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Counter play NOPE THESE MONSTER SET only have illusions

  • NeillMcAttack
    NeillMcAttack
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    I have bashed many engine guardians and they just stop, I always prioritise them when I see them proc, then I kill the user. This is the definition of counter play.
    And that’s a FACT. I HAVE SPOKEN.
    Edited by NeillMcAttack on January 3, 2020 12:10PM
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • NeillMcAttack
    NeillMcAttack
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    After monster sets gameplay to general have reaction time to MOVE OUT OF WAY. all monster sets was balance to allow reaction time to be mobile and move out of way of proc. All sets except valkyn. This set player lock from begin to end. This set provides a unfair advantage over over monster set. I say buff all monster sets or nerf valkyn.

    Engine IS JUST BROKEN. If I interrupt engine there should be a better reward then the proc remaining.

    Dude, the beam does not remain. There is a brief period during it spawning where it doesn’t seam to want to be interrupted, but as soon as you see that beam, you interrupt, it drops it’s arms and just sits there. I have never had any problem. It’s the most easily to counter monster set in the game, our at least one of them.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • NeillMcAttack
    NeillMcAttack
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    Solariken wrote: »
    Anyone remember the good old days when Engine Guardian bodies could be Repented? :'(


    And repentance restored stamina to all friendly players around you. Haha, here we are trying to tell someone that engine guardian is fine just as I’m sure players were defending the old repentance. Maybe Kung Fu Phoenix is right!!? Dun dun dunnn!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • technohic
    technohic
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    Solariken wrote: »
    Anyone remember the good old days when Engine Guardian bodies could be Repented? :'(

    That's probably the last time I've seen it in wide use. For such an OP set; it sure is rare.
  • Xvorg
    Xvorg
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    Maybe putting this mentality into a different scenario will help:

    I love this sandwich shop. I have so many fond memories and happy moments related to the food there. However, they made some changes I didn't like which compounded with the existing things I disliked.
    Every day, I go to the shop and argue with the owners about what to cook, ingredients to use, why they should change their sauce, use different bread, etc. I love this shop, so I don't want it to become something I dislike.
    There are other shops in the area, but I have a repertoire with my favorite shop for better or worse. The reason I refuse to consider other options is the amount of time/money I've invested at this shop is irrevocable.
    Eventually I will conquer their wills and make them do what I want, this is my belief. The facts that I don't own the shop, nor do I represent anything resembling a majority customer opinion will not hinder me from my objective. This isn't about other customers, or the owners of the shop - it's about me and what I want.

    No it's more like this mentality into a scenario:

    There is a family that has been going to the same car mechanic for years. To get oil changes. As the car gets older the engine light comes on. The mechanic recommended to change a head gasket. The family does it. 3 month later the engine light comes on again. So the family go to the mechanic again. This time the mechanic said to change the engine. The family say that dont sound right. The car only 5 years old from being brand new. So the family decided to go to a different mechanic. The different mechanic say all you need to do was change your spark plugs. Wow that other mechanic isn't honest. That about sums up the forums the last past 4 years.


    tenor.gif?itemid=5290030

    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • phoenixkungfu
    phoenixkungfu
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    I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.
  • VaranisArano
    VaranisArano
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    I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.

    I'm pretty sure that it was well covered in the earlier part of the thread that Valkyn has a telegraph before it hits, so you can block it for greatly reduced damage.

    Do you need more counterplay than a telegraph and holding block? Because most players are managing that just fine.
  • zvavi
    zvavi
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    zvavi wrote: »
    zvavi wrote: »
    Balogrth can provide 500 sp&wd for 10 seconds is broken no other monster set like it. No counter play to 10 seconds godmode

    Bloodspawn gives resists & generates ultimate, nerf ulti gen too strong. No counterplay.

    Chokethorn strong single target heal in game that can proc every 10 seconds, thats way too short to burst someone down and pvp is all about burst and pressure, hard to keep up pressure with it proccing all the time, no counter play.

    Domihaus creates a protection ring around you to keep enemies away&provides wd/sp, too strong cant be outplayed needs to do only 1 of the two things above.

    ^thats how you sound. And i just took the first 4 monster sets from the eso sets website.

    Omg did you just do the same thing you calm you did with monster set and just read the first 4 sentences. Your Logic makes No sense.
    Counter gameplay was never the point as in all sets should have counter gameplay crazy. The point is if you bash something you expect it to work and counter gameplay. Engine monster sets just keep giving resources after bash or stun. That the point. The issue of your logic of every set should have counter play is just wtf. That's not the topic. WHAT ARE YOU SMOKING.

    Your rant off topic into some crazy unreliable stuff. Is clearly not in the train of thought of sound logic. What is so special about valkyn that break the rules and target play lock when all other burst aoe set location lock. The argument is not on topic about is there counter gameplay.
    The issue is clear. DO TRY TO KEEP UP. YOU LOOK SLOW

    Azureblight Reaper
    I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.

    About monster sets, all of them are unique, you can always say about a monster set "it is the only set that does x y or z" and i gave earlier an example for that on the first 4 alphabetical monster sets... Thing is, why shouldn't monster sets be unique?
    Edited by zvavi on January 4, 2020 3:57PM
  • jadarock
    jadarock
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    I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.

    Idk valkyns been nerfed already by giving it a telegraph...
    If you are having trouble with that skill at this point on your 5star sorc this game just isn't for you my friend
  • phoenixkungfu
    phoenixkungfu
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    zvavi wrote: »
    zvavi wrote: »
    zvavi wrote: »
    Balogrth can provide 500 sp&wd for 10 seconds is broken no other monster set like it. No counter play to 10 seconds godmode

    Bloodspawn gives resists & generates ultimate, nerf ulti gen too strong. No counterplay.

    Chokethorn strong single target heal in game that can proc every 10 seconds, thats way too short to burst someone down and pvp is all about burst and pressure, hard to keep up pressure with it proccing all the time, no counter play.

    Domihaus creates a protection ring around you to keep enemies away&provides wd/sp, too strong cant be outplayed needs to do only 1 of the two things above.

    ^thats how you sound. And i just took the first 4 monster sets from the eso sets website.

    Omg did you just do the same thing you calm you did with monster set and just read the first 4 sentences. Your Logic makes No sense.
    Counter gameplay was never the point as in all sets should have counter gameplay crazy. The point is if you bash something you expect it to work and counter gameplay. Engine monster sets just keep giving resources after bash or stun. That the point. The issue of your logic of every set should have counter play is just wtf. That's not the topic. WHAT ARE YOU SMOKING.

    Your rant off topic into some crazy unreliable stuff. Is clearly not in the train of thought of sound logic. What is so special about valkyn that break the rules and target play lock when all other burst aoe set location lock. The argument is not on topic about is there counter gameplay.
    The issue is clear. DO TRY TO KEEP UP. YOU LOOK SLOW

    Azureblight Reaper
    I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.

    About monster sets, all of them are unique, you can always say about a monster set "it is the only set that does x y or z" and i gave earlier an example for that on the first 4 alphabetical monster sets... Thing is, why shouldn't monster sets be unique?

    I agree monster sets should be unique. My issue is when 1 of the things are not like the other. All other burst aoe set do not player lock. They location lock. Valkyn proc player lock as guarantee damage. It's my belief that all monster sets should do the same or valkyn should location lock like other sets.
  • zvavi
    zvavi
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    zvavi wrote: »
    zvavi wrote: »
    zvavi wrote: »
    Balogrth can provide 500 sp&wd for 10 seconds is broken no other monster set like it. No counter play to 10 seconds godmode

    Bloodspawn gives resists & generates ultimate, nerf ulti gen too strong. No counterplay.

    Chokethorn strong single target heal in game that can proc every 10 seconds, thats way too short to burst someone down and pvp is all about burst and pressure, hard to keep up pressure with it proccing all the time, no counter play.

    Domihaus creates a protection ring around you to keep enemies away&provides wd/sp, too strong cant be outplayed needs to do only 1 of the two things above.

    ^thats how you sound. And i just took the first 4 monster sets from the eso sets website.

    Omg did you just do the same thing you calm you did with monster set and just read the first 4 sentences. Your Logic makes No sense.
    Counter gameplay was never the point as in all sets should have counter gameplay crazy. The point is if you bash something you expect it to work and counter gameplay. Engine monster sets just keep giving resources after bash or stun. That the point. The issue of your logic of every set should have counter play is just wtf. That's not the topic. WHAT ARE YOU SMOKING.

    Your rant off topic into some crazy unreliable stuff. Is clearly not in the train of thought of sound logic. What is so special about valkyn that break the rules and target play lock when all other burst aoe set location lock. The argument is not on topic about is there counter gameplay.
    The issue is clear. DO TRY TO KEEP UP. YOU LOOK SLOW

    Azureblight Reaper
    I noticed this post has become all about engine and not about valkyn. What are some opinion on valkyn. Should it player lock. I ask because it the only burst monster sets in game that player lock.

    About monster sets, all of them are unique, you can always say about a monster set "it is the only set that does x y or z" and i gave earlier an example for that on the first 4 alphabetical monster sets... Thing is, why shouldn't monster sets be unique?

    I agree monster sets should be unique. My issue is when 1 of the things are not like the other. All other burst aoe set do not player lock. They location lock. Valkyn proc player lock as guarantee damage. It's my belief that all monster sets should do the same or valkyn should location lock like other sets.

    1. U r contradicting yourself, "monster sets should be unique" vs "valkyn should not location lock or all monster sets should location lock"
    2. For the 3rd time. Azureblight Reaper. Location locks. As well.
  • CompM4s
    CompM4s
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    Counter play to all builds is...

    1.l2P
    3. Dont zerg to 5 stars
    4. Find the block button
    5. Know when to push the block button
    6. Stay out of red circles
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