TempPlayer wrote: »You been so long in the game to know that Tamriel prefer cloning than going through the trouble of child birth. It is just too ineffective, not with the amount of maniac going around killing everything that move; except wild bird. I had no idea why but no one kill wild bird during this period, and I'm not counting chicken.
Ever see the buckets in homes...yea you're welcome.SeaGtGruff wrote: »Well, there's Central Elsweyr, but that's just for Khajiit.myskyrim26 wrote: »Also no toilets. I saw just one in Murkmire. Molag Bal stole them all along with the children.
There are also plenty of sewers, so maybe people just do their business over those manhole covers.
Nemesis7884 wrote: »the bigger question is why do people want to constantly waste finite development resources on nonsense that adds nothing or very little to the game...
Siohwenoeht wrote: »I don't recall any mmo I've played that had children... WoW didn't, neither rift, Warframe, swtor or Neverwinter at least.
WoW definitely has children. Lot's of them even and much to my surprise they aren't annoying or in the way like the ones in Skyrim were. So it definitely can be done, but do you trust ZOS to succeed on that front?
It has a few, but it doesn't have lots of them.
You could go for days and not see one child NPC.
Or, at least, that was what it was like when I last played it, about 5 years ago (in WoD).
Might be kids everywhere by now, I don't know.
Those are the new style char models - not the original ones.
Maybe in older content. But not really in Legion and Battle for Azeroth. There is even world quests involving children, like the one in Zuldazar where the Zandalari children stole some scrolls to turn themselves into dinosaurs. Or the Kultiran children asking you "Yarr! Do I sound like a pirate?"
Knootewoot wrote: »Nemesis7884 wrote: »the bigger question is why do people want to constantly waste finite development resources on nonsense that adds nothing or very little to the game...
immersion?
I mean, how hard can it be to add a few non-killable children running around. It adds to the world as it did in WoW, AA and BDO.
ESO's world feeld bland and static. Having some live will not hurt the game. And it is easy. Just shrink some models and make them unkillable like the bard and follow a path
Ever see the buckets in homes...yea you're welcome.SeaGtGruff wrote: »Well, there's Central Elsweyr, but that's just for Khajiit.myskyrim26 wrote: »Also no toilets. I saw just one in Murkmire. Molag Bal stole them all along with the children.
There are also plenty of sewers, so maybe people just do their business over those manhole covers.
This ^^^
As for the children, ZOS didn't want to deal with the nightmare of making them work with the whole dark bortherhood questline.
Can you imagine the *** if you could kill children?
Knootewoot wrote: »Nemesis7884 wrote: »the bigger question is why do people want to constantly waste finite development resources on nonsense that adds nothing or very little to the game...
immersion?
I mean, how hard can it be to add a few non-killable children running around. It adds to the world as it did in WoW, AA and BDO.
ESO's world feeld bland and static. Having some live will not hurt the game. And it is easy. Just shrink some models and make them unkillable like the bard and follow a path
You can't just shrink models.
Children have different body proportions to adults.
Knootewoot wrote: »Knootewoot wrote: »Nemesis7884 wrote: »the bigger question is why do people want to constantly waste finite development resources on nonsense that adds nothing or very little to the game...
immersion?
I mean, how hard can it be to add a few non-killable children running around. It adds to the world as it did in WoW, AA and BDO.
ESO's world feeld bland and static. Having some live will not hurt the game. And it is easy. Just shrink some models and make them unkillable like the bard and follow a path
You can't just shrink models.
Children have different body proportions to adults.
I think they will have their private parts covered by pants, so problem solved
deLioncourt wrote: »There is exactly one child in this game, but I won't tell you where he is.
Many games don't have children, because of "moral reasons". I.e. so that people won't kill/harm or do other bad things to them. It's the same with pretty much all games afaik. Where there are children, you can rarely target them and so on - but generally, I think it's because game creators wan't to avoid some kind of moral outburst/panic, if someone finds a way to do "bad things" to them, and make Youtube videos of it and so on.
Nemesis7884 wrote: »the bigger question is why do people want to constantly waste finite development resources on nonsense that adds nothing or very little to the game...
Not all Npc's can be killed and zeni can just make children immune to such things as well.DreamsUnderStars wrote: »Probably has to do with all the NPCs being killable and ESRB would probably refuse a rating for killable children.
BomblePants wrote: »Because they’re annoying.....
From a moral standpoint, killing innocent adults is not better than killing children. The hypocrisy.
deLioncourt wrote: »There is exactly one child in this game, but I won't tell you where he is.
there are several hundred in Cyrodiil. they're easily identifiable by the yellow shield over their heads..
Siohwenoeht wrote: »I don't recall any mmo I've played that had children... WoW didn't, neither rift, Warframe, swtor or Neverwinter at least.
Ever see the buckets in homes...yea you're welcome.SeaGtGruff wrote: »Well, there's Central Elsweyr, but that's just for Khajiit.myskyrim26 wrote: »Also no toilets. I saw just one in Murkmire. Molag Bal stole them all along with the children.
There are also plenty of sewers, so maybe people just do their business over those manhole covers.
This ^^^
As for the children, ZOS didn't want to deal with the nightmare of making them work with the whole dark bortherhood questline.
Can you imagine the *** if you could kill children?
SeaGtGruff wrote: »I thought I'd seen one of those treasures before! It's too bad you can't place items like that the way you can place furnishings.