phoenixkungfu wrote: »counter gameplay no not with engineering guardian. 100 to 90% uptime. You want to bash or stun it. nope, it still is there after until time runs out.
Valkyn equal guarantee damage ever 5 sec? Counter gameplay you must take 5 sec damage damage. THE BEST R&G IN THE GAME
I'm the VILLAIN for statement of facts but these sets carry hard.
Wait, what? Are we even playing the same game?phoenixkungfu wrote: »counter gameplay no not with engineering guardian. 100 to 90% uptime.
Wait, what? Are we even playing the same game?phoenixkungfu wrote: »counter gameplay no not with engineering guardian. 100 to 90% uptime.
Last time I tried the Engine Guardian set, the stupid thing would always refuse to proc when it's needed - and even when it procs it would give me the wrong (already full) resource at least half of the time
I've heard that the summoned guardian can be interrupted, but I've never seen it happen myself. Perhaps it inherits CC immunity status from its owner?
Pretty sure he meant Engine Guardian.Alienoutlaw wrote: »think OP may have ment Infernal Guardian
witchdoctor wrote: »I'm low-key curious as to what the hell the OP thinks an MMO should look like.
VaranisArano wrote: »witchdoctor wrote: »I'm low-key curious as to what the hell the OP thinks an MMO should look like.
From other posts, long cooldowns and "universal counter gameplay" which I'm not entirely sure what that means, but I'm guessing means something different from the way ZOS balances PVP like Rock, Paper, Scissors where you can build to be a jack of all trades or good at some things while being weak to others.ZOS includes a variety of counters to nearly everything in the game, some of which are class-specific, build-specific, or universally available. From what I can tell of previous examples offered, the OP would like to standardize combat by moving to universally effective counters like long cooldowns and everything being bashable or interruptible so that no one has to rely on class/build specific counters.
In response, most experienced PVPers are like "You do know those already have multiple counters available depending on your class/build, right?" Because we're very familiar with using different classes and builds in ESO PVP, building for their strengths and either augmenting or accepting their weaknesses. That's pretty much how ESO works.
"But why don't you want change?"
In all honesty, I've yet to hear why "universal counter gameplay" is better, more interesting, and more challenging for PVP than the status quo which highlights fast-paced combat, a rather large variety of effective builds compared to end-game PVP, and multiple, situational counters that make for very flexible fights. I'd be sort of interested in hearing about how that would transform the entire PVP experience - not just applied to a few specs that annoy the OP like Valkyn, Nightblade Cloak, or Engine Guardian.
Ariades_swe wrote: »This guy again...
He won't be happy until all we can do is run naked
light attacking each other.
Ariades_swe wrote: »This guy again...
He won't be happy until all we can do is run naked
light attacking each other.
phoenixkungfu wrote: »counter gameplay no not with engineering guardian. 100 to 90% uptime. You want to bash or stun it. nope, it still is there after until time runs out.
Valkyn equal guarantee damage ever 5 sec? Counter gameplay you must take 5 sec damage damage. THE BEST R&G IN THE GAME
I'm the VILLAIN for statement of facts but these sets carry hard.
VaranisArano wrote: »witchdoctor wrote: »I'm low-key curious as to what the hell the OP thinks an MMO should look like.
From other posts, long cooldowns and "universal counter gameplay" which I'm not entirely sure what that means, but I'm guessing means something different from the way ZOS balances PVP like Rock, Paper, Scissors where you can build to be a jack of all trades or good at some things while being weak to others.
ZOS includes a variety of counters to nearly everything in the game, some of which are class-specific, build-specific, or universally available. From what I can tell of previous examples offered, the OP would like to standardize combat by moving to universally effective counters like long cooldowns and everything being bashable or interruptible so that no one has to rely on class/build specific counters.
In response, most experienced PVPers are like "You do know those already have multiple counters available depending on your class/build, right?" Because we're very familiar with using different classes and builds in ESO PVP, building for their strengths and either augmenting or accepting their weaknesses. That's pretty much how ESO works.
"But why don't you want change?"
In all honesty, I've yet to hear why "universal counter gameplay" is better, more interesting, and more challenging for PVP than the status quo which highlights fast-paced combat, a rather large variety of effective builds compared to end-game PVP, and multiple, situational counters that make for very flexible fights. I'd be sort of interested in hearing about how that would transform the entire PVP experience - not just applied to a few specs that annoy the OP like Valkyn, Nightblade Cloak, or Engine Guardian.
Wait, what? Are we even playing the same game?phoenixkungfu wrote: »counter gameplay no not with engineering guardian. 100 to 90% uptime.
Last time I tried the Engine Guardian set, the stupid thing would always refuse to proc when it's needed - and even when it procs it would give me the wrong (already full) resource at least half of the time
I've heard that the summoned guardian can be interrupted, but I've never seen it happen myself. Perhaps it inherits CC immunity status from its owner?
witchdoctor wrote: »I'm low-key curious as to what the hell the OP thinks an MMO should look like.
phoenixkungfu wrote: »counter gameplay no not with engineering guardian. 100 to 90% uptime. You want to bash or stun it. nope, it still is there after until time runs out.
Valkyn equal guarantee damage ever 5 sec? Counter gameplay you must take 5 sec damage damage. THE BEST R&G IN THE GAME
I'm the VILLAIN for statement of facts but these sets carry hard.
phoenixkungfu wrote: »counter gameplay no not with engineering guardian. 100 to 90% uptime. You want to bash or stun it. nope, it still is there after until time runs out.
Who let this guy on forums
BaiterOfZergs wrote: »Finally, the rise of the engine guardian overlords is here.