Pro-tip to avoid getting deleted by this: Use your brain and stop chasing the groups that will most likely use it against you, or be confident enough with your own group so that you know how to counter it. The skill and harmony trait is balanced as it is.
this.
i hate this synergy and OH GOD HOW I WISH DK BANNER has the ability to trigger our own synergy..... *hhnnggggghhhhh*
BUT
after figuring out the issue and how Harmony trait plays into this, I learn to...
*ehm*
wait for it..
....
wait for it...........
drumroll please.........
*avoid the red circles*
Problem freakin solved.
Like, seriously. Forget Cyrodiil, even in BG, there's very few spots you can get cornered into a space you can't get out of. (the tiny room in the bridge tower comes to mind lol)
Seriously. Just... don't stay in the red circle.
Threat. Gone.
Very true, but staying out of the red circle is not always possible.
I’ll give you an example, I think Dracarys uses clever alchemist and all pot at the same time. They fight for a bit with big burst then run away covering their tracks with the fear circles. It’s a good strategy, and the counter seems to be to stay on them so you can hit them without their clever alchemist buff and hit their sustain.
In this situation - no, staying out of the red isn’t the solution. If you let them break away they will come back and roll you.
In this case though I still don’t think the self synergy is too much. What’s too much is the fear circles and break free being buggy in lag. It’s actually the fear circle with the ability that makes the combo OP... and a buggy break free in general. In a no lag environment the colossus plus synergy would be easy to counter.
buggy break free is definitely, without a doubt, the reason of more than 50% of my deaths in CP Cyrodiil.
i'm 200% sure of this.
Bullseyebudx wrote: »Bullseyebudx wrote: »
i mean, dude, CC-ing someone than unleashing your combo isn't an issue with necro... that's Cyrodiil 101
I get that, the only difference here is it's pretty much a forced death at instant speed with a CC, like it's a lot of damage.
Even if you see and avoid the initial circles the Vicious Death triggers off those that didn't could kill you outright.
KillsAllElves wrote: »Good, im glad it hits hard. Too many players stacking resistances afraid to die.
People cry about tank meta>gets killed by "OP" ability> ask for nerf of said "OP" ability doing too much damage>asks for healing buffs. 🤨. Re-ocurring cycle.
Instead of nerfing how about Buff all damage abilities by 25%-30%. We will see less of these tank meta threads. You know im sayin?
Only problem is it’s the tanks who’re complaining they can’t kill anyone. Go figure. Two overly tanky specs meet and stalemate.
It's the pariah and S&B back bar types who aren't happy because their strategy isn't working.
KillsAllElves wrote: »KillsAllElves wrote: »Good, im glad it hits hard. Too many players stacking resistances afraid to die.
People cry about tank meta>gets killed by "OP" ability> ask for nerf of said "OP" ability doing too much damage>asks for healing buffs. 🤨. Re-ocurring cycle.
Instead of nerfing how about Buff all damage abilities by 25%-30%. We will see less of these tank meta threads. You know im sayin?
Only problem is it’s the tanks who’re complaining they can’t kill anyone. Go figure. Two overly tanky specs meet and stalemate.
It's the pariah and S&B back bar types who aren't happy because their strategy isn't working.
When people talk about the tank meta in cyrodiil theyre refering to players stacking resistances, healing and can do damage not all out tanks. Those are only good for building ultimate on.
Bullseyebudx wrote: »Bullseyebudx wrote: »
i mean, dude, CC-ing someone than unleashing your combo isn't an issue with necro... that's Cyrodiil 101
I get that, the only difference here is it's pretty much a forced death at instant speed with a CC, like it's a lot of damage.
Even if you see and avoid the initial circles the Vicious Death triggers off those that didn't could kill you outright.
To get that big 15-20k hit from Grave Robber necromancer has to hit you with Major Vulnerability first. Meaning that they have to cast the Colossus first (which is your "I really don't want to be here" que, btw), then they still need to cast the stun, the boneyard and the synergy itself. That combo is far from "instant".
And here is an easy way to counter Vicious Death. Don't stack in blobs. And don't stand next to that 20k HP PvE hero, it's a bad idea, just don't.
Moonsorrow wrote: »There is a cooldown on synergies? Or just this one? Or just in solo play?Moonsorrow wrote: »Yes and no. This is Cyrodiil we're talking about. Reality: I see the Colossus. I roll out of it. Grave Robber hits me for 18K as I've already rolled out of the ulti. Never saw any visuals for that at all. Also this was a single guy. Yeah, two of us were chasing him down, so fair play I guess.So no, it is not "spammable" like some forum misinformation specialists like to say. And.. in reality, you know it is a part of combo, a combo that has ultimate big part of it and it is also ground targeted ultimate that once used is easily avoidedWhat a BS argument. That's group play, like you say. Whoever heard of a synergy activated by a single player themselves? Is that a bug or intentional?What comes to group play, Synergies been for a while already in heavy use since things like Gravity Crush (Templar ulti Synergy) does even more damage than the necro synergy. Other Synergies in group use are the DK Shifting Standard synergy and Talons Synergy.That's not me. I'm not the OP and I don't demand anything. It's just a single player activating a synergy by themselves rubs me the wrong way. But fine, now that I know about it: Whatever.Sadly, at the moment it is pretty much the only thing magicka necro got going for itself, and without it.. well, would be one more big sad loss to the people who not understand game mechanics or are not bothered to "git gud" but rather demand anything that even remotely works be nerfed.I normally say, yes, you should dabble in every class to understand PvP, but I'm not paying for Elsweyr until ZOS fix the lag in Cyro.I wish you do try playing Magicka Necro though, try it at high mmr bgs and Cyro & IC
The Self Synergy option on Graveyard is Avid Boneyard morph, yes it is intended. And yes first skill ever to get Self Synergy and yes you got 20 seconds cooldown.
Synergy Cooldowns are a thing, you cannot activate the same Synergy more than once in 20 seconds. Basic ESO mechanics.
All synergies have 20 seconds cooldown, meaning you cannot activate the same synergy. But you can activate different synergy. Rule breaker is Shards/Orbs that share cooldown, to prevent us players from enjoying too much of resources at pve lol.
So as said, Magicka necro has 1 (one) time every 20 seconds to try this combo.. with any other class in 20 seconds i do WAY more damage and be more flexible, and with Infused or Swift trait on jewelry for better utility than what Harmony brings to solo player.
Trying to explain it is hard, only trying it yourself will tell you. It is a gimmick play, that sometimes is rewarding but most times fails unless people follow into the rabbit hole and all stars align for the big boom. Harmony gives benefit once every 20 seconds, other times.. you are like a spider, waiting for them to be in the webs..
Yes, i have golden Vicious Death jewelry with Harmony. Juicy..
Still, i can kill, gank, bomb and farm way more efficiently with my Magblade bomber on exact same gear on group and on solo too, obviously different jewelry trait in use then on solo bomber.
Thats all sweet until you come across a team of 8 tanks - 2 healers and 1 or 2 necro harmony bomber, this makes them all unkillable and when you get frustrated that is the moment they bomb. All nice and well your statements about solo play but that is an ego chamber put this in the hands off a ball group and its to easy for them to win. They all say stay out of the red, but in Cyro chaos you don't see the red, the necro ult has almost no visual maybe the last smash making it a perfect storm of having a very strong feeling it has no counter. It comes on top of to tanky, to much heals and then with collosus, harmony boneyard, gravity crush and vicious death to much damage. I have been instant killed this with major protection, minor protection, major evasion and 30K plus resist with active healing. That is just to much.
If you get caught inside a grave robber synergy the first thing you should ask yourself is:
"Why did I fail so horrible at positioning myself so I got caught in a potential high damage burst?"
The only way those synergies will hit you for 17-18k (assuming you aren´t running a full-blown glass canon with sub 20k resistance) is if you get hit by colossus ultimate prior to the synergy (30% more damage taken). There will be 2 groups of people using this synergy:
1. Organized small-and medium scale group
2. Organized large-scale groups.
Both of these groups are after fighting forces of greater numbers than themselves (generally speaking), and god forbid that there´s a tool to deal with zergs. There´s already enough advantage of being in greater numbers as a zerg, so there should definitely come some trade offs while doing so (aka you´re more vulnerable to AoE burst such as grave-robber and proximity detonation etc....)
Pro-tip to avoid getting deleted by this: Use your brain and stop chasing the groups that will most likely use it against you, or be confident enough with your own group so that you know how to counter it. The skill and harmony trait is balanced as it is.
SJD_Phoenix wrote: »This post was made to *** about the grave robber/harmony combo but no ones mad about nova/harmony?
Ok lol