Some other poster mentioned he uses toppling charge on his stamtemplar..I mean that comparison is almost insulting. One cannot compare the *** totem to toppling charge and keep a straight face
I can very much keep a straight face, as it is exact the same conclusion you make, its about utility not about damage. I did not design the classes and please avoid all classes to be the same. It is a good comparison that these type of CC skills are about utility, current the high damage is out of order and needs addressed and its costs.
It is a channeled DoT guys. It has to do damage equal or compareable to a spammable or else people will simply never let it run its damage component.
My necro (with 15% class dot dmg + 10% from thaurma tool) tip unbuffed is like 6k at 0.7s.
DPS is then ~ 7800
12 meter range
channeled
fears for 3s
In comparison my Force pulse hits for 11k
My richochte skull 9k
My elemental weapon 9k + LA dmg (13k?)
The damage is not OP at all. It is considering things balanced.
Basically only wardens and necros use it since they lack a class CC worth its name.
Give them a class CC to pick over vamp drain and the problem is solved, without nerfing or ZOS trying to solve the server -> client de synchs in Cyro (never gonna happen game is basically 1 threaded and de synchs will happen with netcode in such an environment/engine).
I thought high damage stun where out of the game. Now every magwarden I encounter around 70% of all damage in my recap is from the vampire drain stun and the cherry on the cake that stun sometime just does not break. Really address the damage of this skill and how is interacts with break free. This skill is auto win in small scale situation and it should not be.
Thank you.
Vampire drain is the easiest skill to counter, just break free and the vamp will stay in the animation. Then you can just stun him
MizoreReyes wrote: »Can someone test if you animation cancel vampire drain, could the enemy still interrupt it?
usmcjdking wrote: »I don't personally have an issue with anything about this skill OTHER than it is invisible if block cancelled and can be difficult to ascertain is even happening in the midst of combat due to the really poor quality of visuals in regards to the animation.
I am not surpised... I mean we even had people complaining that light attacks are OP... and even "nerf jumping" threads... So nothing out of ordinary... lolInfectious1X wrote: »Never thought I’d see this skill be complained about... sigh
Tommy_The_Gun wrote: »I am not surpised... I mean we even had people complaining that light attacks are OP... and even "nerf jumping" threads... So nothing out of ordinary... lolInfectious1X wrote: »Never thought I’d see this skill be complained about... sigh
Tommy_The_Gun wrote: »I am not surpised... I mean we even had people complaining that light attacks are OP... and even "nerf jumping" threads... So nothing out of ordinary... lolInfectious1X wrote: »Never thought I’d see this skill be complained about... sigh
Both of you can make fun of the standard forum style asking for nerfs so funny. But really getting killed by this aint funny. As you can read trough this post. Almost invisible, hard to break free, very cheap, does a lot of damage for a stun (wardens and Necro use this right after deep fissure or Blast Bones very strong combo). If you encounter it and yes you will because its slowly becoming a thing you will feel this skill kills you without really knowing what is happening and how to counter because your stuck in breaking free. Nerf is appreciated, but in general a good look at this skill from the developers is at least whats needed.
Imo, this skill should at the very least get a hefty cost increase. Its arguably too cheap for what it can potentially do. I just did some quick tests in shadowfen with accelerating drain on my magplar no CP PvP build wearing innate axiom (which doesn't boost this skill!) and bright troath. For me the skill does:
- 4.9k tooltip damage 5 times per cast = 24.5k tooltip (self buffed, without enchant proc tho). With crits I was able to realiably kill 31k health mobs with just one cast of this skill and nothing else.
- It heals for 16% of your max health 4 times per cast (dunno why its not 5 here) = 64% of my max health (I think the base skill without healing received modifiers would be 15/60%).
- It stuns through dodge roll at 12 meters range (fossilize for example only has 7 meters range). This applies on the first tick, so you can easily block cancel the skill and still get some damage, healing and the stun.
- It gives minor expedition for 20 seconds when the cast ends (full 3 seconds duration).
And all that for just 1679 magicka (in my case, vamp stage 4 and 5 pieces of light armor on altmer). Like wtf? For comparison, a single cast of crushing shock with the same stats would deal 2.4k * 3 = 7.2k damage for 2147 magicka. Therefore, 3 crushing shocks would deal 21.6k damage at a cost of 6441 magicka. Thats less damage than one cast of accelerating drain at almost 4 times the cost of magicka (yes, light attacks would increase the damage of crushing shock weaving significantly over accelerating drain, but the damage per cost argument still stands).
For what it does this skill should very well cost 4k+ magicka at stage 4 vampire, if not even more. A cost increase would also discourage players to just mindlessly spam this skill (though it would still be incredible cost efficient if you use it for the whole 3 seconds duration).
Imo, this skill should at the very least get a hefty cost increase. Its arguably too cheap for what it can potentially do.
- It heals for 16% of your max health 4 times per cast (dunno why its not 5 here) = 64% of my max health (I think the base skill without healing received modifiers would be 15/60%).
- It stuns through dodge roll at 12 meters range (fossilize for example only has 7 meters range). This applies on the first tick, so you can easily block cancel the skill and still get some damage, healing and the stun.
- It gives minor expedition for 20 seconds when the cast ends (full 3 seconds duration).
And all that for just 1679 magicka (in my case, vamp stage 4 and 5 pieces of light armor on altmer). Like wtf? For comparison, a single cast of crushing shock with the same stats would deal 2.4k * 3 = 7.2k damage for 2147 magicka. Therefore, 3 crushing shocks would deal 21.6k damage at a cost of 6441 magicka. Thats less damage than one cast of accelerating drain at almost 4 times the cost of magicka (yes, light attacks would increase the damage of crushing shock weaving significantly over accelerating drain, but the damage per cost argument still stands).
For what it does this skill should very well cost 4k+ magicka at stage 4 vampire, if not even more. A cost increase would also discourage players to just mindlessly spam this skill (though it would still be incredible cost efficient if you use it for the whole 3 seconds duration).
Imo, this skill should at the very least get a hefty cost increase. Its arguably too cheap for what it can potentially do. I just did some quick tests in shadowfen with accelerating drain on my magplar no CP PvP build wearing innate axiom (which doesn't boost this skill!) and bright troath. For me the skill does:
- 4.9k tooltip damage 5 times per cast = 24.5k tooltip (self buffed, without enchant proc tho). With crits I was able to realiably kill 31k health mobs with just one cast of this skill and nothing else.
- It heals for 16% of your max health 4 times per cast (dunno why its not 5 here) = 64% of my max health (I think the base skill without healing received modifiers would be 15/60%).
- It stuns through dodge roll at 12 meters range (fossilize for example only has 7 meters range). This applies on the first tick, so you can easily block cancel the skill and still get some damage, healing and the stun.
- It gives minor expedition for 20 seconds when the cast ends (full 3 seconds duration).
And all that for just 1679 magicka (in my case, vamp stage 4 and 5 pieces of light armor on altmer). Like wtf? For comparison, a single cast of crushing shock with the same stats would deal 2.4k * 3 = 7.2k damage for 2147 magicka. Therefore, 3 crushing shocks would deal 21.6k damage at a cost of 6441 magicka. Thats less damage than one cast of accelerating drain at almost 4 times the cost of magicka (yes, light attacks would increase the damage of crushing shock weaving significantly over accelerating drain, but the damage per cost argument still stands).
For what it does this skill should very well cost 4k+ magicka at stage 4 vampire, if not even more. A cost increase would also discourage players to just mindlessly spam this skill (though it would still be incredible cost efficient if you use it for the whole 3 seconds duration).
Sorry to say it but, all your calculactions are wrong.
It hits 4 (FOUR) times in its 3s channel. Just look at combat logs.
Also its damage is reasonable. And significantly lower then elemental weapon spam.
I personally only let it run on squishy ppl. If its a tankier target I block colossus + vamp drain block cancel into elemental weapon, way more dps.
I thought high damage stun where out of the game. Now every magwarden I encounter around 70% of all damage in my recap is from the vampire drain stun and the cherry on the cake that stun sometime just does not break. Really address the damage of this skill and how is interacts with break free. This skill is auto win in small scale situation and it should not be.
Thank you.
Vampire drain is the easiest skill to counter, just break free and the vamp will stay in the animation. Then you can just stun him
Actually it goes through block and dodge. Which mean's you literally can't counter it which doesn't make it the easiest skill to counter.
Bullseyebudx wrote: »Imo, this skill should at the very least get a hefty cost increase. Its arguably too cheap for what it can potentially do.
- It heals for 16% of your max health 4 times per cast (dunno why its not 5 here) = 64% of my max health (I think the base skill without healing received modifiers would be 15/60%).
- It stuns through dodge roll at 12 meters range (fossilize for example only has 7 meters range). This applies on the first tick, so you can easily block cancel the skill and still get some damage, healing and the stun.
- It gives minor expedition for 20 seconds when the cast ends (full 3 seconds duration).
And all that for just 1679 magicka (in my case, vamp stage 4 and 5 pieces of light armor on altmer). Like wtf? For comparison, a single cast of crushing shock with the same stats would deal 2.4k * 3 = 7.2k damage for 2147 magicka. Therefore, 3 crushing shocks would deal 21.6k damage at a cost of 6441 magicka. Thats less damage than one cast of accelerating drain at almost 4 times the cost of magicka (yes, light attacks would increase the damage of crushing shock weaving significantly over accelerating drain, but the damage per cost argument still stands).
For what it does this skill should very well cost 4k+ magicka at stage 4 vampire, if not even more. A cost increase would also discourage players to just mindlessly spam this skill (though it would still be incredible cost efficient if you use it for the whole 3 seconds duration).
The ability heals for 16% of your missing health not your max health very big difference, since it become progressively less effective.
It can stun off dodge roll if the ability isn't dodged but so can a lot of abilities.
It can give minor expedition, but only if you fully complete the channel, so if your target dies in 2 seconds or you're interrupted you don't get the expedition.
I think 4K mag is a little too steep IMO but 2.2K-2.4K after cost reduction and 3.2K-3.4K before would seem appropriate.
Comparing this ability, or any, to fossilize is crazy.
Unblockable, Undodgeble, CC, Snare, and Damage for 4K before cost reduction is out of this world, the two abilities arent even on the same planet.
The damage is fine.
The health return is fine.
The wonky break free mechanic IS NOT fine.
The number of times I've been hit with this ability with a full stamina bar, and not able to break free from it is unreal.
It's not "players don't know what's affecting them", it's literally a broken CC mechanic not letting them break free.
It doesn't need a nerf, but it most certainly needs fixed. There's a reason you're seeing this everywhere now, and it's not the damage it does. It's an unblockable, undodgeable, broken CC that you are very lucky to break free of.
It is indeed missing health. My bad, I corrected it. However, I don't really understand what you mean by 'It can stun... if the ability isn't dodged'. As far as I can tell this ability can't be dodged at all and the stun pulls you out of your dodge roll.
Btw, I already mentioned that you get the minor expedition only if the whole cast ends, so not sure why you bring that up.
The comparison with fossilize makes sense to me, since it is the only other single target cc that goes through roll dodge. Also, fossilize doesn't snare, not sure where you got that idea. If we compare these 2 abilities fossilize has the following advantages over vampire drain:
- stuns not only through dodge, but also through block
- immobilizes after the stun ends
- restores 990 stamina and generates 3 ult. However, keep in mind that this is because of class passives.
while vamp drain has the following advantages over fossilize:
- costs less than half the magicka at stage 4
- has ~71.4% more range
- deals ~11.4% more damage if canceled immediately, and ~122.7% more damage if canceled after the second tick, which would still be within one GCD.
- Heals for at least 16% of your missing health.
- Can be used for the whole 3s duration if you have cc immunity and want to preserve some resources for ok damage and healing at a ridiculously low cost (for 3 seconds of effect). Edit: and gives minor expedition for 20 seconds in this case.
Also, I would argue that having the best CC ingame is part of the class identity of DK. Not sure if a generic skill that is available to any class should be this strong for the cost (thats my main argument, the cost efficiency!).
albertberku wrote: »I agree that is too good. My solution: 7m range instead of stupid 12m. For that stun 12m is the main problem, it is way too much.