Here's an idea. ZOS gets a sepparate server for PVP only and turn Cyrodiil into a PVE zone on the main servers
Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
Here's an idea. ZOS gets a sepparate server for PVP only and turn Cyrodiil into a PVE zone on the main servers
Bouldercleave wrote: »Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.
Bouldercleave wrote: »Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.
It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.
Bouldercleave wrote: »Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.
It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.
TheShadowScout wrote: »It has all been said.
They had plans, found numerous issues during conceptual stage, scrapped those plans and made a big fat "NOPE" on the whole idea.
Half the playerbase who were eager to gank those hapless questers who follow TG and DB stories sighed in disappointment... and the other half cheered in the knowledge they won't get ganked unless they actually go into cyrodil or other PvPlaces.
And until and unless the poweers that be change their mind on this... its hardly worth discussing.
If youre a good thief and assassin you shouldnt even have a bounty. All it did was take away all the danger from being a criminal. Which is sad tbh, completely gutted the depth of the game. They could have at least implemented it in cyrodiil or ic.
Unfortunately in some storylines that are pve only, you will probably get a bounty, no matter what class you're playing. Doing pve stories in Morrowind I ended up with a LOT of bounties on my dk, sorcerer, templar, and even the nb who is supposed to be stealthy. Why should I have hyper pvp players trying to kill my character for doing pve stories? Sneaking around to free slaves isn't thieving or assassination, but trespassing and getting noticed does get a bounty.
There is also the problem of players exploiting the daylights out of a bounty system, and griefing other players. I'm satisfied the devs realized the issues and decided to not go with the full justice system.
I dont think the bounties should be for petty amounts, only for an exorbitant amount, then people would have enough time to pay their bounties at said guilds and be done with it. The canning of the justice system was pure laziness, nothing more, they could have adressed all the issues the players had by tweaking the system here and there, instead, they just said hek it. It would have added a HUGE amount of depth to the fighters guild, could have lead to interesting conflicts between guilds, added for interesting player choices, and we lost all that because of laziness.
.Bouldercleave wrote: »Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.
It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.
Those buffs did not mean the game was PvP focused. That was merely a means to encourage players to participate in Cyrodiil.
Also, suggesting PvP was the only end game and launch is also a very weak plank to stand on. Not only is it fake end game since we can enter every campaign at level 10 it was well known we would be getting the first expansion would be coming the following month with the trials. Something hardly needed until enough of the players was high enough of a level. Heck, the 6 vet dungeons we had at launch were more bona fide end game as it actually required players to be at vet rank to enter.
.Bouldercleave wrote: »Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.
It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.
Those buffs did not mean the game was PvP focused. That was merely a means to encourage players to participate in Cyrodiil.
Also, suggesting PvP was the only end game and launch is also a very weak plank to stand on. Not only is it fake end game since we can enter every campaign at level 10 it was well known we would be getting the first expansion would be coming the following month with the trials. Something hardly needed until enough of the players was high enough of a level. Heck, the 6 vet dungeons we had at launch were more bona fide end game as it actually required players to be at vet rank to enter.
That is fair, but it is definitely a far from saying either PvE or PvP were the main focus at launch at the expense of the other aspect of the game.
Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
Bouldercleave wrote: »Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.
It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.
Opt in and opt out systems would at least bring the idea to the table.
Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
@TheFM The only false statement is that the games main focus was PvP. Considering that obvious fact that most of the game at launch was PvE and the first two expansions were purely PvE it is a huge stretch of the truth to suggest otherwise.No developer (publisher) in a right mind would create 1 PvP zone and 21 PvE zones (with voice acting all the quests, including well known actors) and then claim that PvP is the main focus.This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
Edit: I had to add the quote Olauron posted below my post here as it provides the sound logic that demonstrates how small of a focus PvP was in this game at launch (and every day since).
Bouldercleave wrote: »Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.
Here's an idea. ZOS gets a sepparate server for PVP only and turn Cyrodiil into a PVE zone on the main servers
People just don't have friends in game or what? Maybe just run in too much of a clique? I have friends who do only PvE stuff for the most part; some do both. Some just do PvP. Those of us who just PvP regularly run the PvEers through PvP. Those who just PvE, sometimes run PvP only people through PvE stuff. Both sides get something they need from the other and seem to have a good time socially at least. So very parochial a view
Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
@TheFM The only false statement is that the games main focus was PvP. Considering that obvious fact that most of the game at launch was PvE and the first two expansions were purely PvE it is a huge stretch of the truth to suggest otherwise.No developer (publisher) in a right mind would create 1 PvP zone and 21 PvE zones (with voice acting all the quests, including well known actors) and then claim that PvP is the main focus.This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
Edit: I had to add the quote Olauron posted below my post here as it provides the sound logic that demonstrates how small of a focus PvP was in this game at launch (and every day since).
Yeah, watch all the original teasers, trailers, and announcements, the main focus was the alliance war and the huge battles. Hell, even the whole original story revolved around the alliance war.
Bouldercleave wrote: »Thevampirenight wrote: »I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.
They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.
Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.
This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.
Thats because focus shifted after the original team was gone.
InaMoonlight wrote: »No thanks, I like having a choice, I've had a LOT of fun with the justice system, but I no longer find any fun in pvp, I feel bad if I win, I feel bad if I loose. and really wanna opt out of that as I play to feel better, not worse
CMDR_Un1k0rn wrote: »Sorry mate, way too late. Sure ZOS would be well within their right to make these kind of changes and bring back these ideas, but at this point in the game's life...
Well player's aren't obligated to like new mechanics and something tells me the return of this old idea would possibly kill the game for many, many people.
It's cliche, but frankly I think at this point the only reasonable rebuttal is go to Cyrodiil, Imperial City or Battlegrounds.
With that said, there's nothing wrong with a new PvP expansion to the style of Imperial City. In fact I think it's long overdue.
But most of the zones are now long-established as PvE. Once people "settle", expect fierce opposition to drastic changes. The same would happen if PvP activities were hindered in Cyrodiil, for example.
Emmagoldman wrote: »Why couldnt they add the option /pvp and allow pvpers to pvp and pvers to pve?
Emmagoldman wrote: »Increasing end game content also should include adding to ic/sewers and pvp needs serious updating and revision.
Its a good idea and sad its abandoned.
Player A on discord to player B: "ok I have a 100k bounty, come kill me"
PLAYER B kills Player A, cashes in on bounty
Player B: "ok your turn, come kill me"
Player A kills player B, cashes in on bounty
Rinse, repeat until both players are multi- millionaires