I don't understand your example though. 75 points in Hardy give you exactly 14%. There's no need to round down there. Why should it be forced down to 13.999..% and then rounded down?
I don't understand your example though. 75 points in Hardy give you exactly 14%. There's no need to round down there. Why should it be forced down to 13.999..% and then rounded down?
EDIT: You're actually correct, speaking mathematically, "rounding" is the wrong term here. Rounding to the nearest integer means that x to x point 4999... becomes x, and x point 5 to x point 999... becomes x+1. In case of CP, the fractional part of the number is simply discarded. In programming terms that'd be called "truncating".
While percentages are rounded down for the purposes of tooltips (and thus 'jump points' are used by min/maxers for formula calculations, since tooltips are all the numbers they have), they are NOT rounded when calculations are done on the server.
Oh, that's interesting. Which stars specifically are we talking about? I checked the ESO Build Editor, and it shows precisely 14% for Hardy, so it shouldn't be that.
EDIT: Also, if that's really the case, it's very stupid that the GUI shows such a misleading value.
While percentages are rounded down for the purposes of tooltips (and thus 'jump points' are used by min/maxers for formula calculations, since tooltips are all the numbers they have), they are NOT rounded when calculations are done on the server.
Where did you get that information from?
In the tooltips, they are shown NOT rounded down. If they weren't rounded down for server calculation, why would minmaxers use jump points?
While percentages are rounded down for the purposes of tooltips (and thus 'jump points' are used by min/maxers for formula calculations, since tooltips are all the numbers they have), they are NOT rounded when calculations are done on the server.
Where did you get that information from?
In the tooltips, they are shown NOT rounded down. If they weren't rounded down for server calculation, why would minmaxers use jump points?
The 'rounded' numbers are the effects of the CP, not the CP tooltip. Like 'raises X by 12.34%', the tooltip on the ability(s) in question will be rounded. I believe @Gilliamtherogue said the reason to use jump points even with the server calculation was because the tooltips are all the numbers they have to min/max from, so they use what they have. But perhaps he can shed more light on it.
Information comes from a conversation a streamer had with a ZOS dev. Said there is a lot of misinformation out there about this.
While percentages are rounded down for the purposes of tooltips (and thus 'jump points' are used by min/maxers for formula calculations, since tooltips are all the numbers they have), they are NOT rounded when calculations are done on the server.
tl;dr: if you are min/maxing, yes. for everyone else, don't worry about it, just have fun.
I believe Gilliamtherogue said the reason to use jump points even with the server calculation was because the tooltips are all the numbers they have to min/max from, so they use what they have. s.
Oh, that's interesting. Which stars specifically are we talking about? I checked the ESO Build Editor, and it shows precisely 14% for Hardy, so it shouldn't be that.
EDIT: Also, if that's really the case, it's very stupid that the GUI shows such a misleading value.
I would love to know the reactions of ZOS devs when they read a thread like this... lololol.
hadn't heard about the server calculations changing, was that in the patch notes someplace? The conversation I heard with the dev was prob 5 or 6 months ago, not sure exactly.
Regardless, I just ignore jump points since I don't min/max anyway.
Oh, that's interesting. Which stars specifically are we talking about? I checked the ESO Build Editor, and it shows precisely 14% for Hardy, so it shouldn't be that.
EDIT: Also, if that's really the case, it's very stupid that the GUI shows such a misleading value.
That was changed a few patches ago. In an attempt to improve server performance, they treat the values like integers and not whole numbers. Smaller fields to move around.