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Dumb fun idea with the justice system, make it pvp?

  • idk
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    Megatto wrote: »
    Here's an idea. ZOS gets a sepparate server for PVP only and turn Cyrodiil into a PVE zone on the main servers

    Beside it being doubtful Zos would be willing to open 6 more servers as this person suggests there are people who enjoy both aspects of the game. It is why MMORPGs that are heavily PvE focuses like ESO, WoW, SWTOR, FFIV also have PvP parts of the game. Of course with the small server designs of those games some of them are able to offer PvP servers but that is not what we have here.
  • heaven13
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    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    I'm not sure why so many people parrot this statement. As someone who has been playing since closed beta, I can tell you the game did not revolve around PvP at launch. It was one aspect of the game, as is now. This initial article discusses the reveal of the game and both questing and PvP are touched upon. If you head to GameInformer Hub, you can read all about ESO at launch: interviews with Matt Firor and Paul Sage, an article about how ESO was meant to appeal to gamers of all different backgrounds, etc.

    TLDR: ESO was never a PvP focused game.
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  • technohic
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    Megatto wrote: »
    Here's an idea. ZOS gets a sepparate server for PVP only and turn Cyrodiil into a PVE zone on the main servers

    People just don't have friends in game or what? Maybe just run in too much of a clique? I have friends who do only PvE stuff for the most part; some do both. Some just do PvP. Those of us who just PvP regularly run the PvEers through PvP. Those who just PvE, sometimes run PvP only people through PvE stuff. Both sides get something they need from the other and seem to have a good time socially at least. So very parochial a view
  • TBois
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    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.

    It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.
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    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • technohic
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    TBois wrote: »
    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.

    It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.

    Yep. The main story even runs right into the war in Cyrodiil as the dude ran off there with the amulet of kings.
  • idk
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    TBois wrote: »
    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.

    It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.

    Those buffs did not mean the game was PvP focused. That was merely a means to encourage players to participate in Cyrodiil.

    Also, suggesting PvP was the only end game and launch is also a very weak plank to stand on. Not only is it fake end game since we can enter every campaign at level 10 it was well known we would be getting the first expansion would be coming the following month with the trials. Something hardly needed until enough of the players was high enough of a level. Heck, the 6 vet dungeons we had at launch were more bona fide end game as it actually required players to be at vet rank to enter.
  • Tandor
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    TheFM wrote: »
    JKorr wrote: »
    TheFM wrote: »
    It has all been said.

    They had plans, found numerous issues during conceptual stage, scrapped those plans and made a big fat "NOPE" on the whole idea.
    Half the playerbase who were eager to gank those hapless questers who follow TG and DB stories sighed in disappointment... and the other half cheered in the knowledge they won't get ganked unless they actually go into cyrodil or other PvPlaces.

    And until and unless the poweers that be change their mind on this... its hardly worth discussing.

    If youre a good thief and assassin you shouldnt even have a bounty. All it did was take away all the danger from being a criminal. Which is sad tbh, completely gutted the depth of the game. They could have at least implemented it in cyrodiil or ic.

    Unfortunately in some storylines that are pve only, you will probably get a bounty, no matter what class you're playing. Doing pve stories in Morrowind I ended up with a LOT of bounties on my dk, sorcerer, templar, and even the nb who is supposed to be stealthy. Why should I have hyper pvp players trying to kill my character for doing pve stories? Sneaking around to free slaves isn't thieving or assassination, but trespassing and getting noticed does get a bounty.

    There is also the problem of players exploiting the daylights out of a bounty system, and griefing other players. I'm satisfied the devs realized the issues and decided to not go with the full justice system.

    I dont think the bounties should be for petty amounts, only for an exorbitant amount, then people would have enough time to pay their bounties at said guilds and be done with it. The canning of the justice system was pure laziness, nothing more, they could have adressed all the issues the players had by tweaking the system here and there, instead, they just said hek it. It would have added a HUGE amount of depth to the fighters guild, could have lead to interesting conflicts between guilds, added for interesting player choices, and we lost all that because of laziness.

    You're addressing only one of the reasons for dropping it, namely the players' (very valid) concerns at having PvP penalties for PvE crimes in PvE areas. ZOS saw how badly mixing the two playstyles went down in IC which was, and remains despite some revamping, a grossly under-used and largely unpopular area.

    The other reason for dropping it was the issue of exploitation. That's not one player exploiting another, it's two players exploiting the system by colluding with each other and taking it in turns to play criminal and enforcer for huge gain with no risk.

    i don't think it was laziness that stopped this concept from being introduced , it was a recognition that it was actually a bad idea in the first place as reinforced by their experience with IC. They still supported PvP but came up with dueling and battlegrounds as better ways of providing additional PvP content - in both cases as requested by the players.
  • TBois
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    idk wrote: »
    .
    TBois wrote: »
    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.

    It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.

    Those buffs did not mean the game was PvP focused. That was merely a means to encourage players to participate in Cyrodiil.

    Also, suggesting PvP was the only end game and launch is also a very weak plank to stand on. Not only is it fake end game since we can enter every campaign at level 10 it was well known we would be getting the first expansion would be coming the following month with the trials. Something hardly needed until enough of the players was high enough of a level. Heck, the 6 vet dungeons we had at launch were more bona fide end game as it actually required players to be at vet rank to enter.

    That is fair, but it is definitely a far from saying either PvE or PvP were the main focus at launch at the expense of the other aspect of the game.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • idk
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    TBois wrote: »
    idk wrote: »
    .
    TBois wrote: »
    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.

    It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.

    Those buffs did not mean the game was PvP focused. That was merely a means to encourage players to participate in Cyrodiil.

    Also, suggesting PvP was the only end game and launch is also a very weak plank to stand on. Not only is it fake end game since we can enter every campaign at level 10 it was well known we would be getting the first expansion would be coming the following month with the trials. Something hardly needed until enough of the players was high enough of a level. Heck, the 6 vet dungeons we had at launch were more bona fide end game as it actually required players to be at vet rank to enter.

    That is fair, but it is definitely a far from saying either PvE or PvP were the main focus at launch at the expense of the other aspect of the game.

    I never suggested PvE was done at the cost of PvP. I am saying that PvE has always been the main focus of this game with PvP was a secondary activity.

    There is a reason most quality MMORPGs of a decent size are PvE related. The money is in PvE. GW2 is a mix and BDO is crap. The rest of the major titles are pretty much PvE focused. The good PvP games I have played where I have found more of a hard core PvP group are smaller types of games.
  • MattT1988
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    *groan* can’t believe this thread reached multiple pages considering it’s all been discussed too many times before.

    One of the main points against this idea is the Thieves Guild and DB DLC’s. People bought these DLC’s with the direct understanding that the justice system that the DLC centres itself around was a PvE only system, you change it to add forced PvP, you are ripping off the PvE players who bought these DLC’s. Please tell me how that would be fair on them.

    Opt in and opt out systems would at least bring the idea to the table.
  • DaveMoeDee
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    It would be horrible.

    Glad they scrapped it.
    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    Why do people keep spreading this misinformation. It was not. The main selling point was the IP, plain and simple.

    In fact, when they listed end game features at launch, PvP was just one of 3 things they mentioned in a video that people spreading this misinformation like to cite. Please stop.
  • DaveMoeDee
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    TBois wrote: »
    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.

    It's really not ridiculous. Your faction used to get buffs for PvE by controlling Cyrodiil at PC launch. If you wanted to have the best PvE stats guilds were forced to PvP. The game also launched with PvP as the only endgame.

    First, this game did not sell because of "endgame." It sold because of IP. And there was a lot of content.

    And before most players could finish that content, Craglorn was added. I wasn't around though when Upper Craglorn dropped as I had finished the main game and wasn't going to pay to repeat content, so I'm not sure when the first Trial dropped.
  • idk
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    MattT1988 wrote: »
    Opt in and opt out systems would at least bring the idea to the table.

    The best system for an opt out /opt in PvP is separate instances. SWTOR went that way eventually and before that there were exploits to flag someone for PvP.

    However, before launch Zos courted the very lucrative RP sector of MMORPG players with a means to flag themselves for RP in order to try to put those with the RP interests into the same instance. Much to the dismay of the RP community Zos scrapped this idea within months of the game going live suggesting it was more challenging then they wanted to commit to and would find a different way to help the RP community.

    That was probably Zos feeling it would put to much load on the servers to track players interests in such a manner. Zos has never revisited the idea in any meaningful manner and seems doubtful they have any interest in doing so.
  • TheFM
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    idk wrote: »
    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    @TheFM The only false statement is that the games main focus was PvP. Considering that obvious fact that most of the game at launch was PvE and the first two expansions were purely PvE it is a huge stretch of the truth to suggest otherwise.
    Olauron wrote: »
    TheFM wrote: »
    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
    No developer (publisher) in a right mind would create 1 PvP zone and 21 PvE zones (with voice acting all the quests, including well known actors) and then claim that PvP is the main focus.

    Edit: I had to add the quote Olauron posted below my post here as it provides the sound logic that demonstrates how small of a focus PvP was in this game at launch (and every day since).

    Yeah, watch all the original teasers, trailers, and announcements, the main focus was the alliance war and the huge battles. Hell, even the whole original story revolved around the alliance war.
  • TheFM
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    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.

    Thats because focus shifted after the original team was gone.
  • Megatto
    Megatto
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    technohic wrote: »
    Megatto wrote: »
    Here's an idea. ZOS gets a sepparate server for PVP only and turn Cyrodiil into a PVE zone on the main servers

    People just don't have friends in game or what? Maybe just run in too much of a clique? I have friends who do only PvE stuff for the most part; some do both. Some just do PvP. Those of us who just PvP regularly run the PvEers through PvP. Those who just PvE, sometimes run PvP only people through PvE stuff. Both sides get something they need from the other and seem to have a good time socially at least. So very parochial a view

    It's not really tho. I think you're misunderstanding something. I don't know if you got offended by my post in which case OMEGALUL
    Remove loot boxes or riot
  • snoozy
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    no thank you.
    i'm so glad they tossed the idea. sometimes zos make good decisions after all.
    PC EU
  • idk
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    TheFM wrote: »
    idk wrote: »
    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    @TheFM The only false statement is that the games main focus was PvP. Considering that obvious fact that most of the game at launch was PvE and the first two expansions were purely PvE it is a huge stretch of the truth to suggest otherwise.
    Olauron wrote: »
    TheFM wrote: »
    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.
    No developer (publisher) in a right mind would create 1 PvP zone and 21 PvE zones (with voice acting all the quests, including well known actors) and then claim that PvP is the main focus.

    Edit: I had to add the quote Olauron posted below my post here as it provides the sound logic that demonstrates how small of a focus PvP was in this game at launch (and every day since).

    Yeah, watch all the original teasers, trailers, and announcements, the main focus was the alliance war and the huge battles. Hell, even the whole original story revolved around the alliance war.

    I am very well aware of the early game play video Zos put out. I recall them at dolmens, the Stormhaven atronach WB and more. Is that what you call PvP or are you talking about the animated videos with the heroes that is really not PvE or PvP but merely generic stories that can be anywhere.

    I hope that is not the best rebuttal to myself and others pointing out how false your narrative is with actual facts.
  • InaMoonlight
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    No thanks, I like having a choice, I've had a LOT of fun with the justice system, but I no longer find any fun in pvp, I feel bad if I win, I feel bad if I loose. and really wanna opt out of that as I play to feel better, not worse :)
    Edit = Typos ... as usual. <;D
  • idk
    idk
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    TheFM wrote: »
    TheFM wrote: »
    idk wrote: »
    Jdray wrote: »
    I cant wait to get flamed for this one.... buttt I can't help but feel the justice system in eso is rather dull for a mmo. Wouldn't it be cool? to spice things up where if you refuse to pay the bounty other players maybe those with a (bounty hunter skill line/ perk whatever) can initiate a forced duel.

    They were going to do that but given the nature of it and how easily it could be abused and player feed back taking they canned it officially. Since that very suggestion was going to be stage two of the justice system which is now officially canned well it wasn't a forced duel but you could collect bounties from players and stolen items. It was going to be something like an enforcer skill line and pvp to the justice system. So sorry to burst your pvp justice dreams you can consider this as not ever happening because Zenimax was going to do it and they changed their minds. The issues with it is players could ambush anyone with the bounty system. Plus lurk in wait outside outlaws refuges to gank players and other issues.

    Pretty much this. Bring PvP into PvE zones for a game that was designed to be mostly PvE is not a great idea unless a good opt in/out system is build and the best method for doing so is something Zos found was not ideal before the game even launched.

    This games main focus at first was pvp, it was the main selling point of the game originally, so this is false.

    While they did advertise a great and original PvP system (AvAvA), PvP was not the main focus of this game. Just look at the amount of PvP vs PvE content at launch and how many PvP vs PvE expansion content there is. Your statement is not only false, it's ridiculous.

    Thats because focus shifted after the original team was gone.

    Focus shifted after the original team was gone? Matt Firor has lead the team since 2007. This team you are speaking of that came before then is pretty irrelevant as that was so far before this game started taking form.
  • Jdray
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    No thanks, I like having a choice, I've had a LOT of fun with the justice system, but I no longer find any fun in pvp, I feel bad if I win, I feel bad if I loose. and really wanna opt out of that as I play to feel better, not worse :)

    So a safe space lol
  • Tandor
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    The notion that the game was launched as a PvP-centred game is nonsense. Check out the original box. The front cover opens to reveal on the inside leaf the phrase "Play with friends in massive player versus player battles, battle together in public dungeons, or adventure alone." On the back of the box it gives three options - "adventure alone or together with friends...", "Engage in epic player vs player battles..." and "Discover the hidden secrets of Tamriel and save the world from the dark forces of Oblivion".

    By One Tamriel's launch box these had changed to "Battle, craft, fish, steal, siege or explore...", "Adventure alone, quest with friends, or join an army of thousands in epic player battles", and "Discover the secrets of Tamriel as you quest to regain your lost soul and save the world from Oblivion".

    PvP is one of three playstyle options in each case, hardly the main focus of the game.
  • Emmagoldman
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    Why couldnt they add the option /pvp and allow pvpers to pvp and pvers to pve? Then it would allow a justice system and another game mode and avenue of play. They could then revamp the system and rewards on both the pvp and pve end. For example, rewards increase with higher bounties while guard activity and abilities increase with the bounty (similar to gta)?

    Lets be honest, the waiting for a new dlc to drop isnt that exciting, hence their focus of shifting towards celebration events and rare motifs and collectables. This only caters to one community and the game is at the poi t in which it needs something new.

    Increasing end game content also should include adding to ic/sewers and pvp needs serious updating and revision.

    Its a good idea and sad its abandoned.

    For pvers saying that too much pvp is forced on pvers you meed to really stop. The development and pve focus FAR outweighs pvp. Ive done it in a million posts but count the maps, dungeons, trials and compare it to the number of bgs and cyrodiil. This arguement that content cant be released that is not to your single prefered game mode is more similar to a child screaming that the only place to go eat is chucky cheese. I want to see more content everyone can be happy with
  • CMDR_Un1k0rn
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    Sorry mate, way too late. Sure ZOS would be well within their right to make these kind of changes and bring back these ideas, but at this point in the game's life...

    Well player's aren't obligated to like new mechanics and something tells me the return of this old idea would possibly kill the game for many, many people.

    It's cliche, but frankly I think at this point the only reasonable rebuttal is go to Cyrodiil, Imperial City or Battlegrounds.

    With that said, there's nothing wrong with a new PvP expansion to the style of Imperial City. In fact I think it's long overdue.

    But most of the zones are now long-established as PvE. Once people "settle", expect fierce opposition to drastic changes. The same would happen if PvP activities were hindered in Cyrodiil, for example.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Tandor
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    Sorry mate, way too late. Sure ZOS would be well within their right to make these kind of changes and bring back these ideas, but at this point in the game's life...

    Well player's aren't obligated to like new mechanics and something tells me the return of this old idea would possibly kill the game for many, many people.

    It's cliche, but frankly I think at this point the only reasonable rebuttal is go to Cyrodiil, Imperial City or Battlegrounds.

    With that said, there's nothing wrong with a new PvP expansion to the style of Imperial City. In fact I think it's long overdue.

    But most of the zones are now long-established as PvE. Once people "settle", expect fierce opposition to drastic changes. The same would happen if PvP activities were hindered in Cyrodiil, for example.

    Your last point is a telling one. Compare this thread to those where PvEers call for a PvE instance of Cyrodiil, and you'll see all the "Cyrodiil is a PvP zone, if you don't want to PvP don't go there" comments, but as soon as a thread like this appears calling for PvP in PvE zones those commenters soon change their tune :wink: !
  • zyk
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    I seem to recall Justice System PVP was part of the original plan, but I think ZOS realized it would just turn into a 1vX showcase that would frustrate the intended audience.
  • idk
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    Why couldnt they add the option /pvp and allow pvpers to pvp and pvers to pve?

    The best way to do this is having a specific instance for PvP. As I stated earlier that Zos scrapped an idea that would have allowed RP focused player to flag themselves as such in order to try to group RP players in the same instance. Even though RP players are a very lucrative segment of the MMORPG genre Zos scrapped this as it was more challenging (probably server load) than they wanted to commit to.

    Zos stated at the time they would find another way to help the RP community but have done nothing since.
    Increasing end game content also should include adding to ic/sewers and pvp needs serious updating and revision.

    Its a good idea and sad its abandoned.

    While Zos has made changes to IC to try to drum up interest it is rather par for the course that older zones fade away. Also, with the P2P model we have there is no money in doing major reworks of older content.
  • Katahdin
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    Player A on discord to player B: "ok I have a 100k bounty, come kill me"

    PLAYER B kills Player A, cashes in on bounty

    Player B: "ok your turn, come kill me"
    Player A kills player B, cashes in on bounty

    Rinse, repeat until both players are multi- millionaires
    Beta tester November 2013
  • Maxx7410
    Maxx7410
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    100% i would like this , also we should be able to take their heads off as a trophy!
  • technohic
    technohic
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    Katahdin wrote: »
    Player A on discord to player B: "ok I have a 100k bounty, come kill me"

    PLAYER B kills Player A, cashes in on bounty

    Player B: "ok your turn, come kill me"
    Player A kills player B, cashes in on bounty

    Rinse, repeat until both players are multi- millionaires

    Yeah, this sometimes came up with Star Wars Galaxies bounty system; which BTW was incredible! And they even had it to where when you took the bounty; you could only take 1 at a time and you didn't know who it was until you got so far into the hunt. Cant remember if it was the planetary droid or the seeker droid that told you.

    The bounties in that game though; originally were for getting spotted by other players using jedi powers and they eventually changed it to where players were able to put up their own money on other players who killed them in PVP and I am thinking you had to be flagged for PvP at the moment as well at that point but cant remember. Anyway; there were PvE bounties that functioned the same way and it was just a cool system in general.
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