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Should gap closers stun? Please select yes or no. This is all classes in general as gameplay.

phoenixkungfu
phoenixkungfu
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All classes, universal situation. No bias just in general. Please select yes or no.

Should gap closers stun? Please select yes or no. This is all classes in general as gameplay. 79 votes

Yes
77%
SolarikenJoy_Divisionzrazmab16_ESOkojoutechnohicRavenSwornStreegaElembeebeeReverbxylenaStrider__RoshinTrinityBreakerKelloyalhabsfanSomewhereAedarylSpearpointQbikenDBZVelenaGnortranermara 61 votes
No
22%
CresChelovalidifyedneb18_ESOWarraxxCathexisXvorgChunkyCatAmourerossusmitdssilentxotechecruGaunterODimTheUndeadAmuletPhoenixGreyJobooAGSmacsmoothArkewLangeston 18 votes
  • juhislihis19
    juhislihis19
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    Yes
    Yes. Now go away.
  • MartiniDaniels
    MartiniDaniels
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    Yes
    Buff ambush, crit rush and empowering chains to streak/toppling charge level.
  • kojou
    kojou
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    ✭✭
    Yes
    I agree 💯. All gap closers should stun.
    Playing since beta...
  • BNOC
    BNOC
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    Yes
    Yes, but not them all, stacked damage one bangs would be too easy for some.
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  • technohic
    technohic
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    Yes
    So long as speed and streaking exists in this lag; yes.
  • Xvorg
    Xvorg
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    ✭✭
    No
    I felt sorry for OP

    So I voted no...

    (really it was my mistake, I misread the question xD)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • xWarbrain
    xWarbrain
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    Yes
    Please stop.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Fur_like_snow
    Fur_like_snow
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    Yes
    As long as a mSorcs can streak a KM away from the fight I have no issues with stuns on gap closers and/or ultimates.
  • DBZVelena
    DBZVelena
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    Yes
    Yes, but the stun should not stack, to let other players the room to counter the stun.
    What are Natch Potes? Can you eat those?
    I believe in Genie-Gina.
  • Rianai
    Rianai
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    There is no general answer. No need for more homogenisation. It is ok for some gapcloser to stun, but not all should do the same.
  • xylena
    xylena
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    Yes
    Rianai wrote: »
    There is no general answer. No need for more homogenisation. It is ok for some gapcloser to stun, but not all should do the same.

    True, but all gap closers should definitely be as good as Toppling Charge, having some other powerful effect if not a stun. Melee combat needs more reward, and ranged combat needs more risk. Too many awful nerfs have been implemented by ZOS on behalf of potatoes crying that they got killed while spamming Snipe or Beam from their zerg.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • UrbanMonk
    UrbanMonk
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    Yes
    L2P already.
    Urban.Monk

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  • Sorbin
    Sorbin
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    Yes
    All gap closers should stun, but only when they're hitting YOU. It is my belief.
  • NBrookus
    NBrookus
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    Option 3: It depends on what else the skill does. Homogenisation is bad.
  • Reverb
    Reverb
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    Yes
    NBrookus wrote: »
    Option 3: It depends on what else the skill does. Homogenisation is bad.

    This. I think it’s ok for gap closers to stun, which isn’t the same as thinking all should stun. Each should have a secondary utility. Stun, Defile, Fracture/Breach, grant Empowerment or another buff...something.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Nord_Raseri
    Nord_Raseri
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    Yes
    Still on this huh?
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Yes
    IT IS MY BELIEF THAT GAP CLOSERS SHOULD ALWAYS STUN

    tenor.gif?itemid=4422947
  • ShadowKyuubi
    ShadowKyuubi
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    All classes, universal situation. No bias just in general. Please select yes or no.

    Delparis, dat you?
  • MartiniDaniels
    MartiniDaniels
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    Yes
    All classes, universal situation. No bias just in general. Please select yes or no.

    Delparis, dat you?

    Nah, Delparis was FOTM rider. I.e. he was magsorc at U22 and magplar in U23-24. Since both have stun on gap closer, I doubt he'll try to nerf those specs.
  • ShadowKyuubi
    ShadowKyuubi
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    All classes, universal situation. No bias just in general. Please select yes or no.

    Delparis, dat you?

    Nah, Delparis was FOTM rider. I.e. he was magsorc at U22 and magplar in U23-24. Since both have stun on gap closer, I doubt he'll try to nerf those specs.

    Oh, I forgot about that. Good point. He must be Delparis' evil twin, trying to thwart the real Delparis.
  • TrinityBreaker
    TrinityBreaker
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    Yes
    It would be dope if ZoS would gap close and stun lock this thread too.
    Ebonheart for life.
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  • relentless_turnip
    relentless_turnip
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    Yes
    Yes leap should stun, because it's an ultimate... As pointed out at least 400 times it isn't used as a gap closer...
  • Alienoutlaw
    Alienoutlaw
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    Yes
    a gap close should stun by its very nature if something travels x distance and smashes you its gonna stun you if not knock you back as well, so it should be in game also.
  • Cathexis
    Cathexis
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    No
    Absolutely hell no, that's just putting back in 100% gap closer snare again. We fought insanely hard to have that removed, because it was absolutely horrible.
    a gap close should stun by its very nature if something travels x distance and smashes you its gonna stun you if not knock you back as well, so it should be in game also.

    Except the mechanic won't work like that. What it will do is give groups the opportunity to pile on kites, and encourage more disengagement due to excessively high risk. What will happen is they will put in a stun, it will stun *before* gap closing because of the way mechanics work in the game, and it will be undodgeable, effectively hard countering mobility and range builds.

    We've been here and done this and it's a horrible idea. I understand players don't like to fight things outside of hard melee, or feel entitled to be better than anything outside of melee range, but that's a problem with your play and design, not gap closers. If you crank yourself up for pure melee, you aren't going to do as well against range.
    Edited by Cathexis on December 18, 2019 7:00PM
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  • Rahar
    Rahar
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    Warning: Opinions ahead.

    Ignoring the fact that this thread is a thinly veiled attempt to damage control the last thread that was made on this topic and has no in-between answer further exacerbating the issue, whether or not a skill should have a certain effect should be less based on a blanket statement (i.e., 'no gap closers should stun', 'no spammables should apply a snare', etc.) and more evaluated by power budget on an individual basis. For example, Toppling is a gap closer that stuns, but the right answer isn't always to remove to stun. However, (((WARNING: OPINION))) Toppling is over budgeted on power; it has too many effects and procs attached to it. The idea should be to remove some of the power from the skill, whether that's removing the stun or some damage or the ability to proc passives or whatever else is deemed fit for that individual skill, the class kit, and the game overall.

    Blanket rules lead to boring, homogeneous classes and a boring, homogeneous game.
    Edited by Rahar on December 18, 2019 11:04PM
    NeRf MaGsOrC
  • Joy_Division
    Joy_Division
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    Yes
    Cathexis wrote: »
    Absolutely hell no, that's just putting back in 100% gap closer snare again. We fought insanely hard to have that removed, because it was absolutely horrible.

    There is a big difference between a gap close that might stun me if I fail to block, dodge, pop immovable potion, in Mist Form, etc., and an unavoidable mechanic that trumps the "you cannot be snared" state that I have spent resources to get.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Cathexis
    Cathexis
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    No
    Cathexis wrote: »
    Absolutely hell no, that's just putting back in 100% gap closer snare again. We fought insanely hard to have that removed, because it was absolutely horrible.

    There is a big difference between a gap close that might stun me if I fail to block, dodge, pop immovable potion, in Mist Form, etc., and an unavoidable mechanic that trumps the "you cannot be snared" state that I have spent resources to get.

    You would think, except that in practice at the peak of the current learning curve it's really not. It's a marginal difference at best, and still caters to zergling pile-on. In practice against players at the top of the learning curve, power slamming like a human multibox is what they do. Giving them that is just making that process that much more one button ezmoad.

    I mean think about it, are you going to engage a group, if there is a possibility that 4+ of them can stun slam you any time with melee damage? Unless you are a block tank, you aren't blocking in an engagement scenario where you are outnumbered, because that requires stopping, which just puts you at greater risk anyway. Dodge I can see being practical if the mechanics allow it, but the cost to counter ratio of gap close to dodge means given enough gap close stuns, you lose. Not even speaking to the fact that in practice every time they tinker with gap close it gets a little more painful. Mist has the same problem and is relegated to vampirism.

    Essentially it will force you to spam forward momentum and make it mandatory.
    Edited by Cathexis on December 19, 2019 1:13AM
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  • Abyssmol
    Abyssmol
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    Yes, so you don't streak away! OP the nerf king...
  • Gnortranermara
    Gnortranermara
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    Yes
    Gap closers won't stun if you counter. L2P
  • Cathexis
    Cathexis
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    No
    Gap closers won't stun if you counter. L2P

    Nothing to do with learn to play and everything to do with being a *** zergmonger playstyle.
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