The set bonus provides two things.
- 129 Stamina recovery, hardly enough to bump the stat density beyond that of a 5 piece set bonus. which seems to be what OP is suggesting.
- Major Protection for three seconds which costs 2800 stamina in medium armor.
That is the set bonus for the weapon named in the title, seemingly the focus for the thread.
What you get running any other DW set and temporal guard's
- major expedition for 4 seconds, coinciding with vigor's timeframe - making kiting away in an almost snareless meta as easy as pressing roll dodge and running.
- gives major evasion for 14 seconds.
- does damage and procs poisons and glyphs while on your front bar, saving you the need to waste 1 gcd on a backbar dot rotation - poisons allow you to run 2x defensive traits and escapist poisons.
- backbar temporal guard's minor protection stacks with the major protection.
- exists while pirate skeleton was acknowledged as a problem.
It seems OP is discussing that they do not like the DW weapon line and a very specific ultimate as most of the list has nothing to do with the set bonus for the special weapon OP mentioned in the title.
Further, does Temporal Guard provide Minor Protection when it is not on the active bar? I have not used it myself but that type of passive tends to require the skill to be on the active bar. If that is the case then it is irrelevant to be brought into the list.
I am not suggesting the set bonus is good or bad, just that the picture painted is very misleading and as such would not lead to a constructive conversation.
Jabbs_Giggity wrote: »Currently, there are multiple sets that offer major protection:
Daedric Trickery, Ironblood, Coward's Gear, Perfect Spectral Cloak, Pirate Skeleton, Spectral Cloak, Steadfast Hero
Also, the Necro's Deaden Pain offers on demand Major Protection + additional 3% damage reduction for slotting it. This is a class non-ult skill...Should this be nerfed too?
MentalxHammer wrote: »
MentalxHammer wrote: »
I sound like an idiot because I have no issue fighting people that use BRP DW, or I sound like an idiot because people complaining about items and abilities on the forums instead of getting better at the game and learning how to counter things irritates me?
If you can't kill someone that uses BRP DW and Temporal Guard, and you consider yourself a DPS/DD, you're doing it wrong. It's not that the combination is "OP", you're just fighting someone who is outplaying you. It happens.
When I fight someone who is using a combination of items & abilities that ultimately win them the fight, I have two options:
1. I can get better (L2P) and try again
OR
2. Accept that they are better than me in that matchup.
All I'm saying is that there are tools at your disposal already in the game that you could make use of instead of needing to have the game changed to suit your skill level.
SoixanteNeuf wrote: »
SoixanteNeuf wrote: »The set bonus provides two things.
- 129 Stamina recovery, hardly enough to bump the stat density beyond that of a 5 piece set bonus. which seems to be what OP is suggesting.
- Major Protection for three seconds which costs 2800 stamina in medium armor.
That is the set bonus for the weapon named in the title, seemingly the focus for the thread.
What you get running any other DW set and temporal guard's
- major expedition for 4 seconds, coinciding with vigor's timeframe - making kiting away in an almost snareless meta as easy as pressing roll dodge and running.
- gives major evasion for 14 seconds.
- does damage and procs poisons and glyphs while on your front bar, saving you the need to waste 1 gcd on a backbar dot rotation - poisons allow you to run 2x defensive traits and escapist poisons.
- backbar temporal guard's minor protection stacks with the major protection.
- exists while pirate skeleton was acknowledged as a problem.
It seems OP is discussing that they do not like the DW weapon line and a very specific ultimate as most of the list has nothing to do with the set bonus for the special weapon OP mentioned in the title.
Further, does Temporal Guard provide Minor Protection when it is not on the active bar? I have not used it myself but that type of passive tends to require the skill to be on the active bar. If that is the case then it is irrelevant to be brought into the list.
I am not suggesting the set bonus is good or bad, just that the picture painted is very misleading and as such would not lead to a constructive conversation.
. . . stacks on the backbar with minor protection from temporal guard . . .
SoixanteNeuf wrote: »The set bonus provides two things.
- 129 Stamina recovery, hardly enough to bump the stat density beyond that of a 5 piece set bonus. which seems to be what OP is suggesting.
- Major Protection for three seconds which costs 2800 stamina in medium armor.
That is the set bonus for the weapon named in the title, seemingly the focus for the thread.
What you get running any other DW set and temporal guard's
- major expedition for 4 seconds, coinciding with vigor's timeframe - making kiting away in an almost snareless meta as easy as pressing roll dodge and running.
- gives major evasion for 14 seconds.
- does damage and procs poisons and glyphs while on your front bar, saving you the need to waste 1 gcd on a backbar dot rotation - poisons allow you to run 2x defensive traits and escapist poisons.
- backbar temporal guard's minor protection stacks with the major protection.
- exists while pirate skeleton was acknowledged as a problem.
It seems OP is discussing that they do not like the DW weapon line and a very specific ultimate as most of the list has nothing to do with the set bonus for the special weapon OP mentioned in the title.
Further, does Temporal Guard provide Minor Protection when it is not on the active bar? I have not used it myself but that type of passive tends to require the skill to be on the active bar. If that is the case then it is irrelevant to be brought into the list.
I am not suggesting the set bonus is good or bad, just that the picture painted is very misleading and as such would not lead to a constructive conversation.
. . . stacks on the backbar with minor protection from temporal guard . . .
You say you are not intentionally misleading but here again you make a less than accurate statement. We do not gain Minor Protection from having Temporal Guard on the back bar. We only gain that buff while that ultimate is on the active bar which is not the back bar.
Further, you now bring up if they are using Bloodspawn. A monster set that has a 6% proc chance. Not a very reliable uptime unless the fight is dragging on. Not to forget you are also adding that they happen to have a healer nearby.
Regardless intentional or not the comments are misleading and continue to be so.
SoixanteNeuf wrote: »
Actually sums it up nicely. My argument is literally that you should get better at the game, not ask for adjustments because you have a hard time against a specific build.
MentalxHammer wrote: »
I sound like an idiot because I have no issue fighting people that use BRP DW, or I sound like an idiot because people complaining about items and abilities on the forums instead of getting better at the game and learning how to counter things irritates me?
If you can't kill someone that uses BRP DW and Temporal Guard, and you consider yourself a DPS/DD, you're doing it wrong. It's not that the combination is "OP", you're just fighting someone who is outplaying you. It happens.
When I fight someone who is using a combination of items & abilities that ultimately win them the fight, I have two options:
1. I can get better (L2P) and try again
OR
2. Accept that they are better than me in that matchup.
All I'm saying is that there are tools at your disposal already in the game that you could make use of instead of needing to have the game changed to suit your skill level.
SoixanteNeuf wrote: »SoixanteNeuf wrote: »The set bonus provides two things.
- 129 Stamina recovery, hardly enough to bump the stat density beyond that of a 5 piece set bonus. which seems to be what OP is suggesting.
- Major Protection for three seconds which costs 2800 stamina in medium armor.
That is the set bonus for the weapon named in the title, seemingly the focus for the thread.
What you get running any other DW set and temporal guard's
- major expedition for 4 seconds, coinciding with vigor's timeframe - making kiting away in an almost snareless meta as easy as pressing roll dodge and running.
- gives major evasion for 14 seconds.
- does damage and procs poisons and glyphs while on your front bar, saving you the need to waste 1 gcd on a backbar dot rotation - poisons allow you to run 2x defensive traits and escapist poisons.
- backbar temporal guard's minor protection stacks with the major protection.
- exists while pirate skeleton was acknowledged as a problem.
It seems OP is discussing that they do not like the DW weapon line and a very specific ultimate as most of the list has nothing to do with the set bonus for the special weapon OP mentioned in the title.
Further, does Temporal Guard provide Minor Protection when it is not on the active bar? I have not used it myself but that type of passive tends to require the skill to be on the active bar. If that is the case then it is irrelevant to be brought into the list.
I am not suggesting the set bonus is good or bad, just that the picture painted is very misleading and as such would not lead to a constructive conversation.
. . . stacks on the backbar with minor protection from temporal guard . . .
You say you are not intentionally misleading but here again you make a less than accurate statement. We do not gain Minor Protection from having Temporal Guard on the back bar. We only gain that buff while that ultimate is on the active bar which is not the back bar.
Further, you now bring up if they are using Bloodspawn. A monster set that has a 6% proc chance. Not a very reliable uptime unless the fight is dragging on. Not to forget you are also adding that they happen to have a healer nearby.
Regardless intentional or not the comments are misleading and continue to be so.
You'll be on your backbar when you're kiting - where temporal guard is. If you put temporal guard on your front bar, good luck to you. I also stated potential bloodspawn/troll king proc in a follow up post. All of this was to illustrate a worst-case scenario and I clearly stated the variables.
Careful about being blind to the implied obvious twice in a row, the third strike isn't far away.
SoixanteNeuf wrote: »You're legitimizing a contextual case where "War" can be replaced with "Small" or "Smooth". Keep going.
MentalxHammer wrote: »Sry to be a *** was in a bad mood earlier
Common sense dictates that if you're repositioning during an encounter, you'd be best served by repositioning with your defensive bar. Ergo, common sense also dictates that Temporal Guard is going to be on said bar providing Minor ProtectionYou say you are not intentionally misleading but here again you make a less than accurate statement. We do not gain Minor Protection from having Temporal Guard on the back bar. We only gain that buff while that ultimate is on the active bar which is not the back bar.
Further, you now bring up if they are using Bloodspawn. A monster set that has a 6% proc chance. Not a very reliable uptime unless the fight is dragging on. Not to forget you are also adding that they happen to have a healer nearby.
Regardless intentional or not the comments are misleading and continue to be so.
That same common sense would suggest that the few moments on the back bar, the low chance for 6% set bonus to proc just at the right time and everything else to come together are very much a one off.
OP is tossing all this extra stuff including specific rare chances, in a one off situation to make it appear a single 2 pc set bonus if the real issue.
My point has been that is you want to discuss the performance of a set bonus, a very expensive access to a very short duration of major protection, do not cloud the issue. Speak strait.
Thanks for your input.
SoixanteNeuf wrote: »My point was to illustrate why vBRP dual wield overperforms defensively when someone is kiting. In an almost snareless meta with weak dots, major protection's ability to mitigate direct damage within vigor's healing timeframe is one of the most effective form of mitigation. I'm speaking straight, you just don't get it.
SoixanteNeuf wrote: »That same common sense would suggest that the few moments on the back bar, the low chance for 6% set bonus to proc just at the right time and everything else to come together are very much a one off.
OP is tossing all this extra stuff including specific rare chances, in a one off situation to make it appear a single 2 pc set bonus if the real issue.
My point has been that is you want to discuss the performance of a set bonus, a very expensive access to a very short duration of major protection, do not cloud the issue. Speak strait.
Thanks for your input.
You're misleading people in your argument when you say it's a very expensive access to a very short duration of major protection. It's not expensive when you gain major evasion for 14 secs, major expedition for 4 seconds and a 5 meter dot aura that can proc poisons for 14 secs on top of 3 seconds of major protection.
You're also misleading people when you suggest that bloodspawn/tk procs are rare when you're kiting and taking damage - most seasoned pvpers use bloodspawn for a reason. Also you're suggesting that someone wouldn't be on their backbar while kiting, where temporal guard is.
My point was to illustrate why vBRP dual wield overperforms defensively when someone is kiting. In an almost snareless meta with weak dots, major protection's ability to mitigate direct damage within vigor's healing timeframe is one of the most effective form of mitigation.
Thanks for your input.