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Why is Mag DK being punished?

  • Iskiab
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    max_only wrote: »
    Just switch. Ferocious leap out the wazoo these days. Nothing but leaps for miles.

    I don’t play a MagDK. Have one shelved but the classes I play are magtemplar and MagWarden. Healing is mostly sustain based so I couldn’t make MagDK work, but that doesn’t mean I don’t want the class improved.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Hotdog_23
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    MerguezMan wrote: »
    Hi,

    Some DK skills indeed feel underloaded.
    And the built-in resource restore from Combustion is not as effective as it should.

    I can suggest (please don't focus on figures, that's roughly rounded):

    1) Inferno: Activate an aura of flame that will Purge any negative effect on you every 5s for 15s.
    While active, applying direct damage to an enemy with DK skills heals you for 1400, once every 2s
    Morph 1: Apply Burning status to any enemy in a 5m radius every 2s
    Morph 2: Apply Poisoned status to any enemy in a 5m radius every 2s
    (no direct damage, just the status damage, so we proc Combustion every 2s in close range whatever else happens)

    2) Ash Cloud: summon a cloud of ash of 12m radius at your feet, healing you and allies for 130, while enemies take 130 fire damage each second for 24 seconds and have 30% reduced movement speed. Allies in the area can activate the synergy "Burn, baby !" (call it whatever you like), restoring 2500 of magicka and stamina
    Morph 1 - lose damage, heal for more. Standing in your own cloud grants you Minor Intellect.
    Morph 2 - you can activate your own synergy

    3) Lava whip: while slotted, gain Major Prophecy and Savagery (has to go somewhere, right ?)
    Lash an enemy with flame, dealing 880 flame damage, applying Burning status, stunning him for 2s
    If target dies within 2s of being damaged, restore twice the cost of this ability.
    Morph 1 - Skill damage is inversely proportional to your remaining resource, up to +300% at 25% magicka
    Morph 2 - Convert to a stamina skill, imbue the whip in poison
    Skill damage is inversely proportional to your remaining resource, up to +300% at 25% stamina
    (so now you have an incent to burn resources :smile: )

    1) Like the idea’s

    2) Sounds a lot like the templar cleansing ritual minus the purge part and adding the restore part instead. Adding the restore resources part is quite interesting, nice idea.

    3) Whip will never get a stun, that would make it to OP for obvious reasons. Major Prophecy and Savagery on whip would also load up the skill quite a lot. It would be nice just not sure they would ever do it. Poison whip has been asked a lot and ignored a lot also.
  • khajiitNPC
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    I personally don’t think DK is in that bad of a position — I would say there is a slight sustain issue vs other classes, but I don’t think there’s quite the disparity that OP suggests. Not that I disagree, maybe cost could be tweaked. Outside of that magDK has an awesome toolkit and a lot of options to play compared to some of the other classes.
  • DRTE
    DRTE
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    khajiitNPC wrote: »
    I personally don’t think DK is in that bad of a position — I would say there is a slight sustain issue vs other classes, but I don’t think there’s quite the disparity that OP suggests. Not that I disagree, maybe cost could be tweaked. Outside of that magDK has an awesome toolkit and a lot of options to play compared to some of the other classes.

    Yeah i'm not saying its in a bad spot at all. Its just comparing some defensive skills and cost of all skills. I just think the cost needs to be looked at mostly. The combustion passive is nice yeah but you have to apply status effects to gain anything and all it really does is balance the cost on the ability used to apply that effect. Effectively just lowering the cost of that cast not actual resource restore. Battle roar is really the only good passive to keep mdk going right now. mdk is very playable its just a lot harder to keep going in long sustained fights compared to other classes.
    Edited by DRTE on December 23, 2019 12:55AM
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Iskiab
    Iskiab
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    khajiitNPC wrote: »
    I personally don’t think DK is in that bad of a position — I would say there is a slight sustain issue vs other classes, but I don’t think there’s quite the disparity that OP suggests. Not that I disagree, maybe cost could be tweaked. Outside of that magDK has an awesome toolkit and a lot of options to play compared to some of the other classes.

    Agreed. MagDK is in a decent spot, just needs some small ability cost tweaks. Usually when something’s underperforming it’s surprising how small tweaks can make a huge difference.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Ingenon
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    I though Mag DK was doing OK this patch for PVE. On ESO Logs, it is currently listed as the top DPS for Dungeons: https://esologs.com/zone/statistics/10#metric=playerscore&dataset=95&class=DPS
  • DRTE
    DRTE
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    jim_1 wrote: »
    I though Mag DK was doing OK this patch for PVE. On ESO Logs, it is currently listed as the top DPS for Dungeons: https://esologs.com/zone/statistics/10#metric=playerscore&dataset=95&class=DPS

    This is more a PvP oriented post. yeah they do quite well in PvE as damage dealers but they have large support from others tailored to help sustain and buff them. The problem is, is there's no separation between PvP and PvE when it comes to thinking playstyle. ZoS think everyone should be in a group and rely on others to buff you and do their part while you do yours which i think is great. But not everyone wants to play like that. Mdk has a great toolkit but costs are just a little high, when they buffed dot's it was reasonable, higher damage higher cost and i get that but then they nurfed all dots and we got an added cost to skills instead which made no sense at all.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Langeston
    Langeston
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    Hotdog_23 wrote: »
    No class has great sustain, DK is probably the worse then probably both Nerco's seeing as how the tethers work or don't work most of the time. Socr is third I would say. Templar 4th, Wardens 5th then NB's.

    You're saying nightblades have the best sustain? Have you ever played one? (especially mag)
    Edited by Langeston on December 26, 2019 5:09PM
  • Iskiab
    Iskiab
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    Langeston wrote: »
    Hotdog_23 wrote: »
    No class has great sustain, DK is probably the worse then probably both Nerco's seeing as how the tethers work or don't work most of the time. Socr is third I would say. Templar 4th, Wardens 5th then NB's.

    You're saying nightblades have the best sustain? Have you ever played one? (especially mag)

    Seriously. Sorc > Templar > Warden > Necro > NB > DK.

    DK are meant to heavy attack I think, if you’re a glassy magblade that’s difficult.

    On my wood elf magsorc I streak x4, dark deal x2 everywhere instead of sprinting.
    Edited by Iskiab on December 26, 2019 6:00PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • technohic
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    Ok so I was working on a mWarden build today, I just got leveled up. Playing it for a minute just to get the feel for it when I got the skills leveled; I decided to take the gear and slap it on my DK. I was shocked how bad the DK sustain was, and even more so when I realized I hadnt even allocated the CP on the baby warden. I get there is the helping hands passive as an alternative to other classes sustain abilities, but I dont get the high costs on abilities. Reminded me why I took my DK stam before. All those cool abilities but I cant afford to use them. Weapon abilities are cheaper.
  • Toon_Raider
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    Dk's can fly. Enough said.
  • jcm2606
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    Quoted post has been removed.

    Coag gives the same buff as any potion that restores health and buffs health recovery, which is basically guaranteed to be on any decent potion you use (except weapon/spell power pots, and any trash pots from trash mobs). If you're using your pots off cooldown, you already have the health recovery buff, making the one from Coag worthless.
    Just two of the strongest DoT in game.

    Which also cost a *** ton, and are still only worth it for the secondary effects, as DoT's are extremely weak this patch.
    Iskiab wrote: »
    Langeston wrote: »
    Hotdog_23 wrote: »
    No class has great sustain, DK is probably the worse then probably both Nerco's seeing as how the tethers work or don't work most of the time. Socr is third I would say. Templar 4th, Wardens 5th then NB's.

    You're saying nightblades have the best sustain? Have you ever played one? (especially mag)

    Seriously. Sorc > Templar > Warden > Necro > NB > DK.

    DK are meant to heavy attack I think, if you’re a glassy magblade that’s difficult.

    On my wood elf magsorc I streak x4, dark deal x2 everywhere instead of sprinting.

    It's difficult even on a DK, because DK's live by playing aggressively. As I said before, I don't get why Zenimax is obsessed with heavy attacks, because they're just trash. Feel like trash, play like trash, interrupt the fluidity of combat like trash, just are trash.
    Edited by ZOS_GregoryV on December 30, 2019 9:58PM
  • Iskiab
    Iskiab
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    jcm2606 wrote: »
    Quoted post has been removed.

    Coag gives the same buff as any potion that restores health and buffs health recovery, which is basically guaranteed to be on any decent potion you use (except weapon/spell power pots, and any trash pots from trash mobs). If you're using your pots off cooldown, you already have the health recovery buff, making the one from Coag worthless.
    Just two of the strongest DoT in game.

    Which also cost a *** ton, and are still only worth it for the secondary effects, as DoT's are extremely weak this patch.
    Iskiab wrote: »
    Langeston wrote: »
    Hotdog_23 wrote: »
    No class has great sustain, DK is probably the worse then probably both Nerco's seeing as how the tethers work or don't work most of the time. Socr is third I would say. Templar 4th, Wardens 5th then NB's.

    You're saying nightblades have the best sustain? Have you ever played one? (especially mag)

    Seriously. Sorc > Templar > Warden > Necro > NB > DK.

    DK are meant to heavy attack I think, if you’re a glassy magblade that’s difficult.

    On my wood elf magsorc I streak x4, dark deal x2 everywhere instead of sprinting.

    It's difficult even on a DK, because DK's live by playing aggressively. As I said before, I don't get why Zenimax is obsessed with heavy attacks, because they're just trash. Feel like trash, play like trash, interrupt the fluidity of combat like trash, just are trash.

    Yea, IDK. I strip out a lot of sustain on my magplar and run 1400 with new moon. I get by with heavy attacking on my back bar with a resto, but since DKs already (in theory) have major mending from a healing perspective it makes less sense. Fire/Ice heavies I never liked, too easy to dodge. Warden still plays a little more sustain hungry than Templar.

    Btw, when I said sorcs have the best sustain I meant on my wood elf sorc with dark exchange, not dark deal. Imagine if coag blood cost 2k stamina, and gave you 3k mag immediately and mag every second... and then imagine if you had good enough abilities that there were better options so most sorcs don’t slot it. The only downside is you sometimes have to double streak out of everyone’s range twice before using it.

    /insert snide comment about sorcs being OP and delusional about how strong their class is in pvp

    If you’re surprised about warden, you’ll be shocked playing a sorc. No sustain sets are required.
    Edited by ZOS_GregoryV on December 30, 2019 9:59PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • JumpmanLane
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    Iskiab wrote: »
    jcm2606 wrote: »
    Quoted post has been removed.

    Coag gives the same buff as any potion that restores health and buffs health recovery, which is basically guaranteed to be on any decent potion you use (except weapon/spell power pots, and any trash pots from trash mobs). If you're using your pots off cooldown, you already have the health recovery buff, making the one from Coag worthless.
    Just two of the strongest DoT in game.

    Which also cost a *** ton, and are still only worth it for the secondary effects, as DoT's are extremely weak this patch.
    Iskiab wrote: »
    Langeston wrote: »
    Hotdog_23 wrote: »
    No class has great sustain, DK is probably the worse then probably both Nerco's seeing as how the tethers work or don't work most of the time. Socr is third I would say. Templar 4th, Wardens 5th then NB's.

    You're saying nightblades have the best sustain? Have you ever played one? (especially mag)

    Seriously. Sorc > Templar > Warden > Necro > NB > DK.

    DK are meant to heavy attack I think, if you’re a glassy magblade that’s difficult.

    On my wood elf magsorc I streak x4, dark deal x2 everywhere instead of sprinting.

    It's difficult even on a DK, because DK's live by playing aggressively. As I said before, I don't get why Zenimax is obsessed with heavy attacks, because they're just trash. Feel like trash, play like trash, interrupt the fluidity of combat like trash, just are trash.

    Yea, IDK. I strip out a lot of sustain on my magplar and run 1400 with new moon. I get by with heavy attacking on my back bar with a resto, but since DKs already (in theory) have major mending from a healing perspective it makes less sense. Fire/Ice heavies I never liked, too easy to dodge. Warden still plays a little more sustain hungry than Templar.

    Btw, when I said sorcs have the best sustain I meant on my wood elf sorc with dark exchange, not dark deal. Imagine if coag blood cost 2k stamina, and gave you 3k mag immediately and mag every second... and then imagine if you had good enough abilities that there were better options so most sorcs don’t slot it. The only downside is you sometimes have to double streak out of everyone’s range twice before using it.

    /insert snide comment about sorcs being OP and delusional about how strong their class is in pvp

    If you’re surprised about warden, you’ll be shocked playing a sorc. No sustain sets are required.

    I unno...I don’t run a sustain set. I run a damage monster set (Slimecraw) 2 damage sets on the front bar (Succession/Spinner’s). Potentates back bar. 1400 mag recovery. SnB Ice Staff. Loving it. Lol.

    Though I sometimes run it 1 Domi. 1 Chudan, flame staff/ ice staff. Kills about the same. Depends on my mood...Sometimes I just double bar spinners lol.

    RAT over wings of course. Tri glyphs on everything so witchmother’s makes sense. Atro mundus. Hits like a truck. SnB ice staff tanky enough. 18k pen. Succession’s ALWAYS up.
    Edited by ZOS_GregoryV on December 30, 2019 9:59PM
  • Koensol
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    Iskiab wrote: »
    jcm2606 wrote: »
    Quoted post has been removed.

    Coag gives the same buff as any potion that restores health and buffs health recovery, which is basically guaranteed to be on any decent potion you use (except weapon/spell power pots, and any trash pots from trash mobs). If you're using your pots off cooldown, you already have the health recovery buff, making the one from Coag worthless.
    Just two of the strongest DoT in game.

    Which also cost a *** ton, and are still only worth it for the secondary effects, as DoT's are extremely weak this patch.
    Iskiab wrote: »
    Langeston wrote: »
    Hotdog_23 wrote: »
    No class has great sustain, DK is probably the worse then probably both Nerco's seeing as how the tethers work or don't work most of the time. Socr is third I would say. Templar 4th, Wardens 5th then NB's.

    You're saying nightblades have the best sustain? Have you ever played one? (especially mag)

    Seriously. Sorc > Templar > Warden > Necro > NB > DK.

    DK are meant to heavy attack I think, if you’re a glassy magblade that’s difficult.

    On my wood elf magsorc I streak x4, dark deal x2 everywhere instead of sprinting.

    It's difficult even on a DK, because DK's live by playing aggressively. As I said before, I don't get why Zenimax is obsessed with heavy attacks, because they're just trash. Feel like trash, play like trash, interrupt the fluidity of combat like trash, just are trash.

    Yea, IDK. I strip out a lot of sustain on my magplar and run 1400 with new moon. I get by with heavy attacking on my back bar with a resto, but since DKs already (in theory) have major mending from a healing perspective it makes less sense. Fire/Ice heavies I never liked, too easy to dodge. Warden still plays a little more sustain hungry than Templar.

    Btw, when I said sorcs have the best sustain I meant on my wood elf sorc with dark exchange, not dark deal. Imagine if coag blood cost 2k stamina, and gave you 3k mag immediately and mag every second... and then imagine if you had good enough abilities that there were better options so most sorcs don’t slot it. The only downside is you sometimes have to double streak out of everyone’s range twice before using it.

    /insert snide comment about sorcs being OP and delusional about how strong their class is in pvp

    If you’re surprised about warden, you’ll be shocked playing a sorc. No sustain sets are required.

    I unno...I don’t run a sustain set. I run a damage monster set (Slimecraw) 2 damage sets on the front bar (Succession/Spinner’s). Potentates back bar. 1400 mag recovery. SnB Ice Staff. Loving it. Lol.

    Though I sometimes run it 1 Domi. 1 Chudan, flame staff/ ice staff. Kills about the same. Depends on my mood...Sometimes I just double bar spinners lol.

    RAT over wings of course. Tri glyphs on everything so witchmother’s makes sense. Atro mundus. Hits like a truck. SnB ice staff tanky enough. 18k pen. Succession’s ALWAYS up.
    Living that CP life lol :D Anyone attempting to run like this on a magdk in no cp will get roasted in one vamp drain.
    Edited by ZOS_GregoryV on December 30, 2019 9:59PM
  • JumpmanLane
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    Koensol wrote: »
    Iskiab wrote: »
    jcm2606 wrote: »
    Quoted post has been removed.

    Coag gives the same buff as any potion that restores health and buffs health recovery, which is basically guaranteed to be on any decent potion you use (except weapon/spell power pots, and any trash pots from trash mobs). If you're using your pots off cooldown, you already have the health recovery buff, making the one from Coag worthless.
    Just two of the strongest DoT in game.

    Which also cost a *** ton, and are still only worth it for the secondary effects, as DoT's are extremely weak this patch.
    Iskiab wrote: »
    Langeston wrote: »
    Hotdog_23 wrote: »
    No class has great sustain, DK is probably the worse then probably both Nerco's seeing as how the tethers work or don't work most of the time. Socr is third I would say. Templar 4th, Wardens 5th then NB's.

    You're saying nightblades have the best sustain? Have you ever played one? (especially mag)

    Seriously. Sorc > Templar > Warden > Necro > NB > DK.

    DK are meant to heavy attack I think, if you’re a glassy magblade that’s difficult.

    On my wood elf magsorc I streak x4, dark deal x2 everywhere instead of sprinting.

    It's difficult even on a DK, because DK's live by playing aggressively. As I said before, I don't get why Zenimax is obsessed with heavy attacks, because they're just trash. Feel like trash, play like trash, interrupt the fluidity of combat like trash, just are trash.

    Yea, IDK. I strip out a lot of sustain on my magplar and run 1400 with new moon. I get by with heavy attacking on my back bar with a resto, but since DKs already (in theory) have major mending from a healing perspective it makes less sense. Fire/Ice heavies I never liked, too easy to dodge. Warden still plays a little more sustain hungry than Templar.

    Btw, when I said sorcs have the best sustain I meant on my wood elf sorc with dark exchange, not dark deal. Imagine if coag blood cost 2k stamina, and gave you 3k mag immediately and mag every second... and then imagine if you had good enough abilities that there were better options so most sorcs don’t slot it. The only downside is you sometimes have to double streak out of everyone’s range twice before using it.

    /insert snide comment about sorcs being OP and delusional about how strong their class is in pvp

    If you’re surprised about warden, you’ll be shocked playing a sorc. No sustain sets are required.

    I unno...I don’t run a sustain set. I run a damage monster set (Slimecraw) 2 damage sets on the front bar (Succession/Spinner’s). Potentates back bar. 1400 mag recovery. SnB Ice Staff. Loving it. Lol.

    Though I sometimes run it 1 Domi. 1 Chudan, flame staff/ ice staff. Kills about the same. Depends on my mood...Sometimes I just double bar spinners lol.

    RAT over wings of course. Tri glyphs on everything so witchmother’s makes sense. Atro mundus. Hits like a truck. SnB ice staff tanky enough. 18k pen. Succession’s ALWAYS up.
    Living that CP life lol :D Anyone attempting to run like this on a magdk in no cp will get roasted in one vamp drain.

    Yup, No cp i'd be in Bright throats crafty, flame staff resto, or maybe even Bright throats spinners BLACK ROSE PRISON RESTO lmao.

    I went to no cp ic by mistake one time and saw how my stats dropped and thought i didnt have on a 5 piece or something. lol or food or SOMETHING.
    Edited by ZOS_GregoryV on December 30, 2019 10:00PM
  • Commancho
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    MagDK is okay. Maybe some better gap closer would be great as chains don't work as intended in PVP and we lack of decent long range CC or spamable.

    Personally I would get rid of this stupid mortar thing and turn it into fire form of bolting strike, because we have no mobility and if someone wants to run from combat there is no way to stop him as MagDK.
    Edited by Commancho on December 29, 2019 3:29PM
  • phoenixkungfu
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    To buff dk in this department should be like buffing a sorcerer. It's just the price to pay but I would be cool with a cost decrease if they remove the stun from dragon leap. And remove helping hand passive
  • Iskiab
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    I don’t know stam very well, I mainly mag. But from a MagDK perspective I think the class and skills are great (except cinder). What’s out of line is the costs of abilities, just a small sustain buff and MagDK would be great.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
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    Maybe the higher sustain is a way for ZOS to bring DKs damage in line with the other classes?

    I mean, I just got hit by a 9k Molten Whip in no CP yesterday — if that guy was having sustain issues I'd imagine all he needs to do is use a sustain set or some regen glyphs. His damage would suffer [slightly] but he'd still be strong AF. I wish I had those problems.

    (This is just a thought, I don't know if ZOS actually thinks this way.)
    Edited by Langeston on December 29, 2019 4:53PM
  • NBrookus
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    That 9k molten whip was 4 skills worth of magicka. Compare that cost to something like Snipe or Dizzy or Crystal Frags. The damage is not excessive, it just costs more and has a 4 GCD setup. You can't just spam Molten... well you can but it will be noodle whip.
  • Langeston
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    NBrookus wrote: »
    That 9k molten whip was 4 skills worth of magicka. Compare that cost to something like Snipe or Dizzy or Crystal Frags. The damage is not excessive, it just costs more and has a 4 GCD setup. You can't just spam Molten... well you can but it will be noodle whip.

    Well it does more base damage at level 1 than my spammable, (Swallow Soul) it's ~400 magicka cheaper, can proc off balance, and casting it increases your spell damage. Even if you were to just spam it, every other cast is 33% more powerful & it does 15-25% more damage to vampires, which make up a large portion of magicka users.

    If that's what qualifies as "wet noodle", what do you consider Swallow Soul to be?
    Edited by Langeston on December 29, 2019 6:29PM
  • NyassaV
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    I actually decided to play magDK recently... It's still really powerful and yall need to stop complaining cuz I have both great sustain and damage and the only thing I ever need to worry about is my stamina.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Ragnarock41
    Ragnarock41
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    NyassaV wrote: »
    I actually decided to play magDK recently... It's still really powerful and yall need to stop complaining cuz I have both great sustain and damage and the only thing I ever need to worry about is my stamina.

    Thats odd. magDk has a lot of built in stamina sustain. Its not a lot for stamDK but more than enough for mag. You get stamina from combustion,battle roar, helping hands, and if that is not enough you can always do an SnB heavy for a quick stamina refill.

    Ironically its magicka sustain magDk struggles with.

    maybe you're struggling with the fact that magDK is very, very immobile?
    Edited by Ragnarock41 on December 29, 2019 7:56PM
  • JumpmanLane
    JumpmanLane
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    To buff dk in this department should be like buffing a sorcerer. It's just the price to pay but I would be cool with a cost decrease if they remove the stun from dragon leap. And remove helping hand passive

    Dealing with leap’s stun is l2p. Period. You can block it. If you don’t, you can break free while you’re flying in the air lol.
    Edited by JumpmanLane on December 29, 2019 10:57PM
  • Iskiab
    Iskiab
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    NyassaV wrote: »
    I actually decided to play magDK recently... It's still really powerful and yall need to stop complaining cuz I have both great sustain and damage and the only thing I ever need to worry about is my stamina.

    Maybe it’s because we’re coming at it from different perspectives?

    Are you trying to use shard and shield in the earthen heart line?

    When I play mag I typically mix in healing and damage. If you’re purely self focused or solo with destro/S&B or something like that I could see falling short in stam, but using earthen heart abilities eats your mag and feeds your stam.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • NyassaV
    NyassaV
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    NyassaV wrote: »
    I actually decided to play magDK recently... It's still really powerful and yall need to stop complaining cuz I have both great sustain and damage and the only thing I ever need to worry about is my stamina.

    Thats odd. magDk has a lot of built in stamina sustain. Its not a lot for stamDK but more than enough for mag. You get stamina from combustion,battle roar, helping hands, and if that is not enough you can always do an SnB heavy for a quick stamina refill.

    Ironically its magicka sustain magDk struggles with.

    maybe you're struggling with the fact that magDK is very, very immobile?

    Eh, maybe. But my magicka sustain is amazing so IDK why everyone else is having issues? Legit when I started building it everyone scared me so I went with some extra mag regen glyphs but then I found out that was too much sustain.

    The reason I think mDK sustain is so amazing is probably cuz I main magblade which has sustain but it's poop sustain.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    Iskiab wrote: »
    NyassaV wrote: »
    I actually decided to play magDK recently... It's still really powerful and yall need to stop complaining cuz I have both great sustain and damage and the only thing I ever need to worry about is my stamina.

    Maybe it’s because we’re coming at it from different perspectives?

    Are you trying to use shard and shield in the earthen heart line?

    When I play mag I typically mix in healing and damage. If you’re purely self focused or solo with destro/S&B or something like that I could see falling short in stam, but using earthen heart abilities eats your mag and feeds your stam.

    If I was using S&B or DW then I woldn't have stam issues at all cuz I could heavy attack. I currently do destro and resto but I magcially never heavy attack and have great mag sustain and dmg. If I wanted to keep some of the damage I could go with DW but the flame light attacks adds to my ability to proc BSW. Also i play a Dark elf and not a breton.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • MashmalloMan
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    Something I've always been curious about is how ZOS chooses to balance the fact that fire damage is the best damage type in the game, yet it's mDK's bread and butter. The fact that most of mDK's damage is fire means you have a pretty high advantage in pvp against vampires. It's almost entirely why I hate using vampire in PVP and choose to avoid it. Being burst down by mDK's is not fun in the slightest.

    Perhaps the idea was that DK"s were primarly dot based, since a vampire gets their damage mitigation at low health where mDK's don't have a proper execute, the benefit of almost pure fire damage cancels out where it counts.. I don't know if thats true anymore now that dots are pretty meh, but something to consider from a pvp perspective when you go about complaining about your class. mDK has a huge advantage to 1 entire subclass of the game.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Iskiab
    Iskiab
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    Something I've always been curious about is how ZOS chooses to balance the fact that fire damage is the best damage type in the game, yet it's mDK's bread and butter. The fact that most of mDK's damage is fire means you have a pretty high advantage in pvp against vampires. It's almost entirely why I hate using vampire in PVP and choose to avoid it. Being burst down by mDK's is not fun in the slightest.

    Perhaps the idea was that DK"s were primarly dot based, since a vampire gets their damage mitigation at low health where mDK's don't have a proper execute, the benefit of almost pure fire damage cancels out where it counts.. I don't know if thats true anymore now that dots are pretty meh, but something to consider from a pvp perspective when you go about complaining about your class. mDK has a huge advantage to 1 entire subclass of the game.

    Tbh the downside of vampire vs DK is entirely overrated. I played a magblade for a while and always saw DKs as almost unkillable.

    Switched to a vampire magplar and they’re one of the easier opponents. I still sometimes fall to the leap counterpunch if I’m not keeping myself topped off, but if their Ult is down they’re going down too.

    Absorbing projectiles, even at 50% reduction, has a way larger effect on class balance then vampire vs fire damage.

    I’d even say vampire makes it easier vs DKs because mist gets you out of their immobilization combo.
    Edited by Iskiab on December 30, 2019 4:04AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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