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grave robber synergy way over powered

Theignson
Theignson
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Just like when Colossus Bash groups came out, there are groups now running around (may be the same players) doing one thing and one thing only: setting up their grave robber synergies. No skill, no subtlety, they click a synergy and do 14,000 -17,000 damage on high resist targets.

These guys are leaving piles of bodies only because this synergy is hitting 2x harder than most ultimates.

It is ridiculously overpowered. It shouldn't hit so much harder than an ultimate.

Without their grave robber crutch these groups would go back to doing what they did before-- run around keeps in big tanky blobs not dying. They do zero damage apart for the grave robber. Everything else is just to set up roots/stuns etc so they can click their button.

This is the worst example of an unbalanced skill since Colossus bash groups.
4 GOs, and General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP over the last 8 years
  • Iki
    Iki
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    It`s harmony jewelry-trait that is too strong, not dmg of synergies without harmony. That trait needs nerf or re-design.
  • Qbiken
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    If you get caught inside a grave robber synergy the first thing you should ask yourself is:

    "Why did I fail so horrible at positioning myself so I got caught in a potential high damage burst?"

    The only way those synergies will hit you for 17-18k (assuming you aren´t running a full-blown glass canon with sub 20k resistance) is if you get hit by colossus ultimate prior to the synergy (30% more damage taken). There will be 2 groups of people using this synergy:

    1. Organized small-and medium scale group
    2. Organized large-scale groups.

    Both of these groups are after fighting forces of greater numbers than themselves (generally speaking), and god forbid that there´s a tool to deal with zergs. There´s already enough advantage of being in greater numbers as a zerg, so there should definitely come some trade offs while doing so (aka you´re more vulnerable to AoE burst such as grave-robber and proximity detonation etc....)

    Pro-tip to avoid getting deleted by this: Use your brain and stop chasing the groups that will most likely use it against you, or be confident enough with your own group so that you know how to counter it. The skill and harmony trait is balanced as it is.
  • biminirwb17_ESO
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    Grave Robber synergy is unique, it is a class ability synergy that can be activated by the player that casts avid boneyard. It does not need another player to activate the synergy.

    That being said it is easy to avoid, most people using it will kite you into a choke point, fear you and dump.

    Please don't ask for something that can squish heal tank temps to be nerfed.
  • Iki
    Iki
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    Qbiken wrote: »
    If you get caught inside a grave robber synergy the first thing you should ask yourself is:

    "Why did I fail so horrible at positioning myself so I got caught in a potential high damage burst?"

    The only way those synergies will hit you for 17-18k (assuming you aren´t running a full-blown glass canon with sub 20k resistance) is if you get hit by colossus ultimate prior to the synergy (30% more damage taken). There will be 2 groups of people using this synergy:

    1. Organized small-and medium scale group
    2. Organized large-scale groups.

    Both of these groups are after fighting forces of greater numbers than themselves (generally speaking), and god forbid that there´s a tool to deal with zergs. There´s already enough advantage of being in greater numbers as a zerg, so there should definitely come some trade offs while doing so (aka you´re more vulnerable to AoE burst such as grave-robber and proximity detonation etc....)

    Pro-tip to avoid getting deleted by this: Use your brain and stop chasing the groups that will most likely use it against you, or be confident enough with your own group so that you know how to counter it. The skill and harmony trait is balanced as it is.

    No, harmony-trait is not balanced as it is. Dmg of synergies without harmony is fine.

    One issue with harmony-bombing is that there is less counter-play chance. We can see prox-dets and destro-ultis coming, those sources of high dmg are well telegraphed, but when graveyard or nova drops on top of you and next second someone next to you pops synergy there`s no time to move out of area of impact.

    And don`t try to make it as failure with positioning, you know as well that good bomb-groups are fast and often change the direction they are moving. One can be way out of their path where danger usually lies, but then they change direction, drop graveyard, magblade dd use lotus fan on you and hits synergy. Result: high damage burst received without horribly failing positioning.

    Yes, I get it, you are badass player who likes to fight outnumbered unlike zerglings, I have been there too.
    But if you are honest you can admit that organized groups have always done well against randoms, long before harmony-trait arrived. Zos could delete harmony from game tomorrow and same raids that now wipe floor with randoms would continue to do that. Only difference would be that good positioning and mobility would provide more counter-play against them for those capable of doing that.

    My humble opinion is: harmony-trait increases power-creep between organized and unorganized groups to unhealthy levels and makes fighting bomb-groups less fun than ever before.
    It`s overpeforming "toy" for small minority while being useless for majority. I consider that poor design.
    I would like to see harmony re-designed to offer some different function, so it would become potentially useful for everyone.
  • Stellarvorous
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    Necro is already hard enough to play with all of the previous nerfs to the vast majority of its kit ontop of its poor sustain if grave robber takes a nerf on top of what its already dealt with zos might as well delete the class and refund the folks who bothered to get it.

    Yeah the synergy hits hard with harmony no denial no defense but you literally have to work to set that up and time everything so where colossus fear hit and then they drop the synergy if you see the same necros doing it repeatedly maybe be a bit proactive and stop chasing them into towers into fatal funnels where their going to lay you out in droves.


    Fact is were in a tank meta atm if yal havnt noticed there is already too much pillow fighting in pvp happening to where people simply don't die to anything short of a zerg and once again necromancer the class that has literally been released nerfed with bugs *THAT STILL HAVNT BEEN FIXED LOOKING AT YOU BLASTBONES* has a way to kill people who don't pay attention ooooh damn we cant have that nerf it!

    For the record I play a warden vast majority of the time so when you try to say im defending my necro spec you got the wrong guy but I will say even though im sure the mods will deal with me afterwards, If you see the same necros doing the same tactics every single time running into a tower up some stairs and yal fall for the same trap repeatedly you are *** potatos period and you deserve to get mashed
  • CompM4s
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    Dont stand in red circles
  • XIIICaesar
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    ^^^ Just avoid red aoes on the ground & you're golden
    Edited by XIIICaesar on January 2, 2020 12:27PM
  • Moonsorrow
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    Average Forum PVP Player: "The tank meta is too strong and no one dies to anything!! Bad pvp pillow fights!"

    ZOS: "Git gud and use these tools (Synergy Bombs) to kill potatos atleast who stand in there like a deer in headlights or if they want to follow people into towers, even if knowing what awaits there in closed spaces..

    Average Forum PVP Player: Nooo, i died to it ZOS pls nerf it damage too high need tank meta no i do not Block or Dodge why would i need to do that? NERF! I HAVE SPOKEN!"

    2020, same forum logics live on, and on..
  • MentalxHammer
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    C'mon guys you all know harmony is an op trait.
  • Royaji
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    With Harmony you sacrifice a massive chunk of stats and a lot of general effectiveness just to have an avoidable one trick which you can only use once every 20 seconds.

    One of those 15-20k grave robber bombs takes 3 GCDs to setup. Don't stay in red.
  • Moonsorrow
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    C'mon guys you all know harmony is an op trait.

    But you know, how do you think large scale guild vs guild groups would even kill each others without tools like that?

    That part of pvp needs high damage tools. Big bombs also can clear zergs, what on some action hot spot at Cyrodiil is good for performance when people get wiped.

    And "solos" who go under the trains can only blame their own positioning.

    Not everything needs to be removed from the game that makes it actually worth playing. Synergy bombing is the last effective damage form on large scale due everything being nerfed into uselessness. And anything that still does some damage or "works" as intended, people want nerfed..

    .. and then complain about no one dying.

    So there, no it is not "op" - it is just one of the last things left that even work anymore. Easy to avoid but i guess people really want pillow fight where no one dies. :|
  • itsfatbass
    itsfatbass
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    Imagine asking for nerfs on the forums in 2020
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Iskiab
    Iskiab
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    Moonsorrow wrote: »
    Average Forum PVP Player: "The tank meta is too strong and no one dies to anything!! Bad pvp pillow fights!"

    ZOS: "Git gud and use these tools (Synergy Bombs) to kill potatos atleast who stand in there like a deer in headlights or if they want to follow people into towers, even if knowing what awaits there in closed spaces..

    Average Forum PVP Player: Nooo, i died to it ZOS pls nerf it damage too high need tank meta no i do not Block or Dodge why would i need to do that? NERF! I HAVE SPOKEN!"

    2020, same forum logics live on, and on..

    Exactly, or people who complain they can’t kill anyone and then setup in mostly a tank spec for pvp.

    I’ve had some duels stall out and be a stalemate but only in CP, in no-CP BGs I take people out all the time with no ultimate required.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • MizoreReyes
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    Yeah its not Grave Robber, it's the harmony trait and it's overperforming. Please don't say "Get out of the red circle" because players will always try to increase their chances of setting up the combo. It became clear to us that harmony is doing it's job and becoming more prominent in team play now. There is a potential call for a nerf but butchering it would be the wrong approach.
  • ccfeeling
    ccfeeling
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    LOL

    Skill is OP
    Harmony is OP
    Protective is OP
    Swift is OP

  • UntilValhalla13
    UntilValhalla13
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    Harmony is extremely useful in tanking vcr, so I'd hate to see it gimped by people who stand in red. The ability is literally a graveyard. Don't be surprised if you die by hanging around it.
  • fred4
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    So it's a synergy that a single player can activate him or herself. Lovely. WTF? I didn't buy Elsweyr. Never explored Necro myself. I'll be more circumspect now I understand this, but seriously: WTF!
  • Moonsorrow
    Moonsorrow
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    fred4 wrote: »
    So it's a synergy that a single player can activate him or herself. Lovely. WTF? I didn't buy Elsweyr. Never explored Necro myself. I'll be more circumspect now I understand this, but seriously: WTF!

    Necro can use that in soloplay once in 20 seconds, remember the Synergy Cooldown. So no, it is not "spammable" like some forum misinformation specialists like to say. And.. in reality, you know it is a part of combo, a combo that has ultimate big part of it and it is also ground targeted ultimate that once used is easily avoided since it is not moving anywhere (Colossus triple smash) and has red circle on the ground and 1 second delay from the visual.

    What comes to group play, Synergies been for a while already in heavy use since things like Gravity Crush (Templar ulti Synergy) does even more damage than the necro synergy. Other Synergies in group use are the DK Shifting Standard synergy and Talons Synergy.

    Sadly, at the moment it is pretty much the only thing magicka necro got going for itself, and without it.. well, would be one more big sad loss to the people who not understand game mechanics or are not bothered to "git gud" but rather demand anything that even remotely works be nerfed. NB has went through this a lot, big ups and downs, surely you understand.

    I wish you do try playing Magicka Necro though, try it at high mmr bgs and Cyro & IC, trust me.. it is not what some people make it sound like, yes against total potatos who stand in red and eat full combos to face it can be fun, but when you face anyone decent they can avoid pretty much all your damage with ease. So you are left with Crushing Shock spam and Vampire Drain against mobile targets who know how to play. Playing it can often be stuff of nightmares and frustrations.

    But please test it for yourself and make your own judgment. :)
  • KillsAllElves
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    Good, im glad it hits hard. Too many players stacking resistances afraid to die.

    People cry about tank meta>gets killed by "OP" ability> ask for nerf of said "OP" ability doing too much damage>asks for healing buffs. 🤨. Re-ocurring cycle.

    Instead of nerfing how about Buff all damage abilities by 25%-30%. We will see less of these tank meta threads. You know im sayin?
    Edited by KillsAllElves on January 3, 2020 12:22PM
  • robpr
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    Aren't remote totem synergy even stronger though?
  • Iskiab
    Iskiab
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    Good, im glad it hits hard. Too many players stacking resistances afraid to die.

    People cry about tank meta>gets killed by "OP" ability> ask for nerf of said "OP" ability doing too much damage>asks for healing buffs. 🤨. Re-ocurring cycle.

    Instead of nerfing how about Buff all damage abilities by 25%-30%. We will see less of these tank meta threads. You know im sayin?

    Only problem is it’s the tanks who’re complaining they can’t kill anyone. Go figure. Two overly tanky specs meet and stalemate.

    It's the pariah and S&B back bar types who aren't happy because their strategy isn't working.
    Edited by Iskiab on January 3, 2020 3:08PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • CompM4s
    CompM4s
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    If you pay attention, you will start to notice ult dumps before they happen. If you continue to run around in full zergs, spamming light attacks and not pay attention,you will continue to be blown up.
  • fred4
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    Moonsorrow wrote: »
    fred4 wrote: »
    So it's a synergy that a single player can activate him or herself. Lovely. WTF? I didn't buy Elsweyr. Never explored Necro myself. I'll be more circumspect now I understand this, but seriously: WTF!
    Necro can use that in soloplay once in 20 seconds, remember the Synergy Cooldown.
    There is a cooldown on synergies? Or just this one? Or just in solo play?
    So no, it is not "spammable" like some forum misinformation specialists like to say. And.. in reality, you know it is a part of combo, a combo that has ultimate big part of it and it is also ground targeted ultimate that once used is easily avoided
    Yes and no. This is Cyrodiil we're talking about. Reality: I see the Colossus. I roll out of it. Grave Robber hits me for 18K as I've already rolled out of the ulti. Never saw any visuals for that at all. Also this was a single guy. Yeah, two of us were chasing him down, so fair play I guess.
    What comes to group play, Synergies been for a while already in heavy use since things like Gravity Crush (Templar ulti Synergy) does even more damage than the necro synergy. Other Synergies in group use are the DK Shifting Standard synergy and Talons Synergy.
    What a BS argument. That's group play, like you say. Whoever heard of a synergy activated by a single player themselves? Is that a bug or intentional?
    Sadly, at the moment it is pretty much the only thing magicka necro got going for itself, and without it.. well, would be one more big sad loss to the people who not understand game mechanics or are not bothered to "git gud" but rather demand anything that even remotely works be nerfed.
    That's not me. I'm not the OP and I don't demand anything. It's just a single player activating a synergy by themselves rubs me the wrong way. But fine, now that I know about it: Whatever.
    I wish you do try playing Magicka Necro though, try it at high mmr bgs and Cyro & IC
    I normally say, yes, you should dabble in every class to understand PvP, but I'm not paying for Elsweyr until ZOS fix the lag in Cyro.
  • notvenousdrake
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    GrAvE rObBeR tOo StRoNk ReEeEeEe
  • Bullseyebudx
    Bullseyebudx
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    Theignson wrote: »
    Just like when Colossus Bash groups came out, there are groups now running around (may be the same players) doing one thing and one thing only: setting up their grave robber synergies. No skill, no subtlety, they click a synergy and do 14,000 -17,000 damage on high resist targets.

    These guys are leaving piles of bodies only because this synergy is hitting 2x harder than most ultimates.

    It is ridiculously overpowered. It shouldn't hit so much harder than an ultimate.

    Without their grave robber crutch these groups would go back to doing what they did before-- run around keeps in big tanky blobs not dying. They do zero damage apart for the grave robber. Everything else is just to set up roots/stuns etc so they can click their button.

    This is the worst example of an unbalanced skill since Colossus bash groups.

    The synergy is very good no question about it, 3x harmony traits make it exceptionally good too.

    Coordinating this with a Nova and a few other ultimates including the Colossus the amount of damage output I think is a little too much for abilities that are dealing the damage instantly, Grave Robber and Nova IMO.

    Vicious Death is also to blame here too don't be fooled, just because you're not seeing it on the recap doesn't mean it didn't hose you for a ton of damage.

    Part of the issue here too is the PERFORMANCE ISSUES AND LAG.

    Dealing that much damage instantly means people have less or no time to respond before they're dead, compared to ults that have all or some of their damage built into a DOT.

    Honestly I've been running magcro since release and I don't use this ability outside Cyrodiil anymore and even their it's only sometimes but without harmony.
  • Moonsorrow
    Moonsorrow
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    fred4 wrote: »
    Moonsorrow wrote: »
    fred4 wrote: »
    So it's a synergy that a single player can activate him or herself. Lovely. WTF? I didn't buy Elsweyr. Never explored Necro myself. I'll be more circumspect now I understand this, but seriously: WTF!
    Necro can use that in soloplay once in 20 seconds, remember the Synergy Cooldown.
    There is a cooldown on synergies? Or just this one? Or just in solo play?
    So no, it is not "spammable" like some forum misinformation specialists like to say. And.. in reality, you know it is a part of combo, a combo that has ultimate big part of it and it is also ground targeted ultimate that once used is easily avoided
    Yes and no. This is Cyrodiil we're talking about. Reality: I see the Colossus. I roll out of it. Grave Robber hits me for 18K as I've already rolled out of the ulti. Never saw any visuals for that at all. Also this was a single guy. Yeah, two of us were chasing him down, so fair play I guess.
    What comes to group play, Synergies been for a while already in heavy use since things like Gravity Crush (Templar ulti Synergy) does even more damage than the necro synergy. Other Synergies in group use are the DK Shifting Standard synergy and Talons Synergy.
    What a BS argument. That's group play, like you say. Whoever heard of a synergy activated by a single player themselves? Is that a bug or intentional?
    Sadly, at the moment it is pretty much the only thing magicka necro got going for itself, and without it.. well, would be one more big sad loss to the people who not understand game mechanics or are not bothered to "git gud" but rather demand anything that even remotely works be nerfed.
    That's not me. I'm not the OP and I don't demand anything. It's just a single player activating a synergy by themselves rubs me the wrong way. But fine, now that I know about it: Whatever.
    I wish you do try playing Magicka Necro though, try it at high mmr bgs and Cyro & IC
    I normally say, yes, you should dabble in every class to understand PvP, but I'm not paying for Elsweyr until ZOS fix the lag in Cyro.

    The Self Synergy option on Graveyard is Avid Boneyard morph, yes it is intended. And yes first skill ever to get Self Synergy and yes you got 20 seconds cooldown.

    Synergy Cooldowns are a thing, you cannot activate the same Synergy more than once in 20 seconds. Basic ESO mechanics.

    All synergies have 20 seconds cooldown, meaning you cannot activate the same synergy. But you can activate different synergy. Rule breaker is Shards/Orbs that share cooldown, to prevent us players from enjoying too much of resources at pve lol.

    So as said, Magicka necro has 1 (one) time every 20 seconds to try this combo.. with any other class in 20 seconds i do WAY more damage and be more flexible, and with Infused or Swift trait on jewelry for better utility than what Harmony brings to solo player.

    Trying to explain it is hard, only trying it yourself will tell you. It is a gimmick play, that sometimes is rewarding but most times fails unless people follow into the rabbit hole and all stars align for the big boom. Harmony gives benefit once every 20 seconds, other times.. you are like a spider, waiting for them to be in the webs..

    Yes, i have golden Vicious Death jewelry with Harmony. Juicy.. >:)

    Still, i can kill, gank, bomb and farm way more efficiently with my Magblade bomber on exact same gear on group and on solo too, obviously different jewelry trait in use then on solo bomber.

  • fred4
    fred4
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    Dealing that much damage instantly means people have less or no time to respond before they're dead, compared to ults that have all or some of their damage built into a DOT.
    Yep. That's why I was so p****d off. I rely on speed and dodge rolls, though I don't know whether anyone could tank this. You'd have to be substantially tankier than I am.

    At the end of the day it's not a big deal, but it does fall into a type of gameplay that ZOS have otherwise nerfed. Like it or not, the cast time on ultis and nerfing of hard-hitting skills in general was designed to give people time to react. I personally favor a highly reactive gameplay, rather than a proactive one. I wouldn't want to walk on eggshells, lest I be one shot. Same for PvE. This almost reminds me of some of the one shot mechanics there, which people usually complain about as lazy game design.

    That said, I agree this is just another thing you have to be aware of. It's the same as with any burst that might insta-kill a squishy build, like mine, and that takes time to set up. You got to wonder, though, if this is the only thing magcro has going for it, that class seems ill-conceived. I hear a lot of things don't work well (Blastbones, cough), but first we had Bashcro and then there is this. What a rough-edged design.

    I don't know what the answer to balance issues and the tank meta is. It only strikes me that single-target DOTs are at record low levels.
  • Davadin
    Davadin
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    Qbiken wrote: »
    If you get caught inside a grave robber synergy the first thing you should ask yourself is:

    "Why did I fail so horrible at positioning myself so I got caught in a potential high damage burst?"

    The only way those synergies will hit you for 17-18k (assuming you aren´t running a full-blown glass canon with sub 20k resistance) is if you get hit by colossus ultimate prior to the synergy (30% more damage taken). There will be 2 groups of people using this synergy:

    1. Organized small-and medium scale group
    2. Organized large-scale groups.

    Both of these groups are after fighting forces of greater numbers than themselves (generally speaking), and god forbid that there´s a tool to deal with zergs. There´s already enough advantage of being in greater numbers as a zerg, so there should definitely come some trade offs while doing so (aka you´re more vulnerable to AoE burst such as grave-robber and proximity detonation etc....)

    Pro-tip to avoid getting deleted by this: Use your brain and stop chasing the groups that will most likely use it against you, or be confident enough with your own group so that you know how to counter it. The skill and harmony trait is balanced as it is.

    this.

    i hate this synergy and OH GOD HOW I WISH DK BANNER has the ability to trigger our own synergy..... *hhnnggggghhhhh*


    BUT

    after figuring out the issue and how Harmony trait plays into this, I learn to...

    *ehm*

    wait for it..


    ....



    wait for it...........



    drumroll please.........




    *avoid the red circles*


    Problem freakin solved.

    Like, seriously. Forget Cyrodiil, even in BG, there's very few spots you can get cornered into a space you can't get out of. (the tiny room in the bridge tower comes to mind lol)


    Seriously. Just... don't stay in the red circle.


    Threat. Gone.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • fred4
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    Moonsorrow wrote: »
    Trying to explain it is hard, only trying it yourself will tell you. It is a gimmick play, that sometimes is rewarding but most times fails unless people follow into the rabbit hole and all stars align for the big boom. Harmony gives benefit once every 20 seconds, other times.. you are like a spider, waiting for them to be in the webs..
    I understand. Thanks for the explanations!
  • WoppaBoem
    WoppaBoem
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    Moonsorrow wrote: »
    fred4 wrote: »
    Moonsorrow wrote: »
    fred4 wrote: »
    So it's a synergy that a single player can activate him or herself. Lovely. WTF? I didn't buy Elsweyr. Never explored Necro myself. I'll be more circumspect now I understand this, but seriously: WTF!
    Necro can use that in soloplay once in 20 seconds, remember the Synergy Cooldown.
    There is a cooldown on synergies? Or just this one? Or just in solo play?
    So no, it is not "spammable" like some forum misinformation specialists like to say. And.. in reality, you know it is a part of combo, a combo that has ultimate big part of it and it is also ground targeted ultimate that once used is easily avoided
    Yes and no. This is Cyrodiil we're talking about. Reality: I see the Colossus. I roll out of it. Grave Robber hits me for 18K as I've already rolled out of the ulti. Never saw any visuals for that at all. Also this was a single guy. Yeah, two of us were chasing him down, so fair play I guess.
    What comes to group play, Synergies been for a while already in heavy use since things like Gravity Crush (Templar ulti Synergy) does even more damage than the necro synergy. Other Synergies in group use are the DK Shifting Standard synergy and Talons Synergy.
    What a BS argument. That's group play, like you say. Whoever heard of a synergy activated by a single player themselves? Is that a bug or intentional?
    Sadly, at the moment it is pretty much the only thing magicka necro got going for itself, and without it.. well, would be one more big sad loss to the people who not understand game mechanics or are not bothered to "git gud" but rather demand anything that even remotely works be nerfed.
    That's not me. I'm not the OP and I don't demand anything. It's just a single player activating a synergy by themselves rubs me the wrong way. But fine, now that I know about it: Whatever.
    I wish you do try playing Magicka Necro though, try it at high mmr bgs and Cyro & IC
    I normally say, yes, you should dabble in every class to understand PvP, but I'm not paying for Elsweyr until ZOS fix the lag in Cyro.

    The Self Synergy option on Graveyard is Avid Boneyard morph, yes it is intended. And yes first skill ever to get Self Synergy and yes you got 20 seconds cooldown.

    Synergy Cooldowns are a thing, you cannot activate the same Synergy more than once in 20 seconds. Basic ESO mechanics.

    All synergies have 20 seconds cooldown, meaning you cannot activate the same synergy. But you can activate different synergy. Rule breaker is Shards/Orbs that share cooldown, to prevent us players from enjoying too much of resources at pve lol.

    So as said, Magicka necro has 1 (one) time every 20 seconds to try this combo.. with any other class in 20 seconds i do WAY more damage and be more flexible, and with Infused or Swift trait on jewelry for better utility than what Harmony brings to solo player.

    Trying to explain it is hard, only trying it yourself will tell you. It is a gimmick play, that sometimes is rewarding but most times fails unless people follow into the rabbit hole and all stars align for the big boom. Harmony gives benefit once every 20 seconds, other times.. you are like a spider, waiting for them to be in the webs..

    Yes, i have golden Vicious Death jewelry with Harmony. Juicy.. >:)

    Still, i can kill, gank, bomb and farm way more efficiently with my Magblade bomber on exact same gear on group and on solo too, obviously different jewelry trait in use then on solo bomber.

    Thats all sweet until you come across a team of 8 tanks - 2 healers and 1 or 2 necro harmony bomber, this makes them all unkillable and when you get frustrated that is the moment they bomb. All nice and well your statements about solo play but that is an ego chamber put this in the hands off a ball group and its to easy for them to win. They all say stay out of the red, but in Cyro chaos you don't see the red, the necro ult has almost no visual maybe the last smash making it a perfect storm of having a very strong feeling it has no counter. It comes on top of to tanky, to much heals and then with collosus, harmony boneyard, gravity crush and vicious death to much damage. I have been instant killed this with major protection, minor protection, major evasion and 30K plus resist with active healing. That is just to much.
    Xbox EU & NA - PVP Only
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