I think that's what makes the weapon set modifiers fun though - they should overpower skills into being great to use (at the cost of a monster set). If Force Siphon was an AOE that also caused all enemies affected to take 5% more damage, loads of people would want to use it. That's probably too OPA destro and resto staff based on those abilities wouldn’t work well imo. No one uses force siphon.
validifyedneb18_ESO wrote: »the pvp community would implode (more) if you added a weapon that made snipe more powerful.
.
there is only one skill per skill line that does not have a weapon set. logically the next skills which should have their weapon set are:
Bow: snipe
Two handed: momentum
One hand and shield: power bash
Dual wield: hidden blade
Destruction staff: weakness to element
Restoration staff: force siphon
So what do you want to see as a weapon for these skills?
KillsAllElves wrote: »People whine about snipe in cyrodiil because they cant see the archer - this becomes an ego issue!
A weapon ability that among few others is weak, especially when most players are running around high resistances.
KillsAllElves wrote: »People whine about snipe in cyrodiil because they cant see the archer - this becomes an ego issue!
A weapon ability that among few others is weak, especially when most players are running around high resistances.
People whine about snipe because its a desync skill that only causes bugs and doesnt work properly at all. You can shoot 4 snipes in 6 seconds at someone like me... and 10 seconds later they all land AT the SAME time. Or when they get to me my resources go to zero I am still walking around I still have 100% health with no resources and then 10 seconds later I just die... Or you snipe me once and a minute later it actually lands and does damage and my health is now inaccurate by 20 or 30 percentiles.... yeah its a learn to play issue caused by the egos of the players that are the victims. Very intelligent deduction:)